Search found 773 matches

by raiguard
Wed Oct 29, 2025 5:53 pm
Forum: Technical Help
Topic: Crash on startup, Linux Ubuntu on iMac
Replies: 3
Views: 238

Re: Crash on startup, Linux Ubuntu on iMac

Mint is a solid choice, but can be somewhat problematic due to it still using X11 instead of Wayland. If this becomes an issue for you, then I'd recommend Fedora. Most of us at Wube use Fedora and it's pretty good.
by raiguard
Mon Oct 27, 2025 5:18 pm
Forum: Fixed for 2.1
Topic: [raiguard][2.0.69] Fluids get voided, even when switching to compatible recipe
Replies: 2
Views: 421

Re: [raiguard][2.0.69] Fluids get voided, even when switching to compatible recipe

Thanks for the report, this has been fixed for version 2.1.0.

This bug has actually existed for many years, even before the fluids rewrite, but nobody noticed it until now!
by raiguard
Mon Oct 27, 2025 3:25 pm
Forum: Technical Help
Topic: Crash on startup, Linux Ubuntu on iMac
Replies: 3
Views: 238

Re: Crash on startup, Linux Ubuntu on iMac

Thanks for the report. Unfortunately, the crash appears to be within OpenGL itself, so there isn't really much I can do to help you. I suspect that Linux doesn't properly support your hardware.
by raiguard
Thu Oct 23, 2025 3:41 pm
Forum: Not a bug
Topic: [2.0.71] Game froze after adding items to building using EvenDistributionLite mod
Replies: 3
Views: 501

Re: [2.0.71] Game froze after adding items to building using EvenDistributionLite mod

The problem in my mod had to do with item health. For some reason, LuaInventory::can_insert is not taking item health into account and so is returning true even though the items cannot actually be inserted. I added a failsafe to work around this, but the API should also be fixed to account for all ...
by raiguard
Thu Oct 16, 2025 10:53 pm
Forum: Won't fix.
Topic: [raiguard][2.0.69] Crash on Steam with wayland "SDL_Error: Failed to create XKB context"
Replies: 13
Views: 995

Re: [2.0.69] Crash on Steam with wayland "SDL_Error: Failed to create XKB context"

It seems like this is happening on rolling-release distros, which makes me think it is going to become an issue for point-release distros in the near future.

I will look at it more in-depth next week.
by raiguard
Wed Oct 15, 2025 9:18 pm
Forum: Won't fix.
Topic: [raiguard][2.0.69] Crash on Steam with wayland "SDL_Error: Failed to create XKB context"
Replies: 13
Views: 995

Re: [2.0.69] Crash on Steam with wayland "SDL_Error: Failed to create XKB context"

Unfortunately, I don't really know how else to help you. Steam must be doing something strange and I can't reproduce this.
by raiguard
Wed Oct 15, 2025 7:27 pm
Forum: Won't fix.
Topic: [raiguard][2.0.69] Crash on Steam with wayland "SDL_Error: Failed to create XKB context"
Replies: 13
Views: 995

Re: [2.0.69] Crash on Steam with wayland "SDL_Error: Failed to create XKB context"

Your system installation of SDL2 won't make a difference because Factorio statically links SDL.

You can try doing SDL_DYNAMIC_API=/usr/path/to/sdl2-compat.so bin/x64/factorio to force it to use your system installation and see if that makes a difference.
by raiguard
Mon Sep 29, 2025 4:30 pm
Forum: Releases
Topic: Version 2.0.69
Replies: 19
Views: 9621

Re: Version 2.0.69

Nice
by raiguard
Fri Sep 26, 2025 3:59 pm
Forum: Not a bug
Topic: [raiguard][2.0.66] partial frozen Pipe to ground can pass fluid
Replies: 1
Views: 367

Re: [raiguard][2.0.66] partial frozen Pipe to ground can pass fluid

Thanks for the report, but I don't consider this to be a bug. When you remove an entity it runs some logic to push its fluid contents into neighboring entities so that you don't lose the fluid contents. Since this only happens when removing entities, I don't think it's important to prevent this when ...
by raiguard
Thu Sep 25, 2025 4:03 pm
Forum: Fixed for 2.1
Topic: [raiguard][2.0.60] factorio has wrong icon in alt tab menu
Replies: 2
Views: 1032

Re: [raiguard][2.0.60] factorio has wrong icon in alt tab menu

This is fixed in 2.1 by way of SDL3.
by raiguard
Tue Sep 23, 2025 4:42 pm
Forum: Releases
Topic: Version 2.0.68
Replies: 7
Views: 6861

Re: Version 2.0.68



[*]Removed Graphics backend user setting.


IMHO, such settings should stay (at least as hidden) for debugging purpouses.


Conversely, I support removing the setting because we have had issues with Windows players reporting poor GPU performance, and it turned out that they enabled the hidden ...
by raiguard
Sun Sep 21, 2025 3:04 pm
Forum: Fixed for 2.1
Topic: [raiguard][2.0.55] Fusion Reactor not sending Plasma to some of its Generators
Replies: 2
Views: 1367

Re: [raiguard][2.0.55] Fusion Reactor not sending Plasma to some of its Generators

For 2.1 I have prevented fusion generators from outputting plasma into fusion reactors, which fixes this issue.
by raiguard
Sat Sep 20, 2025 2:34 pm
Forum: Minor issues
Topic: [raiguard] [2.0.60][Linux] Factorio process wont end after exiting the game
Replies: 7
Views: 1213

Re: [raiguard] [2.0.60][Linux] Factorio process wont end after exiting the game

SDL3 will default to pipewire, so I hope that it fixes the issue!
by raiguard
Fri Sep 19, 2025 3:18 pm
Forum: Minor issues
Topic: [raiguard] [2.0.60][Linux] Factorio process wont end after exiting the game
Replies: 7
Views: 1213

Re: [raiguard] [2.0.60][Linux] Factorio process wont end after exiting the game

This appears to be some shenigans with SDL shutting down audio devices. Unfortunately, that means there isn't much I can do aside from hoping that updating SDL will fix the issue. SDL3 completely overhauls the audio API so perhaps it will have better behavior there.
by raiguard
Fri Sep 19, 2025 3:14 pm
Forum: Fixed for 2.1
Topic: [raiguard] [2.0.13] Preferred screen setting is inconsistent on KDE + Wayland
Replies: 4
Views: 1407

Re: [raiguard] [2.0.13] Preferred screen setting is inconsistent on KDE + Wayland

For 2.1 I have entirely removed the "preferred screen" setting when running on Wayland. The window placement will be decided by the compositor.
by raiguard
Wed Sep 17, 2025 9:01 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard] `LuaRecord.is_preview` and the `on_pre_build` event.
Replies: 3
Views: 1398

Re: [raiguard] `LuaRecord.is_preview` and the `on_pre_build` event.

For 2.0.67 I have also fixed it so that you can read all blueprint book properties while it is a preview. This was an oversight on my part when I was implementing LuaRecord.
by raiguard
Wed Sep 17, 2025 5:36 pm
Forum: Technical Help
Topic: [2.0.66] Audio doesn't work on Linux
Replies: 5
Views: 640

Re: [2.0.66] Audio doesn't work on Linux

Moved to technical help.
by raiguard
Sun Sep 14, 2025 6:15 am
Forum: Technical Help
Topic: [2.0.66] Audio doesn't work on Linux
Replies: 5
Views: 640

Re: [2.0.66] Audio doesn't work on Linux

Please test the standalone version of the game from our website and see if it behaves differently. Also, please provide the contents of your factorio-current.log.

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