LuaRecord::get_active_index() was added in 2.0.29.
Everything else is working as expected.
Search found 669 matches
- Wed Jan 29, 2025 7:53 pm
- Forum: Not a bug
- Topic: [2.0.19] Mod using get_blueprint_entities fails when building directly from blueprint library
- Replies: 2
- Views: 164
- Wed Jan 29, 2025 7:51 pm
- Forum: Implemented mod requests
- Topic: [2.0.16] Please add LuaRecord.active_index and LuaItemCommon.contents
- Replies: 4
- Views: 324
Re: [2.0.16] Please add LuaRecord.active_index and LuaItemCommon.contents
LuaRecord::get_active_index() was added in 2.0.29.
You can access the blueprint book item contents with LuaItemCommon::get_inventory(defines.inventory.item_main).
As for the disparity between the two APIs, they are fundamentally different things in the engine, so it is impossible to represent them ...
You can access the blueprint book item contents with LuaItemCommon::get_inventory(defines.inventory.item_main).
As for the disparity between the two APIs, they are fundamentally different things in the engine, so it is impossible to represent them ...
- Wed Jan 29, 2025 1:46 am
- Forum: 1 / 0 magic
- Topic: [Raiguard] [1.1.109][Linux] Desync editing Blueprint
- Replies: 3
- Views: 675
Re: [Raiguard] [1.1.109][Linux] Desync editing Blueprint
Thank you! I have looked at the desync report but it doesn't make much sense - there are desyncs all over the place . Unfortunately, without an exact reproduction, there isn't much I can do.
My first instinct is to blame some sort of network error because there are a bunch of invalid packet errors ...
My first instinct is to blame some sort of network error because there are a bunch of invalid packet errors ...
- Tue Jan 28, 2025 9:14 pm
- Forum: Resolved for the next release
- Topic: [raiguard][2.0.33] non-blocking-saving is no longer non-blocking
- Replies: 4
- Views: 397
Re: [raiguard][2.0.33] non-blocking-saving is no longer non-blocking
Thanks for the report, this has been fixed for 2.0.34.
- Tue Jan 28, 2025 12:17 am
- Forum: Resolved Problems and Bugs
- Topic: [raiguard] [2.0.11] [starmap] data.raw["surface-property"].hidden = true has no effect.
- Replies: 3
- Views: 545
Re: [raiguard] [2.0.11] [starmap] data.raw["surface-property"].hidden = true has no effect.
Thanks for the report, this has been fixed for 2.0.33.
- Mon Jan 27, 2025 8:28 pm
- Forum: Minor issues
- Topic: [raiguard] [2.0.11] Large in-game downloads could be much faster
- Replies: 2
- Views: 395
Re: [raiguard] [2.0.11] Large in-game downloads could be much faster
I also cannot reproduce because Factorio is able to saturate my 200 Mbit/s internet connection. Your conjecture might be correct - we update libcurl on the main loop which only runs 60 times per second. Perhaps moving it to a dedicated thread would help things, but that is a fairly invasive change ...
- Mon Jan 27, 2025 8:03 pm
- Forum: Not a bug
- Topic: [raiguard][2.0.11] Show Pipelines map option overrides alt mode settings
- Replies: 1
- Views: 157
Re: [raiguard][2.0.11] Show Pipelines map option overrides alt mode settings
Thanks for the report. I'm going to file this as "not a bug" because this is how most of those shortcuts work. I don't agree with the behavior, but it is working as intended.
- Mon Jan 27, 2025 5:35 pm
- Forum: Assigned
- Topic: [raiguard] Fluid transfer rates are capped even on directly connected entities (MR)
- Replies: 6
- Views: 1235
Re: [raiguard] Fluid transfer rates are capped even on directly connected entities (MR)
This is going to remain unchanged in 2.0, since any changes around this will break factories. I will implement some changes in 2.1 that should make this situation better.
- Thu Jan 23, 2025 9:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.11][Linux] Clicking "yes" in the game crash dialog window freezes the game
- Replies: 1
- Views: 481
Re: [raiguard][2.0.11][Linux] Clicking "yes" in the game crash dialog window freezes the game
Thanks for the report, this has been fixed for 2.0.33.
- Thu Jan 23, 2025 9:37 pm
- Forum: Assigned
- Topic: [raiguard] [2.0.13] Preferred screen setting is inconsistent on KDE + Wayland
- Replies: 3
- Views: 360
Re: [raiguard] [2.0.13] Preferred screen setting is inconsistent on KDE + Wayland
I am leaning towards removing the display preference altogether when running on Wayland, because Wayland is incredibly inconsistent about it. You can set up rules in your desktop environment / window manager to place the window where you want it.
