Search found 474 matches

by raiguard
Fri Aug 16, 2024 4:31 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 204
Views: 28137

Re: Friday Facts #424 - Gleba Pentapod Enemies

Estelyen wrote:
Fri Aug 16, 2024 1:53 pm
POPISowyNumer wrote:
Fri Aug 16, 2024 1:43 pm
Someone's been watching "Alien Worlds", i suppose.
Or read Project Hail Mary.
They look like Rocky. Why make them look like Rocky, question?! Rocky is my friend, don't like fighting him! ♫♪♫♫♪! ;)
I can't unsee this, now I feel terrible for murdering stompers. Bad bad bad! :cry:
by raiguard
Tue Aug 13, 2024 9:34 pm
Forum: Assigned
Topic: [raiguard][1.1.109] Crash with whitespace save names on linux
Replies: 4
Views: 338

Re: [raiguard][1.1.109] Crash with whitespace save names on linux

I had intended to promote the feature to non-hidden in 2.0, but I haven't been able to fix all of the issues yet, so it will likely remain hidden after all. I have too much to do before the release.
by raiguard
Tue Aug 13, 2024 8:25 pm
Forum: Assigned
Topic: [raiguard][1.1.109] Crash with whitespace save names on linux
Replies: 4
Views: 338

Re: [raiguard][1.1.109] Crash with whitespace save names on linux

This only occurs when using non-blocking saving.
by raiguard
Wed Aug 07, 2024 5:39 pm
Forum: Implemented in 2.0
Topic: Add Ronna and Quetta as SI Prefixes?
Replies: 6
Views: 478

Re: Add Ronna and Quetta as SI Prefixes?

Implemented for 2.0.
by raiguard
Thu Aug 01, 2024 4:16 pm
Forum: Implemented for 2.0
Topic: Separate the 2 functions of "catalyst_amount" into 2 parameters
Replies: 14
Views: 2274

Re: Separate the 2 functions of "catalyst_amount" into 2 parameters

This has been implemented for 2.0 as ignored_by_productivity and ignored_by_stats. Additionally, the auto-detection of catalysts has been removed.
by raiguard
Tue Jul 30, 2024 11:37 pm
Forum: Won't fix.
Topic: [raiguard][1.1.107][Linux] Tiny Cursor through Wayland
Replies: 1
Views: 488

Re: [raiguard][1.1.107][Linux] Tiny Cursor through Wayland

SDL2 has some issues with cursor themes that are beyond my power to fix. SDL3 will fix these issues.
by raiguard
Tue Jul 30, 2024 11:26 pm
Forum: 1 / 0 magic
Topic: [raiguard][1.1.107] Crash resizing/snapping window (Wayland_PumpEvents)
Replies: 3
Views: 607

Re: [raiguard][1.1.107] Crash resizing/snapping window (Wayland_PumpEvents)

Sorry for the late reply. This is probably due to you using old packages. Wayland moves very quickly so using old Wayland stuff is bound to break.

If you're on Ubuntu I recommend using Xwayland for now.
by raiguard
Tue Jul 30, 2024 11:17 pm
Forum: Won't fix.
Topic: [raiguard][1.1.109][Linux/Wayland/KDE Plasma] Desktop cursor theme is not respected
Replies: 2
Views: 333

Re: [raiguard][1.1.109][Linux/Wayland/KDE Plasma] Desktop cursor theme is not respected

This is an SDL bug that has been fixed in SDL3.

SDL2:
Pasted image.png
Pasted image.png (5.81 KiB) Viewed 202 times
SDL3:
Screenshot_20240730_172212.png
Screenshot_20240730_172212.png (5.98 KiB) Viewed 202 times
by raiguard
Tue Jul 30, 2024 9:07 pm
Forum: Pending
Topic: [1.1.107] Game window is gone from screen, but not taskbar
Replies: 1
Views: 301

Re: [1.1.107] Game window is gone from screen, but not taskbar

You are not the first one to report this. However, there is not much I can do without a consistent reproduction.

