Search found 464 matches

by raiguard
Mon Jul 08, 2024 8:58 pm
Forum: Fixed for 2.0
Topic: [1.1.107] Miner Status "Waiting for space in destination" missing
Replies: 1
Views: 303

Re: [1.1.107] Miner Status "Waiting for space in destination" missing

Thanks for the report. This is fixed in 2.0.
by raiguard
Sat Jul 06, 2024 7:11 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 452
Views: 50571

Re: Friday Facts #416 - Fluids 2.0

I have read every single reply on this topic, and I am taking your feedback seriously. However, any solution that involves fluid physics and/or splitting segments at junctions is not going to happen. There are too many architectural changes that I would have to undo to reintroduce physics. The probl...
by raiguard
Thu Jul 04, 2024 12:36 am
Forum: Assigned
Topic: [raiguard/posila][1.1.104] HDR causes broken rendering with KDE6
Replies: 4
Views: 804

Re: [raiguard/posila][1.1.104] HDR causes broken rendering with KDE6

This is likely an NVIDIA-specific issue, as NVIDIA on Wayland is still a bit hit-or-miss. I tested on my AMD 6800xt and it works just fine.

Please ensure that your NVIDIA driver is up to date.
by raiguard
Sat Jun 22, 2024 12:01 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 452
Views: 50571

Re: Friday Facts #416 - Fluids 2.0

-1 from me love the current pipes because they're sexy as fuck, just look at this, you can almost hear it gurgling by https://files.catbox.moe/fcf4q4.gif i see the flow animations no longer do their thing in the 2.0 previews and i bet the sound is gone aswell The flow animations seen in the FFF are...
by raiguard
Fri Jun 21, 2024 1:00 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 452
Views: 50571

Re: Friday Facts #416 - Fluids 2.0

tjoener wrote:
Fri Jun 21, 2024 11:09 am
This looks really nice, but I do miss the directional flows in the pipes. This was always such a nice moment when you turn on a chemical/fluid plant and you see all the water and oil rushing in.

Any chance that might be added again?
The fluid flow animation you see in this FFF is a placeholder.
by raiguard
Fri Jun 21, 2024 12:39 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 452
Views: 50571

Re: Friday Facts #416 - Fluids 2.0

It's disappointing to be honest. I can pump oil from 10,000 miles away and it will instantly appear at the other end? It's more a teleporter than a pipe. Keep in mind that due to the pulling rate being proportional to the segment's fullness, it will take quite a while before the segment has enough ...
by raiguard
Wed May 22, 2024 11:48 pm
Forum: Fixed for 2.0
Topic: [1.1.76] Boiler with no output pipe connections face north when flipped
Replies: 1
Views: 848

Re: [1.1.76] Boiler with no output pipe connections face north when flipped

Thanks for the report, this has been fixed for 2.0.
by raiguard
Mon May 13, 2024 10:14 pm
Forum: Implemented for 2.0
Topic: A method to detect changes in player language in Singleplayer.
Replies: 8
Views: 2452

Re: A method to detect changes in player language in Singleplayer.

This has been implemented for 2.0 as on_player_locale_changed.
by raiguard
Mon May 13, 2024 10:12 pm
Forum: Implemented for 2.0
Topic: LuaPlayer::active_locale
Replies: 2
Views: 930

Re: LuaPlayer::active_locale

This has been implemented for 2.0 as LuaPlayer::locale.
by raiguard
Thu May 09, 2024 9:30 pm
Forum: Assigned
Topic: [raiguard][1.1.107] Linux Wayland / libdecor: Window disappears after UI interaction, sound loop continues
Replies: 3
Views: 702

Re: [1.1.107] Linux Wayland / libdecor: Window disappears after UI interaction, sound loop continues

Are you using fractional scaling?

