Search found 9 matches

by cyanit
Fri Jul 01, 2016 12:02 pm
Forum: Not a bug
Topic: "No entity prototypes are available for this building"
Replies: 2
Views: 1420

"No entity prototypes are available for this building"

Hello, Game version is 0.13.2 on Windows 10 64Bit and I'm using one mod (RSO_2.0.4). I have encountered an Issue in my current save. I get a popup which says " Notice No entity prototypes are available for this building" and once I click on OK I end up back in the main menu. I added a save...
by cyanit
Fri Jul 17, 2015 7:07 pm
Forum: News
Topic: Friday facts #95 - 0.12 Release today
Replies: 106
Views: 67582

Re: Friday facts #95 - 0.12 Release today

No new updates on win x64. Windows automatic update is disabled for now due to an issue. You will have to use the installer or zip for now. Any idea when the automatic update will be fixed? Because I'm stuck with really crappy Internet for now and I don't want to download the whole client with 10kb...
by cyanit
Fri Jan 30, 2015 8:10 pm
Forum: Modding help
Topic: How do I fix "Error in assignID..." on start?
Replies: 2
Views: 1339

Re: How do I fix "Error in assignID..." on start?

Wow thank you very much.

All this time I thought I was missing something essential and in the end it was two braces missing.
Anyway it's working now :lol:
by cyanit
Fri Jan 30, 2015 7:44 pm
Forum: Modding help
Topic: How do I fix "Error in assignID..." on start?
Replies: 2
Views: 1339

How do I fix "Error in assignID..." on start?

Hi I tried to create a small mod to help my current RSO-mod playthrough. It's hard to find new oil wells because I always have to fight myself through alot of large biter bases and then setup a couple of radars to unveil the surrounding. To help with that I want to create a mod that adds a second, s...
by cyanit
Fri Jan 02, 2015 11:04 pm
Forum: News
Topic: Friday Facts #67 - Happy new year
Replies: 33
Views: 29482

Re: Friday Facts #67 - Happy new year

Wow. I didn't expect that this issue would be adressed that quickly! :D

Thank you very much I am really looking forward for this!
by cyanit
Fri Dec 26, 2014 11:28 pm
Forum: News
Topic: Friday Facts #66 - Merry christmas
Replies: 69
Views: 45470

Re: Friday Facts #66 - Merry christmas

This sounds really great. I hope you'll add a way to reserve railway-blocks (defined by the train signals) for certain trains in the system. Because the last time I tried to centralize all my trainlines into one large trainyard it wasn't stable. Basically I had one large ring with several seperate s...
by cyanit
Wed Dec 17, 2014 2:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.6] Performance problems
Replies: 33
Views: 18034

Re: [0.11.6] Performance problems

So it is my CPU creating a bottleneck which causes the game to slow down to compensate? I just loaded an older savegame to look how it runs. This one runs really well with 30-60 fps (30 when all zoomed out and 50-60 when not) Now I don't know what all the numbers on the Debug screen mean and how tax...
by cyanit
Tue Dec 16, 2014 10:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.6] Performance problems
Replies: 33
Views: 18034

Re: [0.11.6] Performance problems

I just tried this. With only FPS showing I get FPS/UPS: ~16/~48
by cyanit
Tue Dec 16, 2014 4:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.6] Performance problems
Replies: 33
Views: 18034

[0.11.6] Performance problems

Hello, on my recent savegame I have got huge performance issues. The game runs at 9fps unless I set factorio.exe to high priority. By doing that I get 15fps (as seen in the screenshots). http://imgur.com/a/jiLjl Also on normal priority the game only takes 30-40% of CPU usage (~60% on high) I also wa...

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