The doubled-up system dialog makes me think it might have to do with async saving.
by raiguard
Sun Jul 28, 2024 12:27 am
Forum: 1 / 0 magic
Topic: [raiguard] [1.1.105] [Linux/Wayland/Gnome] Switching away from maximized window resizes game
Replies: 3
Views: 722

Re: [raiguard] [1.1.105] [Linux/Wayland/Gnome] Switching away from maximized window resizes game

When I originally replied I was able to reproduce this, but I tried again on both 1.1 and 2.0 and it no longer happens. I am on Gnome 46 Wayland. Could you give it another try and see if it still happens for you?
by raiguard
Mon Jul 08, 2024 8:58 pm
Forum: Fixed for 2.0
Topic: [1.1.107] Miner Status "Waiting for space in destination" missing
Replies: 1
Views: 389

Re: [1.1.107] Miner Status "Waiting for space in destination" missing

Thanks for the report. This is fixed in 2.0.
by raiguard
Sat Jul 06, 2024 7:11 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 459
Views: 62086

Re: Friday Facts #416 - Fluids 2.0

I have read every single reply on this topic, and I am taking your feedback seriously. However, any solution that involves fluid physics and/or splitting segments at junctions is not going to happen. There are too many architectural changes that I would have to undo to reintroduce physics. The probl...
by raiguard
Thu Jul 04, 2024 12:36 am
Forum: 1 / 0 magic
Topic: [raiguard/posila][1.1.104] HDR causes broken rendering with KDE6
Replies: 4
Views: 977

Re: [raiguard/posila][1.1.104] HDR causes broken rendering with KDE6

This is likely an NVIDIA-specific issue, as NVIDIA on Wayland is still a bit hit-or-miss. I tested on my AMD 6800xt and it works just fine.

Please ensure that your NVIDIA driver is up to date.
by raiguard
Sat Jun 22, 2024 12:01 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 459
Views: 62086

Re: Friday Facts #416 - Fluids 2.0

-1 from me love the current pipes because they're sexy as fuck, just look at this, you can almost hear it gurgling by https://files.catbox.moe/fcf4q4.gif i see the flow animations no longer do their thing in the 2.0 previews and i bet the sound is gone aswell The flow animations seen in the FFF are...
by raiguard
Fri Jun 21, 2024 1:00 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 459
Views: 62086

Re: Friday Facts #416 - Fluids 2.0

tjoener wrote:
Fri Jun 21, 2024 11:09 am
This looks really nice, but I do miss the directional flows in the pipes. This was always such a nice moment when you turn on a chemical/fluid plant and you see all the water and oil rushing in.

Any chance that might be added again?
The fluid flow animation you see in this FFF is a placeholder.
by raiguard
Fri Jun 21, 2024 12:39 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 459
Views: 62086

Re: Friday Facts #416 - Fluids 2.0

It's disappointing to be honest. I can pump oil from 10,000 miles away and it will instantly appear at the other end? It's more a teleporter than a pipe. Keep in mind that due to the pulling rate being proportional to the segment's fullness, it will take quite a while before the segment has enough ...
by raiguard
Wed May 22, 2024 11:48 pm
Forum: Fixed for 2.0
Topic: [1.1.76] Boiler with no output pipe connections face north when flipped
Replies: 1
Views: 923

Re: [1.1.76] Boiler with no output pipe connections face north when flipped

Thanks for the report, this has been fixed for 2.0.
by raiguard
Mon May 13, 2024 10:14 pm
Forum: Implemented for 2.0
Topic: A method to detect changes in player language in Singleplayer.
Replies: 8
Views: 2580

Re: A method to detect changes in player language in Singleplayer.

This has been implemented for 2.0 as on_player_locale_changed.
by raiguard
Mon May 13, 2024 10:12 pm
Forum: Implemented for 2.0
Topic: LuaPlayer::active_locale
Replies: 2
Views: 1001

Re: LuaPlayer::active_locale

This has been implemented for 2.0 as LuaPlayer::locale.

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