Search found 669 matches

by raiguard
Wed Jan 29, 2025 7:53 pm
Forum: Not a bug
Topic: [2.0.19] Mod using get_blueprint_entities fails when building directly from blueprint library
Replies: 2
Views: 164

Re: [2.0.19] Mod using get_blueprint_entities fails when building directly from blueprint library

LuaRecord::get_active_index() was added in 2.0.29.

Everything else is working as expected.
by raiguard
Wed Jan 29, 2025 7:51 pm
Forum: Implemented mod requests
Topic: [2.0.16] Please add LuaRecord.active_index and LuaItemCommon.contents
Replies: 4
Views: 324

Re: [2.0.16] Please add LuaRecord.active_index and LuaItemCommon.contents

LuaRecord::get_active_index() was added in 2.0.29.

You can access the blueprint book item contents with LuaItemCommon::get_inventory(defines.inventory.item_main).

As for the disparity between the two APIs, they are fundamentally different things in the engine, so it is impossible to represent them ...
by raiguard
Wed Jan 29, 2025 1:46 am
Forum: 1 / 0 magic
Topic: [Raiguard] [1.1.109][Linux] Desync editing Blueprint
Replies: 3
Views: 675

Re: [Raiguard] [1.1.109][Linux] Desync editing Blueprint

Thank you! I have looked at the desync report but it doesn't make much sense - there are desyncs all over the place . Unfortunately, without an exact reproduction, there isn't much I can do.

My first instinct is to blame some sort of network error because there are a bunch of invalid packet errors ...
by raiguard
Tue Jan 28, 2025 9:14 pm
Forum: Resolved for the next release
Topic: [raiguard][2.0.33] non-blocking-saving is no longer non-blocking
Replies: 4
Views: 397

Re: [raiguard][2.0.33] non-blocking-saving is no longer non-blocking

Thanks for the report, this has been fixed for 2.0.34.
by raiguard
Mon Jan 27, 2025 8:28 pm
Forum: Minor issues
Topic: [raiguard] [2.0.11] Large in-game downloads could be much faster
Replies: 2
Views: 395

Re: [raiguard] [2.0.11] Large in-game downloads could be much faster

I also cannot reproduce because Factorio is able to saturate my 200 Mbit/s internet connection. Your conjecture might be correct - we update libcurl on the main loop which only runs 60 times per second. Perhaps moving it to a dedicated thread would help things, but that is a fairly invasive change ...
by raiguard
Mon Jan 27, 2025 8:03 pm
Forum: Not a bug
Topic: [raiguard][2.0.11] Show Pipelines map option overrides alt mode settings
Replies: 1
Views: 157

Re: [raiguard][2.0.11] Show Pipelines map option overrides alt mode settings

Thanks for the report. I'm going to file this as "not a bug" because this is how most of those shortcuts work. I don't agree with the behavior, but it is working as intended.
by raiguard
Mon Jan 27, 2025 5:35 pm
Forum: Assigned
Topic: [raiguard] Fluid transfer rates are capped even on directly connected entities (MR)
Replies: 6
Views: 1235

Re: [raiguard] Fluid transfer rates are capped even on directly connected entities (MR)

This is going to remain unchanged in 2.0, since any changes around this will break factories. I will implement some changes in 2.1 that should make this situation better.
by raiguard
Thu Jan 23, 2025 9:37 pm
Forum: Assigned
Topic: [raiguard] [2.0.13] Preferred screen setting is inconsistent on KDE + Wayland
Replies: 3
Views: 360

Re: [raiguard] [2.0.13] Preferred screen setting is inconsistent on KDE + Wayland

I am leaning towards removing the display preference altogether when running on Wayland, because Wayland is incredibly inconsistent about it. You can set up rules in your desktop environment / window manager to place the window where you want it.
by raiguard
Thu Jan 23, 2025 9:35 pm
Forum: Not a bug
Topic: [raiguard][2.0.11] LuaEntity::get_fluid returns wrong value
Replies: 4
Views: 363

Re: [raiguard][2.0.11] LuaEntity::get_fluid returns wrong value

This is correct. The fluid buffer of the entity is merged with the segment, so it reports the segment values.
by raiguard
Thu Jan 23, 2025 8:01 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard] [All versions?] Mining Drills don't show contents of outgoing fluid box
Replies: 2
Views: 2092

Re: [raiguard] [All versions?] Mining Drills don't show contents of outgoing fluid box

Thanks for the report. I have implemented this for 2.0.33.
01-23-2025, 12-56-14.png
01-23-2025, 12-56-14.png (503.24 KiB) Viewed 1987 times
by raiguard
Thu Jan 23, 2025 6:57 pm
Forum: Minor issues
Topic: [raiguard] [2.0.9] Crash trying to delete .bak.zip save files on CephFS
Replies: 5
Views: 591

Re: [raiguard] [2.0.9] Crash trying to delete .bak.zip save files on CephFS

Thanks for the report. We just use std::filesystem::remove_all , so if it doesn't support CephFS then there isn't much I can easily do. This is an extremely exotic usecase.

Side note: I really need to get a personal server up and running with some kind of containerization software so I can easily ...
by raiguard
Thu Jan 23, 2025 6:39 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][1.1.57] Headless server can have 2 saves (one non-blocking) running at once, hangs
Replies: 14
Views: 5584

Re: [raiguard][1.1.57] Headless server can have 2 saves (one non-blocking) running at once, hangs

Thanks for the report. This has been fixed for 2.0.33.

It will now wait for the async save to finish before performing the exit-save and quitting.
by raiguard
Thu Jan 23, 2025 6:21 pm
Forum: Won't fix.
Topic: [raiguard][1.1.106][Linux] crash during fork-saving, when child process gets OOM-Killed
Replies: 10
Views: 2206

Re: [raiguard][1.1.106][Linux] crash during fork-saving, when child process gets OOM-Killed

Thanks for the report. The game should handle when the child gets signals, but the OOM killer is another beast entirely. It's very difficult to reproduce the scenario in a dev environment without locking up my PC, so I'm filing this under "won't fix".
by raiguard
Thu Jan 23, 2025 5:21 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][1.1.109] Crash with whitespace save names on linux
Replies: 5
Views: 971

Re: [raiguard][1.1.109] Crash with whitespace save names on linux

Thanks for the report, this has been fixed for 2.0.33.
by raiguard
Thu Jan 23, 2025 5:16 am
Forum: Resolved Problems and Bugs
Topic: [Raiguard] Mod search not in effect if prefilled from previous visit.
Replies: 2
Views: 677

Re: [Raiguard] Mod search not in effect if prefilled from previous visit.

This was fixed as a side effect of the install pane redesign.
by raiguard
Wed Jan 22, 2025 10:44 pm
Forum: Minor issues
Topic: [raiguard][2.0.27] Factorio starts on the wrong monitor. (Linux)
Replies: 11
Views: 952

Re: [raiguard][2.0.27] Factorio starts on the wrong monitor. (Linux)

I tested the SDL3 "GetPrimaryDisplay" function and it doesn't appear to be any more reliable than our existing Vulkan method. The reality is that Wayland simply doesn't have the concept of a primary display and Factorio trying to specify a display to use is never going to work well on it.

I may ...

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