I am sorry for the loss of your hardware and I can understand that you are frustrated by what happened.
That said, you have a very flawed understanding of how computer hardware and software works.
Search found 212 matches
- Mon Mar 26, 2018 12:18 pm
- Forum: Technical Help
- Topic: Factorio can permanently destroy a graphics card!
- Replies: 26
- Views: 14314
- Mon Mar 26, 2018 7:36 am
- Forum: Gameplay Help
- Topic: Bus design questions and considerations
- Replies: 15
- Views: 10748
Re: Bus design questions and considerations
The bus is a building style for convenience and expandability, not efficiency or cost effectiveness. Items on a saturated belt are never used. For every item consumed on one end, one is directly produced on the other end (otherwise the belt would not be saturated). It is a huge buffer to instantly t...
- Tue Mar 13, 2018 6:32 am
- Forum: General discussion
- Topic: Factorio should have DLC.
- Replies: 94
- Views: 34200
Re: Factorio should have DLC.
people tend to forget what DLC is... DLC is not money. DLC is DOWNLOADABLE CONTENT. Strictly speaking you are right, but language is a living thing. As you stated, companies like EA have warped the meaning of the word and unfortunately it is utilised in the EA way more often than in the original me...
- Mon Mar 12, 2018 6:56 pm
- Forum: Releases
- Topic: Version 0.16.29
- Replies: 22
- Views: 17225
Re: Version 0.16.29
8bits (1 byte) changed to 16bits (2 bytes) by the look of it.Aidan647 wrote:Changed the maximum number of electric poles that can be connected to one entity from 255 to 65535.
- Mon Mar 12, 2018 7:39 am
- Forum: General discussion
- Topic: So... Let's talk about bots, and how to fix them properly...
- Replies: 160
- Views: 63003
Re: So... Let's talk about bots, and how to fix them properly...
Adding the ability to throw a full stack of an item (IE 200 electrical circuits, 100 Metal Plates or 50 Ore) as a single unit on a belt would cause belts to FAR exceed the max capacity of bots It would also make belts compete on throughput with trains, thus creating an imbalance between trains and ...
- Sun Mar 11, 2018 8:51 pm
- Forum: General discussion
- Topic: Factorio should have DLC.
- Replies: 94
- Views: 34200
Re: Factorio should have DLC.
Perhaps down the road a factorio 2, but no DLC please. As far as I am concerned, the whole idea of DLC should die in a fire.
- Sun Mar 11, 2018 8:32 am
- Forum: News
- Topic: Friday Facts #233 - Wiki admin
- Replies: 23
- Views: 15614
Re: Friday Facts #233 - Wiki admin
Congrats on the new job @Bilka.
- Sun Mar 11, 2018 8:24 am
- Forum: Ideas and Suggestions
- Topic: Add a (Production - Consumption) Graph
- Replies: 26
- Views: 9612
Re: Difference (or net production) graph in production grapn
A very good idea, I would like to see this added.
- Sun Mar 04, 2018 10:16 am
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 172900
Re: Random Word Association Game
Tapestry
- Sat Mar 03, 2018 11:51 am
- Forum: Off topic
- Topic: Factorissimo as game concept
- Replies: 10
- Views: 6598
Re: Factorissimo as game concept
Blackboxing a simulated factorissimo factory only works when it has no side-effects. For example, a factory does not need to output anything, it can store end-products internally. If the internal state of the factory matters in any way (buffer chests, circuit network state, non-constant belt saturat...
- Sat Mar 03, 2018 11:23 am
- Forum: Ideas and Suggestions
- Topic: Pack inserter
- Replies: 2
- Views: 1533
Re: Pack inserter
This has been proposed many, many, many times before (read the monster threads about those FFFs about it). There is even one or more mods that do this, but I forgot which ones. I am sure someone else can point you to them.
- Sat Mar 03, 2018 11:20 am
- Forum: Ideas and Suggestions
- Topic: Factorio needs to be brighter (w/ images and source code)
- Replies: 27
- Views: 10657
Re: Factorio needs to be brighter (w/ images and source code)
I'm really at a loss to understand how anyone can think the original brightness is better, other than simply being in shock at seeing something different than what they're used to. I didn't start out with it that bright, but after I got used to my first smaller increase in brightness, it clearly ne...
- Fri Mar 02, 2018 9:24 am
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 172900
- Fri Mar 02, 2018 9:18 am
- Forum: Implemented Suggestions
- Topic: Bot network automatically upgrade everything
- Replies: 7
- Views: 3973
Re: Bot network automatically upgrade everything
Upgrading a belt or assembler completely destroys the finely tuned throughput calculations of a sub-factory module. So if implemented in any form, this should not be fully automatic.
- Fri Mar 02, 2018 9:11 am
- Forum: Gameplay Help
- Topic: Inverting circuit signal
- Replies: 9
- Views: 7090
Re: Inverting circuit sign
Currently the only way to remove a signal out of a set is be setting its value to zero, explicit zeros would break that. Edit: I guess you could add a Each != 0 decider after the arith+diode, but it doubles the latency and adds a third combi to the single signal filter case. Edit2: actually it coul...
- Thu Mar 01, 2018 6:58 am
- Forum: Ideas and Suggestions
- Topic: Factorio needs to be brighter (w/ images and source code)
- Replies: 27
- Views: 10657
Re: Factorio needs to be brighter (w/ images and source code)
I still think your modifications look unpleasantly bright. I hope this idea does not happen.
- Tue Feb 27, 2018 4:23 pm
- Forum: Gameplay Help
- Topic: Inverting circuit signal
- Replies: 9
- Views: 7090
Re: Inverting circuit signal
You're assuming that a signal of 0 has a value of 0, that is not technically the case. Sure, you can add a condition for [signal] = 0, but actually the value is null. Basically those options only work for signals with a value, and nobody wants this to work any other way. Well, I am not so sure abou...
- Fri Feb 23, 2018 9:10 am
- Forum: Gameplay Help
- Topic: Conditional Lab Activation
- Replies: 23
- Views: 10922
Re: Conditional Lab Activation
You can detect that an inserter is putting science into a lab. If you time the interval between insertions then you can detect when it exceeds some upper-bound to determine when research has stopped.
- Thu Feb 22, 2018 8:33 am
- Forum: Ideas and Suggestions
- Topic: Solution To Biters Destroying Power Poles
- Replies: 39
- Views: 14365
Re: Solution To Biters Destroying Power Poles
https://www.youtube.com/watch?v=hn1VxaMEjRUmp0011 wrote:Seriously...?
We are the baddies...
You kill entires alien cities, hunderds of little guys, living peacefully for ages, and you are complaining about some poles?
- Wed Feb 21, 2018 1:32 pm
- Forum: Fan Art
- Topic: Copper factory
- Replies: 6
- Views: 8095
Re: Copper factory
the belt is not fully compressed ;) Full compression by itself is not even a desirable property. You just want to prevent machines from stalling down the line which may or may not require full compression. Ideally your belts are as empty as possible without anything stalling, otherwise you are payi...