Just updated to 2.0.39 and noticed a visual artifact on lightning on Fulgora.
This is on a aarch64/M2 Macbook.
Search found 6 matches
- Fri Mar 07, 2025 7:49 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.39] fulgora lightning visual artifact
- Replies: 4
- Views: 2047
- Sat Oct 26, 2024 4:50 pm
- Forum: Desyncs with mods
- Topic: [2.0.11] desync in softmodded multiplayer (Comfy Mountain Fortress) with Mac
- Replies: 6
- Views: 1160
[2.0.11] desync in softmodded multiplayer (Comfy Mountain Fortress) with Mac
Joining Comfy's Mtn Fortress scenario with 2.0.11 from an M2 Mac, desynced twice in less than two minutes. I didn't have any problem with 2.0.10 yesterday when I played for about an hour.
Desync reports attached.
Desync reports attached.
- Thu Feb 04, 2021 7:55 am
- Forum: Pending
- Topic: [1.1.19] Hang On Save
- Replies: 3
- Views: 1943
Re: [1.1.19] Hang On Save
Post the log of a session with the issue and steps to reproduce it, see https://forums.factorio.com/3638.
Steps to reproduce:
- Run a multiuser server.
- Have users with heterogeneous, possibly globally disparate network connections connect to the server.
- When nobody is actively connecting ...
- Wed Feb 03, 2021 6:39 am
- Forum: Pending
- Topic: [1.1.19] Hang On Save
- Replies: 3
- Views: 1943
Re: [1.1.19] Hang On Save
This appears to be similar to this bug which I've seen before on other multiplayer servers that I believe still happens.
https://forums.factorio.com/viewtopic.php?f=11&t=79067&p=481747
One interesting note -- the hanging player waited for so long to connect that two more players joined behind them ...
https://forums.factorio.com/viewtopic.php?f=11&t=79067&p=481747
One interesting note -- the hanging player waited for so long to connect that two more players joined behind them ...
- Thu Dec 14, 2017 10:37 am
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
- Replies: 68
- Views: 41875
Re: [16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
Could some of you try the attached app? To make it smaller, I removed a lot of data, so the game won't start properly, but it should crash later, with a factorio window open and a log file created. The error should say something about 'Unknown key:"font.default"'.
This didn't immediately work ...
This didn't immediately work ...
- Wed Dec 13, 2017 4:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ][16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
- Replies: 68
- Views: 41875
Re: [16.0][macOS 10] Crash on start: EXC_CRASH (SIGABRT); DYLD, [0x4] Symbol missing
I'm also encountering this crash
For everyone else on this thread. What version of MacOS are you running? I'm running Sierra (10.12.6).
I'm going to go test on High Sierra in a minute.
Process: factorio [48643]
Path: /Users/USER/*/factorio.app/Contents/MacOS/factorio
Identifier: com.factorio ...
For everyone else on this thread. What version of MacOS are you running? I'm running Sierra (10.12.6).
I'm going to go test on High Sierra in a minute.
Process: factorio [48643]
Path: /Users/USER/*/factorio.app/Contents/MacOS/factorio
Identifier: com.factorio ...