Search found 840 matches
- Fri Sep 18, 2026 8:12 pm
- Forum: News
- Topic: Friday Facts #446 - An ARM and a Frame
- Replies: 42
- Views: 8665
Re: Friday Facts #446 - An ARM and a Frame
Question: I have a Steam Deck but I don't like the UI for it, how can I change it to the same as Desktop? Cannot find into the config menus.
If you change the control scheme to "keyboard+mouse", you can get the standard UI layout, but you lose all of the gamepad functionality. Unfortunately ...
- Fri Sep 18, 2026 8:11 pm
- Forum: News
- Topic: Friday Facts #446 - An ARM and a Frame
- Replies: 42
- Views: 8665
Re: Friday Facts #446 - An ARM and a Frame
So, what exactly is needed before any graphical play of Factorio is possible on a raspberry Pi? That seems like an essential thing for learning worldwide!
The raspberry pi simply does not support the features Factorio graphics engine needs. It might be possible to adjust the engine to work on ...
- Fri Sep 18, 2026 8:10 pm
- Forum: News
- Topic: Friday Facts #446 - An ARM and a Frame
- Replies: 42
- Views: 8665
Re: Friday Facts #446 - An ARM and a Frame
After a few failed attempts having to do with incompatible glibc versions (which is a dynamic dependency that we, unfortunately, cannot avoid)
Is there a reason you can't use musl and statically link that? Do you rely on glibc-specific functionality?
If you statically link with musl, then it ...
- Fri Sep 18, 2026 12:57 pm
- Forum: News
- Topic: Friday Facts #446 - An ARM and a Frame
- Replies: 42
- Views: 8665
Re: Friday Facts #446 - An ARM and a Frame
So now, how about having a truly portable, cross-platform version with ALL the binaries ?
And with update support !
(Factorio's overall installer size has grown so much that some people might appreciate the convenience despite the cost of a slightly larger installer size...)
Each binary is ...
- Fri Sep 18, 2026 11:42 am
- Forum: News
- Topic: Friday Facts #446 - An ARM and a Frame
- Replies: 42
- Views: 8665
Re: Friday Facts #446 - An ARM and a Frame
There's a weird referer URL in the debootstrap link in the blog post. Is that supposed to be there?
But it is very nice that you link to everything used, makes it a great reference for others to learn from!
Thanks, that was not intended and I have removed it. The debian wiki appears to do an ...
- Thu Sep 17, 2026 4:16 pm
- Forum: Won't fix.
- Topic: [2.0.77] Mouse input ignored with no window manager
- Replies: 5
- Views: 419
Re: [2.0.77] Mouse input ignored with no window manager
We don't deal directly with system-level components such as X11, Wayland, or Pipewire - that is all handled by SDL. I would try a small SDL test application, and if that has the same issue, feel free to report it to the SDL developers. (though I expect they will give you a response similar to mine)
- Thu Sep 17, 2026 1:55 pm
- Forum: Won't fix.
- Topic: [2.0.77] Mouse input ignored with no window manager
- Replies: 5
- Views: 419
Re: [2.0.77] Mouse input ignored with no window manager
What do you mean "no window manager"? Are you starting the game directly from a TTY? If so, then that is an unsupported usecase - please use a window manager.
- Fri Sep 04, 2026 3:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.17] Linux arm64 executable on Steam is from 2.1.15
- Replies: 8
- Views: 1950
Re: [2.1.17] Linux arm64 executable on Steam is from 2.1.15
Thanks for the report. This has been fixed and steam should serve you 2.1.17 builds now.
- Thu Sep 03, 2026 9:56 pm
- Forum: Assigned
- Topic: [raiguard][2.1.8] Fluid is not shared evenly
- Replies: 72
- Views: 23265
Re: [raiguard][2.1.8] Fluid is not shared evenly
Would it be possible to add a radio button to the gui which toggles the fluid box between "Reserved" and "Shared"?
So in reserved mode, the fluid box dynamically changes size to one recipe instance, and in shared the fluid box is set to not hold any?
Or would that be too complicated?
Or have I ...
- Wed Sep 02, 2026 6:30 pm
- Forum: Technical Help
- Topic: Experimental 2.1 on Steam deck instant crash..
- Replies: 3
- Views: 547
Re: Experimental 2.1 on Steam deck instant crash..
Probably a temporary hiccup, as we have been changing some things on steam recently. I cannot reproduce, and if it works great now, then all's well that ends well.
