For multiplayer purpose, it would be really nice to have multiple landing pads.
It would also be a lot more realistic. What is the logical idea behind only having one pad? Most other stuff in Factorio has a pretty natural reason for it, but not this.
I wish at minimum it was a setting which was ...
Search found 13 matches
- Sat Jan 18, 2025 10:18 pm
- Forum: Ideas and Suggestions
- Topic: Allow us put more landing pads. With high distance from each
- Replies: 7
- Views: 1585
- Wed Jan 01, 2025 8:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.21] Quality Repair Packs recipe tooltip in assembling machine report wrong maximum durability
- Replies: 6
- Views: 684
Re: [2.0.21] Quality Repair Packs recipe tooltip in assembling machine report wrong maximum durability
[2.0.28]
Durability of repair packs which a quality above common is reported as X/300
Common is 300/300
Uncommon is 600/300
Rare is 900/300.
I suppose it should be 900/900, etc.
Durability of repair packs which a quality above common is reported as X/300
Common is 300/300
Uncommon is 600/300
Rare is 900/300.
I suppose it should be 900/900, etc.
- Fri Dec 27, 2024 3:44 pm
- Forum: Not a bug
- Topic: Spidertron Equipment Grid Emptied
- Replies: 1
- Views: 275
Spidertron Equipment Grid Emptied
I filled up my spidertron equipment grid with items of uncommon quality.
I sent it to the space platform and moved it to Gleba.
Then I dropped it to the ground and used 'q' to pick it up and place it on the ground. The robots picked it up and placed it.
I then went to the enemies, but it never fired ...
I sent it to the space platform and moved it to Gleba.
Then I dropped it to the ground and used 'q' to pick it up and place it on the ground. The robots picked it up and placed it.
I then went to the enemies, but it never fired ...
- Mon Apr 19, 2021 4:07 am
- Forum: Implemented Suggestions
- Topic: (Hotkey to) Replace existing structures with blueprint / Replace with bp / Forced bp placing/deconstruction
- Replies: 80
- Views: 54635
Re: Hotkey to replace existing structures with blueprint
Frequently suggested says 91 topics. Don't include Implemented or Outdated.
- Sun Apr 18, 2021 7:29 am
- Forum: Implemented Suggestions
- Topic: (Hotkey to) Replace existing structures with blueprint / Replace with bp / Forced bp placing/deconstruction
- Replies: 80
- Views: 54635
Re: Hotkey to replace existing structures with blueprint
The suggestion board only has 91 topics today. As a software developer myself, this seems low and easily manageable. I won't say all 91 are easily implemented, but cannot see why this one should be any problem, or why it hasn't been added. As stated before, it is a "seemingly easy to develop, but ...
- Sat Feb 06, 2021 8:20 am
- Forum: Implemented Suggestions
- Topic: (Hotkey to) Replace existing structures with blueprint / Replace with bp / Forced bp placing/deconstruction
- Replies: 80
- Views: 54635
Re: Hotkey to replace existing structures with blueprint
With the end of development being announced today, this seemingly easy to develop, but undoubtedly useful feature is left untouched. Will it be lost forever now, unless some modders decide to implement it?
I don't believe it was not implemented for its difficulty, but for the possibility of ...
- Wed Dec 16, 2020 7:07 am
- Forum: Implemented Suggestions
- Topic: (Hotkey to) Replace existing structures with blueprint / Replace with bp / Forced bp placing/deconstruction
- Replies: 80
- Views: 54635
Re: Hotkey to replace existing structures with blueprint
Being able to mark an area in a blueprint, which would be replaced or cleared would be nice too. If for example you want to replace a straight rail with a "T", you may want to remove rail signals which end up in the middle of the "T", and thus messing things up.
I like the idea of a "blueprints mode ...
I like the idea of a "blueprints mode ...
- Thu Nov 26, 2020 7:39 pm
- Forum: Implemented Suggestions
- Topic: (Hotkey to) Replace existing structures with blueprint / Replace with bp / Forced bp placing/deconstruction
- Replies: 80
- Views: 54635
Re: Hotkey to replace existing structures with blueprint
Please implement some way to (re-)place blueprints over existing structures and ghosts with a hotkey, causing old ones to be removed or marked for removal.
- Sat Feb 01, 2020 5:57 pm
- Forum: Implemented Suggestions
- Topic: (Hotkey to) Replace existing structures with blueprint / Replace with bp / Forced bp placing/deconstruction
- Replies: 80
- Views: 54635
Re: Hotkey to replace existing structures with blueprint
I would really like to see this feature implemented.
I like the idea of Ctrl-Shift-Left to replace all objects which are in the way, and perhaps place landfill if necessary.
I have a blueprint of a compact base I use in multiple saves. When I make changes in one save it would be nice to transfer ...
I like the idea of Ctrl-Shift-Left to replace all objects which are in the way, and perhaps place landfill if necessary.
I have a blueprint of a compact base I use in multiple saves. When I make changes in one save it would be nice to transfer ...
- Wed Nov 07, 2018 1:18 am
- Forum: Technical Help
- Topic: "Server is not responding" while downloading map perfectly fine
- Replies: 2
- Views: 1903
Re: "Server is not responding" while downloading map perfectly fine
Thanks, but sorry, that doesn't help. I've tried it.
- Tue Nov 06, 2018 11:26 pm
- Forum: Technical Help
- Topic: "Server is not responding" while downloading map perfectly fine
- Replies: 2
- Views: 1903
"Server is not responding" while downloading map perfectly fine
I play Factorio with a friend of mine over the Internet.
Since he has much faster upload speed it is beneficial for us when he hosts the game.
If I host the game, everything works fine, but it takes ages to download the map for him, as my upload is about 500 kbps.
If he hosts the map, I can connect ...
Since he has much faster upload speed it is beneficial for us when he hosts the game.
If I host the game, everything works fine, but it takes ages to download the map for him, as my upload is about 500 kbps.
If he hosts the map, I can connect ...
- Thu Nov 30, 2017 6:30 pm
- Forum: Releases
- Topic: Version 0.15.40
- Replies: 24
- Views: 26213
Re: Version 0.15.40
Uffda... Or even 0.15.18446744073709551615
- Fri Nov 24, 2017 9:04 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1146292
Re: Factorio Roadmap for 0.16+
Of course, we can't ask how long until 0.16 is going to be released, or if you have any ideas of when we could be expecting it.
As a software developer I fully understand anyone who doesn't want to work under such expectations and the pressure which goes with it.
In fact, you are developing ...
As a software developer I fully understand anyone who doesn't want to work under such expectations and the pressure which goes with it.
In fact, you are developing ...