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by ssilk
Mon Aug 10, 2020 10:23 am
Forum: Ideas and Suggestions
Topic: Mute Buttons for Individual Items in Audio Menu
Replies: 1
Views: 37

Re: Mute Buttons for Individual Items in Audio Menu

Definitely something for a mod, not vanilla, because effort to implement it with a mod is relatively low, and it will be used by < 5% (estimated).
by ssilk
Mon Aug 10, 2020 6:08 am
Forum: Ideas and Suggestions
Topic: Better Compression (Stacking/Boxing/Pallets) Support
Replies: 80
Views: 1243

Re: Better Compression (Stacking/Boxing/Pallets) Support

this not a problem as it is already, barrelling really is consuming lubricant and the unbarrelling machines are producing it.. what would you prefer they show as? invisible? it is not merely another transport line. You see a doubled production/consumption. I want to see only the production/consumpt...
by ssilk
Mon Aug 10, 2020 6:03 am
Forum: Ideas and Suggestions
Topic: Tweak miner hitbox, so player can move between two miners facing from each other.
Replies: 8
Views: 120

Re: Tweak miner hitbox, so player can move between two miners facing from each other.

They look, as you can walk nearly to the center. :)

And miners: I think this will not come before 1.0, but why couldn’t miners without pipes have a different hit box than miners with pipes?
by ssilk
Mon Aug 10, 2020 5:53 am
Forum: Ideas and Suggestions
Topic: default circuit network signal (max or sum) makes the concept easier to pickup, more resiliant, and a new poweruser tool
Replies: 3
Views: 56

Re: default circuit network signal (max or sum) makes the concept easier to pickup, more resiliant, and a new poweruser

Generally having a sum or max is A good idea. But I have strong feelings about making something like that the default. They belong from “useless cpu usage” over “what if you forget to change the default?” to “what if the max signal works under one condition, but not in the other? Wouldn’t beginners ...
by ssilk
Mon Aug 10, 2020 5:35 am
Forum: Ideas and Suggestions
Topic: Changing behavior of logistic network with items lower than 100% condition
Replies: 3
Views: 57

Re: Changing behavior of logistic network with items lower than 100% condition

I had problems to understand this. :) AFAIK there is no issue. When you assemble items with health lower than 100% the resulting item is just 100% again. I assume, that you want to change this. somehow items with lower than 100% condition totaly shutdowns your factory. The issue is, you can't track ...
by ssilk
Sun Aug 09, 2020 8:48 am
Forum: Ideas and Suggestions
Topic: Minimap Icons Indistinct
Replies: 6
Views: 65

Re: Minimap Icons Indistinct

Now when you say it, I remember that there where simpler understandable icons. Hmmm.
by ssilk
Sun Aug 09, 2020 8:46 am
Forum: Ideas and Suggestions
Topic: Player Request Confirmation Not Needed
Replies: 11
Views: 148

Re: Player Request Confirmation Not Needed

I prefer also using the numpad. If I have one. But as things are, I play most times on laptop, where I miss the numpad. So “E” would be a good second input key, instead of enter.

When the game would give visual/acoustic feedback for “apply” and “cancel” I would be really satisfied.
by ssilk
Sun Aug 09, 2020 8:37 am
Forum: Ideas and Suggestions
Topic: Minimap Icons Indistinct
Replies: 6
Views: 65

Re: Minimap Icons Indistinct

I think the devs discussed it. Because I think if you make the suggested icons small you cannot longer see what they meant.
by ssilk
Sun Aug 09, 2020 8:30 am
Forum: Ideas and Suggestions
Topic: Add circuit connectivity to Labs
Replies: 2
Views: 70

Re: Add circuit connectivity to Labs

Until now the behavior of labs can be controlled by controlling the inserters. Turning the labs off is simply by turning the inserters off. Or the power (which also reduces standby power). And the use case of knowing what’s in the labs doesn’t help much. If you have an array with labs you can have t...
by ssilk
Sun Aug 09, 2020 7:18 am
Forum: Ideas and Suggestions
Topic: Better Compression (Stacking/Boxing/Pallets) Support
Replies: 80
Views: 1243

