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by Merssedes
Wed Jan 16, 2019 4:55 pm
Forum: Releases
Topic: Factorio Roadmap for 0.17 & 0.18
Replies: 765
Views: 610970

Re: Factorio Roadmap for 0.17 & 0.18

lordaeron1 wrote:
Wed Jan 16, 2019 1:45 pm
Half January and no release date, news about it, or anything.

Will 0.17 release will really be delayed :( ?

A little info on the date would be nice.
From last FFF:
kovarex wrote:The conclusion is that 0.17 experimental in January is possible, but it might be February as well :).
by Merssedes
Wed Jan 09, 2019 9:07 pm
Forum: Releases
Topic: Factorio Roadmap for 0.17 & 0.18
Replies: 765
Views: 610970

Re: Factorio Roadmap for 0.17 & 0.18

Rules of software estimating, learned back in my first job as a software developer in 1982: 1) Figure out how long you (the dev) think it is going to take: e.g., 3 weeks. 2) Multiply by 2: 6 weeks 3) Add one: 7 weeks 4) Shift to the next higher unit: 7 months :D 2022 here we come! Okay, let's rever...
by Merssedes
Fri Dec 28, 2018 5:11 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 456
Views: 20984

Re: Friday Facts #275 - 0.17 Science changes

I'm little confused by the following: according to picture we will not need military SP for rocket, but we will need it for satellites. Why?..
by Merssedes
Mon Dec 03, 2018 11:22 am
Forum: Releases
Topic: Version 0.16.24
Replies: 106
Views: 19085

Re: Version 0.16.24

vangrunz, nobody forces you to play. Don't play if you don't want to. If you want to play, accept what's given. And it's related to all games.
by Merssedes
Thu Nov 08, 2018 11:33 am
Forum: Releases
Topic: Version 0.16.51
Replies: 118
Views: 47203

Re: Version 0.16.51

Oh... so Win 8.1 is not supported officially? oO win 8.1 are technically feature upgrade for windows 8. Although 8.1 was sold it was also delivered as free upgrade to win8 (trough microsoft store), that brings up some ui changes and some functionality, but inside it's still win 8 I can disagree: 1)...
by Merssedes
Thu Nov 08, 2018 5:16 am
Forum: Releases
Topic: Version 0.16.51
Replies: 118
Views: 47203

Re: Version 0.16.51

Oh... so Win 8.1 is not supported officially? oO
by Merssedes
Fri Oct 19, 2018 4:43 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 115
Views: 8926

Re: Friday Facts #265 - Nomenclature & Steam networking

About hosting expierence: I've tried to host game from home, but failed due to multilayered NAT (3 layers in my case, only one of which is mine).
About Steam: I don't use Steam (apart from option to buy the game).
by Merssedes
Mon Sep 24, 2018 3:36 pm
Forum: Not a bug
Topic: [0.16.51] Uranium processing + productivity modules = lost items
Replies: 8
Views: 386

Re: [0.16.51] Uranium processing + productivity modules = lost items

OK. Tests on centrifuge without productivity: 199, 200, 200, 200, 201 out of 200 expected (2k input).

Am I right that in case of mining drills with multiple ores it resets productivity bar as "change of recipe"?
by Merssedes
Mon Sep 24, 2018 11:20 am
Forum: Not a bug
Topic: [0.16.51] Uranium processing + productivity modules = lost items
Replies: 8
Views: 386

Re: [0.16.51] Uranium processing + productivity modules = lost items

The probability in the recipe is not dependant, which means in some cases you can end up with no items being produced. <...> How does it "end up with no items being produced"? And even if it's a case, what about tests with more then expected output (1, 4, 5, 6 and 10)? I replaced centrifuge before ...
by Merssedes
Mon Sep 24, 2018 5:35 am
Forum: Not a bug
Topic: [0.16.51] Uranium processing + productivity modules = lost items
Replies: 8
Views: 386