It's possible that this is a bug specific to SDL and libdecor, in which case there will unfortunately be no fix for 1.1, since updating SDL is too large of a change to do to 1.1 at this point.
by raiguard
Thu May 09, 2024 9:04 pm
Forum: Pending
Topic: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)
Replies: 29
Views: 10859

Re: [raiguard][1.1.91][linux] "stopped responding" when saving bar was full. (non-blocking save)

I just got it. Factorio is basically using no CPU Here is stacktrace (thread apply all bt) (gdb) thread apply all bt 100 Thread 45 (Thread 0x7fda696006c0 (LWP 517575) "factorio"): #0 __futex_abstimed_wait_common64 (private=0, cancel=true, abstime=0x0, op=393, expected=0, futex_word=0x6c6b...
by raiguard
Fri Apr 26, 2024 11:52 am
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 154
Views: 20609

Re: Friday Facts #408 - Statistics improvements, Linux adventures

There are things X11 can do, that Wayland cannot, and things Wayland can do, that X11 cannot. And since the Wayland developers have made it clear, there are X11 features they do not wish to support (like SSH window forwarding (I know you can use XWayland to do this, but feels like a bit of a hack))...
by raiguard
Thu Apr 18, 2024 11:26 pm
Forum: Fixed for 2.0
Topic: [1.1.106][Linux] Crash changing monitor freesync settings (Wayland_GLES_SwapWindow)
Replies: 1
Views: 472

Re: [1.1.106][Linux] Crash changing monitor freesync settings (Wayland_GLES_SwapWindow)

Thanks for the report. This has been fixed upstream in SDL and will therefore be fixed for Factorio 2.0.
by raiguard
Tue Apr 02, 2024 6:54 pm
Forum: Technical Help
Topic: [1.1.106] steam error
Replies: 13
Views: 1170

Re: [1.1.106] steam error

I've had issues with Steam downloading the Windows version of Celeste, but I've never heard of it happening with Factorio. Very strange.

I'm glad you figured it out!
by raiguard
Thu Mar 28, 2024 7:01 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][1.1.77] Wayland missing window decorations
Replies: 9
Views: 4095

Re: [raiguard][1.1.77] Wayland missing window decorations

Thanks for fixing this! The window decorations are now present, and I can resize and maximize the window, even though they look different than the rest of the windows. I'm perfectly OK with this, just wanted to leave a note about this. wayland.jpg On my system the decorations are GTK4 themed but al...
by raiguard
Thu Mar 28, 2024 6:59 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][1.1.77] Wayland missing window decorations
Replies: 9
Views: 4095

Re: [raiguard][1.1.77] Wayland missing window decorations

atomizer wrote:
Mon Mar 25, 2024 6:24 pm
Sounds like https://gitlab.freedesktop.org/wayland/ ... quests/188 (with fix presumably to be merged soon)
Yes, and here's a Factorio thread about this issue: 105527.
by raiguard
Thu Mar 28, 2024 1:03 am
Forum: Fixed for 2.0
Topic: [raiguard] [1.1.94] Crash on linux when tabbing to desktop (SDL_UpdateFullscreenMode)
Replies: 2
Views: 728

Re: [raiguard] [1.1.94] Crash on linux when tabbing to desktop (SDL_UpdateFullscreenMode)

Thanks for the report. This is an SDL bug that has been fixed in more recent versions.

Fixed for Factorio 2.0.
by raiguard
Thu Mar 28, 2024 12:53 am
Forum: 1 / 0 magic
Topic: [1.1.104][Linux] Crash during blueprint creation (GraphicsInterfaceOpenGL::bindFramebuffer)
Replies: 1
Views: 378

Re: [1.1.104][Linux] Crash during blueprint creation (GraphicsInterfaceOpenGL::bindFramebuffer)

I can't reproduce this either, so I'll move this to 1/0 magic unless we can get a consistent reproduction.
by raiguard
Wed Mar 27, 2024 11:06 pm
Forum: Assigned
Topic: [raiguard][1.1.103] Crash on startup under Wayland with fractional scaling
Replies: 7
Views: 1212

Re: [raiguard][1.1.103] Crash on startup under Wayland with fractional scaling

I was right about the old buffer sizes being the cause, but a workaround was committed to SDL last week. I applied the patch locally and confirmed that it works. Once a new SDL release is cut and we pull it into Factorio I will mark this as resolved for 2.0. Thanks for the report! https://github.com...

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