Search found 729 matches
- Thu May 29, 2025 10:07 am
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.47] Crash replacing Mk2 drill with Krastorio Mk1 drill (FluidBox::checkConsistency)
- Replies: 1
- Views: 365
Re: [raiguard][2.0.47] Crash replacing Mk2 drill with Krastorio Mk1 drill (FluidBox::checkConsistency)
Thanks for the report, this has been fixed for 2.0.53.
- Thu May 22, 2025 4:01 pm
- Forum: Assigned
- Topic: [raiguard] [2.0.51] Messed up fluid connections after loading save file
- Replies: 3
- Views: 259
Re: [raiguard] [2.0.51] Messed up fluid connections after loading save file
Yeah, the bug has something to do with the removal of the internal valve entities - whether that be by migration from valves 1.2 -> 2.0, or removing the mod entirely.
It's not the mod's fault, it is simply triggered by the mod's behavior.
It's not the mod's fault, it is simply triggered by the mod's behavior.
- Thu May 22, 2025 2:25 pm
- Forum: Assigned
- Topic: [raiguard] [2.0.51] Messed up fluid connections after loading save file
- Replies: 3
- Views: 259
Re: [raiguard] [2.0.51] Messed up fluid connections after loading save file
This appears to be related to the Valves 2.0 mod - if I keep valves on 1.2.1 then the issue does not occur.
- Mon May 19, 2025 6:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.6] recipe.allowed_module_categories does not respect beacons
- Replies: 5
- Views: 1280
Re: [raiguard][2.0.6] recipe.allowed_module_categories does not respect beacons
Thanks for the report, this has been fixed for 2.0.52. Sorry for the wait!
- Mon May 19, 2025 4:13 pm
- Forum: Pending
- Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
- Replies: 9
- Views: 734
Re: [raiguard] [2.0.43][linux] Red and green graphic artifacts
Thanks for the report. Unfortunately, I haven't the foggiest clue as to what could be causing this. I am tempted to blame GPU drivers.
Do you have the capability to test on a more bleeding-edge distro such as Fedora or Arch?
Do you have the capability to test on a more bleeding-edge distro such as Fedora or Arch?
- Mon May 19, 2025 3:38 pm
- Forum: Assigned
- Topic: [raiguard][2.0.32] Mouse pointer offset on fullscreen change
- Replies: 6
- Views: 665
Re: [raiguard][2.0.32] Mouse pointer offset on fullscreen change
Thanks for the report. This is actually a bug in SDL. I have opened an upstream bug report.
- Wed May 14, 2025 4:20 pm
- Forum: Not a bug
- Topic: [raiguard][2.0.41] Smart pipe dragging replaces existing pipe of other type
- Replies: 5
- Views: 369
Re: [raiguard][2.0.41] Smart pipe dragging replaces existing pipe of other type
Boskid is correct - this is not a bug. These pipes are fast-replaceable with one another. To get the behavior you want, the pipes need to not be fast-replaceable.
- Thu May 01, 2025 4:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.45] No multiplayer connectivity after 620 distinct mods (inside podman container)
- Replies: 15
- Views: 1436
Re: [raiguard][2.0.45] No multiplayer connectivity after 620 distinct mods (inside podman container)
Thanks for the report, this has been fixed for 2.0.48.
- Wed Apr 30, 2025 8:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.45] No multiplayer connectivity after 620 distinct mods (inside podman container)
- Replies: 15
- Views: 1436
Re: [raiguard][2.0.45] No multiplayer connectivity after 620 distinct mods (inside podman container)
Was this problem actually reproduced?
Yes, I reproduced it on my machine (Fedora Linux, i9-10900k), but I had to up the number of mods to around 650. LAN games would not show up whatsoever and connecting to public games would fail (even though I could see them). Changing all usages of select ...
- Fri Apr 18, 2025 5:32 pm
- Forum: Assigned
- Topic: [raiguard][2.0.45] EM Plant fluid shortage when using Set Recipe option
- Replies: 1
- Views: 254
Re: [2.0.45] EM Plant fluid shortage when using Set Recipe option
Yeah, this is because of the double-buffering as you mentioned. I plan to improve this situation for 2.1.
- Wed Apr 09, 2025 4:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.11][windows] Black text leaving yellow highlight boxes on mod update screen
- Replies: 4
- Views: 1633
Re: [raiguard][2.0.11][windows] Black text leaving yellow highlight boxes on mod update screen
Thanks for the report, this has been fixed for 2.0.45.
- Wed Apr 09, 2025 12:56 am
- Forum: Duplicates
- Topic: [raiguard] [2.0.23] Fusion Power Inconsistant Behaviour
- Replies: 3
- Views: 494
- Wed Apr 09, 2025 12:55 am
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.11][windows] Black text leaving yellow highlight boxes on mod update screen
- Replies: 4
- Views: 1633
- Wed Apr 09, 2025 12:54 am
- Forum: Duplicates
- Topic: [raiguard] Black text on mod page
- Replies: 4
- Views: 446
- Tue Apr 08, 2025 10:51 pm
- Forum: Won't fix.
- Topic: [2.0.43] fusion generator entity update order bug redux
- Replies: 1
- Views: 194
Re: [2.0.43] fusion generator entity update order bug redux
Unfortunately, there is never going to be a 100% foolproof solution to this. The new system is a lot more resilient to update-order-dependence than the old system was, but it still isn't perfect because it remains as a one-pass system.
In this case, you can fix the issue by temporarily removing the ...
In this case, you can fix the issue by temporarily removing the ...
- Tue Apr 08, 2025 5:18 pm
- Forum: Not a bug
- Topic: [2.0.43] Incorrect default lamp color
- Replies: 7
- Views: 508
Re: [2.0.43] Incorrect default lamp color
Forgive my confusing statements, I was wrong. Here is what happened:
In 1.1.0, the default lamp color was changed to {1, 1, 0.75}. However, this wasn't actually being applied to lamps due to an engine bug that went unnoticed for years. A modder finally noticed this bug in 2.0, and it was fixed by ...
In 1.1.0, the default lamp color was changed to {1, 1, 0.75}. However, this wasn't actually being applied to lamps due to an engine bug that went unnoticed for years. A modder finally noticed this bug in 2.0, and it was fixed by ...
- Mon Apr 07, 2025 6:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [Pard][2.0.43] Factoriopedia does not respect order strings as expected
- Replies: 2
- Views: 1304
Re: [Pard][2.0.43] Factoriopedia does not respect order strings as expected
Thanks for the report, this has been fixed for 2.0.45.
- Mon Apr 07, 2025 5:16 pm
- Forum: Not a bug
- Topic: [2.0.43] Incorrect default lamp color
- Replies: 7
- Views: 508
Re: [2.0.43] Incorrect default lamp color
Ah, my bad, I was misinformed.
This has actually been the default color since 1.1 - it did not change in 2.0.
This has actually been the default color since 1.1 - it did not change in 2.0.
- Mon Apr 07, 2025 5:04 pm
- Forum: Not a bug
- Topic: [2.0.43] Incorrect default lamp color
- Replies: 7
- Views: 508
Re: [2.0.43] Incorrect default lamp color
Are you playing with pyanodons? It changes the default color to be exactly this.
- Mon Apr 07, 2025 2:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][2.0.12] Underground belts not getting placed when manually dragging belts over blueprint (MR)
- Replies: 9
- Views: 8097
Re: [kovarex][2.0.12] Underground belts not getting placed when manually dragging belts over blueprint (MR)
Thanks for the report, and sorry for the delay. This has been fixed for 2.0.44.