Search found 746 matches
- Mon Sep 01, 2025 2:25 pm
- Forum: Implemented Suggestions
- Topic: Roll back feature: "When dragging belts, going forward and back will remove the extra belts built."
- Replies: 19
- Views: 4935
Re: Roll back feature: "When dragging belts, going forward and back will remove the extra belts built."
This has been reverted for the next version (2.0.66). Thank you for your feedback!
- Wed Aug 20, 2025 5:57 pm
- Forum: Won't fix.
- Topic: [2.0.60] Steam Overlay is not working with Wayland video driver
- Replies: 2
- Views: 337
Re: [2.0.60] Steam Overlay is not working with Wayland video driver
This is entirely on Steam to fix, and I don't know if they easily can. Injecting your own stuff into another app's window goes against all of Wayland's principles.
Also, the game defaults to X11, so if it was set to Wayland, you did that yourself at some point.
Also, the game defaults to X11, so if it was set to Wayland, you did that yourself at some point.
- Sun Aug 17, 2025 7:41 pm
- Forum: Pending
- Topic: Construction robots don't want to demolish `Cliff`
- Replies: 4
- Views: 492
Re: Construction robots don't want to demolish `Cliff`
I am unable to reproduce this issue.
- Thu Aug 14, 2025 4:59 pm
- Forum: Pending
- Topic: [raiguard] [2.0.60][Linux] Factorio process wont end after exiting the game
- Replies: 4
- Views: 637
Re: [2.0.60][Linux] Factorio process wont end after exiting the game
Others have reported this in the past but I have not been able to reproduce. Can you hook GDB to the process and thread apply all bt?
- Thu Aug 14, 2025 3:40 pm
- Forum: Won't fix.
- Topic: [2.0.64] Text rendering incorrectly in mod browser
- Replies: 1
- Views: 324
Re: [2.0.64] Text rendering incorrectly in mod browser
Thanks for the report, however, I am moving this into won't fix. This happens due to some complex logic on our rich text system, and fixing it would be an incredible amount of work for a relatively small impact.
- Mon Aug 04, 2025 5:25 pm
- Forum: Won't fix.
- Topic: [raiguard][2.0.60] Crash on start (SDL_Vulkan_CreateInstanceExtensionsList)
- Replies: 8
- Views: 912
Re: [raiguard][2.0.60] Crash on start (SDL_Vulkan_CreateInstanceExtensionsList)
I installed an Ubuntu 22.04 distrobox and ran the game through it, but I am still unable to reproduce the issue. At this point, I think the best option is to update your distribution.
"Stable" distros are not great for desktop usage due to problems like this.
"Stable" distros are not great for desktop usage due to problems like this.
- Mon Aug 04, 2025 5:08 pm
- Forum: Minor issues
- Topic: [2.0.57] Dramatic Wayland rendering performance issue on KDE Plasma 6.4
- Replies: 13
- Views: 1595
Re: [2.0.57] Dramatic Wayland rendering performance issue on KDE Plasma 6.4
Thanks for the reports. After several weeks, borrowing a NVIDIA GPU from my cousin, and communicating with a KDE Plasma developer, I have narrowed this down to a bug either in SDL, the Steam Linux Runtime, or the NVIDIA driver. In either case, it is out of our hands to fix. I forwarded my findings ...
- Mon Jul 28, 2025 8:51 pm
- Forum: Won't fix.
- Topic: [raiguard][2.0.60] Crash on start (SDL_Vulkan_CreateInstanceExtensionsList)
- Replies: 8
- Views: 912
Re: [raiguard][2.0.60] Crash on start (SDL_Vulkan_CreateInstanceExtensionsList)
Would it be possible for you to update your graphics drivers? You both appear to be on mesa 22.3.0, but my fresh debian distrobox has 22.3.6 and the game starts correctly.
- Wed Jul 23, 2025 6:17 pm
- Forum: Assigned
- Topic: [raiguard][2.0.60] factorio has wrong icon in alt tab menu
- Replies: 1
- Views: 399
Re: [2.0.60] factorio has wrong icon in alt tab menu
This appears to be a bug with SDL2 that is fixed in SDL3 (presumably utilizing xdg_toplevel_icon).
- Tue Jul 15, 2025 11:51 pm
- Forum: Won't fix.
