Search found 21 matches

by Xenophore
Tue Nov 26, 2024 5:06 pm
Forum: Ideas and Suggestions
Topic: Agriculture Tower Options/Transparency
Replies: 4
Views: 689

Re: Agriculture Tower Options/Transparency

+1. The agricultural tower needs more automation options in general, but enabling and disabling planting and harvesting separately is a must.
by Xenophore
Sat May 25, 2024 10:29 am
Forum: Ideas and Suggestions
Topic: Reverse or delete entire belt
Replies: 3
Views: 1284

Reverse or delete entire belt

TL;DR I believe it would improve the user experience of the game if there were controls/actions on entire transport lines of belts: specifically, one to reverse them and one to mark them for deletion. What ? The recent FFF on a whole-belt reader https://factorio.com/blog/post/fff-405 offers the pos...
by Xenophore
Mon Dec 18, 2023 7:05 am
Forum: Ideas and Suggestions
Topic: Add reqests when pasting recipe in requester chest
Replies: 3
Views: 631

Re: Add reqests when pasting recipe in requester chest

+1 to making something like Ctrl-Shift-click add instead of replacing.
by Xenophore
Fri Sep 08, 2023 8:57 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 202169

Re: Friday Facts #375 - Quality

This... must be a late April Fools.
by Xenophore
Sun Jul 30, 2023 8:31 pm
Forum: Ideas and Suggestions
Topic: Paint belts (cosmetic)
Replies: 2
Views: 785

Re: Paint belts (cosmetic)

Are you looking for a feature that would automatically colour connected lanes? Or effectively just a manual paintbrush?
by Xenophore
Sun Dec 25, 2022 9:27 am
Forum: Mods
Topic: [>= 0.17.73] GCKI -- Gizmos Car Keys (improved)
Replies: 20
Views: 5834

Re: [>= 0.17.73] GCKI -- Gizmos Car Keys (improved)

Error while running event GCKI::on_configuration_changed __GCKI__/scripts/event_handlers.lua:795: attempt to index field '?' (a nil value) OK, I'll try to fix that ASAP! I couldn't reproduce the bug. But If you comment out line 795 of __GCKI__/scripts/event_handlers.lua (it's just dumping the value...
by Xenophore
Sat Dec 24, 2022 11:57 am
Forum: Mods
Topic: [>= 0.17.73] GCKI -- Gizmos Car Keys (improved)
Replies: 20
Views: 5834

Re: [>= 0.17.73] GCKI -- Gizmos Car Keys (improved)

Just to let you know I've encountered a crash when opening an existing save with GCKI 1.1.3 and Nullius 1.5.22, error message given below. Let me know if you need a save file. (do you prefer bug reports here or on the mod portal?) The mod Gizmos Car Keys (improved) (1.1.3) caused a non-recoverable e...
by Xenophore
Sat Dec 10, 2022 2:54 pm
Forum: Implemented Suggestions
Topic: Remember the Electric Network Time Span
Replies: 27
Views: 5947

Re: Production tab: persist selected timespan

jodokus31 wrote: ↑Sat Dec 10, 2022 1:13 pm I would suggest, that every setting in production screen is persisted.
+1 each
by Xenophore
Wed Apr 13, 2022 11:34 am
Forum: Ideas and Suggestions
Topic: Configurable screen edge for hot-/shortcut-bars
Replies: 5
Views: 2099

Re: Configurable screen edge for hot-/shortcut-bars

This is an excellent idea.
by Xenophore
Mon Sep 06, 2021 11:38 am
Forum: Implemented Suggestions
Topic: Remember the Electric Network Time Span
Replies: 27
Views: 5947

Re: [1.1.38] Production GUI does not remember previous tab and timeframe selected when it is re-opened

Can a moderator move the thread to suggestions, then? This would be a useful change.
by Xenophore
Tue Feb 16, 2021 1:12 pm
Forum: Outdated/Not implemented
Topic: Split Belt
Replies: 11
Views: 4194

Re: Split Belt

With some effort i could change the splitter code so it would have 2 separate data blocks, one for left and one for right lines and then i could make them not merge left lines with right lines. If it's not an enormous amount of work, it might be worth doing to split some lines and speed up the belt...
by Xenophore
Tue Nov 24, 2020 8:35 am
Forum: Ideas and Suggestions
Topic: Give an option in the interface menu to revert to old quickbar behavior.
Replies: 12
Views: 3157

Re: Give an option in the interface menu to revert to old quickbar behavior.

+1 to an option for the old behaviour or to change it to behave like filter slots.
by Xenophore
Tue Nov 24, 2020 8:20 am
Forum: Not a bug
Topic: [1.1.0] Menu item bar
Replies: 10
Views: 3303

Re: [1.1.0] Menu item bar

+1 to reverting this, or at least giving an option to disable it/lock the contents of the bar.
by Xenophore
Fri Nov 06, 2020 10:13 pm
Forum: Implemented in 2.0
Topic: Specify Lamp Colour On Lamp Itself
Replies: 7
Views: 2345

Re: Specify Lamp Colour On Lamp Itself

This is one of the smallest possible changes that would significantly increase quality of like.
by Xenophore
Mon Sep 14, 2020 1:20 pm
Forum: 1 / 0 magic
Topic: [1.0.0] Crash while game paused, garbled stack
Replies: 6
Views: 2488

Re: [1.0.0] Crash while game paused, garbled stack

Doesn't seem to be swap related. I'm on Ubuntu 19.10, 16GB RAM, and there isn't any swap pressure. I'll try logging for the next time, but

Code: Select all

cat /proc/$PID/status
shows

Code: Select all

VmSwap: 0kB
even after playing for a while.
by Xenophore
Fri Sep 11, 2020 8:46 pm
Forum: 1 / 0 magic
Topic: [1.0.0] Crash while game paused, garbled stack
Replies: 6
Views: 2488

Re: [0.18.30] Crash while game paused: "Character::postCloned"

@Rseding91: Another garbled stack, this time in 1.0. I saved, paused the game, and went AFK, coming back to the following: 5359.755 Info AppManagerStates.cpp:1837: Saving finished 7012.618 Warning Logger.cpp:522: Symbols.size() == 18, usedSize == 12 Factorio crashed. Generating symbolized stacktrace...
by Xenophore
Tue Jun 16, 2020 12:15 pm
Forum: 1 / 0 magic
Topic: [1.0.0] Crash while game paused, garbled stack
Replies: 6
Views: 2488

Re: [0.18.30] Crash while game paused: "Character::postCloned"

Running memtest overnight a few times didn't reveal any issues. I haven't seen the bug again.
by Xenophore
Mon Jun 08, 2020 7:08 am
Forum: Off topic
Topic: Songs to Factorioize by
Replies: 63
Views: 124177

Re: Songs to Factorioize by

Tommy Four Seven, and all the 47xxx compilations.
by Xenophore
Thu Jun 04, 2020 5:39 pm
Forum: 1 / 0 magic
Topic: [1.0.0] Crash while game paused, garbled stack
Replies: 6
Views: 2488

[1.0.0] Crash while game paused, garbled stack

Started up a new Angel's (minimum Bob's) modded game, played about 25 minutes, got called away and paused the game. Switched to another workspace, did various unrelated tasks. Switched back to the original workspace back about fifteen minutes later to see the crash dialog. I believe it happened befo...

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