Search found 12784 matches

by ssilk
Fri Nov 25, 2022 5:44 am
Forum: Outdated/Not implemented
Topic: Make tanks and cars turning controls the same
Replies: 3
Views: 188

Re: Make tanks and cars turning controls the same

aka13 wrote:
Wed Nov 16, 2022 9:55 am
What I find really uncool about train controls though, is that there is no cruise control. I have to hold W for the whole duration of my ride, and I can go full speed or no speed.
Cruise control for the tank would be pretty rad as well, but that is a whole different topic
Please do it so. :)
by ssilk
Fri Nov 25, 2022 5:38 am
Forum: Ideas and Suggestions
Topic: Hex signal view, hex and mathematical input in constants
Replies: 27
Views: 2802

Re: Hex signal view, hex and mathematical input in constants

that was similar enough for me to join it with this topic…

I think the idea can be quite useful.
by ssilk
Fri Nov 25, 2022 5:23 am
Forum: Ideas and Suggestions
Topic: Fine steering control for cars using the mouse
Replies: 19
Views: 4592

Re: Fine steering control for cars using the mouse

Hmmmm…. Aiming with eye-tracker? 8-)
by ssilk
Fri Nov 25, 2022 5:18 am
Forum: Ideas and Suggestions
Topic: Script create_entity with fast_replace should replace belts between undergrounds
Replies: 3
Views: 126

Re: Script create_entity with fast_replace should replace belts between undergrounds

I’m not sure, if those belts can be removed in any case without breaking something. :)
by ssilk
Fri Nov 25, 2022 5:14 am
Forum: Ideas and Suggestions
Topic: Add pause / unpause console command
Replies: 7
Views: 379

Re: Add pause / unpause console command

While not as useful for a normal player (I have my pause bound to ctrl+space so I can toggle it quickly), I can see it having some use to modders: Perhaps when debugging a complicated script, you can have it fire a pause command to freeze the game state so you can inspect things just before they br...
by ssilk
Fri Nov 25, 2022 4:56 am
Forum: Ideas and Suggestions
Topic: Spidertron deconstruction based on decon planner
Replies: 1
Views: 113

Re: Spidertron deconstruction based on decon planner

Hm. Should this deconstruction planner automatically deconstruct all items in its (construction robot)-reach that match (or all, if the planner is empty), or do you mean that item in the deconstruction planner more like a filter for the construction bots (grab only this item!)? The second I would fi...
by ssilk
Fri Nov 25, 2022 4:51 am
Forum: Ideas and Suggestions
Topic: Smoother vehicle control suggestions [0.15]
Replies: 10
Views: 1142

Re: Smoother vehicle control suggestions [0.15]

Maybe a compromise would be if you brake and the vehicle has stopped, then wait some time (0.3 seconds?), then the vehicle reverses.
by ssilk
Fri Nov 25, 2022 4:43 am
Forum: Ideas and Suggestions
Topic: Mark/show missing ingredients of assemblers
Replies: 4
Views: 149

Re: Mark/show missing ingredients of assemblers

I like the second…
by ssilk
Fri Nov 25, 2022 4:39 am
Forum: Ideas and Suggestions
Topic: Fast entity transfer/split also works for items linked on toolbar
Replies: 2
Views: 199

Re: Fast entity transfer/split also works for items linked on toolbar

Hm. This is similar to the idea, that if there is no beer in your refrigerator and you click on a button, then beer will be delivered. :D Maybe it works for some people; I think very few people would understand that. It’s not intuitive to make it so. It would make sense to have a keyboard shortcut f...
by ssilk
Fri Nov 25, 2022 12:19 am
Forum: Ideas and Suggestions
Topic: Sorting savegames: by date / world
Replies: 54
Views: 8732

Re: Sorting savegames: by date / world

nothing new… :)
by ssilk
Mon Nov 14, 2022 5:54 am
Forum: Ideas and Suggestions
Topic: Remove Expensive Mode
Replies: 25
Views: 1326