Re: Better Compression (Stacking/Boxing/Pallets) Support

Compression is already there and weather you love it or hate it is not a valid concern but an opinion. So lets please let us get back on topic on how the game could support it better. I’m pretty sure most people (or at least the op)here were asking for it in the base game Ah. Hm. Good point. I thin...
by ssilk
Sun Aug 09, 2020 6:29 am
Forum: Ideas and Suggestions
Topic: Feature request: Allow one-time orders from logistic network
Replies: 9
Views: 2021

Re: Feature request: Allow one-time orders from logistic network

The autotrash mod goes into that direction... at least it makes such things a bit easier, but far from perfect implementation of this suggestion.
by ssilk
Sat Aug 08, 2020 7:08 am
Forum: Ideas and Suggestions
Topic: Enter should always "OK"
Replies: 24
Views: 771

Re: Enter should always "OK"

That I ask me, if this is really a useful suggestion, if the rest of UI isn’t able to be completely keyboard driven. The better suggestion is IMHO https://forums.factorio.com/viewtopic.php?f=80&t=4832 Mouse / Touchscreen / Keyboard only interface Adding support to use the same key for all green but...
by ssilk
Sat Aug 08, 2020 6:40 am
Forum: Ideas and Suggestions
Topic: Automatically landfill when placing blueprints/ghosts
Replies: 69
Views: 6775

Re: Automatically landfill when placing blueprints/ghosts

Well, then - as said - this is a bit illogical when I place a wall-blueprint and use shift to remove the obstacles (trees, stone...) and when I got to the lake I don’t need to built on water, because the lake is my natural wall. Shift-key has with this suggestion then a double functionality. I need ...
by ssilk
Fri Aug 07, 2020 5:52 am
Forum: Modding interface requests
Topic: Add train_changed_state event for waypoints
Replies: 1
Views: 82

Re: Add train_changed_state event for waypoints

This is a mod interface suggestion, moved out from suggestions.

I would implement a new event, because it is a difference if a train comes to a station, or if it passes. That also would not break mods, that already implemented their functionality on the current state.
by ssilk
Fri Aug 07, 2020 5:48 am
Forum: Ideas and Suggestions
Topic: Automatically landfill when placing blueprints/ghosts
Replies: 69
Views: 6775

Re: Automatically landfill when placing blueprints/ghosts

What should happen, when you have no landfill (researched, asssembled) yet? What happens when you have a blueprint of something you haven't researched yet ? No, I mean should it try to place the bp (with landfill) anyway? Should it do nothing? (What it will do now) Should it place the ghost-entitie...
by ssilk
Fri Aug 07, 2020 5:39 am
Forum: Ideas and Suggestions
Topic: Enter should always "OK"
Replies: 24
Views: 771

Re: Enter should always "OK"

That I ask me, if this is really a useful suggestion, if the rest of UI isn’t able to be completely keyboard driven. The better suggestion is IMHO viewtopic.php?f=80&t=4832 Mouse / Touchscreen / Keyboard only interface
by ssilk
Fri Aug 07, 2020 5:34 am
Forum: Ideas and Suggestions
Topic: Deleted Tab in the BPL
Replies: 3
Views: 188

Re: Deleted Tab in the BPL

Yes, that would solve a lot of problems. Features: - a “flush” function will delete them completely - to avoid problems with load time: if there are many bps in it (hundreds?) or if the sizes of the bps are very big (some megabytes ?) the game will ask to delete when adding more to the deleted - I w...
by ssilk
Mon Aug 03, 2020 5:23 am
Forum: Ideas and Suggestions
Topic: Better Compression (Stacking/Boxing/Pallets) Support
Replies: 80
Views: 1243

Re: Better Compression (Stacking/Boxing/Pallets) Support

This suggestion doesn’t force anybody to be used. As long as you don’t use any compressed item the whole game works exactly as before! Experience show that a lot of players will not use it. And on the other hand it gave you a lot more opportunities to create efficient blueprints. In other words: mor...

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