Search found 4 matches
- Sun Jan 07, 2018 3:02 am
- Forum: Not a bug
- Topic: [16.15] Input Lag When Doing Big Deconstruction
- Replies: 2
- Views: 962
Re: [16.15] Input Lag When Doing Big Deconstruction
Ah, ok. I assumed the FPS/UPS in the debug mode was my fps and the server ups. My mistake. Thanks for the info, could make for a good excuse to purchase some new hardware
- Sat Jan 06, 2018 4:02 am
- Forum: Not a bug
- Topic: [16.15] Input Lag When Doing Big Deconstruction
- Replies: 2
- Views: 962
[16.15] Input Lag When Doing Big Deconstruction
This is probably going to sound a little weird, however, my friend and I were able to get reproducible input lag in the attached save when a giant deconstruction job was underway. Our FPS/UPS is capped a 60 during that time but slowly the game nearly stops responding to character input. If you cance...
- Fri Dec 15, 2017 5:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.2] Unexpected error while loading vanilla game in Multiplayer (El.SubNet.::getDemand) MR
- Replies: 29
- Views: 11474
Re: [16.2] Unexpected error while loading vanilla game in Multiplayer (ElectricSubNetwork::getDemand
I updated to 16.3 and this issue appears to be fixed for me now!
- Fri Dec 15, 2017 12:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.2] Unexpected error while loading vanilla game in Multiplayer (El.SubNet.::getDemand) MR
- Replies: 29
- Views: 11474
Re: [16.2] Unexpected error while loading vanilla game in Multiplayer (ElectricSubNetwork::getDemand
I am also experiencing this problem in 16.2. 1) Last night my friend and I were playing and everything was fine when we both logged out. 2) This morning I tried to login and my game crashed every time I tried to launch with the same error (log attached.) 3) Next I figured I would try restarting the ...