Search found 6 matches
- Wed Nov 06, 2024 11:23 am
- Forum: Ideas and Suggestions
- Topic: lightning in space
- Replies: 3
- Views: 537
Re: lightning in space
Lightning in space makes absolutely no sense. I'm OK with unrealistic game design decisions for the sake of gameplay, but this would be quite the stretch.
lightning in space only makes no sense if there is a vacuum or void and no medium for it to pass through. oddly there is a lot of debris ...
- Tue Nov 05, 2024 12:42 am
- Forum: Ideas and Suggestions
- Topic: lightning in space
- Replies: 3
- Views: 537
lightning in space
I'd like there to be lightning in space that can be collected by a lightning rod/collector.
With the lower solar output of aquilo, it would be nice to have a similar setup to fulgora with collecting lightning for accumulators and would push people to have some accumulators on a platform beyond ...
With the lower solar output of aquilo, it would be nice to have a similar setup to fulgora with collecting lightning for accumulators and would push people to have some accumulators on a platform beyond ...
- Sat Mar 23, 2019 5:02 am
- Forum: Mods
- Topic: [MOD 0.16.36+] Rampant Arsenal
- Replies: 30
- Views: 41040
Re: [MOD 0.16.36+] Rampant Arsenal - 0.17.5
trying out your mod now but i wanted to add, there's a dead mod https://mods.factorio.com/mod/supportive-weapons that had some cool turret/combat stuff in it that might help if you're looking to add more
- Sat Mar 23, 2019 3:04 am
- Forum: Ideas and Requests For Mods
- Topic: safe ground or something
- Replies: 6
- Views: 3345
safe ground or something
is it possible to restrict biter ai to not go into certain areas no matter what? like a holy or consecrated ground kind of thing
i get overwhelmed quite easily in heavily modded games and i'm resorting to using a mod that toggles peaceful mode which gave me the idea of simply a peaceful area. like ...
i get overwhelmed quite easily in heavily modded games and i'm resorting to using a mod that toggles peaceful mode which gave me the idea of simply a peaceful area. like ...
- Sun Dec 10, 2017 9:08 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 646907
Re: [MOD 0.14] AAI Programmable Vehicles
sorry if i missed something, didn't read the whole thread. but i'd like to suggest a way to break down vehicles for storage or something for when you have too many out for what you need done. and to be able to have something that links up with other vehicles like a wench or something to tow a ...
- Sun Dec 10, 2017 7:57 pm
- Forum: Ideas and Requests For Mods
- Topic: modular armor pockets extended
- Replies: 0
- Views: 1044
modular armor pockets extended
looking around for a semi balanced mod to expand inventory and i only see two mods so far. a 1x1 slot that increases inventory space by 2 items and one that'
s 2x2 for a toolbelt row. correct me if i'm wrong. it's just i don't like how backpacks or the portable chests work that much
i think a mod ...
s 2x2 for a toolbelt row. correct me if i'm wrong. it's just i don't like how backpacks or the portable chests work that much
i think a mod ...