Search found 21 matches
- Sat Apr 06, 2019 7:34 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][0.17.23] Microstutter
- Replies: 5
- Views: 2895
Re: [0.17.23] Microstutter
dxgi-presentation-model=flip-discard
fixed it (not perfect but significantly improved) here as well. Running Windows 10, with windowed g-sync enabled if that matters. I'm not sure where this issue crept back in, but I believe it was more recently.
...but this should not be required to prevent ...
- Fri Apr 05, 2019 7:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][0.17.23] Microstutter
- Replies: 5
- Views: 2895
Re: [0.17.23] Microstutter
dxgi-presentation-model=flip(-discard) seems to fix the stutter
- Tue Apr 02, 2019 5:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][0.17.23] Microstutter
- Replies: 5
- Views: 2895
[posila][0.17.23] Microstutter
Some microstuttering going on, it used to be smooth as butter.
Here's a video showing the microstutter: https://www.youtube.com/watch?v=iwsLirf30I4
Can't be the hardware either, VSync on/off no difference.
Here's a video showing the microstutter: https://www.youtube.com/watch?v=iwsLirf30I4
Can't be the hardware either, VSync on/off no difference.
- Wed Mar 06, 2019 8:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.7] Mods mismatch detected incorrectly
- Replies: 19
- Views: 13551
Re: [Rseding91] [0.17.7] Mods mismatch detected incorrectly
Nitrado servers cannot roll back.Rseding91 wrote: Wed Mar 06, 2019 8:24 pm Ok, it's now fixed for 0.17.8 which I'll see if we can send out early tomorrow.
In the meantime you'll need to roll back to 0.17.6 with your modded servers.
- Wed Apr 18, 2018 9:07 pm
- Forum: Pending
- Topic: [Oxyd] [0.16.36] Crash on start [Linux]
- Replies: 4
- Views: 2480
[Oxyd] [0.16.36] Crash on start [Linux]
What happens:
Running via optirun, crashes immediately.
Not sure yet if it's my system or not.
Log:
0.000 2018-04-18 22:59:47; Factorio 0.16.36 (build 36253, linux64, steam)
0.134 Operating system: Linux (Fedora 27)
0.134 Program arguments: "/home/null/.local/share/Steam/steamapps/common ...
Running via optirun, crashes immediately.
Not sure yet if it's my system or not.
Log:
0.000 2018-04-18 22:59:47; Factorio 0.16.36 (build 36253, linux64, steam)
0.134 Operating system: Linux (Fedora 27)
0.134 Program arguments: "/home/null/.local/share/Steam/steamapps/common ...
- Fri Dec 08, 2017 9:40 pm
- Forum: Ideas and Suggestions
- Topic: xbox 360 controller
- Replies: 33
- Views: 21045
Re: Steam Controller Integration
Devs, would this help out?Coffee2Code wrote:I will buy you guys a controller if that helps with implementing it.
- Fri Dec 01, 2017 8:44 pm
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 133815
Re: Your Logistic Robots Are Broken! [Forum Game]
The robots deliver you the base components and an assembler.
Robots, I call on thee to deliver me fish.
Robots, I call on thee to deliver me fish.
- Thu Nov 30, 2017 12:44 am
- Forum: Ideas and Suggestions
- Topic: xbox 360 controller
- Replies: 33
- Views: 21045
Re: Steam Controller Integration
I'm actually using a modified version of Donovan's v2Daeruun wrote:Yay!
As far as I remember Klonan provides a suggested Konfig - I'm actually using it, I think.
But I changed some bindings ( zoom and some hotkeys )
but with context sensitive buttons the steam controller would be rocking on the couch!
- Tue Nov 28, 2017 9:22 pm
- Forum: Ideas and Suggestions
- Topic: Search / Filter in production window (and set accuracy)
- Replies: 1
- Views: 1104
Re: Search / Filter in production window (and set accuracy)
Substring search would be cool.
- Tue Nov 28, 2017 6:47 pm
- Forum: Ideas and Suggestions
- Topic: xbox 360 controller
- Replies: 33
- Views: 21045
Re: Steam Controller Integration
I will buy you guys a controller if that helps with implementing it.
- Mon Nov 27, 2017 7:45 pm
- Forum: General discussion
- Topic: Who plays with a Steam Controller as well?
