Search found 464 matches
- Mon Jul 08, 2024 8:58 pm
- Forum: Fixed for 2.0
- Topic: [1.1.107] Miner Status "Waiting for space in destination" missing
- Replies: 1
- Views: 303
Re: [1.1.107] Miner Status "Waiting for space in destination" missing
Thanks for the report. This is fixed in 2.0.
- Mon Jul 08, 2024 8:54 pm
- Forum: Fixed for 2.0
- Topic: [1.1.88] add-temporary-station custom-input event does not fire when adding temporary stations
- Replies: 1
- Views: 506
Re: [1.1.88] add-temporary-station custom-input event does not fire when adding temporary stations
Thanks for the report. This has been fixed for 2.0.
- Sat Jul 06, 2024 7:11 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 452
- Views: 50571
Re: Friday Facts #416 - Fluids 2.0
I have read every single reply on this topic, and I am taking your feedback seriously. However, any solution that involves fluid physics and/or splitting segments at junctions is not going to happen. There are too many architectural changes that I would have to undo to reintroduce physics. The probl...
- Thu Jul 04, 2024 12:36 am
- Forum: Assigned
- Topic: [raiguard/posila][1.1.104] HDR causes broken rendering with KDE6
- Replies: 4
- Views: 804
Re: [raiguard/posila][1.1.104] HDR causes broken rendering with KDE6
This is likely an NVIDIA-specific issue, as NVIDIA on Wayland is still a bit hit-or-miss. I tested on my AMD 6800xt and it works just fine.
Please ensure that your NVIDIA driver is up to date.
Please ensure that your NVIDIA driver is up to date.
- Sat Jun 22, 2024 12:01 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 452
- Views: 50571
Re: Friday Facts #416 - Fluids 2.0
-1 from me love the current pipes because they're sexy as fuck, just look at this, you can almost hear it gurgling by https://files.catbox.moe/fcf4q4.gif i see the flow animations no longer do their thing in the 2.0 previews and i bet the sound is gone aswell The flow animations seen in the FFF are...
- Fri Jun 21, 2024 1:00 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 452
- Views: 50571
Re: Friday Facts #416 - Fluids 2.0
The fluid flow animation you see in this FFF is a placeholder.
- Fri Jun 21, 2024 12:39 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 452
- Views: 50571
Re: Friday Facts #416 - Fluids 2.0
It's disappointing to be honest. I can pump oil from 10,000 miles away and it will instantly appear at the other end? It's more a teleporter than a pipe. Keep in mind that due to the pulling rate being proportional to the segment's fullness, it will take quite a while before the segment has enough ...
- Wed May 22, 2024 11:48 pm
- Forum: Fixed for 2.0
- Topic: [1.1.76] Boiler with no output pipe connections face north when flipped
- Replies: 1
- Views: 848
Re: [1.1.76] Boiler with no output pipe connections face north when flipped
Thanks for the report, this has been fixed for 2.0.
- Mon May 13, 2024 10:14 pm
- Forum: Implemented for 2.0
- Topic: A method to detect changes in player language in Singleplayer.
- Replies: 8
- Views: 2452
Re: A method to detect changes in player language in Singleplayer.
This has been implemented for 2.0 as on_player_locale_changed.
- Mon May 13, 2024 10:12 pm
- Forum: Implemented for 2.0
- Topic: LuaPlayer::active_locale
- Replies: 2
- Views: 930
Re: LuaPlayer::active_locale
This has been implemented for 2.0 as LuaPlayer::locale.
- Thu May 09, 2024 9:30 pm
- Forum: Assigned
- Topic: [raiguard][1.1.107] Linux Wayland / libdecor: Window disappears after UI interaction, sound loop continues
- Replies: 3
- Views: 702
Re: [1.1.107] Linux Wayland / libdecor: Window disappears after UI interaction, sound loop continues
Are you using fractional scaling?
It's possible that this is a bug specific to SDL and libdecor, in which case there will unfortunately be no fix for 1.1, since updating SDL is too large of a change to do to 1.1 at this point.
It's possible that this is a bug specific to SDL and libdecor, in which case there will unfortunately be no fix for 1.1, since updating SDL is too large of a change to do to 1.1 at this point.
