Search found 68 matches

by live22morrow
Mon Jul 22, 2019 6:54 am
Forum: Resolved Problems and Bugs
Topic: [0.17.58]Placing a train stop with an empty backers.json file crashes the game
Replies: 3
Views: 418

Re: [0.17.58]Placing a train stop with an empty backers.json file crashes the game

I'm torn. On the one hand I want to say that this is self-inflicted, but on the other I can't help but feel that this should be an easy fix (check the length of the backer array before trying to use it, possibly even erroring out at startup). Understandable, and I'm not exactly concerned, consideri...
by live22morrow
Mon Jul 22, 2019 2:50 am
Forum: Resolved Problems and Bugs
Topic: [0.17.58]Placing a train stop with an empty backers.json file crashes the game
Replies: 3
Views: 418

[0.17.58]Placing a train stop with an empty backers.json file crashes the game

As the title says, removing all names from backers.json, leaving an empty array will cause the game to crash when placing a new train stop. This error does not occur when placing other backer named buildings, such as the science lab. Having any names in the array (including only the blank string "")...
by live22morrow
Wed Jan 16, 2019 5:06 am
Forum: General discussion
Topic: Iron is too needed and copper is nearly useless
Replies: 15
Views: 2772

Re: Iron is too needed and copper is nearly useless

In the early game, Iron is used the most, but when you get to the higher tier technologies, copper becomes much more in demand. A big megabase will probably be using similar amounts of both materials.
by live22morrow
Thu Dec 13, 2018 1:17 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1366
Views: 113061

Re: pY Raw Ores Discussion

Py, Hey again, I've discovered something that may be of interest to you as I'm rather perplexed by it. After researching Iron 2, you're greeted with the option of either smelting grade one iron or simply smelting processed iron. From my calculations (and practical application), you actually gain mo...
by live22morrow
Fri Dec 07, 2018 12:02 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1366
Views: 113061

Re: pY Raw Ores Discussion

I've most focused on fixing duplicates between pyro and Bob ore/plates. So far the big one is Bob's ores is mostly replaced by pyro. There are a few ores it doesnt have. And Bob's plates has a number of redundant recipes for smelting that are far easier than pyro. I haven't yet look into only havin...
by live22morrow
Mon Dec 03, 2018 1:36 am
Forum: PyMods
Topic: Show Me Your...
Replies: 173
Views: 16810

Re: Show Me Your...

I completed the last sience pack in PyHightech. Screenshots, blueprints and save here https://imgur.com/a/BqrnsLy#dtl4wFn Someone has comments or some hints how to improve UPS let me know. Currently at 35 ups@2GW The only ups saving step that really matters at your point is using less machines. The...
by live22morrow
Fri Nov 30, 2018 5:06 pm
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 122
Views: 15505

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

Clearly the moral of this story is that cache optimization makes everything better. Looking forward to 0.17.
by live22morrow
Thu Nov 29, 2018 7:44 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1366
Views: 113061

Re: pY Raw Ores Discussion

Military only really affects against biters, which have limited relevance in this mod.
It's better to think of it as a military "themed" science, like how red is alien life based. Blue is electronics based, etc.
by live22morrow
Tue Nov 27, 2018 9:50 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3108
Views: 533607

Re: Development and Discussion

I will probably re-invent the ingredient limit but more for the purpose of assembling machine of different size and speed, so you can produce stuff but you have to choose specific machines to do so. But it will be a buttload of work because I have to manually adjust crafting categories for all reci...
by live22morrow
Sat Nov 17, 2018 1:03 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1366
Views: 113061

Re: pY Raw Ores Discussion

Does that mean the highest ratio for ore to plate will be 1:20? Will that also be true for the other ores like iron?
by live22morrow
Fri Oct 26, 2018 10:56 am
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.8
Replies: 1427
Views: 467334

Re: [0.16] Sea Block Pack 0.2.16

For mineral water vs slag to sludge: I did a simple test setup with minimal machines to test the raw energy to ore ratio. Each setup was connected to their own 270 MJ accumulator array. I gave the sludge setup a few sulfur to start. Ran both until they stopped. All first tier buildings. The mineral ...
by live22morrow
Tue Oct 16, 2018 5:57 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1366
Views: 113061

Re: pY Raw Ores Discussion

Cliff mining with spidertrons. What a time to be alive.

edit: Also, what's the expected yield of these mines. Is it going to be in the 100M+ range or higher?
by live22morrow
Thu Oct 11, 2018 10:42 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1366
Views: 113061

Re: pY Raw Ores Discussion

It's time REE got its moment in the spotlight.
by live22morrow
Sun Oct 07, 2018 12:46 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1366
Views: 113061

Re: pY Raw Ores Discussion

Quite exciting to see we're on the final four.
What additional work has to be done after all the ore chains are complete?
by live22morrow
Sun Oct 07, 2018 12:45 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 516
Views: 65211

Re: pY Fusion Energy - Discussion

foodfactorio wrote:
Sun Oct 07, 2018 12:41 am
i did something similar with some of the steam that was being generated in pymods, so that the cooling tower flowed it back into the system as water
That's the intended method, and the reason why the steam the recipes make is low temperature and can't be used for power.
by live22morrow
Fri Sep 14, 2018 7:51 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 727
Views: 72890

Re: pY HighTech Discussion

Coffee Daemon wrote:
Wed Sep 12, 2018 3:35 pm
I'm just wondering, as I'm in the early stages of a PY playthough. Is there any benefit in using PY's more complex design to make lvl1 boards over the basic version?
You don't have to hand craft the complex boards.
by live22morrow
Sun Aug 19, 2018 3:19 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1366
Views: 113061

Re: pY Raw Ores Discussion

May i ask u about hydrogen peroxide? There only 1 way to get it and its require nickel, do u planning to add another side recipe to get hydrogen peroxide There're many application for hydrogen peroxide but only 1 way to get it, some inconveniently My bigger objection with the current method is that...
by live22morrow
Tue Aug 14, 2018 5:01 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 727
Views: 72890

Re: pY HighTech Discussion

Like some others - i am stuck at Molybdebite ore or whatever. I need it in order to make science pack 3 - but also need to research with science pack 3 to access the ore. I think. I have the most up to date versions and i'm playing with Bobs. Anyone care to help me out or clarify? You're thinking o...
by live22morrow
Tue Aug 07, 2018 6:53 am
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.8
Replies: 1427
Views: 467334

Re: [0.16] Sea Block Pack 0.2.12

It takes energy to power the robots to pick it up anyways so it's not exactly free.
by live22morrow
Wed Jul 18, 2018 7:57 pm
Forum: Mods
Topic: [0.17] Sea Block Pack 0.3.8
Replies: 1427
Views: 467334

Re: [0.16] Sea Block Pack 0.2.12

The other change i noticed is that Lab MK2 is now in its own technology. I good change imo since the Lab MK2 is definitely a massive enough upgrade to warrant it's own spot on the tree.

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