- Thu Jan 23, 2025 9:35 pm
- Forum: Not a bug
- Topic: [raiguard][2.0.11] LuaEntity::get_fluid returns wrong value
- Replies: 4
- Views: 363
Re: [raiguard][2.0.11] LuaEntity::get_fluid returns wrong value
This is correct. The fluid buffer of the entity is merged with the segment, so it reports the segment values.
- Thu Jan 23, 2025 8:03 pm
- Forum: Pending
- Topic: [raiguard] [2.0.9] Crash when monitor resolution changes on Wayland (Wayland_GLES_SwapWindow)
- Replies: 1
- Views: 159
Re: [raiguard] [2.0.9] Crash when monitor resolution changes on Wayland (Wayland_GLES_SwapWindow)
Does this still occur? I cannot reproduce it.
- Thu Jan 23, 2025 8:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard] [All versions?] Mining Drills don't show contents of outgoing fluid box
- Replies: 2
- Views: 2092
Re: [raiguard] [All versions?] Mining Drills don't show contents of outgoing fluid box
Thanks for the report. I have implemented this for 2.0.33.
- Thu Jan 23, 2025 6:57 pm
- Forum: Minor issues
- Topic: [raiguard] [2.0.9] Crash trying to delete .bak.zip save files on CephFS
- Replies: 5
- Views: 591
Re: [raiguard] [2.0.9] Crash trying to delete .bak.zip save files on CephFS
Thanks for the report. We just use std::filesystem::remove_all , so if it doesn't support CephFS then there isn't much I can easily do. This is an extremely exotic usecase.
Side note: I really need to get a personal server up and running with some kind of containerization software so I can easily ...
Side note: I really need to get a personal server up and running with some kind of containerization software so I can easily ...
- Thu Jan 23, 2025 6:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.57] Headless server can have 2 saves (one non-blocking) running at once, hangs
- Replies: 14
- Views: 5584
Re: [raiguard][1.1.57] Headless server can have 2 saves (one non-blocking) running at once, hangs
Thanks for the report. This has been fixed for 2.0.33.
It will now wait for the async save to finish before performing the exit-save and quitting.
It will now wait for the async save to finish before performing the exit-save and quitting.
- Thu Jan 23, 2025 6:21 pm
- Forum: Won't fix.
- Topic: [raiguard][1.1.106][Linux] crash during fork-saving, when child process gets OOM-Killed
- Replies: 10
- Views: 2206
Re: [raiguard][1.1.106][Linux] crash during fork-saving, when child process gets OOM-Killed
Thanks for the report. The game should handle when the child gets signals, but the OOM killer is another beast entirely. It's very difficult to reproduce the scenario in a dev environment without locking up my PC, so I'm filing this under "won't fix".
- Thu Jan 23, 2025 5:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.109] Crash with whitespace save names on linux
- Replies: 5
- Views: 971
Re: [raiguard][1.1.109] Crash with whitespace save names on linux
Thanks for the report, this has been fixed for 2.0.33.
- Thu Jan 23, 2025 4:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [Raiguard] [1.1.94] Restart after mod load failure ignores --load-game
- Replies: 1
- Views: 763
Re: [Raiguard] [1.1.94] Restart after mod load failure ignores --load-game
Thanks for the report, this has been fixed for 2.0.33.
- Thu Jan 23, 2025 5:16 am
- Forum: Resolved Problems and Bugs
- Topic: [Raiguard] Mod search not in effect if prefilled from previous visit.
- Replies: 2
- Views: 677
Re: [Raiguard] Mod search not in effect if prefilled from previous visit.
This was fixed as a side effect of the install pane redesign.
- Wed Jan 22, 2025 10:44 pm
- Forum: Minor issues
- Topic: [raiguard][2.0.27] Factorio starts on the wrong monitor. (Linux)
- Replies: 11
- Views: 952
Re: [raiguard][2.0.27] Factorio starts on the wrong monitor. (Linux)
I tested the SDL3 "GetPrimaryDisplay" function and it doesn't appear to be any more reliable than our existing Vulkan method. The reality is that Wayland simply doesn't have the concept of a primary display and Factorio trying to specify a display to use is never going to work well on it.
I may ...
I may ...