- Thu May 09, 2024 9:04 pm
- Forum: Pending
- Topic: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
- Replies: 29
- Views: 10859
Re: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
I just got it. Factorio is basically using no CPU Here is stacktrace (thread apply all bt) (gdb) thread apply all bt 100 Thread 45 (Thread 0x7fda696006c0 (LWP 517575) "factorio"): #0 __futex_abstimed_wait_common64 (private=0, cancel=true, abstime=0x0, op=393, expected=0, futex_word=0x6c6b...
- Fri Apr 26, 2024 11:52 am
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 154
- Views: 20609
Re: Friday Facts #408 - Statistics improvements, Linux adventures
There are things X11 can do, that Wayland cannot, and things Wayland can do, that X11 cannot. And since the Wayland developers have made it clear, there are X11 features they do not wish to support (like SSH window forwarding (I know you can use XWayland to do this, but feels like a bit of a hack))...
- Thu Apr 18, 2024 11:26 pm
- Forum: Fixed for 2.0
- Topic: [1.1.106][Linux] Crash changing monitor freesync settings (Wayland_GLES_SwapWindow)
- Replies: 1
- Views: 472
Re: [1.1.106][Linux] Crash changing monitor freesync settings (Wayland_GLES_SwapWindow)
Thanks for the report. This has been fixed upstream in SDL and will therefore be fixed for Factorio 2.0.
- Tue Apr 02, 2024 6:54 pm
- Forum: Technical Help
- Topic: [1.1.106] steam error
- Replies: 13
- Views: 1170
Re: [1.1.106] steam error
I've had issues with Steam downloading the Windows version of Celeste, but I've never heard of it happening with Factorio. Very strange.
I'm glad you figured it out!
I'm glad you figured it out!
- Thu Mar 28, 2024 7:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.77] Wayland missing window decorations
- Replies: 9
- Views: 4095
Re: [raiguard][1.1.77] Wayland missing window decorations
Thanks for fixing this! The window decorations are now present, and I can resize and maximize the window, even though they look different than the rest of the windows. I'm perfectly OK with this, just wanted to leave a note about this. wayland.jpg On my system the decorations are GTK4 themed but al...
- Thu Mar 28, 2024 6:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.77] Wayland missing window decorations
- Replies: 9
- Views: 4095
Re: [raiguard][1.1.77] Wayland missing window decorations
Yes, and here's a Factorio thread about this issue: 105527.atomizer wrote: ↑Mon Mar 25, 2024 6:24 pmSounds like https://gitlab.freedesktop.org/wayland/ ... quests/188 (with fix presumably to be merged soon)
- Thu Mar 28, 2024 1:03 am
- Forum: Fixed for 2.0
- Topic: [raiguard] [1.1.94] Crash on linux when tabbing to desktop (SDL_UpdateFullscreenMode)
- Replies: 2
- Views: 728
Re: [raiguard] [1.1.94] Crash on linux when tabbing to desktop (SDL_UpdateFullscreenMode)
Thanks for the report. This is an SDL bug that has been fixed in more recent versions.
Fixed for Factorio 2.0.
Fixed for Factorio 2.0.
- Thu Mar 28, 2024 12:53 am
- Forum: 1 / 0 magic
- Topic: [1.1.104][Linux] Crash during blueprint creation (GraphicsInterfaceOpenGL::bindFramebuffer)
- Replies: 1
- Views: 378
Re: [1.1.104][Linux] Crash during blueprint creation (GraphicsInterfaceOpenGL::bindFramebuffer)
I can't reproduce this either, so I'll move this to 1/0 magic unless we can get a consistent reproduction.
- Wed Mar 27, 2024 11:06 pm
- Forum: Assigned
- Topic: [raiguard][1.1.103] Crash on startup under Wayland with fractional scaling
- Replies: 7
- Views: 1212
Re: [raiguard][1.1.103] Crash on startup under Wayland with fractional scaling
I was right about the old buffer sizes being the cause, but a workaround was committed to SDL last week. I applied the patch locally and confirmed that it works. Once a new SDL release is cut and we pull it into Factorio I will mark this as resolved for 2.0. Thanks for the report! https://github.com...