+1
Also: Bots could be considered a faraday cage.
Search found 84 matches
- Tue Dec 17, 2024 1:19 pm
- Forum: Balancing
- Topic: Bots should be immune to lightning
- Replies: 9
- Views: 782
- Tue Dec 17, 2024 1:11 pm
- Forum: Balancing
- Topic: Waiting for space plattform foundation
- Replies: 0
- Views: 195
Waiting for space plattform foundation
TL;DR:
Peak demands when building SPs are boring, because you wait so much.
What:
Space plattform balancing in a weird place.
A full chest of plattform foundations is easily consumed.
Since there is no throughput requirements per se, it's super hard to judge for a new player how much is really ...
Peak demands when building SPs are boring, because you wait so much.
What:
Space plattform balancing in a weird place.
A full chest of plattform foundations is easily consumed.
Since there is no throughput requirements per se, it's super hard to judge for a new player how much is really ...
- Tue Dec 17, 2024 12:59 pm
- Forum: Balancing
- Topic: The cargo wagons are too small for DLC
- Replies: 12
- Views: 1591
Re: The cargo wagons are too small for DLC
Yeah, I had the same impression.
- Tue Dec 17, 2024 12:36 pm
- Forum: Ideas and Suggestions
- Topic: Add an option to reduce rocket silo launching sound
- Replies: 2
- Views: 265
Re: Add an option to reduce rocket silo launching sound
I completely agree.
I "live" next to them, because that is where my yellow logistic chest center is, and kind of the center of my base.
Then again, given how space logistics work, you naturally will have the rocket nearby your center often.
I really feel how it stressed me out and I get annoyed ...
I "live" next to them, because that is where my yellow logistic chest center is, and kind of the center of my base.
Then again, given how space logistics work, you naturally will have the rocket nearby your center often.
I really feel how it stressed me out and I get annoyed ...
- Thu Dec 12, 2024 4:09 pm
- Forum: Minor issues
- Topic: [2.0.23] Possible deadend on island setting
- Replies: 2
- Views: 298
[2.0.23] Possible deadend on island setting
Situation:
-New player chooses island world.
-Player does not yet know that biter spawners are required for progression in SA, and has already cleared the island of all biters before that.
Problem:
-No communication in map selection that island may become a dead end (other map types can generate ...
-New player chooses island world.
-Player does not yet know that biter spawners are required for progression in SA, and has already cleared the island of all biters before that.
Problem:
-No communication in map selection that island may become a dead end (other map types can generate ...
- Wed Nov 27, 2024 12:14 pm
- Forum: Balancing
- Topic: Vehicle HP
- Replies: 7
- Views: 2995
Re: Vehicle HP
Sorry for Necro.
But Hey bobucles knew what was coming 7 years ago!
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Wed Nov 27, 2024 11:50 am
- Forum: Ideas and Suggestions
- Topic: Open Ghost Cursor Menu Anywhere
- Replies: 1
- Views: 382
Re: Open Ghost Cursor Menu Anywhere
Was about the post the same thing.
Like SHIFT click in the factorypedia menu
Like SHIFT click in the factorypedia menu
- Mon Nov 25, 2024 11:05 am
- Forum: Ideas and Suggestions
- Topic: Some SpaceAge icons would be nice
- Replies: 2
- Views: 279
Some SpaceAge icons would be nice
TL DR:
Using icons (signals) I was looking for some space related icons (signals) to use, but there are none added.
Pity.
Would be cool, for example: I put icons in front of SpacePlatform names, and I try to use representative icons in logic circuits.
Suggestions:
-Small, medium & large ...
Using icons (signals) I was looking for some space related icons (signals) to use, but there are none added.
Pity.
Would be cool, for example: I put icons in front of SpacePlatform names, and I try to use representative icons in logic circuits.
Suggestions:
-Small, medium & large ...
- Sun Nov 24, 2024 11:55 pm
- Forum: Pending
- Topic: [2.0.20] Savegame with stuttering
- Replies: 5
- Views: 411
Re: [2.0.20] Savegame with stuttering
The update times from the screenshot show spikes in Render preparation, I do not know what could cause that, at least not with all the other values being fine.
Might that be because I just loaded the save game?
Edit:
Just loaded the savegame to test the belt theory.
When I load the save, I ...
- Sun Nov 24, 2024 9:43 pm
- Forum: Pending
- Topic: [2.0.20] Savegame with stuttering
- Replies: 5
- Views: 411
Re: [2.0.20]Savegame with stuttering
Post a log and full screen screenshot with theses exact settings please: https://forums.factorio.com/68653
Sorry, I missed the sticky. My fault.
Added the requested info.
Do you have any very long belts with "read belt contents / hold (all belts)" setting? They're known to cause performance ...
- Sun Nov 24, 2024 8:43 pm
- Forum: Pending
- Topic: [2.0.20] Savegame with stuttering
- Replies: 5
- Views: 411
[2.0.20] Savegame with stuttering
Reoccuring small little freezed of 1sec
So I kind of constantly get little freezes, they take about 1 sec, maybe a little bit shorter, like 700ms or smth.
They happen infrequently, sometimes many minutes without these hickups, sometimes I get 5 in a row, where the game continues to run for half a ...
So I kind of constantly get little freezes, they take about 1 sec, maybe a little bit shorter, like 700ms or smth.