- Mon Aug 24, 2026 4:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.15] MacBook Trackpad Zooming issues
- Replies: 2
- Views: 822
Re: [2.1.15] MacBook Trackpad Zooming issues
Thanks for the report. We updated to SDL 3.4.14 and it had a scrolling-related change on macOS, so we have temporarily reverted the change for the next release until our macOS guy can look into it more.
- Wed Aug 19, 2026 5:12 pm
- Forum: Duplicates
- Topic: [raiguard][2.1.10] Temperature-based fluid energy sources ignore temperature ranges defined in prototypes.
- Replies: 3
- Views: 602
Re: [raiguard][2.1.10] Temperature-based fluid energy sources ignore temperature ranges defined in prototypes.
That "issue" is exactly how it is meant to work in 2.1, but apparently it was a misguided decision.
- Wed Aug 19, 2026 5:10 pm
- Forum: Assigned
- Topic: [raiguard][2.1.8] Fluid is not shared evenly
- Replies: 72
- Views: 23265
Re: [raiguard][2.1.8] Fluid is not shared evenly
In the first and second diagram, why is the pump not in the same segment as the pipe? If that would be the case, you would not hit the said limit at 6000/s
Because that's not how the system works. Segments are a set of fluidboxes connected via bi-directional connections. Pumps have directional ...
- Thu Aug 13, 2026 11:05 pm
- Forum: Technical Help
- Topic: [2.1.8] Blueprint file drag and drop fails for Linux Steam version.
- Replies: 11
- Views: 1371
Re: [raiguard][2.1.8] Blueprint file drag and drop fails for Linux Steam version.
I'm going to move this to technical help - this is undoubtedly something weird with your environment and/or SDL, and in either case it's not something I can directly fix.
- Thu Aug 13, 2026 11:04 pm
- Forum: Assigned
- Topic: [raiguard][2.1.8] Japanese Input is invisible.
- Replies: 5
- Views: 862
Re: [raiguard][2.1.8] Japanese Input is invisible.
I specifically tested this when I updated to SDL3, but only on Windows 10... it's possible this is Windows 11 specific. I will ask someone with Windows 11 to test it.
- Thu Aug 13, 2026 11:02 pm
- Forum: Duplicates
- Topic: [raiguard][2.1.10] Temperature-based fluid energy sources ignore temperature ranges defined in prototypes.
- Replies: 3
- Views: 602
Re: [raiguard][2.1.10] Temperature-based fluid energy sources ignore temperature ranges defined in prototypes.
I can't reproduce - it can take any temperature of steam.
- Thu Aug 13, 2026 9:23 pm
- Forum: Assigned
- Topic: [raiguard][2.1.7] Fluid mixing prevention breaks existing fluidboxes from 2.0 mods (Example code provided)
- Replies: 6
- Views: 3269
Re: [2.1.7] Fluid mixing prevention breaks existing fluidboxes from 2.0 mods (Example code provided)
This also happens with Moshine Start. There's no fluid indices, but there's an assembling machine with a Fluid Energy source and an fluid box, both passthrough.
06-24-2026, 23-24-57.png
Fluid boxes part of the entity
energy_source = {
type = "fluid",
maximum_temperature = 165,
scale_fluid ...
- Thu Aug 13, 2026 8:30 pm
- Forum: Technical Help
- Topic: [2.1.7] Crash forcing wayland: "SDL_Error: wayland not available"
- Replies: 3
- Views: 675
Re: [raiguard][2.1.7] Crash forcing wayland: "SDL_Error: wayland not available"
Something in your environment is preventing the game from detecting the wayland socket. Moving to technical help.
- Fri Aug 07, 2026 5:12 pm
- Forum: Assigned
- Topic: [raiguard][2.1.8] Fluid is not shared evenly
- Replies: 72
- Views: 23265
Re: [raiguard][2.1.8] Fluid is not shared evenly
Would this mean reverting the current thruster behaviour too? I don’t really have any strong opinions on this topic, but I’ll miss how easy it is to run thrusters at 10% consistently. (Due to them not sucking in fluid up to 100%)
Thrusters are an interesting case, because they already have a ...
- Thu Aug 06, 2026 10:05 pm
- Forum: Assigned
- Topic: [raiguard][2.1.8] Fluid is not shared evenly
- Replies: 72
- Views: 23265
Re: [raiguard][2.1.8] Fluid is not shared evenly
I have been thinking about this for a long time, and the solution I am leaning towards is to re-introduce isolated buffers for passthrough entities as it was in 2.0, but setting the volume of the segment portion of such an entity to zero. This solves the double-fluids and hidden-buffers issues ...