Search found 779 matches

by raiguard
Mon Mar 23, 2026 3:19 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][2.0.7] Importing large strings is broken on Linux
Replies: 20
Views: 7102

Re: [raiguard][2.0.7] Importing large strings is broken on Linux


I just switched to Linux last week and was having this problem but I managed to find a workaround.

1. Copy whatever blueprint string you want
2. Paste into your preferred text editor (I had to use VS Code in this case, KWrite literally crashed, lol)
3. Save the file as some text file
4. Drag and ...
by raiguard
Wed Mar 18, 2026 9:28 pm
Forum: Not a bug
Topic: [2.0.73] max_pipeline_extent not respected for input or output machine fluid_boxes
Replies: 2
Views: 239

Re: [2.0.73] max_pipeline_extent not respected for input or output machine fluid_boxes

Thanks for the report, but this is working as intended. A "pipeline" is a set of fluid boxes that are joined into one buffer, i.e. pipes, pipe-to-grounds, and storage tanks (and, as you mentioned, EM plants). Directional connections split pipelines, and if an entity has exclusively directional ...
by raiguard
Mon Jan 19, 2026 7:38 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][2.0.72] Wall of error text when trying to build in blocked area
Replies: 2
Views: 1422

Re: [raiguard][2.0.72] Wall of error text when trying to build in blocked area

Thanks for the report, this has been fixed for the next release.
by raiguard
Tue Dec 16, 2025 5:27 am
Forum: Assigned
Topic: [raiguard] [2.0.14] IPv6 binding fails when using bind address ::
Replies: 8
Views: 2854

Re: [raiguard] [2.0.14] IPv6 binding fails when using bind address ::

Adding full IPv6 support is on my list for 2.1.
by raiguard
Mon Nov 10, 2025 7:15 pm
Forum: Pending
Topic: [2.0.69][linux] game hangs on exit
Replies: 1
Views: 611

Re: [2.0.69][linux] game hangs on exit

Does this still happen if you run the game through Xwayland?
by raiguard
Wed Oct 29, 2025 5:53 pm
Forum: Technical Help
Topic: Crash on startup, Linux Ubuntu on iMac
Replies: 3
Views: 595

Re: Crash on startup, Linux Ubuntu on iMac

Mint is a solid choice, but can be somewhat problematic due to it still using X11 instead of Wayland. If this becomes an issue for you, then I'd recommend Fedora. Most of us at Wube use Fedora and it's pretty good.
by raiguard
Mon Oct 27, 2025 5:18 pm
Forum: Fixed for 2.1
Topic: [raiguard][2.0.69] Fluids get voided, even when switching to compatible recipe
Replies: 3
Views: 1134

Re: [raiguard][2.0.69] Fluids get voided, even when switching to compatible recipe

Thanks for the report, this has been fixed for version 2.1.0.

This bug has actually existed for many years, even before the fluids rewrite, but nobody noticed it until now!
by raiguard
Mon Oct 27, 2025 3:25 pm
Forum: Technical Help
Topic: Crash on startup, Linux Ubuntu on iMac
Replies: 3
Views: 595

Re: Crash on startup, Linux Ubuntu on iMac

Thanks for the report. Unfortunately, the crash appears to be within OpenGL itself, so there isn't really much I can do to help you. I suspect that Linux doesn't properly support your hardware.
by raiguard
Thu Oct 23, 2025 3:41 pm
Forum: Not a bug
Topic: [2.0.71] Game froze after adding items to building using EvenDistributionLite mod
Replies: 3
Views: 805

Re: [2.0.71] Game froze after adding items to building using EvenDistributionLite mod

The problem in my mod had to do with item health. For some reason, LuaInventory::can_insert is not taking item health into account and so is returning true even though the items cannot actually be inserted. I added a failsafe to work around this, but the API should also be fixed to account for all ...
by raiguard
Thu Oct 16, 2025 10:53 pm
Forum: Won't fix.
Topic: [raiguard][2.0.69] Crash on Steam with wayland "SDL_Error: Failed to create XKB context"
Replies: 13
Views: 2374

Re: [2.0.69] Crash on Steam with wayland "SDL_Error: Failed to create XKB context"

It seems like this is happening on rolling-release distros, which makes me think it is going to become an issue for point-release distros in the near future.

I will look at it more in-depth next week.
by raiguard
Wed Oct 15, 2025 9:18 pm
Forum: Won't fix.
Topic: [raiguard][2.0.69] Crash on Steam with wayland "SDL_Error: Failed to create XKB context"
Replies: 13
Views: 2374

Re: [2.0.69] Crash on Steam with wayland "SDL_Error: Failed to create XKB context"

Unfortunately, I don't really know how else to help you. Steam must be doing something strange and I can't reproduce this.
by raiguard
Wed Oct 15, 2025 7:27 pm
Forum: Won't fix.
Topic: [raiguard][2.0.69] Crash on Steam with wayland "SDL_Error: Failed to create XKB context"
Replies: 13
Views: 2374

Re: [2.0.69] Crash on Steam with wayland "SDL_Error: Failed to create XKB context"

Your system installation of SDL2 won't make a difference because Factorio statically links SDL.

You can try doing SDL_DYNAMIC_API=/usr/path/to/sdl2-compat.so bin/x64/factorio to force it to use your system installation and see if that makes a difference.
by raiguard
Mon Sep 29, 2025 4:30 pm
Forum: Releases
Topic: Version 2.0.69
Replies: 19
Views: 16461

Re: Version 2.0.69

Nice
by raiguard
Fri Sep 26, 2025 3:59 pm
Forum: Not a bug
Topic: [raiguard][2.0.66] partial frozen Pipe to ground can pass fluid
Replies: 1
Views: 588

Re: [raiguard][2.0.66] partial frozen Pipe to ground can pass fluid

Thanks for the report, but I don't consider this to be a bug. When you remove an entity it runs some logic to push its fluid contents into neighboring entities so that you don't lose the fluid contents. Since this only happens when removing entities, I don't think it's important to prevent this when ...
by raiguard
Thu Sep 25, 2025 4:03 pm
Forum: Fixed for 2.1
Topic: [raiguard][2.0.60] factorio has wrong icon in alt tab menu
Replies: 2
Views: 1395

Re: [raiguard][2.0.60] factorio has wrong icon in alt tab menu

This is fixed in 2.1 by way of SDL3.
by raiguard
Tue Sep 23, 2025 4:42 pm
Forum: Releases
Topic: Version 2.0.68
Replies: 7
Views: 11316

Re: Version 2.0.68



[*]Removed Graphics backend user setting.


IMHO, such settings should stay (at least as hidden) for debugging purpouses.


Conversely, I support removing the setting because we have had issues with Windows players reporting poor GPU performance, and it turned out that they enabled the hidden ...
by raiguard
Sun Sep 21, 2025 3:04 pm
Forum: Fixed for 2.1
Topic: [raiguard][2.0.55] Fusion Reactor not sending Plasma to some of its Generators
Replies: 2
Views: 1949

Re: [raiguard][2.0.55] Fusion Reactor not sending Plasma to some of its Generators

For 2.1 I have prevented fusion generators from outputting plasma into fusion reactors, which fixes this issue.

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