Hello,
Not sure if this counts as a bug, but likely "unintended behavior" either way.
When using remote view, the client/server no longer respects the server configured parameter "afk_autokick_interval". I had a session to our server and was remote-view constructing when I got distracted, and came ...
Search found 3 matches
- Tue Nov 05, 2024 11:15 pm
- Forum: Resolved Problems and Bugs
- Topic: In remote view client/server do not respect "afk_autokick_interval"
- Replies: 1
- Views: 337
- Sun Feb 11, 2018 2:15 am
- Forum: Not a bug
- Topic: [16.22] Inserter not working after making a blueprint
- Replies: 3
- Views: 1819
Re: [16.22] Inserter not working after making a blueprint
Aaaand that's what I get for trying to submit a bugpost :D
Asked multiple people in the Factorio discord and we all missed it! Sorry for the bug report. Perhaps a suggestion of some visual indicator in the GUI that both circuit and logic are enabled on an inserter, could be nice. Though I know the ...
Asked multiple people in the Factorio discord and we all missed it! Sorry for the bug report. Perhaps a suggestion of some visual indicator in the GUI that both circuit and logic are enabled on an inserter, could be nice. Though I know the ...
- Sat Feb 10, 2018 11:31 pm
- Forum: Not a bug
- Topic: [16.22] Inserter not working after making a blueprint
- Replies: 3
- Views: 1819
[16.22] Inserter not working after making a blueprint
What I did:
I created a contraption that was designed to add robots to the network if they were below a set threshold. This contraption consists of two buffer chests, two inserters with circuit conditions, and a roboport set to output robot statistics.
What Happened:
The initial setup worked, but ...
I created a contraption that was designed to add robots to the network if they were below a set threshold. This contraption consists of two buffer chests, two inserters with circuit conditions, and a roboport set to output robot statistics.
What Happened:
The initial setup worked, but ...