Search found 11 matches

by ~Poke~
Tue Dec 13, 2016 1:01 pm
Forum: Technical Help
Topic: Router loses internet connection when downloading maps
Replies: 7
Views: 3387

Re: Router loses internet connection when downloading maps

I'm not sure if it's fair to blame your router, but cheap/bad routers can do this. For instance, I got cable internet the other week. I first set it up with the cable modem/router only, and was playing minecraft. It worked great until I tried downloading something in the background... then Minecraft...
by ~Poke~
Sun Sep 11, 2016 9:46 am
Forum: Releases
Topic: Version 0.14.5
Replies: 30
Views: 34443

Re: Version 0.14.5

Fixed train getting stuck on a yellow signal (28660) Any idea whether this will be added to the 0.13 branch, since the bug seems to be in all those versions? I was hoping to start a game today, but I'm a bit scared of this bug since I want to use a lot of trains, and I'm not sure whether 0.14 is co...
by ~Poke~
Thu Mar 17, 2016 6:40 am
Forum: Mods
Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Replies: 85
Views: 90306

Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

This seems to not be compatible with 0.12.26, which is a shame (I suspect it did work earlier in 0.12?) Error on game startup says "Error while loading entity prototype "alien-ore" (resource): No such node (width)" Anyone know a workaround, or alternative? (I'm only interested in...
by ~Poke~
Mon Jul 27, 2015 1:47 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 466367

Re: [MOD 0.12.x] Natural Evolution v3.0.8 - All things Alien!

Thanks for the feedback ~Poke~, It should be safe to remove. What in the early game is making it hard for you? I think it may have been a combination of an unlucky start and not playing as well as I should. I did start with a biter base nearby, which was attacking me ~10 minutes after I got power b...
by ~Poke~
Sun Jul 26, 2015 6:43 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 466367

Re: [MOD 0.12.x] Natural Evolution v3.0.8 - All things Alien!

Is this mod safe to remove, or will biters get confused? I was looking for biters to be more difficult late game, but after starting a new file with this mod... they're too hard early game! Don't get me wrong, it certainly is doable, I'm just not the kind of player who likes to spend more time manag...
by ~Poke~
Thu Jun 04, 2015 8:19 pm
Forum: Mods
Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Replies: 85
Views: 90306

Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

I'm using this mod with enemies enabled, but the enemy bases are still dropping artifacts. Is there any way to disable this? If it's important, my enemies are being generated by RSO rather than the default world generator. Enemies dropping artifacts comes from different mod - most likely bob's enem...
by ~Poke~
Thu Jun 04, 2015 4:33 pm
Forum: Mods
Topic: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)
Replies: 85
Views: 90306

Re: [MOD 0.11.x] Peace Mod (With new way to get alien artifacts)

I'm using this mod with enemies enabled, but the enemy bases are still dropping artifacts. Is there any way to disable this? If it's important, my enemies are being generated by RSO rather than the default world generator.
by ~Poke~
Wed May 27, 2015 7:58 am
Forum: Ideas and Requests For Mods
Topic: [Request] Configurable cost multipliers (Marathon Inspired)
Replies: 2
Views: 3543

Re: [Request] Configurable cost multipliers (Marathon Inspired)

Yes, it could lead to a huge scaling problem - if the user configures it like that. I've tried playing marathon, and will probably try it again but I found that some of the changes are crazy - such as the mining drill costing 25 circuits, which in turn cost 50 copper plate each. 1.25k copper for a m...
by ~Poke~
Tue May 26, 2015 5:58 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Configurable cost multipliers (Marathon Inspired)
Replies: 2
Views: 3543

[Request] Configurable cost multipliers (Marathon Inspired)

I've been thinking about this for a couple days, and even went to write it today but 3 hours later I'm just confused about variables and Lua in general. This mod would work similarly to the Marathon mod, where specific crafting costs are multiplied, leading to much larger factories. However I guess ...
by ~Poke~
Mon May 18, 2015 7:03 pm
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 200485

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

Hi orzelek, thanks for your work on this mod! Perhaps you should start another thread, since this mod is amazing but it's hard to find the downloads in the middles of latest pages. I don't have any issues, just wanted to share the world I've been using for the last few hours, with this and the Dynam...
by ~Poke~
Wed Dec 10, 2014 9:16 am
Forum: Ideas and Requests For Mods
Topic: REQUEST: UI Scale Mod
Replies: 2
Views: 2063

REQUEST: UI Scale Mod

Hi, I'm new to Factorio, having discovered it from a youtuber named Zisteau. I started playing a couple days ago on my small laptop, and it's been amazingly addicting. However, after I decided to get serious about it on my desktop I've realised that the game was not designed for my large resolution ...

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