Search found 64 matches

by live22morrow
Fri Dec 07, 2018 12:02 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 590
Views: 26528

Re: pY Raw Ores Discussion

I've most focused on fixing duplicates between pyro and Bob ore/plates. So far the big one is Bob's ores is mostly replaced by pyro. There are a few ores it doesnt have. And Bob's plates has a number of redundant recipes for smelting that are far easier than pyro. I haven't yet look into only havin...
by live22morrow
Mon Dec 03, 2018 1:36 am
Forum: PyMods
Topic: Show Me Your...
Replies: 101
Views: 6098

Re: Show Me Your...

I completed the last sience pack in PyHightech. Screenshots, blueprints and save here https://imgur.com/a/BqrnsLy#dtl4wFn Someone has comments or some hints how to improve UPS let me know. Currently at 35 ups@2GW The only ups saving step that really matters at your point is using less machines. The...
by live22morrow
Fri Nov 30, 2018 5:06 pm
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 102
Views: 6093

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

Clearly the moral of this story is that cache optimization makes everything better. Looking forward to 0.17.
by live22morrow
Thu Nov 29, 2018 7:44 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 590
Views: 26528

Re: pY Raw Ores Discussion

Military only really affects against biters, which have limited relevance in this mod.
It's better to think of it as a military "themed" science, like how red is alien life based. Blue is electronics based, etc.
by live22morrow
Tue Nov 27, 2018 9:50 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 2802
Views: 372921

Re: Development and Discussion

I will probably re-invent the ingredient limit but more for the purpose of assembling machine of different size and speed, so you can produce stuff but you have to choose specific machines to do so. But it will be a buttload of work because I have to manually adjust crafting categories for all reci...
by live22morrow
Sat Nov 17, 2018 1:03 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 590
Views: 26528

Re: pY Raw Ores Discussion

Does that mean the highest ratio for ore to plate will be 1:20? Will that also be true for the other ores like iron?
by live22morrow
Fri Oct 26, 2018 10:56 am
Forum: Mods
Topic: [0.16] Sea Block Pack 0.2.17
Replies: 948
Views: 262058

Re: [0.16] Sea Block Pack 0.2.16

For mineral water vs slag to sludge: I did a simple test setup with minimal machines to test the raw energy to ore ratio. Each setup was connected to their own 270 MJ accumulator array. I gave the sludge setup a few sulfur to start. Ran both until they stopped. All first tier buildings. The mineral ...
by live22morrow
Tue Oct 16, 2018 5:57 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 590
Views: 26528

Re: pY Raw Ores Discussion

Cliff mining with spidertrons. What a time to be alive.

edit: Also, what's the expected yield of these mines. Is it going to be in the 100M+ range or higher?
by live22morrow
Thu Oct 11, 2018 10:42 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 590
Views: 26528

Re: pY Raw Ores Discussion

It's time REE got its moment in the spotlight.
by live22morrow
Sun Oct 07, 2018 12:46 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 590
Views: 26528

Re: pY Raw Ores Discussion

Quite exciting to see we're on the final four.
What additional work has to be done after all the ore chains are complete?
by live22morrow
Sun Oct 07, 2018 12:45 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 409
Views: 37651

Re: pY Fusion Energy - Discussion

foodfactorio wrote:
Sun Oct 07, 2018 12:41 am
i did something similar with some of the steam that was being generated in pymods, so that the cooling tower flowed it back into the system as water
That's the intended method, and the reason why the steam the recipes make is low temperature and can't be used for power.
by live22morrow
Fri Sep 14, 2018 7:51 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 607
Views: 36394

Re: pY HighTech Discussion

Coffee Daemon wrote:
Wed Sep 12, 2018 3:35 pm
I'm just wondering, as I'm in the early stages of a PY playthough. Is there any benefit in using PY's more complex design to make lvl1 boards over the basic version?
You don't have to hand craft the complex boards.
by live22morrow
Sun Aug 19, 2018 3:19 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 590
Views: 26528

Re: pY Raw Ores Discussion

May i ask u about hydrogen peroxide? There only 1 way to get it and its require nickel, do u planning to add another side recipe to get hydrogen peroxide There're many application for hydrogen peroxide but only 1 way to get it, some inconveniently My bigger objection with the current method is that...
by live22morrow
Tue Aug 14, 2018 5:01 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 607
Views: 36394

Re: pY HighTech Discussion

Like some others - i am stuck at Molybdebite ore or whatever. I need it in order to make science pack 3 - but also need to research with science pack 3 to access the ore. I think. I have the most up to date versions and i'm playing with Bobs. Anyone care to help me out or clarify? You're thinking o...
by live22morrow
Tue Aug 07, 2018 6:53 am
Forum: Mods
Topic: [0.16] Sea Block Pack 0.2.17
Replies: 948
Views: 262058

Re: [0.16] Sea Block Pack 0.2.12

It takes energy to power the robots to pick it up anyways so it's not exactly free.
by live22morrow
Wed Jul 18, 2018 7:57 pm
Forum: Mods
Topic: [0.16] Sea Block Pack 0.2.17
Replies: 948
Views: 262058

Re: [0.16] Sea Block Pack 0.2.12

The other change i noticed is that Lab MK2 is now in its own technology. I good change imo since the Lab MK2 is definitely a massive enough upgrade to warrant it's own spot on the tree.
by live22morrow
Fri Jul 13, 2018 6:21 pm
Forum: Mods
Topic: [0.16] Sea Block Pack 0.2.17
Replies: 948
Views: 262058

Re: [0.16] Sea Block Pack 0.2.11

You can still see the electromagnetism research, but only if you search for it in the tech screen. By default, it should already be unlocked when you start the game. The same goes for wood processing.
by live22morrow
Wed Jul 11, 2018 4:20 am
Forum: Mods
Topic: [0.16] Sea Block Pack 0.2.17
Replies: 948
Views: 262058

Re: [0.16] Sea Block Pack 0.2.11

I'd say that as it is now, prod modules in Seablock are still incredibly powerful. For the raw ingredient -> base intermediate (ore to plate, slag/geode to plate), Seablock is a good bit better. Vanilla allows productivity at two stages vs Seablocks three. For vanilla, prod modules are used at the o...
by live22morrow
Mon Jul 09, 2018 2:40 pm
Forum: Mods
Topic: [0.16] Sea Block Pack 0.2.17
Replies: 948
Views: 262058

Re: [0.16] Sea Block Pack 0.2.11

The changes to SpaceX are also in the category *pain in the...*. Before the update the first two technologies after the rocket (which is 1000 science) were 3000 and 6000 science packs, which is a nice progression and something you can realistically complete while launching the first 7 satellites. N...
by live22morrow
Thu Jul 05, 2018 10:59 am
Forum: Mods
Topic: [0.16] Sea Block Pack 0.2.17
Replies: 948
Views: 262058

Re: [0.16] Sea Block Pack 0.2.11

It's rather amusing to think that the wooden boards are literally just circuits carved into blocks of wood. That being said, the main problem is the disconnect between the bio processing recipe for wooden boards, and the recipes for everything else. The main "cheap" substrate in real life is phenoli...

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