Search found 12229 matches

by ssilk
Mon Oct 25, 2021 7:29 am
Forum: Ideas and Suggestions
Topic: Smooth graph in electrical network info and production statistics
Replies: 8
Views: 205

Re: Smooth graph in electrical network info and production statistics

The only thing I could add here is A) Factorio is not though for that, far beyond of what’s needed in vanilla. B) the stats had been always a source for criticism. C) there is the Graftorio mod https://mods.factorio.com/mod/graftorio2 which I can recommend to exactly produce those graphs and much mo...
by ssilk
Sat Oct 23, 2021 5:38 am
Forum: General discussion
Topic: What are the most impractical items in Factorio?
Replies: 56
Views: 4905

Re: What are the most impractical items in Factorio?

The most impractical thing in Factory is definitely pollution. 8-)
by ssilk
Sat Oct 23, 2021 5:19 am
Forum: Ideas and Suggestions
Topic: Constant combinator improvment
Replies: 13
Views: 347

Re: Constant combinator improvment

Besides that, there is also a mod, that does exactly this:

https://mods.factorio.com/mod/stack-combinator
And as part of https://mods.factorio.com/mod/utility-combinators-plus
by ssilk
Sat Oct 23, 2021 5:16 am
Forum: Ideas and Suggestions
Topic: Small amounts of fluids should be pushed out or destroyed by other fluids
Replies: 8
Views: 289

Re: Small amounts of fluids should be pushed out or destroyed by other fluids

I’m sorry, you’re right. I come too often out of my role as moderator. :|
by ssilk
Fri Oct 22, 2021 4:18 am
Forum: Ideas and Suggestions
Topic: Idea for upgrade planner
Replies: 3
Views: 109

Re: Idea for upgrade planner

This suggestion also makes no sense to me. Will move this to not implement if there is not more explanation.
by ssilk
Fri Oct 22, 2021 4:14 am
Forum: Ideas and Suggestions
Topic: Constant combinator improvment
Replies: 13
Views: 347

Re: Constant combinator improvment

I don't understand point 1, if you want a negative number for the signal, just input that negative number as the signal value. It’s super nervy, if you don’t have a number block on your keyboard. On German keyboard for example the minus is then easy to miss type because of the big distance between ...
by ssilk
Fri Oct 22, 2021 3:57 am
Forum: Ideas and Suggestions
Topic: Add large arithmetic/decider combinator
Replies: 6
Views: 193

Re: Add large arithmetic/decider combinator

So we keep suggesting different solutions to basically the same thing in the hope that one might find approval by the devs and get implemented. That’s not the way how it works. :D … and when you did know the suggestions, why didn’t you just linked them and say “this is what I would change”? Note th...
by ssilk
Fri Oct 22, 2021 3:47 am
Forum: Ideas and Suggestions
Topic: Small amounts of fluids should be pushed out or destroyed by other fluids
Replies: 8
Views: 289

Re: Small amounts of fluids should be pushed out or destroyed by other fluids

That would prevent the accidental mixing due to construction bots building over deconstruction. But it wouldn't add any new features to the game. That’s Okay. Reducing game-complexity by reducing risk of failure of some game logic can be a valid software-development target. You couldn't make it wor...
by ssilk
Wed Oct 20, 2021 5:53 am
Forum: Ideas and Suggestions
Topic: Add large arithmetic/decider combinator
Replies: 6
Views: 193

Re: Add large arithmetic/decider combinator

Mrvn seems to have a talent to make simple things complicated…. 8-) I mean this has already been suggested in a simpler form here: https://forums.factorio.com/viewtopic.php?f=6&t=94715 'Each on Red Circuit' and 'Each on Green Circuit' See also https://forums.factorio.com/viewtopic.php?p=540302#p...
by ssilk
Wed Oct 20, 2021 5:33 am
Forum: Ideas and Suggestions
Topic: Constant combinator improvment
Replies: 13
Views: 347

