With new behaviour introduced in 2.0.61, specifically:
When dragging belts, going forward and back will remove the extra belts built.
Belt building is now broken when smart building is disabled.
For example:
1) drag the line forward
Screenshot from 2025-07-31 20-01-42.png
2) move to ...
Search found 153 matches
- Thu Jul 31, 2025 5:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.61] Belt building broken with smart belt building disabled.
- Replies: 4
- Views: 872
- Thu Jul 31, 2025 5:32 am
- Forum: Releases
- Topic: Version 2.0.61
- Replies: 10
- Views: 8674
Re: Version 2.0.61
I don't care if it's present during smart belt building. How to turn it off otherwise?FactorioBot wrote: Wed Jul 30, 2025 4:50 pm
- When dragging belts, going forward and back will remove the extra belts built.
- Tue Apr 29, 2025 6:35 am
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 237
- Views: 78025
Re: Version 2.0.45
Conversely, what I know of coding may surpass what you know of it. That which would be pointless for you is not, necessarily, for me.
That may very well be the case, but to me it doesn't make your previous speculations more relevant, the argument " i know more code therefore maybe i'm not ...
- Wed Apr 23, 2025 8:28 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 237
- Views: 78025
Re: Version 2.0.45
Lastly, thank you for making the mods. I won't be one of the users, yet I'm sure there will be a fair number of users. Like every other mod, they increase player choice and enhance the game for that choice. 100% appreciated.
With one caveat: any mod from portal switches achivements into modded ...
- Sun Apr 20, 2025 5:52 am
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 237
- Views: 78025
Re: Version 2.0.45
Why have mod checks if any mods outside official ones switch achievements into modded state?
- Sat Apr 19, 2025 6:45 am
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 237
- Views: 78025
Re: Version 2.0.45
2nd contvertial change since 2.0 release.
1st one (removed toggle to disable smart dragging) was reverted 2 weeks and 8 versions later.
Looks like I will not be buying SA in the near future. I don't like how some things started to progress with this game in 2.0...
1st one (removed toggle to disable smart dragging) was reverted 2 weeks and 8 versions later.
Looks like I will not be buying SA in the near future. I don't like how some things started to progress with this game in 2.0...
- Fri Nov 22, 2024 7:00 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 109
- Views: 53322
Re: Friday Facts #438 - Space Age wrap up
Including another attempt to force enable smart belts for everyone? >_>We don't know exactly what it will be, but some of the more risky changes related to mod interface, quality of life, graphical tweaks... basically changes too big for putting into 2.0 stable.
- Tue Nov 05, 2024 6:20 pm
- Forum: Releases
- Topic: Version 2.0.15
- Replies: 17
- Views: 17925
Re: Version 2.0.15
Is option to disable smart belt placing back?
UPD: Looks like it ^_^
UPD: Looks like it ^_^
- Mon Nov 04, 2024 1:18 pm
- Forum: Implemented Suggestions
- Topic: Smart Belt Dragging Setting
- Replies: 74
- Views: 13539
Re: Smart Belt Dragging Setting
Yes please!
Please let us spam belts again!
I was trying to set up my belt bus and could not drag belts sideways. It's very anoying!
Why did the option get removed?
Never used in 2,4k hours of play and never missed it!
And not even mentioned in the Release note!!!
So, I've tried to ...
- Wed Oct 30, 2024 9:10 pm
- Forum: Releases
- Topic: Version 2.0.12
- Replies: 21
- Views: 16659
Re: Version 2.0.12
Is smart belt placement toggle back?
Ya this is killing the game for me, I need it back:(
We sometimes remove obsolete options for the sake of the sake of simplicity.
With smart belt building, it was first off by default, then we changed it to be on by default, as we started to be ...
- Wed Oct 30, 2024 5:40 am
- Forum: Implemented Suggestions
- Topic: Smart Belt Dragging Setting
- Replies: 74
- Views: 13539
Re: Smart Belt Dragging Setting
Because it builds them in the way I don't need.Biometrix wrote: Tue Oct 29, 2024 10:35 pm Why would you have to rebuild Undergrounds after this auto-places undergrounds? They're already built.
- Tue Oct 29, 2024 12:18 pm
- Forum: Implemented Suggestions
- Topic: Smart Belt Dragging Setting
- Replies: 74
- Views: 13539
Re: Smart Belt Dragging Setting
Good for you. I'm not getting used to constantly rebuild undergrounds after this feature placed them.Biometrix wrote: Tue Oct 29, 2024 8:41 am I've gotten used to this over the past few days.
https://steamcommunity.com/app/427520/d ... 654315359/
- Tue Oct 29, 2024 5:49 am
- Forum: Implemented Suggestions
- Topic: Smart Belt Dragging Setting
- Replies: 74
- Views: 13539
Re: Smart Belt Dragging Setting
From what was showin in FFFs I assume it can be lured into the base out of it's zone (intentionally or not). There was screenshot of demolisher into someone's base.CyberCider wrote: Mon Oct 28, 2024 10:13 pm You definitely won’t be able to build for 10 hours in a demolisher zone.
- Mon Oct 28, 2024 5:59 pm
- Forum: Releases
- Topic: Version 2.0.12
- Replies: 21
- Views: 16659
Re: Version 2.0.12
Is smart belt placement toggle back?
- Wed Oct 23, 2024 8:31 pm
- Forum: Ideas and Suggestions
- Topic: 2.0 update warning for 1.1 players
- Replies: 5
- Views: 1118
Re: 2.0 update warning for 1.1 players
After a recent update I have to make huge changes to my 1.1 base to keep playing, e.g. rebuild all curved rails with new ones (still cant believe this).
I suggest that there is a warning for 1.1 players which tells about irreversible incompatible changes they will face after an update: 1) that ...
- Wed Oct 23, 2024 7:17 pm
- Forum: Ideas and Suggestions
- Topic: 2.0 update warning for 1.1 players
- Replies: 5
- Views: 1118
Re: 2.0 update warning for 1.1 players
The only part that requires immediate fixing is white science (because of RCU being replaced with blue chips & landing pad that can be placed anywhere, although only one per surface) and long pipelines (new fluid mechanics).
Rails can be postponed: old rails work just fine, but for expension ...
Rails can be postponed: old rails work just fine, but for expension ...
- Tue Oct 22, 2024 7:06 pm
- Forum: Releases
- Topic: Version 2.0.9
- Replies: 15
- Views: 15647
Re: Version 2.0.9
Is smart belt dragging toggle back?
- Tue Oct 22, 2024 5:31 am
- Forum: Implemented Suggestions
- Topic: Smart Belt Dragging Setting
- Replies: 74
- Views: 13539
Re: Smart Belt Dragging Setting
P.S. Downgrading to 1.1.110 and postponing SA purchase until there are at least workarounds.
- Mon Oct 21, 2024 10:03 pm
- Forum: Implemented Suggestions
- Topic: Smart Belt Dragging Setting
- Replies: 74
- Views: 13539
Re: Smart Belt Dragging Setting
+1 for the option
- Mon Oct 21, 2024 9:50 pm
- Forum: Releases
- Topic: Version 2.0.7
- Replies: 29
- Views: 66653
Re: Version 2.0.7
Research new early technologies.theotherone wrote: Mon Oct 21, 2024 9:47 pm 1) Radar recipe got lost - can't build on my own nor set it as a recipe for an automatic production