Search found 74 matches

by live22morrow
Wed Sep 01, 2021 2:02 am
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.11
Replies: 118
Views: 85193

Re: [MOD 1.1] Sea Block Pack 0.5.6

One of the advantages of farming comes from design of Angel's. Setting up the urea chain just for farming is rather inconvenient, but once you're at advanced electronics, you want urea set up anyways for resin, and the urea needed for fertilizer is pretty small in comparison. And quillnoa farming gi...
by live22morrow
Tue Aug 31, 2021 9:13 am
Forum: Mods
Topic: [MOD 1.1] Sea Block Pack 0.5.11
Replies: 118
Views: 85193

Re: mineral water from electrolyser electrode

Saying that power is free doesn't really mean much, since all power is "free" in Seablock. If you want to judge power setups at all, the most reasonable methods would be by space footprint or by efficiency (power out vs power in). By both of those metrics, algae farms are one of the weake...
by live22morrow
Sun Jul 18, 2021 2:11 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1497
Views: 270443

Re: pY Raw Ores Discussion

You're better off making your own mod and posting it if you wish. You could also contact kingarthur, who maintains a large compatibility mod for Py mods for advice.
by live22morrow
Sat Apr 25, 2020 6:37 pm
Forum: Angels Mods
Topic: [0.18] Tech tree ordering with Bobs
Replies: 4
Views: 1297

Re: [0.18] Tech tree ordering with Bobs

Upon further looking at options, this tech ordering is from having the Tech Overhaul disabled. In that case, the blocks are just put in their own tech branch, instead of being unlocked with the corresponding technology research and being prerequisite to buildings. Despite the components, the tech tr...
by live22morrow
Wed Apr 22, 2020 5:57 am
Forum: Angels Mods
Topic: [0.18] Tech tree ordering with Bobs
Replies: 4
Views: 1297

Re: [0.18] Tech tree ordering with Bobs

Post your mod list? Production Block 1 is unlocked with Basic Processing Technology 1 which is a prerequisite for Mechanical Refining, Metallurgy 1, and Steel Processing. The metallurgy tech doesn't require ore sorting true, though I assume that's because its a seperate mod. Both are unlocked on the...
by live22morrow
Wed Apr 15, 2020 10:13 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3747
Views: 982819

Re: Development and Discussion

I wonder why modules research (lvl 1-8) always require basic circuit boards? I think to make modules progression more meaningful tiers 3-5 and 6-8 should use logic and processor boards. It would also perfectly match with B&A play, where new type of crystals are added - splinters/shards/crystal....
by live22morrow
Mon Jul 22, 2019 6:54 am
Forum: Resolved Problems and Bugs
Topic: [0.17.58]Placing a train stop with an empty backers.json file crashes the game
Replies: 3
Views: 1655

Re: [0.17.58]Placing a train stop with an empty backers.json file crashes the game

I'm torn. On the one hand I want to say that this is self-inflicted, but on the other I can't help but feel that this should be an easy fix (check the length of the backer array before trying to use it, possibly even erroring out at startup). Understandable, and I'm not exactly concerned, consideri...
by live22morrow
Mon Jul 22, 2019 2:50 am
Forum: Resolved Problems and Bugs
Topic: [0.17.58]Placing a train stop with an empty backers.json file crashes the game
Replies: 3
Views: 1655

[0.17.58]Placing a train stop with an empty backers.json file crashes the game

As the title says, removing all names from backers.json, leaving an empty array will cause the game to crash when placing a new train stop. This error does not occur when placing other backer named buildings, such as the science lab. Having any names in the array (including only the blank string &qu...
by live22morrow
Wed Jan 16, 2019 5:06 am
Forum: General discussion
Topic: Iron is too needed and copper is nearly useless
Replies: 15
Views: 5801

Re: Iron is too needed and copper is nearly useless

In the early game, Iron is used the most, but when you get to the higher tier technologies, copper becomes much more in demand. A big megabase will probably be using similar amounts of both materials.
by live22morrow
Thu Dec 13, 2018 1:17 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1497
Views: 270443

Re: pY Raw Ores Discussion

Py, Hey again, I've discovered something that may be of interest to you as I'm rather perplexed by it. After researching Iron 2, you're greeted with the option of either smelting grade one iron or simply smelting processed iron. From my calculations (and practical application), you actually gain mo...
by live22morrow
Fri Dec 07, 2018 12:02 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1497
Views: 270443

Re: pY Raw Ores Discussion

I've most focused on fixing duplicates between pyro and Bob ore/plates. So far the big one is Bob's ores is mostly replaced by pyro. There are a few ores it doesnt have. And Bob's plates has a number of redundant recipes for smelting that are far easier than pyro. I haven't yet look into only havin...
by live22morrow
Mon Dec 03, 2018 1:36 am
Forum: PyMods
Topic: Show Me Your...
Replies: 173
Views: 32628

Re: Show Me Your...

I completed the last sience pack in PyHightech. Screenshots, blueprints and save here https://imgur.com/a/BqrnsLy#dtl4wFn Someone has comments or some hints how to improve UPS let me know. Currently at 35 ups@2GW The only ups saving step that really matters at your point is using less machines. The...
by live22morrow
Fri Nov 30, 2018 5:06 pm
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 122
Views: 32960

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

Clearly the moral of this story is that cache optimization makes everything better. Looking forward to 0.17.
by live22morrow
Thu Nov 29, 2018 7:44 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1497
Views: 270443

Re: pY Raw Ores Discussion

Military only really affects against biters, which have limited relevance in this mod.
It's better to think of it as a military "themed" science, like how red is alien life based. Blue is electronics based, etc.
by live22morrow
Tue Nov 27, 2018 9:50 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3747
Views: 982819

Re: Development and Discussion

I will probably re-invent the ingredient limit but more for the purpose of assembling machine of different size and speed, so you can produce stuff but you have to choose specific machines to do so. But it will be a buttload of work because I have to manually adjust crafting categories for all reci...
by live22morrow
Sat Nov 17, 2018 1:03 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1497
Views: 270443

Re: pY Raw Ores Discussion

Does that mean the highest ratio for ore to plate will be 1:20? Will that also be true for the other ores like iron?
by live22morrow
Fri Oct 26, 2018 10:56 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 804132

Re: [0.16] Sea Block Pack 0.2.16

For mineral water vs slag to sludge: I did a simple test setup with minimal machines to test the raw energy to ore ratio. Each setup was connected to their own 270 MJ accumulator array. I gave the sludge setup a few sulfur to start. Ran both until they stopped. All first tier buildings. The mineral ...
by live22morrow
Tue Oct 16, 2018 5:57 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1497
Views: 270443

Re: pY Raw Ores Discussion

Cliff mining with spidertrons. What a time to be alive.

edit: Also, what's the expected yield of these mines. Is it going to be in the 100M+ range or higher?
by live22morrow
Thu Oct 11, 2018 10:42 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1497
Views: 270443

Re: pY Raw Ores Discussion

It's time REE got its moment in the spotlight.
by live22morrow
Sun Oct 07, 2018 12:46 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1497
Views: 270443

Re: pY Raw Ores Discussion

Quite exciting to see we're on the final four.
What additional work has to be done after all the ore chains are complete?

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