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by ssilk
Mon May 16, 2022 5:54 am
Forum: Ideas and Suggestions
Topic: Potentially easy chest-behavior performance optimization
Replies: 30
Views: 2495

Re: Potentially easy chest-behavior performance optimization

I don’t think this is complicated. It’s just the three rules I wrote. “Easy” to implement (compared to what you wrote). Nothing needs to be converted in this case, because the occupied slots are just a proportional function. The mode-change is hidden for the player. It’s just a change in the interna...
by ssilk
Sun May 15, 2022 11:48 pm
Forum: Ideas and Suggestions
Topic: Potentially easy chest-behavior performance optimization
Replies: 30
Views: 2495

Re: Potentially easy chest-behavior performance optimization

@robot256 I didn’t explain it good enough. I meant this: a chest has 2 modes of operation: the current one and a new one, which is as long on, as the preconditions are fulfilled, which was a) only one item type, b) no gaps between the slots and what I forgot was c) in/outsertion by inserters/robots ...
by ssilk
Sun May 15, 2022 8:30 am
Forum: Ideas and Suggestions
Topic: Potentially easy chest-behavior performance optimization
Replies: 30
Views: 2495

Re: Potentially easy chest-behavior performance optimization

This morning I woke up and my first thought was “but we have already discussed this subject..”, and I searched a little bit and found it indeed. So I merged it, because both subjects are really similar . I point to Rsedings post: https://forums.factorio.com/viewtopic.php?p=351657#p351657 Where he ex...
by ssilk
Sat May 14, 2022 8:25 am
Forum: Ideas and Suggestions
Topic: Increase Roboport sprite size slightly
Replies: 3
Views: 106

Re: Roboport sprite doesn't quite fill its tile box

All that comes from the fact that Factorio looks like a 3d game, but is all faked. :) With the roboport I also have this problem. I always need to think “it’s 4x4, it’s 4x4, not 3x3!”. I’m not sure from where that comes, but indeed the difference in size between a chemical plant and the roboport thi...
by ssilk
Sat May 14, 2022 8:15 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 372
Views: 168749

Re: Performance optimization - post your saves

I want to point to this subject https://forums.factorio.com/viewtopic.php?f=6&t=102385 [Optimization] Improvement for container insertion logic Edit: discussion was merged and is now at https://forums.factorio.com/viewtopic.php?p=567987#p567987 Because it seems to be a problem in megabases: … th...
by ssilk
Sat May 14, 2022 7:56 am
Forum: Ideas and Suggestions
Topic: Potentially easy chest-behavior performance optimization
Replies: 30
Views: 2495

Re: [Optimization] Improvement for container insertion logic

First of all, thank you for this great explanation. Most of it I did know, but you showed me some new aspects. How long did it take to make this post? The subject is interesting. Second: when shrinked to only one item type, this looks like a real improvement. But I can’t be sure, because in general ...
by ssilk
Sat May 14, 2022 7:23 am
Forum: Ideas and Suggestions
Topic: [0.15.1] Improvements to the mod options
Replies: 14
Views: 1046

Re: [0.15.1] Improvements to the mod options

From UX sight: colors are useful, if you search for something; that’s the way how the eye works. This isn’t the case here. The use-case for colors would be for example that you search for a mod-option and the gui shows you all findings with lilac font on yellow background ( 8-) uhm, for example). To...
by ssilk
Sat May 14, 2022 7:07 am
Forum: Ideas and Suggestions
Topic: Unified Statistics Panel
Replies: 9
Views: 748

Re: Unified Statistics Panel

I’m not sure. You can paint on the map, but I don’t know if the gui provides a canvas to draw on. Please ask in the modding-board.
by ssilk
Fri May 13, 2022 5:52 am
Forum: Ideas and Suggestions
Topic: [0.15.1] Improvements to the mod options
Replies: 14
Views: 1046

