Search found 168 matches

by Merssedes
Wed Aug 05, 2026 9:51 pm
Forum: Duplicates
Topic: [2.1.13] Modded game crash with SIGSEGV.
Replies: 1
Views: 119

[2.1.13] Modded game crash with SIGSEGV.

While upgrading my mod for 2.1, managed to get this crash (log attached).
by Merssedes
Wed Aug 05, 2026 9:45 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.1.13] Inability to scroll in mod search
Replies: 4
Views: 599

Re: [2.1.13] Inability to scroll in mod search

X11 also affected. 1920x1080. Linux Mint 21.3.
by Merssedes
Thu Jul 30, 2026 9:09 pm
Forum: Technical Help
Topic: [2.1.7] Game not launching on Linux, no rewrite of log file
Replies: 28
Views: 3862

Re: [2.1.7] Game not launching on Linux, no rewrite of log file

Sanqui wrote: Thu Jul 30, 2026 12:48 pm I was able to rebase the release build environment atop Ubuntu 22.04, so the next release should require glibc 2.35 instead of 2.36.
Thank you very much :)
by Merssedes
Wed Jul 22, 2026 5:14 pm
Forum: Releases
Topic: Version 2.1.12
Replies: 10
Views: 11754

Re: Version 2.1.12

Any news about glibc issue?
by Merssedes
Sun Jul 12, 2026 6:36 am
Forum: Technical Help
Topic: [2.1.7] Game not launching on Linux, no rewrite of log file
Replies: 28
Views: 3862

Re: [2.1.7] Game not launching on Linux, no rewrite of log file


Still looking into lowering the glibc requirement for the standalone version!

Is it fair to assume that this was not successful?

Also I want to point out that we have at least 7 people having this problem on the experimental branch: berggen, Prommah, Omnifarious, TRekt, GregoriusT, lmh and me ...
by Merssedes
Thu Jun 25, 2026 6:33 am
Forum: Technical Help
Topic: [2.1.7] Game not launching on Linux, no rewrite of log file
Replies: 28
Views: 3862

Re: [2.1.7] Game not launching on Linux, no rewrite of log file


Hey all, don't despair, there is a way to run Factorio on older Debian/Ubuntu systems without Proton+Win.

The solution is to run Factorio via Steam Linunx Runtime 4.0, which has correct version of glibc. There is a high chance you got it installed already, if that's the case, all you need to do ...
by Merssedes
Thu Jun 25, 2026 6:10 am
Forum: Technical Help
Topic: [2.1.7] Game not launching on Linux, no rewrite of log file
Replies: 28
Views: 3862

Re: [2.1.7] Game not launching on Linux, no rewrite of log file

Can Ubuntu 22.04 (which ships 2.35) be redirected to Debian bookworm it based on (has 2.36 in repository)?


In fact, with the exception of headless, we are currently building on Debian 12, and as such linking against glibc 2.36. Headless turned out possible to backport against Debian 11, same as ...
by Merssedes
Wed Jun 24, 2026 7:51 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 304
Views: 198872

Re: Version 2.1.7




Yeah this makes me think of why exactly factorio is even interacting with wayland, since wayland can handle factorio just fine without any issues. Like there should be no reason to interact with wayland from a game perspective, since wayland exists purely to make sure random programs such as ...
by Merssedes
Wed Jun 24, 2026 7:30 pm
Forum: Technical Help
Topic: [2.1.7] Game not launching on Linux, no rewrite of log file
Replies: 28
Views: 3862

Re: [2.1.7] Game not launching on Linux, no rewrite of log file


Aw poo :cry:

Well, thanks for explaining. My distro version still has a year of support and I can't upgrade right now. But the Windows build with Proton Experimental seems to work fine (minus a few workaround-able quirks that I don't think are Factorio's fault), so it's all good for me at least ...
by Merssedes
Wed Jun 24, 2026 7:14 pm
Forum: Pending
Topic: [2.1.7] Game does not start in steam on linux
Replies: 9
Views: 1017

Re: [2.1.7] Game does not start in steam on linux

raiguard wrote: Tue Jun 23, 2026 2:36 pm Please ensure you are on the latest version of your linux distribution. We upgraded the glibc requirement in 2.1.
No mention of this in changelog?
by Merssedes
Sat Jun 20, 2026 9:16 am
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 176
Views: 36810

Re: Friday Facts #443 - More Planet Deliveries


I just realized something, what happens if multiple Labs try to control the selected Science?

