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by ssilk
Thu Nov 26, 2020 6:38 am
Forum: Ideas and Suggestions
Topic: "Mark all as read" for new item notifications in Crafting tab
Replies: 7
Views: 130

Re: "Mark all as read" for new item notifications in Crafting tab

I'm not sure why there's such a strong push back against a mark all as read. Oh, I’m not against it. I just asked to clarify and made examples, why I need clarification. And I need another clarification: when I hit “mark all as read” (which sounds wrong, because I don’t “read” the icons, better wou...
by ssilk
Thu Nov 26, 2020 6:23 am
Forum: Ideas and Suggestions
Topic: Redo functionality
Replies: 9
Views: 1032

Re: Redo functionality

Two days later: I had a bit time and tried to replay what I did and I found that I just made something that didn’t matter if I made an undo or redo, the result was the same. So I guess I pressed shift-Cmd-Z (on Mac that’s redo) and didn’t hit shift good enough so I made an undo, but was thinking I m...
by ssilk
Thu Nov 26, 2020 6:04 am
Forum: Ideas and Suggestions
Topic: Remote Spidertron Inventory Control
Replies: 3
Views: 83

Re: Remote Spidertron Inventory Control

This is hard related to the more covering suggestion
viewtopic.php?f=6&t=61147 Editing in map view
by ssilk
Thu Nov 26, 2020 6:01 am
Forum: Ideas and Suggestions
Topic: "Mark all as read" for new item notifications in Crafting tab
Replies: 7
Views: 130

Re: "Mark all as read" for new item notifications in Crafting tab

I don’t understand exactly the why. Why is it so disturbing? You will pretty surely move your mouse over all entities during normal gameplay, aren’t you? Nobody forces the player to remove the “!” just when they appear ... and personally I would use that to say “oh, and then what else is new and nee...
by ssilk
Thu Nov 26, 2020 5:53 am
Forum: Ideas and Suggestions
Topic: Paste function should rotate belts
Replies: 1
Views: 60

Re: Paste function should rotate belts

Should be IMHO an option “rotate existing entities into the same direction while pasting “, that can be choosen before pasting blueprint and clipboard (!), like the many other options you already have.
by ssilk
Thu Nov 26, 2020 5:48 am
Forum: Ideas and Suggestions
Topic: Allow disabling of power pole auto-connect in clipboard and blueprints
Replies: 2
Views: 242

Re: Allow disabling of power pole auto-connect in clipboard and blueprints

This points also to the thing, that you can choose how a bp should be printed only, if it is a bp, and not in clipboard.

For completeness

coloured power poles
network masks
Option to Lock Power Poles Against Auto-connection
by ssilk
Thu Nov 26, 2020 5:42 am
Forum: Ideas and Suggestions
Topic: Option to Lock Power Poles Against Auto-connection
Replies: 12
Views: 282

Re: Option to Lock Power Poles Against Auto-connection

To be honest I feared that exactly something like that would happen, when it first was proposed, but as I could not explain the case (you need a video to showcase it) and those stuff is normally part of the Factorio development, so I didn’t say anything and thought I will wait and see. 8-) When I re...
by ssilk
Thu Nov 26, 2020 5:20 am
Forum: Implemented Suggestions
Topic: Play sound on entity rotation - QoL
Replies: 14
Views: 855

Re: Play sound on entity rotation - QoL

moved to implemented— ssilk
by ssilk
Thu Nov 26, 2020 5:13 am
Forum: Ideas and Suggestions
Topic: Fluid Wagons When Train is on Curved Rail
Replies: 7
Views: 199

Re: Fluid Wagons When Train is on Curved Rail

I think Factorio should just be not so picky about the right position of that arm. If it is in this rare case some pixels wrong who cares? (I mean: when someone builds such crazy stations :) she/he must live with a very small, nearly invisible graphical glitch)

Also the latest idea in linked post.
by ssilk
Thu Nov 26, 2020 5:02 am
Forum: Outdated/Not implemented
Topic: counting combinators?
Replies: 4
Views: 171

Re: counting combinators?

