Search found 5 matches

by Henour
Tue Nov 26, 2024 11:29 pm
Forum: Ideas and Suggestions
Topic: [2.0] Train interupt - item/fluid wildcard on empty trains
Replies: 4
Views: 600

Re: [2.0] Train interupt - item/fluid wildcard on empty trains

Found myself wanting something like that. At least if the station name (containing the wildcard) is mentioned in the trigger conditions. That being said there is a simple signal workaround if your train(s) leave from the same distribution station. Make your Trigger something like: Trigger (And): * S...
by Henour
Tue Nov 19, 2024 7:23 pm
Forum: Ideas and Suggestions
Topic: Have quality seeds grow quality plants
Replies: 3
Views: 445

Re: Have quality seeds grow quality plants

One concern is that once you get a few quality seeds, you have unlimited quality fruits and more quality seeds forever. Quality bacteria are currently balanced by the need for a constant stream of quality consumables in addition to the bacteria themselves. Although this suggestion would also trivia...
by Henour
Mon Sep 28, 2015 10:00 pm
Forum: Multiplayer
Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
Replies: 311
Views: 125553

Re: [Public] Dedicated MP Server with Crash Detection

Same her, (failed to establish connection with peer 88.217.110....)

Maybe someone is on the server but doesn't let udp traffic from other clients through? But not too sure about Factorios networkmodel to be certain about that ...
by Henour
Wed Jan 21, 2015 9:22 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.13] Creating a blueprint (The Item) causes desync.
Replies: 3
Views: 1932

[0.11.13] Creating a blueprint (The Item) causes desync.

There really is not more to it. Create a blueprint, game immediatly desynced for us every time.

We only tried one map though so not 100% sure if its map specific.
by Henour
Mon Dec 15, 2014 11:25 pm
Forum: Multiplayer
Topic: Multiplayer IPv6
Replies: 18
Views: 29721

Re: Multiplayer IPv6

+1 For IPv6. My provider recently canceled Support for Portforwarding (implemented NAT on the ISP Side) so I can no longer Host games on IPv4

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