Search found 10687 matches

by ssilk
Wed Feb 26, 2020 6:36 pm
Forum: Ideas and Suggestions
Topic: Car Improvements
Replies: 14
Views: 293

Re: Car Improvements

Would really love that. Because that would fill the gap between belts and train. And would enable super interesting things with cars driving like crazy through your factory (driving you over of course). I would like that. :D
by ssilk
Wed Feb 26, 2020 6:30 pm
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 62
Views: 1118

Re: Lubricant: The only Flaw in the Fluid System.

Please, guys, try to quote only the needed lines. Thanks.
by ssilk
Wed Feb 26, 2020 6:28 pm
Forum: Ideas and Suggestions
Topic: factorio.com server hosting
Replies: 1
Views: 46

Re: factorio.com server hosting

I don’t think you can live from that only. You need to make that a bigger business. Other games.

Which is all already existing.
by ssilk
Wed Feb 26, 2020 6:26 pm
Forum: Ideas and Suggestions
Topic: Background image for null space tiles
Replies: 3
Views: 111

Re: Background image for null space tiles

Well, You’re right, but I thought just to the graphical effect. Think to special scenarios, cut-scenes etc.
by ssilk
Wed Feb 26, 2020 6:23 pm
Forum: Ideas and Suggestions
Topic: New Quickbar
Replies: 18
Views: 1057

Re: New Quickbar

Well, let’s say it so: I agree, that the quick bar/shortcut and depending stuff still needs some devs-love. (I never can remember, which key combination clears a slot). But I don’t think that it needs (again) a complete overhaul. The principal direction (alias to something) is right, but I would don...
by ssilk
Wed Feb 26, 2020 6:14 pm
Forum: Ideas and Suggestions
Topic: QoL: Copy recipe From Assembling Machine to additional entities
Replies: 6
Views: 97

Re: QoL: Copy recipe From Assembling Machine to additional entities

Why don’t you use a buffer chest for that case? Replace provider and storage chest with buffer chest. Limit input from inserter to be lower than requests in buffer chest. E.g. you produce pipe. Then I limit the inserter to 200 and the buffer chest request is 300. For production usage (so that you do...
by ssilk
Wed Feb 26, 2020 5:32 pm
Forum: Ideas and Suggestions
Topic: NSFF
Replies: 9
Views: 258

Re: NSFF

I don’t understand: what is the suggestion here? Do you want the devs to make the inserter arm larger? :shock: or smaller for the considerations? :?
Or what? :mrgreen:
by ssilk
Tue Feb 25, 2020 11:00 pm
Forum: Ideas and Suggestions
Topic: Car Improvements
Replies: 14
Views: 293

Re: Car Improvements

The game is also about mastering the vehicles. It's a lot of fun to drive full speed through a landscape constantly changing direction. It's a game in itself. @netmand: I didn't say it becomes useless. But it becomes to the end more useless than compared to the moment when you first get it. Ahm. Use...
by ssilk
Tue Feb 25, 2020 10:53 pm
Forum: Ideas and Suggestions
Topic: Background image for null space tiles
Replies: 3
Views: 111

Re: Background image for null space tiles

I like that and I immediatelly had a cool idea: The map of the ground-planet as background for the space-station. In more technical words: The possibiliyt to see the map-view of any surface as background. At position X,Y with Zoom-Level Z In W resolution with/out clouds, through blur-filter with par...
by ssilk
Tue Feb 25, 2020 10:46 pm
Forum: Ideas and Suggestions
Topic: Flush Blueprint storage to disk
Replies: 8
Views: 174

Re: Flush Blueprint storage to disk

Sounds to me like a heat- or memory-problem... tested that?
by ssilk
Tue Feb 25, 2020 10:39 pm
Forum: Ideas and Suggestions
Topic: Mod Presets Creation
Replies: 2
Views: 47

Re: Mod Presets Creation

Hm. My thought about this: If the game would support mod-dependencies in a way, that it automatically would load (or load from cache) the needed mods - and not only for existing games - we could create a mod, that has just the right mods installed - for the wanted preset. Workflow: - create mod-pres...
by ssilk
Tue Feb 25, 2020 10:29 pm
Forum: Ideas and Suggestions
Topic: New Quickbar
Replies: 18
Views: 1057

Re: New Quickbar

Nemo4809 wrote:
Sun Feb 23, 2020 10:05 pm
IMHO they should just make the quick bar like World of Warcraft’s.
Which is like what??
by ssilk
Tue Feb 25, 2020 12:31 am
Forum: Ideas and Suggestions
Topic: Move Mod Settings
Replies: 12
Views: 191

Re: Move Mod Settings

Ah, yes. I would not see it as extra tab (would be better than yet of course). In my eyes It would be really helpful to add a link to the different settings-pages (up to three buttons) of a mod from the manage tab. Seems really dirty to me, you'd need a back button, and then true links would mean ....
by ssilk
Sun Feb 23, 2020 7:16 am
Forum: Ideas and Suggestions
Topic: Move Mod Settings
Replies: 12
Views: 191

Re: Move Mod Settings

Ah, yes. I would not see it as extra tab (would be better than yet of course). In my eyes It would be really helpful to add a link to the different settings-pages (up to three buttons) of a mod from the manage tab.
by ssilk
Sun Feb 23, 2020 7:09 am
Forum: Ideas and Suggestions
Topic: Launch player in rocket to conclude game
Replies: 2
Views: 104

Re: Launch player in rocket to conclude game

AFAIK the task is to launch the rocket with communication satellite on board.

To call for help!! Of course.
by ssilk
Sun Feb 23, 2020 7:01 am
Forum: Ideas and Suggestions
Topic: Car Improvements
Replies: 14
Views: 293

Re: Car Improvements

I would also expect that, but the car gets then very dangerously to drive (my opinion). I tried it out. In that state your factory is normally very improved, many obstacles for the car. Some automatic driving assist is needed. But that also needs you to pave streets to ride on etc. in short: in the ...
by ssilk
Sun Feb 23, 2020 6:33 am
Forum: Ideas and Suggestions
Topic: Set chain signals to red via circuit network
Replies: 56
Views: 2296

Re: Set chain signals to red via circuit network

Ya, I saw that “bug” already a lot of times... nice that someone nailed it down to a blueprint.

:D Kovarex: “we want to finish the game before retirement.” :lol:
by ssilk
Sat Feb 22, 2020 1:39 am
Forum: Ideas and Suggestions
Topic: Lubricant: The only Flaw in the Fluid System.
Replies: 62
Views: 1118

Re: Lubricant: The only Flaw in the Fluid System.

- (circuit network:) Completely irrelevant. If one of your tanks for light oil or petroleum is full you can't produce new heavy oil. No matter how smart your circuit condition, if you're out of heavy oil and full on one of the others that's it. ... So please, PLEASE. If you want to continue this di...
by ssilk
Thu Feb 20, 2020 6:38 am
Forum: Outdated/Not implemented
Topic: [0.17.79] Please please please let electric poles be rotated
Replies: 34
Views: 506

Re: [0.17.79] Please please please let electric poles be rotated

Hm. I think that would look boring. It is just really difficult to make it so, that everybody likes it. 8-)
by ssilk
Thu Feb 20, 2020 6:36 am
Forum: Ideas and Suggestions
Topic: quick start inventory templates
Replies: 13
Views: 179

Re: quick start inventory templates

Which btw lead me again to viewtopic.php?f=80&t=16592 and the dozens of mostly really good ideas how to change the game start.

Go to advanced search