Re: Constant combinator improvment

1 is checkbox to set numbers as negative You mean to multiply every value with -1 before output? 2 is checkbox with input to multiply Could be already be done with an arithmetic combinator. :) 3 is not only here, to set signal as default stack size Don’t understand what you mean. The default stack ...
by ssilk
Wed Oct 20, 2021 5:21 am
Forum: Ideas and Suggestions
Topic: Small amounts of fluids should be pushed out or destroyed by other fluids
Replies: 8
Views: 289

Re: Small amounts of fluids should be pushed out or destroyed by other fluids

An alternative idea would be to store the fluid-type in the blueprint. I mean in the moment when you make a snapshot you really know which fluid should be in the pipes. While rebuilding this blueprint the game could check this information.
by ssilk
Tue Oct 19, 2021 5:54 am
Forum: Ideas and Suggestions
Topic: Roboports in vanilla improvments
Replies: 2
Views: 125

Re: Roboports in vanilla improvments

There is https://forums.factorio.com/viewtopic.php?f=80&t=18093 Roboport/Logistic Network/Robot Enhancements/Robot Routing/Charging and https://forums.factorio.com/viewtopic.php?f=80&t=43460 Logistic Network and Logistic Chest Extensions And there are several mods, as mrvn already said. This...
by ssilk
Tue Oct 19, 2021 5:43 am
Forum: Ideas and Suggestions
Topic: Small amounts of fluids should be pushed out or destroyed by other fluids
Replies: 8
Views: 289

Re: Small amounts of fluids should be pushed out or destroyed by other fluids

That’s nerves me also, in my current game now two times. Just connected the wrong fluid by blueprint. All is sucked full with acid. The simple strategy is to take a pump and a tank and push all out into the tank, then I mount it and the fluid is gone. Fixes this normally in seconds. But sometimes th...
by ssilk
Tue Oct 19, 2021 5:29 am
Forum: Ideas and Suggestions
Topic: Add double headed train stops
Replies: 26
Views: 713

Re: Add double headed train stops

It’s a primary target of the development, that Factorio is playable without circuit logic.
by ssilk
Mon Oct 18, 2021 6:06 am
Forum: Ideas and Suggestions
Topic: New train schedule setting: Skippable train stop
Replies: 6
Views: 258

Re: New train schedule setting: Skippable train stop

That really makes that design fly.
You’re just splitting the problem into two. 8-)
by ssilk
Mon Oct 18, 2021 5:56 am
Forum: General discussion
Topic: HDR
Replies: 7
Views: 464

Re: HDR

No and no, because the sprites are rendered as simple image file formats.
And this is not a suggestion. Moving to general.
by ssilk
Sat Oct 16, 2021 9:03 am
Forum: Logistic Train Network
Topic: Space Exploration Space Elevator Compatibility? (IE LTN between surfaces)
Replies: 2
Views: 220

Re: Space Exploration Space Elevator Compatibility? (IE LTN between surfaces)

Currently comparisons between different surfaces are excluded to avoid calculating routes between surfaces.
by ssilk
Sat Oct 16, 2021 8:54 am
Forum: General discussion
Topic: Using the graphics card to help the CPU out…
Replies: 40
Views: 2415

Re: Using the graphics card to help the CPU out…

@mrvn: it is much more complex very fast. For example a different number of GPU-kernels can make a difference in result, if they are not somehow synchronized. This synchronization can become super complex (number of kernels is just one factor of many) for quite simple tasks.
by ssilk
Sat Oct 16, 2021 8:33 am
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 84
Views: 26291

Re: Friday Facts #366 - The only way to go fast, is to go well!

One of the problems I have encountered after having been a software engineer for about 25 years now is that features and fixes are billable hours, while writing tests are not billable hours. In 95% of the time I have to 'sneakily' add tests during development. Everything is a priority, everything h...
by ssilk
Sat Oct 16, 2021 8:05 am
Forum: Ideas and Suggestions
Topic: New train schedule setting: Skippable train stop
Replies: 6
Views: 258

Re: New train schedule setting: Skippable train stop

As mrvn already said, there is a bunch of similar suggestions around skipping stops. Can’t merge them, cause all are different. https://forums.factorio.com/viewtopic.php?f=6&t=64362 Dynamic train schedule https://forums.factorio.com/viewtopic.php?f=6&t=89618 Trains need to skip unload statio...

Go to advanced search