They happen infrequently, sometimes many minutes without these hickups, sometimes I get 5 in a row, where the game continues to run for half a ...
- Sun Nov 24, 2024 5:35 pm
- Forum: Ideas and Suggestions
- Topic: No logic for labs is not the factorio way!
- Replies: 0
- Views: 164
No logic for labs is not the factorio way!
This is just some feedback.
I think what makes Factorio great is that you can mostly do things "simple" and "more complex" using logic wires.
There is so much fun in that area.
Yet laboratories cannot be wired. It feels wrong. Of all buildings I would expect the complex laboratory with so many ...
I think what makes Factorio great is that you can mostly do things "simple" and "more complex" using logic wires.
There is so much fun in that area.
Yet laboratories cannot be wired. It feels wrong. Of all buildings I would expect the complex laboratory with so many ...
- Sat Nov 16, 2024 12:44 pm
- Forum: Ideas and Suggestions
- Topic: Don't trash shared ingredients on recipe change / Improve 'Set Recipe' throughput
- Replies: 34
- Views: 4168
Re: Improve 'Set Recipe' throughput/simplicity
I was also confused by this.
I made all 5 logistic chests in one assembler, switching recipes, and I was like: "Why the heck does it not work?"
Until I realized, that I need to remove the trash from the assembler, before it starts another recipe, but it didn't occur to me that this would be ...
I made all 5 logistic chests in one assembler, switching recipes, and I was like: "Why the heck does it not work?"
Until I realized, that I need to remove the trash from the assembler, before it starts another recipe, but it didn't occur to me that this would be ...
- Fri Apr 12, 2019 6:48 pm
- Forum: General discussion
- Topic: Why i will never play 0.17
- Replies: 45
- Views: 23210
Re: Why i will never play 0.17
Pick axe removal is good.
Now just put manual crafting speed and manual mining speed upgrades into the research tech-tree, so that the speed can be increased through the main game loop progression (science) and it's perfectly conclusive.
(Unless it's already in there, haven't checked).
Now just put manual crafting speed and manual mining speed upgrades into the research tech-tree, so that the speed can be increased through the main game loop progression (science) and it's perfectly conclusive.
(Unless it's already in there, haven't checked).
- Sat Feb 16, 2019 3:19 am
- Forum: Gameplay Help
- Topic: Is there a way to start crafting from pipette?
- Replies: 5
- Views: 2388
Re: Is there a way to start crafting from pipette?
Without an item in the inventory, it just makes that buzzing sound and nothing happens.
- Fri Feb 15, 2019 3:06 pm
- Forum: Gameplay Help
- Topic: Is there a way to start crafting from pipette?
- Replies: 5
- Views: 2388
Is there a way to start crafting from pipette?
So I know you can pick up something you have in your inventory by pressing Q on the same object in the world.
Is there also a way to do this, but instead of getting it from the inventory, you automatically start crafting?
Thanks
Is there also a way to do this, but instead of getting it from the inventory, you automatically start crafting?
Thanks
- Fri Feb 15, 2019 12:45 am
- Forum: Resolved Problems and Bugs
- Topic: Stone ground looks very ugly on furthest zoom out
- Replies: 1
- Views: 996
Stone ground looks very ugly on furthest zoom out
I noticed that the game now looks awesome when close, but zooming all the way out some things don't really look good.
But the stone in particular looks very bad, on the last 2 steps.
Near max zoom out:
https://cdn.pbrd.co/images/I1clnmh.png
Fully zoomed out:
https://cdn.pbrd.co/images ...
But the stone in particular looks very bad, on the last 2 steps.
Near max zoom out:
https://cdn.pbrd.co/images/I1clnmh.png
Fully zoomed out:
https://cdn.pbrd.co/images ...
- Fri Oct 26, 2018 8:53 am
- Forum: Bob's mods
- Topic: Need some help with all the mods
- Replies: 11
- Views: 5439
Re: Need some help with all the mods
Mk2 needs MK1 ![Smile :)](./images/smilies/icon_e_smile.gif)
So it seems that 5Dim and Bob's mod are not compatible with each other, right?
![Smile :)](./images/smilies/icon_e_smile.gif)
So it seems that 5Dim and Bob's mod are not compatible with each other, right?
- Thu Oct 25, 2018 12:03 pm
- Forum: Implemented Suggestions
- Topic: Search function for inventory - especially containers and chests
- Replies: 7
- Views: 3893
Re: Search function for inventory
Necro-bump for great justice.
I am sooooo missing a search function for my always crowded inventory.
I am sooooo missing a search function for my always crowded inventory.
- Wed Oct 24, 2018 11:16 am
- Forum: Bob's mods
- Topic: Need some help with all the mods
- Replies: 11
- Views: 5439
Re: Need some help with all the mods
Hey, thanks for the info.
Might you also happen to know what I could have done to break this:
https://pasteboard.co/HJVl07o.png
I don't seem to have a "roboport antenna mk1" in my menue, though I have mk2. The rest of the components in mk1 tier are also shown correctly. Just antenna mk1 is ...
Might you also happen to know what I could have done to break this:
https://pasteboard.co/HJVl07o.png
I don't seem to have a "roboport antenna mk1" in my menue, though I have mk2. The rest of the components in mk1 tier are also shown correctly. Just antenna mk1 is ...