Search found 719 matches

by raiguard
Tue Apr 08, 2025 10:51 pm
Forum: Won't fix.
Topic: [2.0.43] fusion generator entity update order bug redux
Replies: 1
Views: 126

Re: [2.0.43] fusion generator entity update order bug redux

Unfortunately, there is never going to be a 100% foolproof solution to this. The new system is a lot more resilient to update-order-dependence than the old system was, but it still isn't perfect because it remains as a one-pass system.

In this case, you can fix the issue by temporarily removing the ...
by raiguard
Tue Apr 08, 2025 5:18 pm
Forum: Not a bug
Topic: [2.0.43] Incorrect default lamp color
Replies: 6
Views: 306

Re: [2.0.43] Incorrect default lamp color

Forgive my confusing statements, I was wrong. Here is what happened:

In 1.1.0, the default lamp color was changed to {1, 1, 0.75}. However, this wasn't actually being applied to lamps due to an engine bug that went unnoticed for years. A modder finally noticed this bug in 2.0, and it was fixed by ...
by raiguard
Mon Apr 07, 2025 5:16 pm
Forum: Not a bug
Topic: [2.0.43] Incorrect default lamp color
Replies: 6
Views: 306

Re: [2.0.43] Incorrect default lamp color

Ah, my bad, I was misinformed.

This has actually been the default color since 1.1 - it did not change in 2.0.
by raiguard
Mon Apr 07, 2025 5:04 pm
Forum: Not a bug
Topic: [2.0.43] Incorrect default lamp color
Replies: 6
Views: 306

Re: [2.0.43] Incorrect default lamp color

Are you playing with pyanodons? It changes the default color to be exactly this.
by raiguard
Sat Apr 05, 2025 7:02 pm
Forum: Pending
Topic: [2.0.43-3] Editor deletes inventory items
Replies: 2
Views: 128

Re: [2.0.43-3] Editor deletes inventory items

My Editor Extensions mod adds inventory sync, so they might be playing with that.
by raiguard
Fri Apr 04, 2025 9:51 pm
Forum: Not a bug
Topic: [2.0.43] inconsistencies between LuaRecord <-> LuaItemStack
Replies: 4
Views: 225

Re: [2.0.43] inconsistencies between LuaRecord <-> LuaItemStack

This is not a bug - these objects are very different internally and therefore their Lua APIs are also different.

It is a bit of a pain, but you will need to write your own wrappers if you want a consistent API between the two.

You can differentiate between the two with the object_name field, which ...
by raiguard
Tue Apr 01, 2025 8:30 pm
Forum: Minor issues
Topic: [2.0.42][linux] Severe memory leak after standby resume
Replies: 5
Views: 384

Re: [2.0.42][linux] Severe memory leak after standby resume

I will second the recommendation against Manjaro. Vanilla Arch is significantly more stable from my experience.

If I get access to a secondary PC in the future I will throw manjaro on it and see if I can reproduce. But for now, I'm moving this to minor issues.
by raiguard
Mon Mar 31, 2025 4:48 pm
Forum: Minor issues
Topic: [2.0.42][linux] Severe memory leak after standby resume
Replies: 5
Views: 384

Re: [2.0.42][linux] Severe memory leak after standby resume

Thanks for the report. Unfortunately, I have been unable to replicate this behavior on my machine.

Which distro are you running, and does the same thing happen if you run the game on Wayland?
by raiguard
Mon Mar 31, 2025 1:21 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][2.0.7] Importing large strings is broken on Linux
Replies: 18
Views: 3001

Re: [raiguard][2.0.7] Importing large strings is broken on Linux

If the game is set to Wayland but is still tracking in xeyes, then that means it's still running on X11. Are you actually running a Wayland compositor?

In any case, drag and drop is the official workaround for the X11 clipboard issue. The clipboard issue will be resolved if we upgrade to SDL3.
by raiguard
Sun Mar 30, 2025 3:06 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][2.0.7] Importing large strings is broken on Linux
Replies: 18
Views: 3001

Re: [raiguard][2.0.7] Importing large strings is broken on Linux


Hi raiguard, I'm having this issue now too (https://forums.factorio.com/viewtopic.php?p=667410#p667410), and switching to Wayland did not resolve it for me. Any other advice?


Can you verify that the game is actually running on Wayland? Ensure that you have selected wayland in the graphics ...
by raiguard
Thu Mar 27, 2025 9:34 pm
Forum: Won't fix.
Topic: [raiguard/Sanqui][2.0.7] Linux version requires GLIBC 2.30 and, thus, not working on 18.04 Ubuntu
Replies: 11
Views: 1693

Re: [raiguard/Sanqui][2.0.7] Linux version requires GLIBC 2.30 and, thus, not working on 18.04 Ubuntu

Unfortunately, downgrading our version of glibc at this point has proven to be infeasible, so the game will remain on 2.30. However, we will commit to avoiding updating the glibc version again for as long as possible.
by raiguard
Thu Mar 27, 2025 8:46 pm
Forum: Minor issues
Topic: [raiguard][2.0.20][linux] "SDL_Error: Could not get EGL display" on launch
Replies: 2
Views: 620

Re: [raiguard][2.0.20][linux] "SDL_Error: Could not get EGL display" on launch

Unfortunately, there is no way to "test" SLR 3.0 without moving absolutely everybody over to it at once.

Since you already found a workaround for your own use, I will move this to "minor issues".

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