Re: Remove Expensive Mode

I see this similarly: the “right” way to implement this feature would have been to use a mod. Because mods are exactly for this kind of job. I think wube didn’t do it, because that would mean to load a mod in the game setup-stage. But, man, that’s exactly what the game needs: loading mods without re...
by ssilk
Mon Nov 14, 2022 5:27 am
Forum: Ideas and Suggestions
Topic: alt+scroll to jump blueprint books
Replies: 2
Views: 145

Re: alt+scroll to jump blueprint books

Similar:

viewtopic.php?f=6&t=87296 Blueprints - Control to skip to next blueprint book
by ssilk
Mon Nov 14, 2022 5:12 am
Forum: Development Proposals
Topic: Nintendo Switch version feedback
Replies: 20
Views: 2954

Re: Switch version, touchpad offset

moved viewtopic.php?p=577067#p577067 to this thread
by ssilk
Fri Nov 11, 2022 5:53 am
Forum: Ideas and Suggestions
Topic: Multiple items to one quickslot
Replies: 4
Views: 418

Re: Multiple items to one quickslot

I reread that again, and I think that - the quickslots are a place where I can create not only one level of hierarchy but unlimited. Like a blueprint-book. - there is no difference between a bp-book and an item in the quickslots, which is practical, if you have for example some bps for building wall...
by ssilk
Mon Nov 07, 2022 2:03 am
Forum: Logistic Train Network
Topic: Liquid Train Possible Bug?
Replies: 1
Views: 148

Re: Liquid Train Possible Bug?

I would request some less, due to floating point errors.
by ssilk
Sun Nov 06, 2022 11:16 pm
Forum: Outdated/Not implemented
Topic: Changing the mechanics of fluid movement
Replies: 1
Views: 127

Re: Changing the mechanics of fluid movement

What you suggest will completely change the game. Now the games pipes consists of “containers” (pipes, tanks, pumps…), that are connected together. So a pressure fall is simulated, when you pump things through longer pipes. Your idea breaks this completely. Won’t happen. I feel I need to put this to...
by ssilk
Thu Nov 03, 2022 11:17 am
Forum: Ideas and Suggestions
Topic: Vehicle suggestions
Replies: 5
Views: 317

Re: Vehicle suggestions

Grambler wrote:
Wed Nov 02, 2022 10:40 pm
Ok I will, but I saw the template post and it was confusing.
Good to know. I changed the article a bit, hopefully it’s now better. It’s very simple, but with the tools we have it’s hard to explain…

I’m always willing to improve, anybody can write me PM to improve these articles.
by ssilk
Wed Nov 02, 2022 10:06 am
Forum: Ideas and Suggestions
Topic: Add pause / unpause console command
Replies: 7
Views: 379

Re: Add pause / unpause console command

“Maybe” is the child of discussion. :)
by ssilk
Wed Nov 02, 2022 10:03 am
Forum: Ideas and Suggestions
Topic: Vehicle suggestions
Replies: 5
Views: 317

Re: Vehicle suggestions

Hi Grambler, :) please have a look into the sticky threads of the suggestion board before making more suggestions: https://forums.factorio.com/viewtopic.php?f=6&t=47316 Suggestion Template - please use it! https://forums.factorio.com/viewtopic.php?f=6&t=30240 I want to make suggestions, but ...
by ssilk
Wed Nov 02, 2022 9:51 am
Forum: Ideas and Suggestions
Topic: Blueprint Editor Shift Drag Box / Rectangle selection in Blueprint Editor
Replies: 4
Views: 866

Re: Blueprint Editor Shift Drag Box / Rectangle selection in Blueprint Editor

merged with older thread Look out also for a vast number of suggestions around other enhancements for the bp editor and/or a completely new blueprint editor: In title: https://forums.factorio.com/search.php?keywords=Blueprint+edit*&terms=all&author=&fid%5B%5D=6&sc=1&sf=titleonly...

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