I can't unsee this, now I feel terrible for murdering stompers. Bad bad bad!
Search found 474 matches
- Fri Aug 16, 2024 4:31 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 28137
- Tue Aug 13, 2024 9:34 pm
- Forum: Assigned
- Topic: [raiguard][1.1.109] Crash with whitespace save names on linux
- Replies: 4
- Views: 338
Re: [raiguard][1.1.109] Crash with whitespace save names on linux
I had intended to promote the feature to non-hidden in 2.0, but I haven't been able to fix all of the issues yet, so it will likely remain hidden after all. I have too much to do before the release.
- Tue Aug 13, 2024 8:25 pm
- Forum: Assigned
- Topic: [raiguard][1.1.109] Crash with whitespace save names on linux
- Replies: 4
- Views: 338
Re: [raiguard][1.1.109] Crash with whitespace save names on linux
This only occurs when using non-blocking saving.
- Wed Aug 07, 2024 5:39 pm
- Forum: Implemented in 2.0
- Topic: Add Ronna and Quetta as SI Prefixes?
- Replies: 6
- Views: 478
Re: Add Ronna and Quetta as SI Prefixes?
Implemented for 2.0.
- Thu Aug 01, 2024 4:16 pm
- Forum: Implemented for 2.0
- Topic: Separate the 2 functions of "catalyst_amount" into 2 parameters
- Replies: 14
- Views: 2274
Re: Separate the 2 functions of "catalyst_amount" into 2 parameters
This has been implemented for 2.0 as ignored_by_productivity and ignored_by_stats. Additionally, the auto-detection of catalysts has been removed.
- Tue Jul 30, 2024 11:37 pm
- Forum: Won't fix.
- Topic: [raiguard][1.1.107][Linux] Tiny Cursor through Wayland
- Replies: 1
- Views: 488
Re: [raiguard][1.1.107][Linux] Tiny Cursor through Wayland
SDL2 has some issues with cursor themes that are beyond my power to fix. SDL3 will fix these issues.
- Tue Jul 30, 2024 11:26 pm
- Forum: 1 / 0 magic
- Topic: [raiguard][1.1.107] Crash resizing/snapping window (Wayland_PumpEvents)
- Replies: 3
- Views: 607
Re: [raiguard][1.1.107] Crash resizing/snapping window (Wayland_PumpEvents)
Sorry for the late reply. This is probably due to you using old packages. Wayland moves very quickly so using old Wayland stuff is bound to break.
If you're on Ubuntu I recommend using Xwayland for now.
If you're on Ubuntu I recommend using Xwayland for now.
- Tue Jul 30, 2024 11:17 pm
- Forum: Won't fix.
- Topic: [raiguard][1.1.109][Linux/Wayland/KDE Plasma] Desktop cursor theme is not respected
- Replies: 2
- Views: 333
Re: [raiguard][1.1.109][Linux/Wayland/KDE Plasma] Desktop cursor theme is not respected
This is an SDL bug that has been fixed in SDL3.
SDL2:
SDL3:
SDL2:
SDL3:
- Tue Jul 30, 2024 9:07 pm
- Forum: Pending
- Topic: [1.1.107] Game window is gone from screen, but not taskbar
- Replies: 1
- Views: 301
Re: [1.1.107] Game window is gone from screen, but not taskbar
You are not the first one to report this. However, there is not much I can do without a consistent reproduction.
The doubled-up system dialog makes me think it might have to do with async saving.
The doubled-up system dialog makes me think it might have to do with async saving.
- Sun Jul 28, 2024 12:27 am
- Forum: 1 / 0 magic
- Topic: [raiguard] [1.1.105] [Linux/Wayland/Gnome] Switching away from maximized window resizes game
- Replies: 3
- Views: 722
Re: [raiguard] [1.1.105] [Linux/Wayland/Gnome] Switching away from maximized window resizes game
When I originally replied I was able to reproduce this, but I tried again on both 1.1 and 2.0 and it no longer happens. I am on Gnome 46 Wayland. Could you give it another try and see if it still happens for you?
- Mon Jul 08, 2024 8:58 pm
- Forum: Fixed for 2.0
- Topic: [1.1.107] Miner Status "Waiting for space in destination" missing
- Replies: 1
- Views: 389
Re: [1.1.107] Miner Status "Waiting for space in destination" missing
Thanks for the report. This is fixed in 2.0.
- Mon Jul 08, 2024 8:54 pm
- Forum: Fixed for 2.0
- Topic: [1.1.88] add-temporary-station custom-input event does not fire when adding temporary stations
- Replies: 1
- Views: 556
Re: [1.1.88] add-temporary-station custom-input event does not fire when adding temporary stations
Thanks for the report. This has been fixed for 2.0.
- Sat Jul 06, 2024 7:11 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 459
- Views: 62086
Re: Friday Facts #416 - Fluids 2.0
I have read every single reply on this topic, and I am taking your feedback seriously. However, any solution that involves fluid physics and/or splitting segments at junctions is not going to happen. There are too many architectural changes that I would have to undo to reintroduce physics. The probl...
- Thu Jul 04, 2024 12:36 am
- Forum: 1 / 0 magic
- Topic: [raiguard/posila][1.1.104] HDR causes broken rendering with KDE6
- Replies: 4
- Views: 977
Re: [raiguard/posila][1.1.104] HDR causes broken rendering with KDE6
This is likely an NVIDIA-specific issue, as NVIDIA on Wayland is still a bit hit-or-miss. I tested on my AMD 6800xt and it works just fine.
Please ensure that your NVIDIA driver is up to date.
Please ensure that your NVIDIA driver is up to date.
- Sat Jun 22, 2024 12:01 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 459
- Views: 62086
Re: Friday Facts #416 - Fluids 2.0
-1 from me love the current pipes because they're sexy as fuck, just look at this, you can almost hear it gurgling by https://files.catbox.moe/fcf4q4.gif i see the flow animations no longer do their thing in the 2.0 previews and i bet the sound is gone aswell The flow animations seen in the FFF are...
- Fri Jun 21, 2024 1:00 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 459
- Views: 62086
Re: Friday Facts #416 - Fluids 2.0
The fluid flow animation you see in this FFF is a placeholder.
- Fri Jun 21, 2024 12:39 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 459
- Views: 62086
Re: Friday Facts #416 - Fluids 2.0
It's disappointing to be honest. I can pump oil from 10,000 miles away and it will instantly appear at the other end? It's more a teleporter than a pipe. Keep in mind that due to the pulling rate being proportional to the segment's fullness, it will take quite a while before the segment has enough ...
- Wed May 22, 2024 11:48 pm
- Forum: Fixed for 2.0
- Topic: [1.1.76] Boiler with no output pipe connections face north when flipped
- Replies: 1
- Views: 923
Re: [1.1.76] Boiler with no output pipe connections face north when flipped
Thanks for the report, this has been fixed for 2.0.
- Mon May 13, 2024 10:14 pm
- Forum: Implemented for 2.0
- Topic: A method to detect changes in player language in Singleplayer.
- Replies: 8
- Views: 2580
Re: A method to detect changes in player language in Singleplayer.
This has been implemented for 2.0 as on_player_locale_changed.
- Mon May 13, 2024 10:12 pm
- Forum: Implemented for 2.0
- Topic: LuaPlayer::active_locale
- Replies: 2
- Views: 1001
Re: LuaPlayer::active_locale
This has been implemented for 2.0 as LuaPlayer::locale.