Search found 84 matches

by Dreepa
Tue Dec 17, 2024 1:19 pm
Forum: Balancing
Topic: Bots should be immune to lightning
Replies: 9
Views: 782

Re: Bots should be immune to lightning

+1


Also: Bots could be considered a faraday cage.
by Dreepa
Tue Dec 17, 2024 1:11 pm
Forum: Balancing
Topic: Waiting for space plattform foundation
Replies: 0
Views: 195

Waiting for space plattform foundation

TL;DR:

Peak demands when building SPs are boring, because you wait so much.


What:
Space plattform balancing in a weird place.
A full chest of plattform foundations is easily consumed.

Since there is no throughput requirements per se, it's super hard to judge for a new player how much is really ...
by Dreepa
Tue Dec 17, 2024 12:59 pm
Forum: Balancing
Topic: The cargo wagons are too small for DLC
Replies: 12
Views: 1591

Re: The cargo wagons are too small for DLC

Yeah, I had the same impression.
by Dreepa
Tue Dec 17, 2024 12:36 pm
Forum: Ideas and Suggestions
Topic: Add an option to reduce rocket silo launching sound
Replies: 2
Views: 265

Re: Add an option to reduce rocket silo launching sound

I completely agree.

I "live" next to them, because that is where my yellow logistic chest center is, and kind of the center of my base.
Then again, given how space logistics work, you naturally will have the rocket nearby your center often.

I really feel how it stressed me out and I get annoyed ...
by Dreepa
Thu Dec 12, 2024 4:09 pm
Forum: Minor issues
Topic: [2.0.23] Possible deadend on island setting
Replies: 2
Views: 298

[2.0.23] Possible deadend on island setting

Situation:
-New player chooses island world.
-Player does not yet know that biter spawners are required for progression in SA, and has already cleared the island of all biters before that.

Problem:
-No communication in map selection that island may become a dead end (other map types can generate ...
by Dreepa
Wed Nov 27, 2024 12:14 pm
Forum: Balancing
Topic: Vehicle HP
Replies: 7
Views: 2995

Re: Vehicle HP

bobucles wrote: Fri Nov 24, 2017 2:08 pm Where's my spiderbot!
Sorry for Necro.

But Hey bobucles knew what was coming 7 years ago!
:D
by Dreepa
Wed Nov 27, 2024 11:50 am
Forum: Ideas and Suggestions
Topic: Open Ghost Cursor Menu Anywhere
Replies: 1
Views: 382

Re: Open Ghost Cursor Menu Anywhere

Was about the post the same thing.
Like SHIFT click in the factorypedia menu
by Dreepa
Mon Nov 25, 2024 11:05 am
Forum: Ideas and Suggestions
Topic: Some SpaceAge icons would be nice
Replies: 2
Views: 279

Some SpaceAge icons would be nice

TL DR:
Using icons (signals) I was looking for some space related icons (signals) to use, but there are none added.




Pity.

Would be cool, for example: I put icons in front of SpacePlatform names, and I try to use representative icons in logic circuits.

Suggestions:
-Small, medium & large ...
by Dreepa
Sun Nov 24, 2024 11:55 pm
Forum: Pending
Topic: [2.0.20] Savegame with stuttering
Replies: 5
Views: 411

Re: [2.0.20] Savegame with stuttering


The update times from the screenshot show spikes in Render preparation, I do not know what could cause that, at least not with all the other values being fine.


Might that be because I just loaded the save game?


Edit:

Just loaded the savegame to test the belt theory.

When I load the save, I ...
by Dreepa
Sun Nov 24, 2024 9:43 pm
Forum: Pending
Topic: [2.0.20] Savegame with stuttering
Replies: 5
Views: 411

Re: [2.0.20]Savegame with stuttering


Post a log and full screen screenshot with theses exact settings please: https://forums.factorio.com/68653


Sorry, I missed the sticky. My fault.
Added the requested info.


