Hello,
Game version is 0.13.2 on Windows 10 64Bit and I'm using one mod (RSO_2.0.4).
I have encountered an Issue in my current save. I get a popup which says " Notice No entity prototypes are available for this building" and once I click on OK I end up back in the main menu.
I added a savegame ...
Search found 9 matches
- Fri Jul 01, 2016 12:02 pm
- Forum: Not a bug
- Topic: "No entity prototypes are available for this building"
- Replies: 2
- Views: 1686
- Fri Jul 17, 2015 7:07 pm
- Forum: News
- Topic: Friday facts #95 - 0.12 Release today
- Replies: 106
- Views: 77332
Re: Friday facts #95 - 0.12 Release today
No new updates on win x64.
Windows automatic update is disabled for now due to an issue.
You will have to use the installer or zip for now.
Any idea when the automatic update will be fixed? Because I'm stuck with really crappy Internet for now and I don't want to download the whole client with ...
Windows automatic update is disabled for now due to an issue.
You will have to use the installer or zip for now.
Any idea when the automatic update will be fixed? Because I'm stuck with really crappy Internet for now and I don't want to download the whole client with ...
- Fri Jan 30, 2015 8:10 pm
- Forum: Modding help
- Topic: How do I fix "Error in assignID..." on start?
- Replies: 2
- Views: 1581
Re: How do I fix "Error in assignID..." on start?
Wow thank you very much.
All this time I thought I was missing something essential and in the end it was two braces missing.
Anyway it's working now
All this time I thought I was missing something essential and in the end it was two braces missing.
Anyway it's working now

- Fri Jan 30, 2015 7:44 pm
- Forum: Modding help
- Topic: How do I fix "Error in assignID..." on start?
- Replies: 2
- Views: 1581
How do I fix "Error in assignID..." on start?
Hi
I tried to create a small mod to help my current RSO-mod playthrough.
It's hard to find new oil wells because I always have to fight myself through alot of large biter bases and then setup a couple of radars to unveil the surrounding. To help with that I want to create a mod that adds a second ...
I tried to create a small mod to help my current RSO-mod playthrough.
It's hard to find new oil wells because I always have to fight myself through alot of large biter bases and then setup a couple of radars to unveil the surrounding. To help with that I want to create a mod that adds a second ...
- Fri Jan 02, 2015 11:04 pm
- Forum: News
- Topic: Friday Facts #67 - Happy new year
- Replies: 33
- Views: 32485
Re: Friday Facts #67 - Happy new year
Wow. I didn't expect that this issue would be adressed that quickly!
Thank you very much I am really looking forward for this!

Thank you very much I am really looking forward for this!
- Fri Dec 26, 2014 11:28 pm
- Forum: News
- Topic: Friday Facts #66 - Merry christmas
- Replies: 69
- Views: 52166
Re: Friday Facts #66 - Merry christmas
This sounds really great. I hope you'll add a way to reserve railway-blocks (defined by the train signals) for certain trains in the system. Because the last time I tried to centralize all my trainlines into one large trainyard it wasn't stable.
Basically I had one large ring with several seperate ...
Basically I had one large ring with several seperate ...
- Wed Dec 17, 2014 2:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.6] Performance problems
- Replies: 33
- Views: 20420
Re: [0.11.6] Performance problems
So it is my CPU creating a bottleneck which causes the game to slow down to compensate?
I just loaded an older savegame to look how it runs. This one runs really well with 30-60 fps (30 when all zoomed out and 50-60 when not)
Now I don't know what all the numbers on the Debug screen mean and how ...
I just loaded an older savegame to look how it runs. This one runs really well with 30-60 fps (30 when all zoomed out and 50-60 when not)
Now I don't know what all the numbers on the Debug screen mean and how ...
- Tue Dec 16, 2014 10:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.6] Performance problems
- Replies: 33
- Views: 20420
Re: [0.11.6] Performance problems
I just tried this. With only FPS showing I get FPS/UPS: ~16/~48
- Tue Dec 16, 2014 4:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.6] Performance problems
- Replies: 33
- Views: 20420
[0.11.6] Performance problems
Hello,
on my recent savegame I have got huge performance issues. The game runs at 9fps unless I set factorio.exe to high priority. By doing that I get 15fps (as seen in the screenshots).
http://imgur.com/a/jiLjl
Also on normal priority the game only takes 30-40% of CPU usage (~60% on high)
I ...
on my recent savegame I have got huge performance issues. The game runs at 9fps unless I set factorio.exe to high priority. By doing that I get 15fps (as seen in the screenshots).
http://imgur.com/a/jiLjl
Also on normal priority the game only takes 30-40% of CPU usage (~60% on high)
I ...