Search found 16 matches
- Tue May 13, 2014 2:57 pm
- Forum: Off topic
- Topic: Lua programming
- Replies: 9
- Views: 15727
Re: Lua programming
Okay,okay i'll start those a little bit later. I do programming a little bit everyday, so i learn slowly but surely. But summer is coming so i'll speed up! :) No problem! If you just follow the tutorials for Love you can have a basic game window displaying a sprite in minutes. And once you get the b...
- Sun May 11, 2014 8:30 am
- Forum: Off topic
- Topic: Lua programming
- Replies: 9
- Views: 15727
Re: Lua programming
BenWo: Thank you very much! I guess i'll have to learn how LÖVE is actually working and everything, but i like it! ssilk: Probably you're right, but i'm only 15 years old and for me Lua right now is enough.
- Sat May 10, 2014 8:49 pm
- Forum: Off topic
- Topic: Lua programming
- Replies: 9
- Views: 15727
Re: Lua programming
Well i want to run "things" from Lua source code. But not in CC because i feel it a little bit limited but also a little bit easier. So i want to try out myself how good i could be with Lua itself. And i'm thinking about doing a strategy game (pretty much CnC style) with Lua. (By the way m...
- Sat May 10, 2014 2:00 pm
- Forum: Off topic
- Topic: Lua programming
- Replies: 9
- Views: 15727
Lua programming
Hello everyone! So i've been playing with ComputerCraft, which is a mod for Minecraft. And if i remember correctly Factorio is programmed in Lua. And ComputerCraft also uses Lua for programming. My only problem with ComputerCraft is limitation. So i looked around in the internet for a way to run thi...
- Sat Apr 27, 2013 9:16 pm
- Forum: Implemented Suggestions
- Topic: multiplayer game
- Replies: 4
- Views: 9798
Re: multiplayer game
Hm. Really 2^1024 times? 2^1024 is: 179769313486231590772930519078902473361797697894230657273430081157732675805500963132708477322407536021120113879871393357658789768814416622492847430639474124377767893424865485276302219601246094119453082952085005768838150682342462881473913110540827237163350510684586...
- Fri Apr 26, 2013 10:30 am
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 351597
Re: [MOD 0.3.x] Treefarm v0.5
Yes i opened the console and right now i don't have any problem (for me the console key is ˝)
I did everything and now my power plant looks weird:
I did everything and now my power plant looks weird:
- Thu Apr 25, 2013 12:47 pm
- Forum: Mods
- Topic: [MOD WIP 0.3.2] Inserter Mod
- Replies: 17
- Views: 21057
Re: [MOD WIP 0.3.2] Inserter Mod
Hmm. This mod looks cool. But can we have in the next version some long handed filter inserter? Because it's can help me sometimes.
- Thu Apr 25, 2013 12:44 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 351597
Re: [MOD 0.3.x] Treefarm v0.5
YES! How can i open the console?drs9999 wrote: I slightly modified the control-file, so people like morzan are able to continue their saved game without errors
- Wed Apr 24, 2013 11:30 am
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 351597
Re: [MOD 0.3.x] Treefarm v0.5
So this interesting think in my map not just me happend?
- Wed Apr 24, 2013 4:50 am
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 351597
Re: [MOD 0.3.x] Treefarm v0.5
Yes i use just Treefarm v0.5 and F-mod v1.3.
I can upload the world save. Here it is:
http://www.mediafire.com/?9ah82woieilpnza
I can upload the world save. Here it is:
http://www.mediafire.com/?9ah82woieilpnza
- Tue Apr 23, 2013 7:33 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 351597
Re: [MOD 0.3.x] Treefarm v0.5
WOW. Today i played a bit in my modded map and this happend:
So this happend with me two times. Please help me, because I WANT TO PLAY IN MY MODDED MAP.
So this happend with me two times. Please help me, because I WANT TO PLAY IN MY MODDED MAP.
- Tue Apr 23, 2013 6:05 pm
- Forum: Gameplay Help
- Topic: Day/night cycle time and transport belt speed
- Replies: 2
- Views: 7741
Day/night cycle time and transport belt speed
Hi everyone!
How many minutes (or seconds) take one day in Factorio?
A normal transport belt how fast can transport items? (seconds/transport belt)
I thinked about a power plant wich uses during day solar panels, and during night it uses boilers and steam engines.
How many minutes (or seconds) take one day in Factorio?
A normal transport belt how fast can transport items? (seconds/transport belt)
I thinked about a power plant wich uses during day solar panels, and during night it uses boilers and steam engines.
- Thu Apr 18, 2013 4:44 am
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 351597
Re: [MOD 0.3.x] Treefarm v0.5
Yes, you right...
- Wed Apr 17, 2013 1:16 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 351597
Re: [MOD 0.3.x] Treefarm v0.5
Good good! But what think you about my power plant? Note: Right now it's bigger than in the picture.
- Mon Apr 15, 2013 12:01 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 351597
- Fri Apr 12, 2013 7:29 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 351597
Re: [MOD 0.3.x] Treefarm
This mod is good, because the wood is now renewable. But the field and the cokery has a very weird hitbox. Please fix it! Thanks.