Same her, (failed to establish connection with peer 88.217.110....)
Maybe someone is on the server but doesn't let udp traffic from other clients through? But not too sure about Factorios networkmodel to be certain about that ...
Search found 3 matches
- Mon Sep 28, 2015 10:00 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 116630
- Wed Jan 21, 2015 9:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.13] Creating a blueprint (The Item) causes desync.
- Replies: 3
- Views: 1753
[0.11.13] Creating a blueprint (The Item) causes desync.
There really is not more to it. Create a blueprint, game immediatly desynced for us every time.
We only tried one map though so not 100% sure if its map specific.
We only tried one map though so not 100% sure if its map specific.
- Mon Dec 15, 2014 11:25 pm
- Forum: Multiplayer
- Topic: Multiplayer IPv6
- Replies: 18
- Views: 27607
Re: Multiplayer IPv6
+1 For IPv6. My provider recently canceled Support for Portforwarding (implemented NAT on the ISP Side) so I can no longer Host games on IPv4