Search found 11811 matches

by ssilk
Sat Mar 06, 2021 9:55 am
Forum: Ideas and Suggestions
Topic: Train entering conditions
Replies: 2
Views: 102

Re: Train entering conditions

I’m not happy with polls in a suggestion forum. Suggestions are not democratic. And I’m especially not happy with polls, that are not self-explaining and could be understood only after reading the thread. i decided to delete the poll, because there was only one poll (for “should be a mod”) Here are ...
by ssilk
Sat Mar 06, 2021 9:42 am
Forum: Ideas and Suggestions
Topic: Blueprint Edit - Ability to Zoom In/Out
Replies: 35
Views: 5177

Re: Blueprint Edit - Ability to Zoom In/Out

merged also that thread into here

Thanks Optera! :) (I remember I searched for “blueprint editor” instead of “blueprint edit*”.)
by ssilk
Sat Mar 06, 2021 9:32 am
Forum: Ideas and Suggestions
Topic: Filtered Chests Like Train Wagons
Replies: 6
Views: 178

Re: Filtered Chests Like Train Wagons

Hm, I shouldn’t post, when I’ve no time. Sorry. @Optera: yes, should be made possible via Lua-Api. Mods should be made possible, because now you need a modded wagon on rails... :roll: But I think the devs had reasons to not have storage-chests with 48 filter options in vanilla... @ThatGuyStyx There ...
by ssilk
Sat Mar 06, 2021 9:14 am
Forum: Ideas and Suggestions
Topic: Bulk transferring items from player inventory into a limited chest (red slots) and vice versa
Replies: 20
Views: 395

Re: Bulk transferring items from player inventory into a limited chest (red slots) and vice versa

I merged now both subjects, because it seems to be quite logical as ickputzdirwech suggested; the disadvantage of that action was, that the three posts are completely mixed up, take care of that, when reading!
by ssilk
Sat Mar 06, 2021 8:58 am
Forum: Ideas and Suggestions
Topic: Train horn - warn the user about bumping
Replies: 7
Views: 223

Re: Train horn - warn the user about bumping

There are more mods: https://mods.factorio.com/mod/nice-try-train Makes player invincible https://mods.factorio.com/mod/MoreHonks More honk sounds, 0.18 only I also used for some time a debug-mode-option, to show the breaking-point of a train. So I knew, when I saw that breaking point incoming: RUN!...
by ssilk
Fri Mar 05, 2021 7:48 am
Forum: Ideas and Suggestions
Topic: Bulk transferring items from player inventory into a limited chest (red slots) and vice versa
Replies: 20
Views: 395

Re: Shift-clicking items into red area of chests

ickputzdirwech wrote:
Thu Mar 04, 2021 7:18 am

I think you mixed the two posts up. This and the topic I linked are about putting in. The topic you merged with the topic that I linked was about taking out.
Shit. No time yet to clean that up now. This must wait. Thanks.
by ssilk
Fri Mar 05, 2021 7:42 am
Forum: Ideas and Suggestions
Topic: Filtered Chests Like Train Wagons
Replies: 6
Views: 178

Re: Filtered Chests Like Train Wagons

This suggestion is a mod. It has very low chance to get into vanilla.
:) should I move it to modding ideas?
by ssilk
Fri Mar 05, 2021 7:39 am
Forum: Ideas and Suggestions
Topic: suggestion about muiltiplayer
Replies: 1
Views: 87

Re: suggestion about muiltiplayer

If you are not admin, you are not admin. Anything else would destroy security.

Why do you need that?
by ssilk
Thu Mar 04, 2021 7:19 am
Forum: Ideas and Suggestions
Topic: Personal and/or locker chests
Replies: 4
Views: 175

Re: Personal and/or locker chests

A) this cries loud “I’m a mod”. Should I move it to modding ideas?
B) why should I strip down my whole inventory in a multiplayer ?
by ssilk
Thu Mar 04, 2021 7:13 am
Forum: Ideas and Suggestions
Topic: Bulk transferring items from player inventory into a limited chest (red slots) and vice versa
Replies: 20
Views: 395

