Search found 10312 matches

by ssilk
Mon Aug 06, 2018 12:28 pm
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 81
Views: 20987

Re: [photos] Factorio in real life

Screen Shot 2018-08-06 at 14.26.23.png
Screen Shot 2018-08-06 at 14.26.23.png (271.98 KiB) Viewed 1670 times
https://www.youtube.com/watch?time_cont ... PqcPoZgPMk[/url]
Screen Shot 2018-08-06 at 14.29.18.png
Screen Shot 2018-08-06 at 14.29.18.png (322.38 KiB) Viewed 1669 times
Reminds me to charging od accu...
by ssilk
Sun Jul 01, 2018 5:25 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 12929

Re: Friday Facts #249 - Dead end exploration

TL;DR - BP have several more problems, not just that described in FFF. - BP not as item: YES. It's a small technical problem, nothing to cry about, cause leaving it as item adds more and more illogicallities, for example cause blueprints are virtual, not real, like the other items. - Locially BPs (a...
by ssilk
Wed Jun 27, 2018 12:33 pm
Forum: General discussion
Topic: Pipe cleaner
Replies: 3
Views: 594

Re: Pipe cleaner

That bugs me also a lot. Especially when transporting things with logistic train network mod. The basic problem is imho, that „filter pumps“ are missing. That is really needed. it would fix 95% of all cases. The remaining cases wouldn’t be so hard to fix. With than in mind we can also introduce some...
by ssilk
Thu May 24, 2018 4:39 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 12288

Re: Please, no device dependent coordinates

@Sigma1: I looked a while at that and I think for numbers that goes into a good direction. 1) DPI uses the inch. The imperial measure system should have been eridicated long time ago. It is so bad, it is known for decades, and yet still people use it. Please stop! 2) Well, as long as all the gui ele...
by ssilk
Fri May 18, 2018 9:15 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 76835

Re: Friday Facts #225 - Bots versus belts (part 2)

Hm. I would lock it at page 100.

Image
by ssilk
Fri Mar 23, 2018 10:37 pm
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 15686

Re: Friday Facts #235 - 0.16 stable

It's now clear, that 1.0 comes this year.









As always.

:D
by ssilk
Mon Mar 19, 2018 8:39 pm
Forum: Logistic Train Network
Topic: [Fixed] Small bug after update to 0.16.31
Replies: 6
Views: 376

[Fixed] Small bug after update to 0.16.31

Error while running event LogisticTrainNetwork::on_tick (ID 0)
__LogisticTrainNetwork__/control.lua:1384: bad argument #0 to 'get_merged_signals' (Wrong number of arguments.)

(LTN versoin is 1.7.5)

Mail me if you need the map, Optera.
by ssilk
Sun Jan 14, 2018 10:25 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 76835

Re: Friday Facts #225 - Bots versus belts (part 2)

... Oh ssilk is still alive... :) :) My interests shifted a bit and I have a new team at work, which does much more interesting stuff (React, Typescript, Redux)... But sometimes I still take time to read a bit in the forums. Well... yeah... seems like time doesn't stop and everything changes. A lot...
by ssilk
Sun Jan 14, 2018 10:18 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 76835

Re: Friday Facts #225 - Bots versus belts (part 2)

Increasing cost is equivalent to decreasing output per resource. Sounds like, but indeed this isn't the case with the robots: You can see the costs as an investment into the future to build more bots and increase production with more robots. Which decreases the costs of the bots. Robots enable - un...
by ssilk
Sun Jan 14, 2018 6:51 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 76835

Re: Friday Facts #225 - Bots versus belts (part 2)

I think chests should only be accessible by one bot at a time, and this access should take a fixed amount of time. This would cause bots to queue up at chests, and put a limit on their throughput. This kind of limitation "makes sense" to me, and wouldn't feel annoying like lengthening bot charging ...
by ssilk
Sun Jan 14, 2018 6:25 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 76835

Re: Friday Facts #225 - Bots versus belts (part 2)

So bots being 2 to 5 times more effective makes sense and actually points to them being underpowered. Couple this with the fact all those roboports alone would have paid for all the blue belts you used in the example, take how many bots you had times 3.4 to get how many blue belts all those bots co...
by ssilk
Sun Jan 14, 2018 5:50 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 76835

Re: Friday Facts #225 - Bots versus belts (part 2)

I think an easy not game breaking debuff is to make charging take longer. Or even make the Roboport discharge over time if it is used constantly. Like getting overheated and then reduce loading speed. And If not used it would automatically recharge itself. This way you allow fast loading unloading ...
by ssilk
Sun Jan 14, 2018 5:43 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 76835

Re: Friday Facts #225 - Bots versus belts (part 2)

MeduSalem wrote:
ssilk wrote:...
Oh ssilk is still alive... :)
:) My interests shifted a bit and I have a new team at work, which does much more interesting stuff (React, Typescript, Redux)...
But sometimes I still take time to read a bit in the forums.
by ssilk
Sun Jan 14, 2018 5:37 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 76835

Re: Friday Facts #225 - Bots versus belts (part 2)

Nerf Long Range Transport This nerfs when a robot needs to run long without pausing: A robot needs more and more rest between rechrching, cause the motor overheats. It can only cool completly down, if it parks into a roboport. I were thinking about the opposite - remove recharging mid-flight altoge...
by ssilk
Sat Jan 13, 2018 12:39 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 76835

Re: Friday Facts #225 - Bots versus belts (part 2)

And two more ideas: Buff Belts by Adding a Copy/Paste Tool It makes me crazy that this mod seems not work any longer: https://mods.factorio.com/mods/mickael9/cut-and-paste Adding such a tool instead of quite unhandy blueprint makes constructions so much simpler. Buff Belts by Making Construction Sim...
by ssilk
Sat Jan 13, 2018 12:09 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 76835

Re: Friday Facts #225 - Bots versus belts (part 2)

This discussion is quite interesting, lot's of ideas. Some more ideas: Nerf Long Range Transport This nerfs when a robot needs to run long without pausing: A robot needs more and more rest between rechrching, cause the motor overheats. It can only cool completly down, if it parks into a roboport. Lo...
by ssilk
Mon Jan 08, 2018 7:05 pm
Forum: Not a bug
Topic: [0.16.15] Cannot mine vehicle when I sit inside
Replies: 3
Views: 245

Re: [0.16.15] Cannot mine vehicle when I sit inside

It states, that you cannot mine it, "while anyone is in it". Correct. But that was not the point. :) But I don't want to repeat, what's said in the other posts, that are linked by Zavian. Everything is already said. (BTW Thanks Zavian for that links, I searched over 10 minutes and didn't find anythi...
by ssilk
Sat Jan 06, 2018 9:53 pm
Forum: Not a bug
Topic: [0.16.15] Cannot mine vehicle when I sit inside
Replies: 3
Views: 245

[0.16.15] Cannot mine vehicle when I sit inside

It makes a lot of sense not to be able to mine vehicle, when someone else than you sits inside. But it can make a lot of sense to mine a vehicle, when only one person (you) are inside. Example: In 0.15 it was possible to do this: - Place loco, - jump inside, - drive like hell to the target station w...
by ssilk
Fri Dec 15, 2017 11:07 pm
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 14390

Re: Friday Facts #221 - 0.16 is out

When I started with Factorio 4 years ago, belts had been core-feature! They where so complex. You built belts and thought "WTF????" But some moments later you looked more exactly, zooming in and then you though "Ahhhhh, that is possible, too! Nice. I could use that for....". That was, cause the belt...

Go to advanced search