Search found 3 matches

by Henour
Mon Sep 28, 2015 10:00 pm
Forum: Multiplayer
Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
Replies: 311
Views: 116630

Re: [Public] Dedicated MP Server with Crash Detection

Same her, (failed to establish connection with peer 88.217.110....)

Maybe someone is on the server but doesn't let udp traffic from other clients through? But not too sure about Factorios networkmodel to be certain about that ...
by Henour
Wed Jan 21, 2015 9:22 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.13] Creating a blueprint (The Item) causes desync.
Replies: 3
Views: 1753

[0.11.13] Creating a blueprint (The Item) causes desync.

There really is not more to it. Create a blueprint, game immediatly desynced for us every time.

We only tried one map though so not 100% sure if its map specific.
by Henour
Mon Dec 15, 2014 11:25 pm
Forum: Multiplayer
Topic: Multiplayer IPv6
Replies: 18
Views: 27607

Re: Multiplayer IPv6

+1 For IPv6. My provider recently canceled Support for Portforwarding (implemented NAT on the ISP Side) so I can no longer Host games on IPv4

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