When running Factorio 0.16.X on a single core [Linux] system, it will crash when I try to open the graphics options.
Probably there is a small bug in the slider creation for the render thread count field.
Steps to reproduce:
1. Find a single core system. On Linux you can disable all but one cores ...
Search found 4 matches
- Sat Mar 24, 2018 11:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.16.35] Crash on single core system in graphics options
- Replies: 4
- Views: 5390
- Sat Mar 03, 2018 10:09 am
- Forum: News
- Topic: Friday Facts #232 - PAX, Bugs, Graphs
- Replies: 49
- Views: 27132
Re: Friday Facts #232 - PAX, Bugs, Graphs
My querstion to the factorio dev team:
Is there a special reason for supporting DirectX explicitly if OpenGL works great on
all supported platforms. Is there a benefit?
Also i would suggest to support the minimum required DirectX/OpenGL version.
Because as i see your game just does 2D graphics ...
Is there a special reason for supporting DirectX explicitly if OpenGL works great on
all supported platforms. Is there a benefit?
Also i would suggest to support the minimum required DirectX/OpenGL version.
Because as i see your game just does 2D graphics ...
- Mon Dec 18, 2017 7:10 pm
- Forum: Duplicates
- Topic: [0.16.5] Crash when connecting energy networks
- Replies: 2
- Views: 1179
Re: [0.16.5] Crash when connecting energy networks
And fixed with 0.16.6, thx 

- Mon Dec 18, 2017 6:08 pm
- Forum: Duplicates
- Topic: [0.16.5] Crash when connecting energy networks
- Replies: 2
- Views: 1179
[0.16.5] Crash when connecting energy networks
I have a reproducable crash on my savegame. When i reconnect the energy networks with a power pole, the game crashes.
Steps to reproduce:
1: Load the attached Savegame
2: Place the big power pole in the edge of the belts (Map position: 220, -91)
3: Crash
Steps to reproduce:
1: Load the attached Savegame
2: Place the big power pole in the edge of the belts (Map position: 220, -91)
3: Crash