Re: Shift-clicking items into red area of chests

ickputzdirwech wrote:
Tue Mar 02, 2021 8:08 am
I like the idea. See this post 83753 for a discussion about it. Hopefully a moderator will merge the topics.
Sorry, that subject is about taking out. This is about putting in. Not merging.
by ssilk
Thu Mar 04, 2021 7:00 am
Forum: Ideas and Suggestions
Topic: Blueprint Edit - Ability to Zoom In/Out
Replies: 35
Views: 5177

Re: Blueprint Edit - Ability to Zoom In/Out

it took me 5 seconds to find a similar thread, but 30 to merge that post into this older one — ssilk
by ssilk
Thu Mar 04, 2021 6:57 am
Forum: Ideas and Suggestions
Topic: Bulk transferring items from player inventory into a limited chest (red slots) and vice versa
Replies: 20
Views: 395

Re: [0.18.18] Bulk transferring items from player inventory into a limited chest

joined with existing thread, because idea is very similar — ssilk

Thanks ickputzdirwech.

I’ve also no idea, why this is not taken always from the end of stacks.
by ssilk
Thu Mar 04, 2021 6:47 am
Forum: Ideas and Suggestions
Topic: Kostriktor's Wishlist
Replies: 7
Views: 1692

Re: Kostriktor's Wishlist

Nothing that changes with short open questions.
by ssilk
Wed Mar 03, 2021 7:33 am
Forum: Ideas and Suggestions
Topic: Server History
Replies: 1
Views: 91

Re: Server History

Very similar:

viewtopic.php?f=6&t=28155 [0.13][multiplayer]Bookmark servers
by ssilk
Wed Mar 03, 2021 7:23 am
Forum: Ideas and Suggestions
Topic: Music at loading screen
Replies: 12
Views: 499

Re: Music at loading screen

I’m not sure, but I think this is already possible with modding. I’m nearly sure a mod can change the music during game, but not, if it is possible to have a mod active in main menu. You should ask in the modding board. :)
by ssilk
Tue Mar 02, 2021 5:21 am
Forum: Ideas and Suggestions
Topic: Save/Load (import/export) everything (Persistent Logistic requests, hotbar, inventory filters, equipment grid...)
Replies: 2
Views: 112

Re: Save/Load (import/export) everything ("preference" info). (Persistent Logistic requests, hotbar, inventory filters)

@sakari: added to thread, because it is a subset of the topic — ssilk Related mods: https://mods.factorio.com/mod/AutoTrash https://mods.factorio.com/mod/PersonalLogisticsImportExport https://mods.factorio.com/mod/LogiCommand https://mods.factorio.com/mod/quickbarimportexport https://mods.factorio....
by ssilk
Sun Feb 28, 2021 7:33 am
Forum: Ideas and Suggestions
Topic: Disabling provider chests with circuit network
Replies: 4
Views: 156

Re: Disabling provider chests with circuit network

Anyways: low chance of implementation, because it reduces puzzle factor and so gameplay. :)
by ssilk
Sun Feb 28, 2021 7:31 am
Forum: Ideas and Suggestions
Topic: Blueprint Edit - Ability to Zoom In/Out
Replies: 35
Views: 5177

Re: Suggestion: The ability to zoom in on blueprints for editing

Well, there is a mod https://mods.factorio.com/mod/Blueprint-Editor https://mods.factorio.com/mod/Kux-BlueprintEditor Dunno, how that works, but it looks more like a blueprint filter. And it makes me suspicious,that the second is marked as republished from the first. And there was a mod https://mods...
by ssilk
Sun Feb 28, 2021 5:45 am
Forum: Ideas and Suggestions
Topic: Disabling provider chests with circuit network
Replies: 4
Views: 156

Re: Disabling provider chests with circuit network

kitters wrote:
Sat Feb 27, 2021 6:03 pm
For example, I want a chest to have a buffer for a inserter to take, and allow drons to take only surplus.
That’s what buffer chests seems to be useful. :)

But maybe I don’t understood your usecase.
by ssilk
Sun Feb 28, 2021 5:37 am
Forum: Ideas and Suggestions
Topic: Autopause game if afk
Replies: 1
Views: 87

Re: Autopause game if afk

This is in general conflicting with players, that alt-tab because waiting for some resources.

How do you think it should be implemented?

wait x seconds before pausing the game, when in background (0=never [default])
?

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