Search found 96 matches
- Tue Dec 16, 2025 9:18 pm
- Forum: 1 / 0 magic
- Topic: [2.0.72][linux] Crash saving while alt-tabed
- Replies: 4
- Views: 259
Re: [2.0.72][linux] Crash saving while alt-tabed
The log file doesn't show any crash. Are you sure that's the correct log file?
I am. That's why I included journalctl, where you can see it creating a crash dump from Factorio's appID at the same second as the autosave occurs. The game window vanishes without an error message or warning of any ...
- Tue Dec 16, 2025 7:19 pm
- Forum: 1 / 0 magic
- Topic: [2.0.72][linux] Crash saving while alt-tabed
- Replies: 4
- Views: 259
[2.0.72][linux] Crash saving while alt-tabed
This has happened to me multiple times. It didn't used to, but started within the last few minor patches (so, maybe 0.68 was ok, and somewhere after that it broke? Don't know for sure which version is when it started). It may be related to OS updates from Manjaro and not an update to the game itself ...
- Sat Aug 02, 2025 5:33 am
- Forum: Modding discussion
- Topic: A.I usage for thumbnails on mods
- Replies: 14
- Views: 1758
Re: A.I usage for thumbnails on mods
You are not seeing the problem. A.I uses a lot of stolen scraped data and art from the internet without consent. And people who don't have art "skills" can still make art. Even a crude drawing is more effort and nicer to see than A.I that guesstimates shit.
Also first point is just vibe coding ...
- Sat Aug 02, 2025 3:26 am
- Forum: Modding discussion
- Topic: A.I usage for thumbnails on mods
- Replies: 14
- Views: 1758
Re: A.I usage for thumbnails on mods
I personally don't mind it. I'm not an artist myself. I am a programmer. There are three camps of programmers: 1) Those who embrace AI as a helpful tool for cranking out large amounts of code FAR faster than we could code it ourselves. 2) Those who view it as 'spicy math' and don't get its utility 3 ...
- Sat Aug 02, 2025 2:48 am
- Forum: Modding discussion
- Topic: nevermind -- Any desire or need for a new guide?
- Replies: 4
- Views: 869
nevermind -- Any desire or need for a new guide?
So...I finally got the last achievement I was trying to get before using mods. Now I have to go and update all my mods to work with space age, which people have been asking me to do for months.
My question is:
Is there any desire for yet another modding guide?
Video or text?
Hosting ideas that ...
My question is:
Is there any desire for yet another modding guide?
Video or text?
Hosting ideas that ...
- Tue Jul 22, 2025 10:38 pm
- Forum: General discussion
- Topic: Does space age change anything?
- Replies: 8
- Views: 3267
Re: Does space age change anything?
Yes and no. Vanilla factorio has a logistics component you solve with trains, belts, and bots. Space Age adds in two new levels to logistics:
1. Resources that can only be acquired/crafted in space, or on another planet.
2. Resources which must be produced on one planet and moved to another planet ...
1. Resources that can only be acquired/crafted in space, or on another planet.
2. Resources which must be produced on one planet and moved to another planet ...
- Tue Jul 22, 2025 9:41 pm
- Forum: Show your Creations
- Topic: Today's fish is trout a la creme
- Replies: 0
- Views: 1185
Today's fish is trout a la creme
0eNrtHdmO47jxVwQ/7QL2QLwkcYDdhyySp2Rf8rhpGLLNdgsrS1odPWkMOt8eUm5bao9kVVHehGM0MMC4ddTFukhWUV8Xm7RRRZlk9eLz18VOVdsyKeokzxafF7+UKq5V5cVeqvYq28Xli/eYVE/eD4956cXbp0Q9q4PK6h+9JPPiMm+ynUd875BkjX7vk/ev7F/Zr0rtKo/7vrfJ62qpnyya2vuSpKm3zbOqOSgvzjwNJCmVlz8+Vk+5/lE0h8LbvHhJXan08ZP3j6aqvY1+IPOSKk81WTsDz9uXyc6rc ...
- Tue Jul 22, 2025 9:28 pm
- Forum: General discussion
- Topic: How pros approach the game?
