Sounds like my Surface Pro 3 will do better now. The power limit has been the problem in the past as it favored the GPU over the CPU. Rendering was done in no time but the CPU had no power budget left to run the simulation.
While it managed 60 UPS in the map view of a 1k spm base it dropped to ...
Search found 8 matches
- Fri Feb 07, 2020 5:32 pm
- Forum: News
- Topic: Friday Facts #333 - Terrain scrolling
- Replies: 40
- Views: 23344
- Fri Jan 18, 2019 2:12 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 80192
Re: Friday Facts #278 - The new quickbar
Currently the second quick bar is unlocked by a research, do you now get all of this from the start?
I could see one research unlock a second page and the second bar, and a second research unlock the other 8 pages or a similar thing.
I could see one research unlock a second page and the second bar, and a second research unlock the other 8 pages or a similar thing.
- Sat Jan 27, 2018 10:41 am
- Forum: Desyncs with mods
- Topic: [16.16] Desync while marking artillery targets
- Replies: 0
- Views: 1322
[16.16] Desync while marking artillery targets
Game desynchronized while I was marking artillery targets. I use auto research(link).
Report is 330 MB so it is on my Google Drive
Report is 330 MB so it is on my Google Drive
- Sun Dec 17, 2017 2:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [16.2] Crash on: " SpriteLoaders::GDIPPreloadData::loadBitmap" (64GB RAM 12GB VRAM)
- Replies: 10
- Views: 3881
Re: [Rseding91] [16.2] Crash on: " SpriteLoaders::GDIPPreloadData::loadBitmap" (64GB RAM 12GB VRAM)
I just had a similar crash while loading the bitmaps in 16.04. It worked starting it a second time. I don't have a dump file so I attached the log of the crash.
- Mon May 01, 2017 1:53 pm
- Forum: Duplicates
- Topic: [15.5 MP] Game crashes when research finishes (InputActionDefragmenter::assemble)
- Replies: 1
- Views: 1204
[15.5 MP] Game crashes when research finishes (InputActionDefragmenter::assemble)
The game crashed just as a research finished. This happend on the "TNT-S8 PUBLIC" server.
I was using the zoom in from map as it crashed. Research that finished later didn't crash me again, but other players crashed.
4649.285 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer ...
I was using the zoom in from map as it crashed. Research that finished later didn't crash me again, but other players crashed.
4649.285 Info ClientMultiplayerManager.cpp:773: Disconnect notification for peer ...
- Sat Oct 08, 2016 8:31 am
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 125358
Re: Friday Facts #159 - Research revolution
How do the labs automatically develop technology?? Either there are people working inside, using the resources for experiments and prototyping, or there's a godly AI inside each lab, somehow constructed with a few basic circuit boards. Either way makes no sense.
And what happens to all the ...
And what happens to all the ...
- Fri May 20, 2016 2:40 pm
- Forum: Technical Help
- Topic: Weird FPS behaviour when window not active
- Replies: 14
- Views: 6118
Re: Weird FPS behaviour when window not active
One day later it's proven once again: "did you try turning it off and on again"...
For some reason, restarting the PC fixed it, but two people with almost identical machines having the same issue feels like there is a bug hiding somewhere.
For some reason, restarting the PC fixed it, but two people with almost identical machines having the same issue feels like there is a bug hiding somewhere.
- Thu May 19, 2016 5:39 pm
- Forum: Technical Help
- Topic: Weird FPS behaviour when window not active
- Replies: 14
- Views: 6118
Re: Weird FPS behaviour when window not active
I have the same problem, with almost identical hardware (second screen is 1080p). The game was running at 60fps until I installed the new Windows Insider Preview (build 14342) today. Now the game is running at 22 +- 1fps. Disabling G-sync and reducing the quality in game did not help. Putting the ...