Search found 14 matches

by biff_ccp
Mon Sep 04, 2023 11:18 pm
Forum: Modding help
Topic: AAI hauler - No more depots?
Replies: 0
Views: 303

AAI hauler - No more depots?

I was going to get back into AAI but I'm not seeing any depot. Am I missing something or have they been placed in a different mod? I would think that they would be useless without a depot.

Thanks for any information.
by biff_ccp
Wed Aug 19, 2020 3:38 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1821
Views: 590512

Re: Simple Questions and Short Answers

Sshazam, I just recently discovers the existence of infinity boxes, so I’m no expert. But could that be the problem? Your setup looks correct to me except the type of box. Have you tried a normal box?
by biff_ccp
Sun Aug 16, 2020 5:24 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1821
Views: 590512

Re: Simple Questions and Short Answers

disentius wrote: ↑Sun Aug 16, 2020 5:07 pm its a setting here (in settings)
That was it! Thank you very much, disentius.
by biff_ccp
Sun Aug 16, 2020 4:09 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1821
Views: 590512

Re: Simple Questions and Short Answers

This is a stupid question, but it's bothering me. In this video, https://www.youtube.com/watch?v=UDvngZvOrkE&list=PLV3rF--heRVuBcQlb9largAWVl40Bb63h&index=2 at 14:13 Nilaus seems to use a pipette command to pickup ghosts for something that hasn't been researched or is in his inventory. It do...
by biff_ccp
Thu Jul 16, 2020 12:52 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Structures
Replies: 99
Views: 115242

Re: [MOD 0.14] AAI Programmable Structures

Fantastic mod. Thank you. The tile scanner doesn't seem to be working properly with trees; scans of the tiles with trees aren't returning the raw wood resource. All the ores worked fine, but not the trees. The results need to include 'entities'. I think this is the solution to my problem but I don't...
by biff_ccp
Mon Jun 08, 2020 2:10 am
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse 1.0 (Pre-Alpha)
Replies: 115
Views: 96540

Re: Nauvis Post Collapse (16GB ram minimum required)

Hello. This looks like a great mod. I thank you for it. After several failed attempts I now have this scenario running, but I've had 2 different kinds of starts. 1) The load scenario option said "Post Collapse (freeplay)" and AFAIK I had the same basic inventory as a vanilla start. (Unfort...
by biff_ccp
Sun Oct 28, 2018 11:39 pm
Forum: Technical Help
Topic: Game hesitates every few seconds
Replies: 3
Views: 1879

Re: Game hesitates every few seconds

Well, it appears to be somewhat intermittent. I reinstalled my mods and now things are working as they should. I don't expect that to last but it's working well now. Atlas size is something I've never noticed before. Maybe I'll give it a try when this problem starts happening again. I expect the pro...
by biff_ccp
Sun Oct 28, 2018 9:15 pm
Forum: Technical Help
Topic: Game hesitates every few seconds
Replies: 3
Views: 1879

Game hesitates every few seconds

Hello. I thought the problem was with a mod, but I just removed all of them and the following still happens on a new game... Every 3-4 seconds, the game just hesitates or pauses for about half a second. FPS/UPS is at 60 when running normally, but drops to about 56 when the hesitation happens. Hmm. I...
by biff_ccp
Thu Sep 06, 2018 6:21 pm
Forum: Gameplay Help
Topic: Missing icons on cobinators. Is that a setting?
Replies: 3
Views: 1652

Re: Missing icons on cobinators. Is that a setting?

*Face-palm*

I missed that. Thank you very much.
by biff_ccp
Thu Sep 06, 2018 6:02 pm
Forum: Gameplay Help
Topic: Missing icons on cobinators. Is that a setting?
Replies: 3
Views: 1652

Missing icons on cobinators. Is that a setting?

I last played ver.15 last year and the settings icons were just there on the combinators. Now I just started playing .16 and there are no icons, just directional arrows. Is there a setting somewhere I miss-clicked or have they been removed in ver.16 I've looked in settings and Mod options but I just...
by biff_ccp
Sun Nov 05, 2017 3:16 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 86446

Re: [MOD 0.15.x] Mining Space Industries

Strange. I went WAY back in the game to re-research flight and the message appeared. I'm pretty sure that I didn't get that message the first time. I certainly don't recognize it. Thanks for the information. Edit to add: I loaded my latest game and it looks like I can still get the Wheatley by addin...
by biff_ccp
Sun Nov 05, 2017 3:02 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 86446

Re: [MOD 0.15.x] Mining Space Industries

Hello again, Ferrari.

I restarted and followed instructions. I again need a pen drive (1 Wheatley and 20 red circuits). But I have no Wheatley. I have not seen a Wheatley. I can make a Wheatley but it requires a Wheatley.

Have I missed something again? Where's my Wheatley?!?! :?:
by biff_ccp
Mon Oct 30, 2017 3:13 pm
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 86446

Re: [MOD 0.15.x] Mining Space Industries

Hmmm. I started this mod in an existing and finished game. The Mission Control button does not appear in it but the button DOES appear when I start a new game.

<Ugh> I really didn't want to restart another game but maybe I will.
by biff_ccp
Mon Oct 30, 2017 4:10 am
Forum: Mods
Topic: [MOD 0.15.x] Mining Space Industries
Replies: 184
Views: 86446

Re: [MOD 0.15.x] Mining Space Industries

Click mission Control Button. I think It shows 20 advanced circuits there I also now need a "pen drive" but I can't find anywhere to make it. What/where is this "mission Control Button"? Thank you for this mod. P.S. Interesting mod so far... although it is a little hard to under...

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