- Topic: [raiguard][2.0.60] Crash on start (SDL_Vulkan_CreateInstanceExtensionsList)
- Replies: 8
- Views: 912
Re: [2.0.60] Crash on start (SDL_Vulkan_CreateInstanceExtensionsList)
Do you have the Vulkan libraries installed on your system? I'm curious if this is a flaw in the way SDL handles the absence of Vulkan.
- Thu Jun 19, 2025 2:46 pm
- Forum: Releases
- Topic: Version 2.0.56
- Replies: 5
- Views: 7786
Re: Version 2.0.56
We are pulling this release due to a packaging error. Stay tuned for 2.0.57.
- Wed Jun 18, 2025 10:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard] [2.0.51] Messed up fluid connections after loading save file
- Replies: 4
- Views: 1703
Re: [raiguard] [2.0.51] Messed up fluid connections after loading save file
Thanks for the report, this has been fixed for 2.0.56.
When a prototype is removed from the game, Factorio will temporarily create a "dummy entity" with the default prototype of that type for the purpose of migrations. In this case, the valves mod removed their internal storage tank, so the game ...
When a prototype is removed from the game, Factorio will temporarily create a "dummy entity" with the default prototype of that type for the purpose of migrations. In this case, the valves mod removed their internal storage tank, so the game ...
- Wed Jun 18, 2025 6:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.55] furnace fluidbox input breaks if any connection is input-output
- Replies: 1
- Views: 1167
Re: [2.0.55] furnace fluidbox input breaks if any connection is input-output
Thanks for the report, this has been fixed for 2.0.56.
- Thu Jun 12, 2025 9:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis/raiguard][2.0.47] Space platform foundation with only 1 texture for edge tiles
- Replies: 5
- Views: 2307
Re: [Genhis/raiguard][2.0.47] Space platform foundation with only 1 texture for edge tiles
Thanks for the report, this has been fixed for 2.0.56.
We have been using an OpenGL extension called NVX_gpu_memory_info to query the amount of VRAM on Linux, but this function does not work correctly on the Steam Deck, erroneously reporting 1 GB instead of 6 GB. This was causing the game to ...
We have been using an OpenGL extension called NVX_gpu_memory_info to query the amount of VRAM on Linux, but this function does not work correctly on the Steam Deck, erroneously reporting 1 GB instead of 6 GB. This was causing the game to ...
- Wed Jun 04, 2025 2:34 pm
- Forum: Technical Help
- Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
- Replies: 16
- Views: 2165
Re: [raiguard] [2.0.43][linux] Red and green graphic artifacts
Glad to hear that you figured it out!
- Tue Jun 03, 2025 1:53 pm
- Forum: Assigned
- Topic: [raiguard][2.0.54] Steam input for the steam condensation recipe too slow
- Replies: 5
- Views: 1211
Re: [2.0.54] Steam input for the steam condensation recipe too slow
Please upload your save file so I can take a look.
- Mon Jun 02, 2025 11:30 am
- Forum: Technical Help
- Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
- Replies: 16
- Views: 2165
Re: [raiguard] [2.0.43][linux] Red and green graphic artifacts
My money is still on a driver issue because you are the only one on Earth who is experiencing this problem. If there was a bug in the game logic then more people would be experiencing this.
- Thu May 29, 2025 10:07 am
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.47] Crash replacing Mk2 drill with Krastorio Mk1 drill (FluidBox::checkConsistency)
- Replies: 1
- Views: 1644
Re: [raiguard][2.0.47] Crash replacing Mk2 drill with Krastorio Mk1 drill (FluidBox::checkConsistency)
Thanks for the report, this has been fixed for 2.0.53.
- Thu May 22, 2025 4:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard] [2.0.51] Messed up fluid connections after loading save file
- Replies: 4
- Views: 1703
Re: [raiguard] [2.0.51] Messed up fluid connections after loading save file
Yeah, the bug has something to do with the removal of the internal valve entities - whether that be by migration from valves 1.2 -> 2.0, or removing the mod entirely.
It's not the mod's fault, it is simply triggered by the mod's behavior.
It's not the mod's fault, it is simply triggered by the mod's behavior.
- Thu May 22, 2025 2:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard] [2.0.51] Messed up fluid connections after loading save file
- Replies: 4
- Views: 1703
Re: [raiguard] [2.0.51] Messed up fluid connections after loading save file
This appears to be related to the Valves 2.0 mod - if I keep valves on 1.2.1 then the issue does not occur.