For example, in the earlygame for a Speedrun or so, you have a cluster of blueprinted Labs, each has one specific Science selected. Will it select a random science of the possible ones available if there ...
by Merssedes
Sat Jun 20, 2026 7:05 am
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 176
Views: 36810

Re: Friday Facts #443 - More Planet Deliveries



If I setup multiple labs with different set of conditions or different input values that sill result in different research selected, what research will be considered current?

Setup example (for the case of same/global set of conditions):

Conditions:

if (military SP > 100) do (bullet_damage ...
by Merssedes
Fri Jun 19, 2026 11:47 am
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 176
Views: 36810

Re: Friday Facts #443 - More Planet Deliveries

If I setup multiple labs with different set of conditions or different input values that sill result in different research selected, what research will be considered current?

Setup example (for the case of same/global set of conditions):

Conditions:

if (military SP > 100) do (bullet_damage ...
by Merssedes
Sat Jan 03, 2026 10:41 am
Forum: Questions, reviews and ratings
Topic: [base 2.0.72 + SE 0.7.39 + K2 2.0.14] Script error during surface generation.
Replies: 0
Views: 531

[base 2.0.72 + SE 0.7.39 + K2 2.0.14] Script error during surface generation.

Happens when I try to view some planets for the 1st time.


305.604 Error MainLoop.cpp:1468: Exception at tick 13245364: Мод Исследование космоса (0.7.39) вызвал неустранимую ошибку.
Пожалуйста, сообщите об этой ошибке автору мода.

Error while running event space-exploration::on_gui_click (ID 1 ...
by Merssedes
Tue Sep 23, 2025 4:28 pm
Forum: Releases
Topic: Version 2.0.68
Replies: 7
Views: 14009

Re: Version 2.0.68

FactorioBot wrote: Tue Sep 23, 2025 12:51 pm [*]Removed Graphics backend user setting.
IMHO, such settings should stay (at least as hidden) for debugging purpouses.
by Merssedes
Thu Jul 31, 2025 5:15 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.61] Belt building broken with smart belt building disabled.
Replies: 4
Views: 2131

[2.0.61] Belt building broken with smart belt building disabled.

With new behaviour introduced in 2.0.61, specifically:


When dragging belts, going forward and back will remove the extra belts built.


Belt building is now broken when smart building is disabled.

For example:

1) drag the line forward
Screenshot from 2025-07-31 20-01-42.png
2) move to ...
by Merssedes
Thu Jul 31, 2025 5:32 am
Forum: Releases
Topic: Version 2.0.61
Replies: 11
Views: 31179

Re: Version 2.0.61

FactorioBot wrote: Wed Jul 30, 2025 4:50 pm
  • When dragging belts, going forward and back will remove the extra belts built.
I don't care if it's present during smart belt building. How to turn it off otherwise?
by Merssedes
Tue Apr 29, 2025 6:35 am
Forum: Releases
Topic: Version 2.0.45
Replies: 247
Views: 179689

Re: Version 2.0.45



Conversely, what I know of coding may surpass what you know of it. That which would be pointless for you is not, necessarily, for me.


That may very well be the case, but to me it doesn't make your previous speculations more relevant, the argument " i know more code therefore maybe i'm not ...
by Merssedes
Wed Apr 23, 2025 8:28 pm
Forum: Releases
Topic: Version 2.0.45
Replies: 247
Views: 179689

Re: Version 2.0.45


Lastly, thank you for making the mods. I won't be one of the users, yet I'm sure there will be a fair number of users. Like every other mod, they increase player choice and enhance the game for that choice. 100% appreciated.

With one caveat: any mod from portal switches achivements into modded ...
by Merssedes
Sun Apr 20, 2025 5:52 am
Forum: Releases
Topic: Version 2.0.45
Replies: 247
Views: 179689

Re: Version 2.0.45

Why have mod checks if any mods outside official ones switch achievements into modded state?

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