- Replies: 20
- Views: 8443
Re: How pros approach the game?
I'm going to ignore the 'pro' aspect for similar reasons to everyone else. But, here's how I play:
1. Set an objective ("Build legendary fish for achievement")
2. Save game
3. /editor
4. Save game to temp-save so I don't overwrite my actual game.
5. Design solution in editor mode. Use infinite ...
1. Set an objective ("Build legendary fish for achievement")
2. Save game
3. /editor
4. Save game to temp-save so I don't overwrite my actual game.
5. Design solution in editor mode. Use infinite ...
- Tue Jul 22, 2025 9:21 pm
- Forum: General discussion
- Topic: I'm afraid of reddit influence
- Replies: 44
- Views: 8528
Re: I'm afraid of reddit influence
I haven't gotten to the point where I'm using LDS shuffle just yet. I did build part of a ship to explore what it would take to do it and holy-moley it was insane (mostly because I ignored quality...mistake! even rare crushers make a HUGE difference). But either way, it's very much a late-game thing ...
- Thu Jul 17, 2025 12:50 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Starting ships for Space Age
- Replies: 5
- Views: 25738
Re: Starting ships for Space Age
After much tinkering, this is what I came up with for a Shattered Planet ship. It's design basis was thus:
Get at least 60km for achievement purposes
Return with at least 4500 Promethium Chunks to facilitate Prom Research achievement
Require as few Unique or better items as possible (mostly ...
Get at least 60km for achievement purposes
Return with at least 4500 Promethium Chunks to facilitate Prom Research achievement
Require as few Unique or better items as possible (mostly ...
- Mon Jul 07, 2025 3:54 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Starting ships for Space Age
- Replies: 5
- Views: 25738
Re: Starting ships for Space Age
Sorry for not replying sooner, I see what you mean. Not sure how that happened, but it's fixed now. Far too late to matter. :/MaverickPT wrote: Wed Apr 23, 2025 10:15 am I wanted to try the startership but unfortunately I'm getting the errorFailed to import string: Invalid base64 padding![]()
- Mon Jul 07, 2025 3:50 am
- Forum: Show your Creations
- Topic: "What does it take to crush 1 green belt of rocks to legendary?"
- Replies: 0
- Views: 915
"What does it take to crush 1 green belt of rocks to legendary?"
1-belt-crusher-legendary.png
That's what it takes.
0eNrtfU1vZEeS5F8p8DQDlHpefEcIUF/mModd7Gmxh8WgQLGyqhJikdwkqWmhof3tm5ksMR+ZGZlm5llaVCmABtSiyLAX/jwiXri7mf/z4ufrx8XdannzcPHjPy/eL+6vVsu7h+XtzcWPF/9xefP+enH/xr35uFosbt78vLh+ePMveXqzfFh8vv+3+399c/vhzfLm7vHhb2/+4/L+zeWbD4v/erP4x8Pq8s3V6vH+02J1 ...
That's what it takes.
0eNrtfU1vZEeS5F8p8DQDlHpefEcIUF/mModd7Gmxh8WgQLGyqhJikdwkqWmhof3tm5ksMR+ZGZlm5llaVCmABtSiyLAX/jwiXri7mf/z4ufrx8XdannzcPHjPy/eL+6vVsu7h+XtzcWPF/9xefP+enH/xr35uFosbt78vLh+ePMveXqzfFh8vv+3+399c/vhzfLm7vHhb2/+4/L+zeWbD4v/erP4x8Pq8s3V6vH+02J1 ...
- Wed Mar 12, 2025 1:02 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Starting ships for Space Age
- Replies: 5
- Views: 25738
Re: Starting ships for Space Age
Aquilo Ship: 0eNrt3ctyHUeWoOtXoaEHPSHyxLp5RMiqj1lm9aB7XD2rI6OB4KYES1yYuChTVaYH6AfpF+snOXvjQgTJ7TuW+y8qKYo1KCVJwOPmEbHcY/n6/vPo9fnd5t312eXt0Xf/eXR2enV5c/Tdv//n0c3ZD5cn57u/u/353ebou6Obdyenm+Pzq9OT27Ory6OXR5cnF7u/P/nb3dn51dEvL4/OLt9s/nH0nfzycvnrjz92++P13c3t5nrxg/rL9y+PNpe3Z7dnm4eN3v/h51eXdxevtz ...
