Search found 737 matches

by raiguard
Tue Jul 15, 2025 11:51 pm
Forum: Pending
Topic: [2.0.60] Crash on start (SDL_Vulkan_CreateInstanceExtensionsList)
Replies: 4
Views: 342

Re: [2.0.60] Crash on start (SDL_Vulkan_CreateInstanceExtensionsList)

Do you have the Vulkan libraries installed on your system? I'm curious if this is a flaw in the way SDL handles the absence of Vulkan.
by raiguard
Thu Jun 19, 2025 2:46 pm
Forum: Releases
Topic: Version 2.0.56
Replies: 5
Views: 6553

Re: Version 2.0.56

We are pulling this release due to a packaging error. Stay tuned for 2.0.57.
by raiguard
Wed Jun 18, 2025 10:27 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard] [2.0.51] Messed up fluid connections after loading save file
Replies: 4
Views: 1382

Re: [raiguard] [2.0.51] Messed up fluid connections after loading save file

Thanks for the report, this has been fixed for 2.0.56.

When a prototype is removed from the game, Factorio will temporarily create a "dummy entity" with the default prototype of that type for the purpose of migrations. In this case, the valves mod removed their internal storage tank, so the game ...
by raiguard
Thu Jun 12, 2025 9:18 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis/raiguard][2.0.47] Space platform foundation with only 1 texture for edge tiles
Replies: 5
Views: 1807

Re: [Genhis/raiguard][2.0.47] Space platform foundation with only 1 texture for edge tiles

Thanks for the report, this has been fixed for 2.0.56.

We have been using an OpenGL extension called NVX_gpu_memory_info to query the amount of VRAM on Linux, but this function does not work correctly on the Steam Deck, erroneously reporting 1 GB instead of 6 GB. This was causing the game to ...
by raiguard
Wed Jun 04, 2025 2:34 pm
Forum: Technical Help
Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
Replies: 16
Views: 1969

Re: [raiguard] [2.0.43][linux] Red and green graphic artifacts

Glad to hear that you figured it out!
by raiguard
Tue Jun 03, 2025 1:53 pm
Forum: Assigned
Topic: [raiguard][2.0.54] Steam input for the steam condensation recipe too slow
Replies: 5
Views: 1045

Re: [2.0.54] Steam input for the steam condensation recipe too slow

Please upload your save file so I can take a look.
by raiguard
Mon Jun 02, 2025 11:30 am
Forum: Technical Help
Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
Replies: 16
Views: 1969

Re: [raiguard] [2.0.43][linux] Red and green graphic artifacts

My money is still on a driver issue because you are the only one on Earth who is experiencing this problem. If there was a bug in the game logic then more people would be experiencing this.
by raiguard
Thu May 22, 2025 4:01 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard] [2.0.51] Messed up fluid connections after loading save file
Replies: 4
Views: 1382

Re: [raiguard] [2.0.51] Messed up fluid connections after loading save file

Yeah, the bug has something to do with the removal of the internal valve entities - whether that be by migration from valves 1.2 -> 2.0, or removing the mod entirely.

It's not the mod's fault, it is simply triggered by the mod's behavior.
by raiguard
Thu May 22, 2025 2:25 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard] [2.0.51] Messed up fluid connections after loading save file
Replies: 4
Views: 1382

Re: [raiguard] [2.0.51] Messed up fluid connections after loading save file

This appears to be related to the Valves 2.0 mod - if I keep valves on 1.2.1 then the issue does not occur.
by raiguard
Mon May 19, 2025 6:04 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][2.0.6] recipe.allowed_module_categories does not respect beacons
Replies: 5
Views: 2658

Re: [raiguard][2.0.6] recipe.allowed_module_categories does not respect beacons

Thanks for the report, this has been fixed for 2.0.52. Sorry for the wait!
by raiguard
Mon May 19, 2025 4:13 pm
Forum: Technical Help
Topic: [raiguard] [2.0.43][linux] Red and green graphic artifacts
Replies: 16
Views: 1969

Re: [raiguard] [2.0.43][linux] Red and green graphic artifacts

Thanks for the report. Unfortunately, I haven't the foggiest clue as to what could be causing this. I am tempted to blame GPU drivers.

Do you have the capability to test on a more bleeding-edge distro such as Fedora or Arch?
by raiguard
Mon May 19, 2025 3:38 pm
Forum: Assigned
Topic: [raiguard][2.0.32] Mouse pointer offset on fullscreen change
Replies: 6
Views: 1130

Re: [raiguard][2.0.32] Mouse pointer offset on fullscreen change

Thanks for the report. This is actually a bug in SDL. I have opened an upstream bug report.
by raiguard
Wed May 14, 2025 4:20 pm
Forum: Not a bug
Topic: [raiguard][2.0.41] Smart pipe dragging replaces existing pipe of other type
Replies: 5
Views: 567

Re: [raiguard][2.0.41] Smart pipe dragging replaces existing pipe of other type

Boskid is correct - this is not a bug. These pipes are fast-replaceable with one another. To get the behavior you want, the pipes need to not be fast-replaceable.
by raiguard
Wed Apr 30, 2025 8:59 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][2.0.45] No multiplayer connectivity after 620 distinct mods (inside podman container)
Replies: 15
Views: 2575

Re: [raiguard][2.0.45] No multiplayer connectivity after 620 distinct mods (inside podman container)


Was this problem actually reproduced?


Yes, I reproduced it on my machine (Fedora Linux, i9-10900k), but I had to up the number of mods to around 650. LAN games would not show up whatsoever and connecting to public games would fail (even though I could see them). Changing all usages of select ...
by raiguard
Fri Apr 18, 2025 5:32 pm
Forum: Assigned
Topic: [raiguard][2.0.45] EM Plant fluid shortage when using Set Recipe option
Replies: 1
Views: 409

Re: [2.0.45] EM Plant fluid shortage when using Set Recipe option

Yeah, this is because of the double-buffering as you mentioned. I plan to improve this situation for 2.1.

Go to advanced search