Re: [0.15.1] Improvements to the mod options

Hm. More colors != better
by ssilk
Fri May 13, 2022 5:36 am
Forum: Ideas and Suggestions
Topic: Potentially easy chest-behavior performance optimization
Replies: 30
Views: 2495

Re: [Optimization] Improvement for container insertion logic

This is a typical case, where adding an index would make things faster. In special cases. 8-) A) don’t you think the last slot of a chest isn’t already cached? Why? :roll: B) general usage of index would lead to a very big index compared to the slots if there are many different things in a chest. So...
by ssilk
Fri May 13, 2022 5:15 am
Forum: Ideas and Suggestions
Topic: Minimap Toggle Key
Replies: 13
Views: 6457

Re: Minimap Toggle Key

There is a counter suggestion https://forums.factorio.com/viewtopic.php?f=6&t=102097 Configurable screen edge for hot-/shortcut-bars There are also more mods: https://mods.factorio.com/mod/more-minimap-autohide-017 https://mods.factorio.com/mod/UI_Hotkeys https://mods.factorio.com/mod/expandtool...
by ssilk
Fri May 13, 2022 4:58 am
Forum: Ideas and Suggestions
Topic: Feedback for circiut network activation on connected entities.
Replies: 1
Views: 91

Re: Feedback for circiut network activation on connected entities.

Please upload photos to suggestions into the forum, because outside links tend to vanish and in that case this suggestion becomes trash. :)
by ssilk
Mon May 09, 2022 12:00 am
Forum: Ideas and Suggestions
Topic: [0.17] Make Pipette also copy recipe
Replies: 40
Views: 1110

Re: [0.17] Make Pipette also copy recipe

Hint: Please avoid double posting. You can edit your post afterwardsor plan the initial replies a bit more. :)

PS: just a hint not only to you, jodokus. :)
by ssilk
Fri May 06, 2022 11:54 pm
Forum: Ideas and Suggestions
Topic: Highlight chat messages that contain your username
Replies: 3
Views: 151

Re: Highlight chat messages that contain your username

Reminds me to Slack, where you can turn notification by username on/off. Some other notification features of Slack are also eventually useful for Factorio.
by ssilk
Fri May 06, 2022 5:43 am
Forum: Balancing
Topic: Idea: reduce pollution emitted by machines on floor tiles
Replies: 20
Views: 562

Re: Idea: reduce pollution emitted by machines on floor tiles

With a stack of 5 or so, the building of tiles goes much, much faster.

Seen like so, building muchos tiles is a task more for the endgame, not in the growth phase.
by ssilk
Thu May 05, 2022 5:26 am
Forum: Ideas and Suggestions
Topic: CloudSync blueprint ON by default
Replies: 20
Views: 379

Re: CloudSync blueprint ON by default

And this show also the weak point in argumentation: those players which have problems with that don’t have a proper backup. Sure, software that misbehaves and causes data loss shouldn't be a major problem because you should have backups to recover from it. I don't think that in any way weakens the ...
by ssilk
Wed May 04, 2022 5:54 am
Forum: Implemented Suggestions
Topic: A checkbox to turn of red flashing effect.
Replies: 5
Views: 587

Re: A checkbox to turn of red flashing effect.

Moved to implemented, knowing this is not 100% fulfilled
by ssilk
Wed May 04, 2022 5:48 am
Forum: Ideas and Suggestions
Topic: Disable personal logistics on a per-chest basis
Replies: 2
Views: 128

Re: Disable personal logistics on a per-chest basis

Turning personal logistic off is too complicated, but adding a super special functionality which might never be used by most players is fine? 8-)
by ssilk
Wed May 04, 2022 5:42 am
Forum: Ideas and Suggestions
Topic: CloudSync blueprint ON by default
Replies: 20
Views: 379

Re: CloudSync blueprint ON by default

Ok. And this show also the weak point in argumentation: those players which have problems with that don’t have a proper backup. A reliable backup where you can restore your yesterdays blueprints nowadays will cost around 50-150€. Sounds much money, but nobody wants backup, everyone wants just restor...

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