Search found 8 matches
- Thu Mar 28, 2019 6:39 pm
- Forum: Ideas and Suggestions
- Topic: List movement speeds in m/s
- Replies: 3
- Views: 1705
List movement speeds in m/s
TL;DR Use m/s as the standard unit for displaying movement speeds, instead of km/h. What ? When you hover the pointer over vehicles and biters, their movement speed is listed in km/h. I suggest using m/s instead. Why ? For consistency's sake. Everywhere else, time is listed in seconds: batteries ha...
- Thu Mar 07, 2019 9:42 pm
- Forum: Not a bug
- Topic: [0.17.8] Leeching power from an enemy force
- Replies: 2
- Views: 932
Re: [0.17.8] Leeching power from an enemy force
Ok. But what about the discrepancy between step 4 and step 6? It's possible to disconnect your pole from the enemy's with Shift+LMB, but not by stretching copper cable. And once it's disconnected, the connection can be restored by mining and re-building, but not by stretching copper cable. If connec...
- Thu Mar 07, 2019 9:31 pm
- Forum: Not a bug
- Topic: [0.17.8] Belt, rail, and fluidbox connections to enemy structures - bug or intentional?
- Replies: 1
- Views: 690
[0.17.8] Belt, rail, and fluidbox connections to enemy structures - bug or intentional?
Your own belts, rails, pipes &c will connect to compatible entities regardless of force affiliation, including entities belonging to hostile forces. Steps to reproduce: Download the attached scenario and start playing. When you start the scenario, anything inside the large hazard-concrete square...
- Thu Mar 07, 2019 9:28 pm
- Forum: Minor issues
- Topic: [0.17.8] Inconsistent behavior: F will pick up items from enemy belts, but inserters will not.
- Replies: 1
- Views: 1006
[0.17.8] Inconsistent behavior: F will pick up items from enemy belts, but inserters will not.
Steps to reproduce: Download the attached scenario and start playing. When you start the scenario, anything inside the large hazard-concrete square belongs to the player's force, while structures outside that square belong to a hostile force called "rival". An iron chest inside the square ...
- Thu Mar 07, 2019 9:25 pm
- Forum: Not a bug
- Topic: [0.17.8] Leeching power from an enemy force
- Replies: 2
- Views: 932
[0.17.8] Leeching power from an enemy force
It's possible to power your own machines with electricity drawn from a hostile force's electric network. Steps to reproduce: Download the attached scenario and start playing. When you start the scenario, anything inside the large hazard-concrete square belongs to the player's force, while structures...
- Thu Mar 07, 2019 9:20 pm
- Forum: Not a bug
- Topic: [0.17.8] Tooltips of enemy structures reveal inventory contents, signals, and recipe - bug or intentional?
- Replies: 1
- Views: 608
[0.17.8] Tooltips of enemy structures reveal inventory contents, signals, and recipe - bug or intentional?
Tooltips of enemy structures reveal inventory contents, circuit signals, and selected recipe. [ Expected: tooltips will not reveal this information regarding enemy structures ] Steps to reproduce: Download the attached scenario and start playing. When you start the scenario, anything inside the larg...
- Thu Mar 07, 2019 9:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.8] Transferring items into enemy structures
- Replies: 1
- Views: 886
[Rseding91] [0.17.8] Transferring items into enemy structures
It is possible to transfer items into entities that belong to a hostile force. This applies both to belts and to entities with inventories (tested with chest, gun turret, assembling machine, and roboport). Steps to reproduce: Download the attached scenario and start playing. When you start the scena...
- Sat Aug 11, 2018 7:27 am
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 58719
Re: Friday Facts #255 - Construction tools
Most of the time my toolbar will have every slot reserved for something, so unless I'm missing something, I would need to open my inventory, then click to place it into my inventory, then close my inventory. That's true in 0.16, where the vanilla quickbar has at most 20 slots. That won't necessaril...