- Replies: 6
- Views: 3944
Re: Who plays with a Steam Controller as well?
I really enjoy Steam Controller. I think it works really well with a lot of games that you would never expect to play via controller (like Crusader Kings 2, Pillars of Eternity, Invisible Inc.).
Maybe it's just me, but in case of Factorio, I just can't get over the issue of pointing at aliens to ...
Maybe it's just me, but in case of Factorio, I just can't get over the issue of pointing at aliens to ...
- Mon Nov 27, 2017 12:58 pm
- Forum: General discussion
- Topic: Who plays with a Steam Controller as well?
- Replies: 6
- Views: 3944
Re: Who plays with a Steam Controller as well?
I hate the "Controller" part (whatever the controller) on most PC games.
Understandable when it comes to a regular controller, they're very limited
-----------------------------
I'm experimenting with it. Works quite well, except for the picking of items to build.
My little one loves running ...
Understandable when it comes to a regular controller, they're very limited
-----------------------------
I'm experimenting with it. Works quite well, except for the picking of items to build.
My little one loves running ...
- Mon Nov 27, 2017 12:16 am
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 166
- Views: 332018
Re: You know you play Factorio too much when...
When you want to design Factorio blueprints on the go, so plan to make an android app for it.
- Sun Nov 26, 2017 11:47 pm
- Forum: General discussion
- Topic: Who plays with a Steam Controller as well?
- Replies: 6
- Views: 3944
Who plays with a Steam Controller as well?
It's pretty great, apart from driving =P
What do you like and hate about it?
What do you like and hate about it?
- Sun Nov 26, 2017 5:53 pm
- Forum: Ideas and Suggestions
- Topic: Shieldsystems
- Replies: 16
- Views: 6496
Re: Shieldsystems
Don't add a standby mode but allow it to be turned on and off by the circuit network instead.
- Sun Nov 26, 2017 1:20 pm
- Forum: Ideas and Suggestions
- Topic: xbox 360 controller
- Replies: 33
- Views: 21045
Re: Steam Controller Integration
These are very related : howto's and suggestions around Steam Controller integration/support
https://forums.factorio.com/viewtopic.php?f=6&t=53408
https://forums.factorio.com/viewtopic.php?f=69&t=17126
https://forums.factorio.com/viewtopic.php?f=5&t=17410
None are asking for IGAs and Action Set ...
https://forums.factorio.com/viewtopic.php?f=6&t=53408
https://forums.factorio.com/viewtopic.php?f=69&t=17126
https://forums.factorio.com/viewtopic.php?f=5&t=17410
None are asking for IGAs and Action Set ...
- Sun Nov 26, 2017 1:35 am
- Forum: Ideas and Suggestions
- Topic: xbox 360 controller
- Replies: 33
- Views: 21045
Re: Steam Controller Integration
This is also an interesting read: https://www.gamasutra.com/blogs/LarsDou ... roller.php
- Sat Nov 25, 2017 9:08 pm
- Forum: Ideas and Suggestions
- Topic: xbox 360 controller
- Replies: 33
- Views: 21045
Re: Steam Controller Integration
As someone with a steam controller this might be useful. I've heard of successes with custom configurations already, but didn't know there was more a game could do to support the advanced features (aside from haptics, anyway). Actually...I take that back. It's more that the game integrating context ...
- Sat Nov 25, 2017 7:49 pm
- Forum: Ideas and Suggestions
- Topic: xbox 360 controller
- Replies: 33
- Views: 21045
Re: Steam Controller Integration
I wonder if I should merge this topic with the 5-6 previous topics asking for Steam controller support.
Controller support ain't Steam Controller support though.
Also, no other thread is specifically asking for contextual action sets or In-Game Actions support
Especially the IGA and Context ...
Controller support ain't Steam Controller support though.
Also, no other thread is specifically asking for contextual action sets or In-Game Actions support
Especially the IGA and Context ...
- Sat Nov 25, 2017 7:23 pm
- Forum: Ideas and Suggestions
- Topic: Highlight changed/matching items in player inventories
- Replies: 7
- Views: 3894
Re: Highlight changed/matching items in player inventories
Dimming would be very, very handy for this.