Search found 746 matches

by raiguard
Wed Aug 20, 2025 5:57 pm
Forum: Won't fix.
Topic: [2.0.60] Steam Overlay is not working with Wayland video driver
Replies: 2
Views: 337

Re: [2.0.60] Steam Overlay is not working with Wayland video driver

This is entirely on Steam to fix, and I don't know if they easily can. Injecting your own stuff into another app's window goes against all of Wayland's principles.

Also, the game defaults to X11, so if it was set to Wayland, you did that yourself at some point.
by raiguard
Sun Aug 17, 2025 7:41 pm
Forum: Pending
Topic: Construction robots don't want to demolish `Cliff`
Replies: 4
Views: 492

Re: Construction robots don't want to demolish `Cliff`

I am unable to reproduce this issue.
by raiguard
Thu Aug 14, 2025 4:59 pm
Forum: Pending
Topic: [raiguard] [2.0.60][Linux] Factorio process wont end after exiting the game
Replies: 4
Views: 637

Re: [2.0.60][Linux] Factorio process wont end after exiting the game

Others have reported this in the past but I have not been able to reproduce. Can you hook GDB to the process and thread apply all bt?
by raiguard
Thu Aug 14, 2025 3:40 pm
Forum: Won't fix.
Topic: [2.0.64] Text rendering incorrectly in mod browser
Replies: 1
Views: 324

Re: [2.0.64] Text rendering incorrectly in mod browser

Thanks for the report, however, I am moving this into won't fix. This happens due to some complex logic on our rich text system, and fixing it would be an incredible amount of work for a relatively small impact.
by raiguard
Mon Aug 04, 2025 5:25 pm
Forum: Won't fix.
Topic: [raiguard][2.0.60] Crash on start (SDL_Vulkan_CreateInstanceExtensionsList)
Replies: 8
Views: 912

Re: [raiguard][2.0.60] Crash on start (SDL_Vulkan_CreateInstanceExtensionsList)

I installed an Ubuntu 22.04 distrobox and ran the game through it, but I am still unable to reproduce the issue. At this point, I think the best option is to update your distribution.

"Stable" distros are not great for desktop usage due to problems like this.
by raiguard
Mon Aug 04, 2025 5:08 pm
Forum: Minor issues
Topic: [2.0.57] Dramatic Wayland rendering performance issue on KDE Plasma 6.4
Replies: 13
Views: 1595

Re: [2.0.57] Dramatic Wayland rendering performance issue on KDE Plasma 6.4

Thanks for the reports. After several weeks, borrowing a NVIDIA GPU from my cousin, and communicating with a KDE Plasma developer, I have narrowed this down to a bug either in SDL, the Steam Linux Runtime, or the NVIDIA driver. In either case, it is out of our hands to fix. I forwarded my findings ...
by raiguard
Mon Jul 28, 2025 8:51 pm
Forum: Won't fix.
Topic: [raiguard][2.0.60] Crash on start (SDL_Vulkan_CreateInstanceExtensionsList)
Replies: 8
Views: 912

Re: [raiguard][2.0.60] Crash on start (SDL_Vulkan_CreateInstanceExtensionsList)

Would it be possible for you to update your graphics drivers? You both appear to be on mesa 22.3.0, but my fresh debian distrobox has 22.3.6 and the game starts correctly.
by raiguard
Wed Jul 23, 2025 6:17 pm
Forum: Assigned
Topic: [raiguard][2.0.60] factorio has wrong icon in alt tab menu
Replies: 1
Views: 399

Re: [2.0.60] factorio has wrong icon in alt tab menu

This appears to be a bug with SDL2 that is fixed in SDL3 (presumably utilizing xdg_toplevel_icon).
by raiguard
Tue Jul 15, 2025 11:51 pm
Forum: Won't fix.
Topic: [raiguard][2.0.60] Crash on start (SDL_Vulkan_CreateInstanceExtensionsList)
Replies: 8
Views: 912

Re: [2.0.60] Crash on start (SDL_Vulkan_CreateInstanceExtensionsList)

Do you have the Vulkan libraries installed on your system? I'm curious if this is a flaw in the way SDL handles the absence of Vulkan.
by raiguard
Thu Jun 19, 2025 2:46 pm
Forum: Releases
Topic: Version 2.0.56
Replies: 5
Views: 7786

Re: Version 2.0.56

We are pulling this release due to a packaging error. Stay tuned for 2.0.57.
by raiguard
Wed Jun 18, 2025 10:27 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard] [2.0.51] Messed up fluid connections after loading save file
Replies: 4
Views: 1703

Re: [raiguard] [2.0.51] Messed up fluid connections after loading save file

Thanks for the report, this has been fixed for 2.0.56.

When a prototype is removed from the game, Factorio will temporarily create a "dummy entity" with the default prototype of that type for the purpose of migrations. In this case, the valves mod removed their internal storage tank, so the game ...
by raiguard
Thu Jun 12, 2025 9:18 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis/raiguard][2.0.47] Space platform foundation with only 1 texture for edge tiles
Replies: 5
Views: 2307

Re: [Genhis/raiguard][2.0.47] Space platform foundation with only 1 texture for edge tiles

Thanks for the report, this has been fixed for 2.0.56.

We have been using an OpenGL extension called NVX_gpu_memory_info to query the amount of VRAM on Linux, but this function does not work correctly on the Steam Deck, erroneously reporting 1 GB instead of 6 GB. This was causing the game to ...
by raiguard
Wed Jun 04, 2025 2:34 pm
Forum: Technical Help
Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
Replies: 16
Views: 2165

Re: [raiguard] [2.0.43][linux] Red and green graphic artifacts

Glad to hear that you figured it out!
by raiguard
Tue Jun 03, 2025 1:53 pm
Forum: Assigned
Topic: [raiguard][2.0.54] Steam input for the steam condensation recipe too slow
Replies: 5
Views: 1211

Re: [2.0.54] Steam input for the steam condensation recipe too slow

Please upload your save file so I can take a look.
by raiguard
Mon Jun 02, 2025 11:30 am
Forum: Technical Help
Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
Replies: 16
Views: 2165

Re: [raiguard] [2.0.43][linux] Red and green graphic artifacts

My money is still on a driver issue because you are the only one on Earth who is experiencing this problem. If there was a bug in the game logic then more people would be experiencing this.
by raiguard
Thu May 22, 2025 4:01 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard] [2.0.51] Messed up fluid connections after loading save file
Replies: 4
Views: 1703

Re: [raiguard] [2.0.51] Messed up fluid connections after loading save file

Yeah, the bug has something to do with the removal of the internal valve entities - whether that be by migration from valves 1.2 -> 2.0, or removing the mod entirely.

It's not the mod's fault, it is simply triggered by the mod's behavior.
by raiguard
Thu May 22, 2025 2:25 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard] [2.0.51] Messed up fluid connections after loading save file
Replies: 4
Views: 1703

Re: [raiguard] [2.0.51] Messed up fluid connections after loading save file

This appears to be related to the Valves 2.0 mod - if I keep valves on 1.2.1 then the issue does not occur.

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