- Wed Mar 12, 2025 1:02 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Starting ships for Space Age
- Replies: 5
- Views: 25738
Re: Starting ships for Space Age
Advanced Asteroid Processing ship: 0eNrtneuO3UiWXl9FyN9S++xbkGzMGOgZw8D8MGB4fhmNgpBKHVUlOpWpzktN9zTqAfwgfjE/iU9epDwqMc7ZO1ZVddcFMDydqsxNMhgMfgwG1/rbyZuLu+2H6/PL25Pf/+3k7fbm7Pr8w+351eXJ70/+1/bPd+fX25sXp2+/fXF6c7u9vjp/++LD9dXZ9ubm/PLr373439uLi6v/eHH6/v3V7178t6sXl1e3L+5uti/eXV2/+MPujy ...
- Wed Mar 12, 2025 1:01 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Starting ships for Space Age
- Replies: 5
- Views: 25738
Starting ships for Space Age
For those who hate designing ships, here are some pre-made ones, (and the blueprint book also has blank templates for customizing).
A starting ship that works for all plants prior to aquilo. It is 'safe' to sit in orbit of any planet, stable (in the sense that it will not run out of ammo even ...
A starting ship that works for all plants prior to aquilo. It is 'safe' to sit in orbit of any planet, stable (in the sense that it will not run out of ammo even ...
- Wed Mar 12, 2025 12:41 am
- Forum: Energy Production
- Topic: Expandable, tilable, buffered and unbuffered nuclear power.
- Replies: 1
- Views: 1692
Re: Expandable, tilable, buffered and unbuffered nuclear power.
I hit the 60k character limit with my previous post, so to expand on the concept of expanding peak power:
bad_expansion.png
That's what a bad expansion looks like. The heat networks are connected (via the cores touching each other) but the circuit networks are not, and there's a secondary ...
bad_expansion.png
That's what a bad expansion looks like. The heat networks are connected (via the cores touching each other) but the circuit networks are not, and there's a secondary ...
- Wed Mar 12, 2025 12:29 am
- Forum: Energy Production
- Topic: Expandable, tilable, buffered and unbuffered nuclear power.
- Replies: 1
- Views: 1692
Expandable, tilable, buffered and unbuffered nuclear power.
All prints are tileable and designed to expand until you hit a practical limit (pipe segment length, belt capacity, etc).
'Peak' power designs are steam buffered. Meaning the reactors only run with the steam reserve is low enough that no energy would be wasted.
If you expand peak reactors, you ...
'Peak' power designs are steam buffered. Meaning the reactors only run with the steam reserve is low enough that no energy would be wasted.
If you expand peak reactors, you ...
- Thu Oct 24, 2024 5:19 pm
- Forum: General discussion
- Topic: Space age requirements
- Replies: 11
- Views: 4142
Re: Space age requirements
I'm playing on Windows 7, it works just fine. I plan to upgrade to Linux soon (9800x3d baby...don't suck pls!). Windows 10/11 can gargle my inserter.
- Thu Oct 24, 2024 5:18 pm
- Forum: General discussion
- Topic: $50 DLC and no sale is disappointing
- Replies: 56
- Views: 18543
Re: $50 DLC and no sale is disappointing
"No Sale, Ever" is actually a sale all on its own. Inflation is a thing, so ever year the game gets cheaper. US sets a 2% inflation target, and so it gets a 2% price drop every year. Well, assuming you get a 2% raise, and the CPI (the real one, not that fake crap they published after the 80s) only ...
- Thu Oct 24, 2024 5:14 pm
- Forum: General discussion
- Topic: Thank you for Fluid 2.0
- Replies: 8
- Views: 3204
Thank you for Fluid 2.0
I bought Space Age and I've finally gotten to Nuclear Power. My...disdain for the old fluid system is easily found, both in the mods I've made/used, and the forum posts I've made. On one hand, creative problem solving was a thing. On the other hand...what a PITA having to build over water and juggle ...