Search found 151 matches
- Tue Apr 29, 2025 6:35 am
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 226
- Views: 50218
Re: Version 2.0.45
Conversely, what I know of coding may surpass what you know of it. That which would be pointless for you is not, necessarily, for me.
That may very well be the case, but to me it doesn't make your previous speculations more relevant, the argument " i know more code therefore maybe i'm not ...
- Wed Apr 23, 2025 8:28 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 226
- Views: 50218
Re: Version 2.0.45
Lastly, thank you for making the mods. I won't be one of the users, yet I'm sure there will be a fair number of users. Like every other mod, they increase player choice and enhance the game for that choice. 100% appreciated.
With one caveat: any mod from portal switches achivements into modded ...
- Sun Apr 20, 2025 5:52 am
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 226
- Views: 50218
Re: Version 2.0.45
Why have mod checks if any mods outside official ones switch achievements into modded state?
- Sat Apr 19, 2025 6:45 am
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 226
- Views: 50218
Re: Version 2.0.45
2nd contvertial change since 2.0 release.
1st one (removed toggle to disable smart dragging) was reverted 2 weeks and 8 versions later.
Looks like I will not be buying SA in the near future. I don't like how some things started to progress with this game in 2.0...
1st one (removed toggle to disable smart dragging) was reverted 2 weeks and 8 versions later.
Looks like I will not be buying SA in the near future. I don't like how some things started to progress with this game in 2.0...
- Fri Nov 22, 2024 7:00 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 108
- Views: 36822
Re: Friday Facts #438 - Space Age wrap up
Including another attempt to force enable smart belts for everyone? >_>We don't know exactly what it will be, but some of the more risky changes related to mod interface, quality of life, graphical tweaks... basically changes too big for putting into 2.0 stable.
- Tue Nov 05, 2024 6:20 pm
- Forum: Releases
- Topic: Version 2.0.15
- Replies: 17
- Views: 15735
Re: Version 2.0.15
Is option to disable smart belt placing back?
UPD: Looks like it ^_^
UPD: Looks like it ^_^
- Mon Nov 04, 2024 1:18 pm
- Forum: Implemented Suggestions
- Topic: Smart Belt Dragging Setting
- Replies: 74
- Views: 9810
Re: Smart Belt Dragging Setting
Yes please!
Please let us spam belts again!
I was trying to set up my belt bus and could not drag belts sideways. It's very anoying!
Why did the option get removed?
Never used in 2,4k hours of play and never missed it!
And not even mentioned in the Release note!!!
So, I've tried to ...
- Wed Oct 30, 2024 9:10 pm
- Forum: Releases
- Topic: Version 2.0.12
- Replies: 21
- Views: 14254
Re: Version 2.0.12
Is smart belt placement toggle back?
Ya this is killing the game for me, I need it back:(
We sometimes remove obsolete options for the sake of the sake of simplicity.
With smart belt building, it was first off by default, then we changed it to be on by default, as we started to be ...
- Wed Oct 30, 2024 5:40 am
- Forum: Implemented Suggestions
- Topic: Smart Belt Dragging Setting
- Replies: 74
- Views: 9810
Re: Smart Belt Dragging Setting
Because it builds them in the way I don't need.Biometrix wrote: Tue Oct 29, 2024 10:35 pm Why would you have to rebuild Undergrounds after this auto-places undergrounds? They're already built.
- Tue Oct 29, 2024 12:18 pm
- Forum: Implemented Suggestions
- Topic: Smart Belt Dragging Setting
- Replies: 74
- Views: 9810
Re: Smart Belt Dragging Setting
Good for you. I'm not getting used to constantly rebuild undergrounds after this feature placed them.Biometrix wrote: Tue Oct 29, 2024 8:41 am I've gotten used to this over the past few days.
https://steamcommunity.com/app/427520/d ... 654315359/
- Tue Oct 29, 2024 5:49 am
- Forum: Implemented Suggestions
- Topic: Smart Belt Dragging Setting
- Replies: 74
- Views: 9810
Re: Smart Belt Dragging Setting
From what was showin in FFFs I assume it can be lured into the base out of it's zone (intentionally or not). There was screenshot of demolisher into someone's base.CyberCider wrote: Mon Oct 28, 2024 10:13 pm You definitely won’t be able to build for 10 hours in a demolisher zone.
- Mon Oct 28, 2024 5:59 pm
- Forum: Releases
- Topic: Version 2.0.12
- Replies: 21
- Views: 14254
Re: Version 2.0.12
Is smart belt placement toggle back?
- Wed Oct 23, 2024 8:31 pm
- Forum: Ideas and Suggestions
- Topic: 2.0 update warning for 1.1 players
- Replies: 5
- Views: 852
Re: 2.0 update warning for 1.1 players
After a recent update I have to make huge changes to my 1.1 base to keep playing, e.g. rebuild all curved rails with new ones (still cant believe this).
I suggest that there is a warning for 1.1 players which tells about irreversible incompatible changes they will face after an update: 1) that ...
- Wed Oct 23, 2024 7:17 pm
- Forum: Ideas and Suggestions
- Topic: 2.0 update warning for 1.1 players
- Replies: 5
- Views: 852
Re: 2.0 update warning for 1.1 players
The only part that requires immediate fixing is white science (because of RCU being replaced with blue chips & landing pad that can be placed anywhere, although only one per surface) and long pipelines (new fluid mechanics).
Rails can be postponed: old rails work just fine, but for expension ...
Rails can be postponed: old rails work just fine, but for expension ...
- Tue Oct 22, 2024 7:06 pm
- Forum: Releases
- Topic: Version 2.0.9
- Replies: 15
- Views: 13934
Re: Version 2.0.9
Is smart belt dragging toggle back?
- Tue Oct 22, 2024 5:31 am
- Forum: Implemented Suggestions
- Topic: Smart Belt Dragging Setting
- Replies: 74
- Views: 9810
Re: Smart Belt Dragging Setting
P.S. Downgrading to 1.1.110 and postponing SA purchase until there are at least workarounds.
- Mon Oct 21, 2024 10:03 pm
- Forum: Implemented Suggestions
- Topic: Smart Belt Dragging Setting
- Replies: 74
- Views: 9810
Re: Smart Belt Dragging Setting
+1 for the option
- Mon Oct 21, 2024 9:50 pm
- Forum: Releases
- Topic: Version 2.0.7
- Replies: 28
- Views: 58926
Re: Version 2.0.7
Research new early technologies.theotherone wrote: Mon Oct 21, 2024 9:47 pm 1) Radar recipe got lost - can't build on my own nor set it as a recipe for an automatic production
- Mon Oct 21, 2024 7:43 pm
- Forum: Releases
- Topic: Version 2.0.7
- Replies: 28
- Views: 58926
Re: Version 2.0.7
How to disable smart dragging of belts/pipes? There was option in 1.1...
- Fri Oct 11, 2024 11:46 am
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 55435
Re: Friday Facts #432 - Aquilo
I'm interested in the list of not affected by cold entities. Because solar panel and some of power poles (or substations) should be some of them...