Search found 11 matches

by Megouski
Thu Nov 07, 2024 6:24 am
Forum: Ideas and Suggestions
Topic: Sound Control Option and Hotkeys / Some Key Combination (ALT+TAB?) Disables Sound Option
Replies: 14
Views: 4838

Re: Sound Control Option and Hotkeys / Some Key Combination (ALT+TAB?) Disables Sound Option

Why is this something to consider? Please just add a mute key and/or a option to mute in background. This is a basic game feature. Its like 'considering' adding a feature to change game resolution.

Please.
by Megouski
Sat Nov 04, 2023 3:15 am
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 176
Views: 56079

Re: Friday Facts #383 - Super force building

This is great but changes like this should not take this long, and im a dev. Teams roughly the same size are doing far more complex things in the span for 3-4 month cycles. What is it about Factorio that adds months to something like this?
by Megouski
Thu Feb 13, 2020 6:58 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1213995

Re: [0.18] Sea Block Pack 0.4.1


Sea block pack 0.4.1 has been released. Check first post for download link.

Update 2018-2-13, version 0.4.1:

Fix ore crystallization recipe icons and names
Reduce science cost of solder smelting technology and its prerequisites




Found a picture of Trainwreck in the wild.


https://i.kym ...
by Megouski
Mon Feb 10, 2020 10:04 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1213995

Re: [0.18] Sea Block Pack 0.4.0


Here's a 0.18 test release:
SeaBlockPack_0.4.0.zip


Remove alginic acid solder recipe
Update tech tree dependencies/prerequisites for Angel's changes
Remove fuel_value for some Angel's fluids
Reduce neighbour bonus for heat source burners
Force Bob's nuclear update setting on ...
by Megouski
Fri Feb 07, 2020 3:55 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1213995

Re: [0.17] Sea Block Pack 0.3.8




https://i.ibb.co/Ph4PtMm/1.png

Is that what you intended?


What is the problem with that exactly?


https://i.ibb.co/yfLhcR9/1.png
Should processed quartz go like with metal or what I don't understand?
I don’t see the logic to distill 6 silicon ingot into 24 silicon ingot


Ill jump ...
by Megouski
Fri Feb 07, 2020 12:41 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1213995

Re: [0.17] Sea Block Pack 0.3.8

3ara3ik wrote: Thu Feb 06, 2020 9:07 pm Image

Is that what you intended?
What is the problem with that exactly?
by Megouski
Tue Jan 28, 2020 11:10 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1213995

Re: [0.17] Sea Block Pack 0.3.8

Kraken256 wrote: Tue Jan 28, 2020 8:58 pm Image
Trying to install SeaBlock but this keeps coming up instead
SeaBlock and listed dependencys only mods i have active
Please help?
What seablock version

What game version

Can you SS your mods folder?

etc
by Megouski
Mon Jan 27, 2020 3:33 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1213995

Re: [0.17] Sea Block Pack 0.3.8

Many individual mods are already updated, but the real work is making sure A->B connections didnt turn into Cat->Airplane. Such is the life of modpacks.

Also discovering things removed and things added and managing that as a whole is a Trainwreck. :mrgreen:
by Megouski
Sun Jan 26, 2020 12:23 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1213995

Re: [0.17] Sea Block Pack 0.3.8

Anyone know what the current issues are with .18 update or where to find the progress and possibly help?
by Megouski
Fri Dec 01, 2017 4:37 pm
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 125124

Re: [MOD 0.12.26+] TimeButtons v0.3.2

This time mod is much better than the current one.

I hope you find time to update to 15 or 16. Thank you for your work.
by Megouski
Fri Dec 01, 2017 4:07 pm
Forum: Mods
Topic: [MOD 0.13] Time Tools (& Clock Combinator)
Replies: 100
Views: 81287

Re: [MOD 0.13] Time Tools (& Clock Combinator)

Does this mod have a feature to:

1. Auto speed up to a set multiplier when I am crafting something then go back to the default multiplier?
2. Separate button for often used multiplier so I don't have to click from 2x to 64x and back constantly?
3. Or, similar to #2, have the functionality of the ...

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