Search found 4 matches
- Wed Dec 20, 2017 6:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [v453000] [0.16.5] rail split block visualization graphical glitch
- Replies: 14
- Views: 7366
Re: [v453000] [0.16.5] rail split block visualization graphical glitch
Here's another example in 16.6. I circled it in green. It happens every time this rail configuration occurs (I have it in a few places near where I am). There's another case where the endpoint is not duplicated but is still in the wrong location, but this happens with a slightly different rail confi...
- Tue Dec 19, 2017 7:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [TOGos] [0.16.0] Starting area has no water
- Replies: 20
- Views: 11426
Re: [TOGos][16.0] Starting area has no water
I just figured I'd jump in with some issues I noticed when going for a particular kind of world. I wanted to start a train base, but I wanted to have to be clever in how I designed my rail network. So I was trying for a world with lots of water and very few connections to other land, like a peninsul...
- Mon Dec 18, 2017 4:40 pm
- Forum: Ideas and Suggestions
- Topic: upon crash tell users to SEARCH before reporting bugs.
- Replies: 3
- Views: 1178
Re: upon crash tell users to SEARCH before reporting bugs.
Yeah, I read the directions, used the search feature with keywords like "power pole", manually looked through the entire "assigned bugs" sub-forum, and couldn't find anything related. A minute after I posted, there was somebody else with the same issue right below mine, with a co...
- Mon Dec 18, 2017 2:49 am
- Forum: Duplicates
- Topic: [16.5] Crash on removing medium power pole
- Replies: 1
- Views: 916
[16.5] Crash on removing medium power pole
Was in the middle of setting up green circuits with my usual setup. Placed a power pole in the wrong spot, put another where it was supposed to go, and removed the first. The game crashed just before the removal bar filled. If it matters, the pole I removed was technically connecting two others, whi...