Do you have any very long belts with "read belt contents / hold (all belts)" setting? They're known to cause performance ...
by Dreepa
Sun Nov 24, 2024 8:43 pm
Forum: Pending
Topic: [2.0.20] Savegame with stuttering
Replies: 5
Views: 411

[2.0.20] Savegame with stuttering

Reoccuring small little freezed of 1sec
So I kind of constantly get little freezes, they take about 1 sec, maybe a little bit shorter, like 700ms or smth.

They happen infrequently, sometimes many minutes without these hickups, sometimes I get 5 in a row, where the game continues to run for half a ...
by Dreepa
Sun Nov 24, 2024 5:35 pm
Forum: Ideas and Suggestions
Topic: No logic for labs is not the factorio way!
Replies: 0
Views: 164

No logic for labs is not the factorio way!

This is just some feedback.

I think what makes Factorio great is that you can mostly do things "simple" and "more complex" using logic wires.

There is so much fun in that area.

Yet laboratories cannot be wired. It feels wrong. Of all buildings I would expect the complex laboratory with so many ...
by Dreepa
Sat Nov 16, 2024 12:44 pm
Forum: Ideas and Suggestions
Topic: Don't trash shared ingredients on recipe change / Improve 'Set Recipe' throughput
Replies: 34
Views: 4168

Re: Improve 'Set Recipe' throughput/simplicity

I was also confused by this.

I made all 5 logistic chests in one assembler, switching recipes, and I was like: "Why the heck does it not work?"

Until I realized, that I need to remove the trash from the assembler, before it starts another recipe, but it didn't occur to me that this would be ...
by Dreepa
Fri Apr 12, 2019 6:48 pm
Forum: General discussion
Topic: Why i will never play 0.17
Replies: 45
Views: 23210

Re: Why i will never play 0.17

Pick axe removal is good.

Now just put manual crafting speed and manual mining speed upgrades into the research tech-tree, so that the speed can be increased through the main game loop progression (science) and it's perfectly conclusive.

(Unless it's already in there, haven't checked).
by Dreepa
Sat Feb 16, 2019 3:19 am
Forum: Gameplay Help
Topic: Is there a way to start crafting from pipette?
Replies: 5
Views: 2388

Re: Is there a way to start crafting from pipette?

Without an item in the inventory, it just makes that buzzing sound and nothing happens.
by Dreepa
Fri Feb 15, 2019 3:06 pm
Forum: Gameplay Help
Topic: Is there a way to start crafting from pipette?
Replies: 5
Views: 2388

Is there a way to start crafting from pipette?

So I know you can pick up something you have in your inventory by pressing Q on the same object in the world.
Is there also a way to do this, but instead of getting it from the inventory, you automatically start crafting?

Thanks
by Dreepa
Fri Feb 15, 2019 12:45 am
Forum: Resolved Problems and Bugs
Topic: Stone ground looks very ugly on furthest zoom out
Replies: 1
Views: 996

Stone ground looks very ugly on furthest zoom out

I noticed that the game now looks awesome when close, but zooming all the way out some things don't really look good.

But the stone in particular looks very bad, on the last 2 steps.


Near max zoom out:
https://cdn.pbrd.co/images/I1clnmh.png



Fully zoomed out:
https://cdn.pbrd.co/images ...
by Dreepa
Fri Oct 26, 2018 8:53 am
Forum: Bob's mods
Topic: Need some help with all the mods
Replies: 11
Views: 5439

Re: Need some help with all the mods

Mk2 needs MK1 :)

So it seems that 5Dim and Bob's mod are not compatible with each other, right?
by Dreepa
Thu Oct 25, 2018 12:03 pm
Forum: Implemented Suggestions
Topic: Search function for inventory - especially containers and chests
Replies: 7
Views: 3893

Re: Search function for inventory

Necro-bump for great justice.

I am sooooo missing a search function for my always crowded inventory.
by Dreepa
Wed Oct 24, 2018 11:16 am
Forum: Bob's mods
Topic: Need some help with all the mods
Replies: 11
Views: 5439

Re: Need some help with all the mods

Hey, thanks for the info.

Might you also happen to know what I could have done to break this:

https://pasteboard.co/HJVl07o.png

I don't seem to have a "roboport antenna mk1" in my menue, though I have mk2. The rest of the components in mk1 tier are also shown correctly. Just antenna mk1 is ...

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