Search found 10519 matches

by ssilk
Thu Nov 14, 2019 5:14 pm
Forum: Ideas and Suggestions
Topic: Make right click to craft 10 instead of 5
Replies: 5
Views: 97

Re: Make right click to craft 10 instead of 5

Factorio is about automation: you should normally not need to produce more items of one sort by hand.
You can use shift to produce as much as possible.
by ssilk
Tue Nov 12, 2019 10:05 pm
Forum: Ideas and Suggestions
Topic: Make visible mark on boxes if the volume limit is set
Replies: 15
Views: 376

Re: Make visible mark on boxes if the volume limit is set

You know you can put items on blocked stacks? By hand or when you lower the limits.
So in any case: The limit says nothing about, how "full" a chest can be.
by ssilk
Tue Nov 12, 2019 8:05 pm
Forum: Ideas and Suggestions
Topic: From cliff explosives to removing ores and removing placed landfill
Replies: 4
Views: 395

Re: From cliff explosives to removing ores and removing placed landfill

In a multiplyer-game a reason for abuse.

PS: wander => wonder :)
by ssilk
Mon Nov 11, 2019 12:03 am
Forum: Ideas and Suggestions
Topic: Logistics chest filter alt-mode visibility
Replies: 2
Views: 120

Re: Logistics chest filter alt-mode visibility

Why don’t you just connect an inserter to the circuit to see the filter, instead of adding a new switch that is used in one Promille of cases?
by ssilk
Sat Nov 09, 2019 8:22 am
Forum: Ideas and Suggestions
Topic: Calculate inserter arm positions only when the GPU or a mod wants them
Replies: 10
Views: 270

Re: Calculate inserter arm positions only when the GPU or a mod wants them

Interesting idea. Worth trying an implementation.

It would be really, really useful, if we have a power sensor, which has a signal, that rises when power is not 100% satisfied. So we would have a chance to turn power off completely (switch) and save much cpu.
by ssilk
Sat Nov 09, 2019 8:07 am
Forum: Ideas and Suggestions
Topic: Option to make server wait for slowest client
Replies: 15
Views: 1660

Re: Mitigating multiplayer lag spikes by server performance tuning

What if the server-owner just wants players, that are fast enough to cope up with the server? What if the lag of a player is so much, that he should go?

Too much seen from one direction.
by ssilk
Sat Nov 09, 2019 7:42 am
Forum: Ideas and Suggestions
Topic: Blueprint editor / Design whiteboard
Replies: 14
Views: 2034

Re: Blueprint editor / Design whiteboard

I like the idea of the blueprint editor. It is suggested many times, and some modders have tried it - but till now not with pouch luck. It seems quite complicated. The idea of reconstructing a factory with all ingredients is interesting, but it should be an extra post, cause off-topic here. The argu...
by ssilk
Fri Nov 08, 2019 9:19 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 159
Views: 10847

Re: Friday Facts #320 - Color correction

In addition to my above post:

make more difference between the fresh, bright, clean and colorful nature of Nauvis
.vs.
the dark, scrappy, dirty and loud factory.
by ssilk
Fri Nov 08, 2019 9:06 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 159
Views: 10847

Re: Friday Facts #320 - Color correction

Generally like that change. But I must admit, in some cases the saturation seems to be a bit too much. Seen on iPad. But go on! This is the right direction. Btw: talked with Albert on the 0.16 party two years ago about the look of Factorio. Mentioning the dark look brought Albert to explain me the r...
by ssilk
Fri Nov 08, 2019 7:42 am
Forum: Ideas and Suggestions
Topic: Do not show no_power_warning icon when using power switch
Replies: 22
Views: 1357

Re: Do not show no_power_warning icon when using power switch

I think that changed. it feels like the devices look if a power source is in the current circuit, but I have no prove for it. in any case it looks simple to add that feature.

Maybe RSeding could explain here a bit more?
by ssilk
Fri Nov 08, 2019 7:27 am
Forum: Ideas and Suggestions
Topic: Change stats outputs from column to row based
Replies: 3
Views: 113

Re: Change stats outputs from column to row based

Yeah, this is a ux nightmare. I need look always twice.
by ssilk
Fri Nov 08, 2019 7:21 am
Forum: Ideas and Suggestions
Topic: Change Time Intervals on graphs
Replies: 2
Views: 97

Re: Change Time Intervals on graphs

Against removing 5 seconds interval. Is really needed in some situations. For removing intervals completely and replace with a zoom-feature where you can increase intervals in much more finer steps. For adding a feature „sum“, which displays the sum of all graphs. And it really needs much more love,...
by ssilk
Fri Nov 08, 2019 12:14 am
Forum: Ideas and Suggestions
Topic: Sort server list by first visible non-punctuation character
Replies: 1
Views: 64

Re: Sort server list by first visible non-punctuation character

... off topic: which leads me to the quite philosophical question if :lol: is bigger than :) or ;)
by ssilk
Fri Nov 08, 2019 12:08 am
Forum: Ideas and Suggestions
Topic: [0.17.75] New tooltips
Replies: 1
Views: 153

Re: [0.17.75] New tooltips

Very good description of what’s currently wrong with the tooltips.
by ssilk
Wed Nov 06, 2019 8:09 am
Forum: Ideas and Suggestions
Topic: Do not show no_power_warning icon when using power switch
Replies: 22
Views: 1357

Re: Do not show no_power_warning icon when using power switch

As already recommended: better to control the input lines (belts, pumps) and turn power off via a timer that counts the output items.
by ssilk
Wed Nov 06, 2019 4:08 am
Forum: Ideas and Suggestions
Topic: GG's Starlog 7 - Recharge
Replies: 6
Views: 165

Re: GG's Starlog 7 - Recharge

There are already some mods which implement electric trains. No link, surely you’ll find em.
by ssilk
Sat Nov 02, 2019 2:23 pm
Forum: General discussion
Topic: Criticism: Belt Immunity Equipment
Replies: 36
Views: 2100

Re: Criticism: Belt Immunity Equipment

I like the idea that it is part of exoskeleton. So that it needs constant movement, but still is able to take the belt speed with for walking. I do not agree this. When you have exoskeleton you have personal construction bots and do not anymore need to stay middle of spaghetti when you build it. It...
by ssilk
Sat Nov 02, 2019 2:08 pm
Forum: News
Topic: Friday Facts #319 - New T-shirts & Lua event filtering
Replies: 35
Views: 3307

Re: Friday Facts #319 - New T-shirts & Lua event filtering

1) there is event.on_nth_tick() if that is what you mean Ah, sorry and thanks, my knowledge needs to be updated, since it is more than 2 years old. :D maybe it's time for a (significantly more complex?) event system where you can subscribe multiple handlers to the same event. I mean that is basical...
by ssilk
Sat Nov 02, 2019 1:54 pm
Forum: Ideas and Suggestions
Topic: Paused Game Chews CPU
Replies: 6
Views: 173

Re: Paused Game Chews CPU

Can you provide a log file? It could be that the game is running in software rendering mode See Attachement. Around second 170-185 I paused the game and closed the labtop. BTW: I found millions of log-entries like "Script @__stdlib__/stdlib/area/chunk.lua:38: WARNING: Area for Position not found in...
by ssilk
Sat Nov 02, 2019 9:32 am
Forum: Ideas and Suggestions
Topic: Paused Game Chews CPU
Replies: 6
Views: 173

Re: Paused Game Chews CPU

Ah, that wonders me also, when I stop Factorio and close the laptop, that it is still working and the battery is dry next morning. I always thought it's just a Mac-problem.

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