Re: [0.16.51] Uranium processing + productivity modules = lost items

"AM"? You mean the centrifuge? The count is of how many cycles it's run. You can see this by watching an assembler produce yellow belts, one finished "product" is whatever the recipe produces. Producing yellow belts the product is two yellow belts every time, 10 "products" is 20 yellow belts becaus...
by Merssedes
Sun Sep 23, 2018 11:36 pm
Forum: Not a bug
Topic: [0.16.51] Uranium processing + productivity modules = lost items
Replies: 8
Views: 386

Re: [0.16.51] Uranium processing + productivity modules = lost items

I'm about single U-235: it's really just chance based. AM states that it produced 600 items, chest contenst only 598 total (nothing being taken from there). About more consistent results: in vanilla there is one more occurance of changing outputs on-the-fly: mining drill placed on top of multiple re...
by Merssedes
Sun Sep 23, 2018 10:33 pm
Forum: Not a bug
Topic: [0.16.51] Uranium processing + productivity modules = lost items
Replies: 8
Views: 386

[0.16.51] Uranium processing + productivity modules = lost items

Discovered following today: After 500 production cycles with 2 x PR3 modules i got only 598 items out of 600. I suspect that game incorrectry processes situation when items, produced by AM and by modules in AM are different. For example, AM procuced U-238 and module produces U-235 and one of them ge...
by Merssedes
Fri Sep 21, 2018 9:24 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 7914

Re: Friday Facts #261 - Performance + New player interaction

Klonan wrote:
Fri Sep 21, 2018 7:59 pm
Merssedes wrote:
Fri Sep 21, 2018 7:45 pm
For me forum width is about 60% of the page now...
You can change to wide theme here:
ucp.php?i=ucp_prefs&mode=personal

It will then be as wide as the window
Thanx :)
by Merssedes
Fri Sep 21, 2018 7:45 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 7914

Re: Friday Facts #261 - Performance + New player interaction

For me forum width is about 60% of the page now...
by Merssedes
Sun Aug 05, 2018 10:52 am
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 209
Views: 17457

Re: Friday Facts #254 - No research queue for you

For all who ask to make queue as option: how do you see managing researches in multiplayer for people with different settings?
PS. Personally, i'd like to have queue too.
by Merssedes
Fri Jul 27, 2018 3:06 pm
Forum: News
Topic: Friday Facts #253 - Fans & Fun
Replies: 74
Views: 9267

Re: Friday Facts #253 - Fans & Fun

Is new laser turret shoots are continuous in time now instead of autonavigated fast moving king-of-bullets?
by Merssedes
Sat Jun 23, 2018 7:48 am
Forum: Releases
Topic: Version 0.16.50
Replies: 22
Views: 14655

Re: Version 0.16.50

Liono2010 wrote:I am not sure what does this mean.
Your assumption "You are looking at everything in the form of binary" is wrong :)
by Merssedes
Thu Jun 21, 2018 5:31 am
Forum: Releases
Topic: Version 0.16.50
Replies: 22
Views: 14655

Re: Version 0.16.50

Liono2010 wrote:
Merssedes wrote:(2-2).(2^(2^2)).((2+2*2*2)^2)/2
:)
WOW! That was really a nice calculation. You are looking at everything in the form of binary(2). Are you from Matrix? :D
Wrong assumption leads to wrong answer :)
by Merssedes
Mon Jun 18, 2018 6:46 pm
Forum: Releases
Topic: Version 0.16.51
Replies: 118
Views: 47203

Re: Version 0.16.51

Vulcanit3 wrote:Ahhh okay cool.
Cool, so if I just make sure that it only fetches a new version if the minor version is greater, then it should be happy :)
I think better option is to check both expermental and stable versions in potential case of new version becoming stable "too fast" for script detection.
by Merssedes
Mon Jun 11, 2018 4:14 pm
Forum: Releases
Topic: Version 0.16.50
Replies: 22
Views: 14655

Re: Version 0.16.50

(2-2).(2^(2^2)).((2+2*2*2)^2)/2
:)

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