no need to implement — ssilk
by ssilk
Thu Nov 26, 2020 4:54 am
Forum: Ideas and Suggestions
Topic: [1.1.0] Please reinstate the +/- feature in the character's logistics window
Replies: 6
Views: 177

Re: [1.1.0] Please reinstate the +/- feature in the character's logistics window

From the point of UI-design, replacing the switch with an multi select is an error. A multi select button means: there must be more. Would be ok if there where - e.g. in different tabs - but there are none. The switch is the right solution here. And it could be placed left here, to enhance the impor...
by ssilk
Thu Nov 26, 2020 4:36 am
Forum: Ideas and Suggestions
Topic: Add wildcard to upgrade planner
Replies: 1
Views: 84

Re: Add wildcard to upgrade planner

Nice idea, very nice explanation.

I had often the case, that I don’t want to upgrade straight to blue belts, because it is too expensive in that stage. And with mods there it could be, that an upgrade is not unique. So I guess it has only very limited use cases.
by ssilk
Thu Nov 26, 2020 1:21 am
Forum: Ideas and Suggestions
Topic: Right-click instead of middle mouse
Replies: 1
Views: 101

Re: Right-click instead of middle mouse

It’s very unclear, what this suggestion suggests.

If you want to change the right mouse instead of middle key, then go to setup and change the controls according to your needs. :)
by ssilk
Thu Nov 26, 2020 1:17 am
Forum: Ideas and Suggestions
Topic: [1.1.0] checkbox for personal logistics and auto-trash should disable pickup of trash
Replies: 2
Views: 83

Re: [1.1.0] checkbox for personal logistics and auto-trash should disable pickup of trash

What is, when you turn it off and put some items into the trash slots. Should they be removed by the bots or not? If yes: I catchend you. :) If no: why should I have the ability to put items into the trash slots by hand? And I can take the items you won’t to be trashed out of the slots, after you tu...
by ssilk
Wed Nov 25, 2020 1:01 am
Forum: Ideas and Suggestions
Topic: Fluid Wagons When Train is on Curved Rail
Replies: 7
Views: 199

Re: Fluid Wagons When Train is on Curved Rail

Please avoid quoting a full post to add “1”. :)

Edit: thanks.
by ssilk
Wed Nov 25, 2020 12:40 am
Forum: Implemented Suggestions
Topic: Changing train stop names, the screen should filter the list when typing at the top
Replies: 12
Views: 660

Re: Changing train stop names, the screen should filter the list when typing at the top

moved to implemented— ssilk

If there are essential features missing make a new suggestion...
by ssilk
Wed Nov 25, 2020 12:34 am
Forum: Implemented Suggestions
Topic: Temporarily disable logistics slot/personal roboports
Replies: 16
Views: 2536

Re: Temporarily disable logistics slot/personal roboports

moved to implemented — ssilk
Thanks for the hint ickputzdirwech!
by ssilk
Wed Nov 25, 2020 12:29 am
Forum: Ideas and Suggestions
Topic: Add modules from map mode
Replies: 1
Views: 68

Re: Add modules from map mode

See also viewtopic.php?f=6&t=61147 Editing in map view
by ssilk
Tue Nov 24, 2020 7:50 am
Forum: Ideas and Suggestions
Topic: [0.16.23] Search for train stops by name in the map
Replies: 24
Views: 724

Re: [0.16.23] Search for train stops by name in the map

I use a system based on areas. Like in railroad tycoon deluxe. You have there villages with some name. The main station just is the name of that village + “main station”. If you build a station near a coal mine it is village + “mines”. In the village in the east it adds “east”. And so on. I make it ...
by ssilk
Tue Nov 24, 2020 7:29 am
Forum: Ideas and Suggestions
Topic: Dynamic train schedule
Replies: 52
Views: 5205

Re: Dynamic train schedule

TheNut wrote:
Tue Nov 24, 2020 4:11 am
Thoughts?
It sounds much more complex than LTN-mod. And that is already complex. Sorry.

I recommend you to play with other train schedule mods first (LTN, TSM, smarter Trains, ... not in this order).

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