Search found 107 matches

by Merssedes
Fri Aug 05, 2022 5:24 pm
Forum: Assigned
Topic: [Donion] [1.1.62] update broke audio on linux
Replies: 7
Views: 531

Re: [Donion] [1.1.62] update broke audio on linux

After update from 1.1.61 to 1.1.65 got two issues: missing audio and hanging on exit. Log attached. ALSA, pulseaudio, pipewire packages in the system: $ dpkg -l | grep 'alsa' ii alsa-base 1.0.25+dfsg-0ubuntu5 all ALSA driver configuration files ii alsa-topology-conf 1.2.2-1 all ALSA topology configu...
by Merssedes
Fri Feb 04, 2022 8:58 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 199
Views: 60261

Re: Friday Facts #367 - Expansion news

I understang that it's not "now" change, but can somebody explain what $30 referred in FFF are exactly about?
by Merssedes
Wed Mar 24, 2021 4:46 pm
Forum: Releases
Topic: Version 1.1.28
Replies: 14
Views: 9497

Re: Version 1.1.28

FactorioBot wrote: ↑
Wed Mar 24, 2021 1:27 pm
Added mod dependency modifier "~", which marks the mod as required, but doesn't affect mod loading order, so these kind of dependencies can be circular.
What's benefit of having circular dependent mods?
by Merssedes
Wed Dec 16, 2020 6:50 pm
Forum: Minor issues
Topic: [1.1.5] Rocket silo power inconsistency
Replies: 1
Views: 874

[1.1.5] Rocket silo power inconsistency

Today I found out that different stages of rocket silo working affected differently by low-power state. Basically silo stages can be summarized as follows: Stage | Required power | Affected by low power idle (day) | 8.3 kW | no idle (night) | 50 kW | no Rocket part production | 250 kW | yes Silo gat...
by Merssedes
Fri Dec 04, 2020 7:41 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.4] Filter inserter slot hidden under right border of the window and can't be set.
Replies: 2
Views: 787

Re: [1.1.4] Filter inserter slot hidden under right border of the window and can't be set.

Same issue MAY happen for splitter GUI in some locales.
It's OK on my locale (russian), but filter slot hugs right border of the window.
by Merssedes
Fri Dec 04, 2020 12:06 am
Forum: Minor issues
Topic: [1.1.4] Factorio becomes non-responsive after switching consoles on linux
Replies: 7
Views: 1493

Re: [1.1.4] Factorio becomes non-responsive after switching consoles on linux

I'm curious. Are you play fullscreen or windowed mode?
by Merssedes
Thu Dec 03, 2020 10:16 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.4] Filter inserter slot hidden under right border of the window and can't be set.
Replies: 2
Views: 787

[1.1.4] Filter inserter slot hidden under right border of the window and can't be set.

OS: Linux.
Locale: russian.
Last filter slot are hidden under right border of the window and can't be set.
by Merssedes
Thu Dec 03, 2020 10:11 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.4] Links are striked out instead underlined
Replies: 1
Views: 1021

[kovarex] [1.1.4] Links are striked out instead underlined

Links instead of being underlined are striked out.
OS: Linux.
by Merssedes
Tue Nov 24, 2020 9:10 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 78405

Re: Version 1.1.0

Great update! I installed it alongside the stable version, but there is a problem: the mods are shared and when updating them to the version supporting 1.1, they no longer work on 1.0 and there's no way to revert them... I think this is a bit unfriendly, unless I did something I shouldn't have. Did...
by Merssedes
Tue Nov 24, 2020 7:21 am
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 78405

Re: Version 1.1.0

Clicking non-empty quickbar slot with something in cursor sets the quickbar slot to the cursor value rather than selecting the quickbar value. Aargh, no! I agree that the previous set-up is slightly inconvenient when you do want to change the contents of the quickbar slot, but this doubles the effo...
by Merssedes
Mon Nov 23, 2020 10:26 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 78405

Re: Version 1.1.0

Clicking non-empty quickbar slot with something in cursor sets the quickbar slot to the cursor value rather than selecting the quickbar value. Aargh, no! I agree that the previous set-up is slightly inconvenient when you do want to change the contents of the quickbar slot, but this doubles the effo...
by Merssedes
Mon Aug 03, 2020 5:59 am
Forum: Releases
Topic: Version 0.18.41
Replies: 5
Views: 5934

Re: Version 0.18.41

ptx0 wrote: ↑
Mon Aug 03, 2020 5:39 am
so laaaate?
08:38 -- so early :)
by Merssedes
Fri May 29, 2020 4:40 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 21342

Re: Friday Facts #349 - The 1.0 plan

"class std::basic_string,class std::allocator >"
I think there is missing some escaping...
by Merssedes
Tue May 19, 2020 5:34 pm
Forum: Duplicates
Topic: [0.18.24+] power output display bug
Replies: 1
Views: 383

[0.18.24+] power output display bug

For some reason i have this bug (found in 0.18.24, reproduced in 0.18.25): power output of power plant is 900 kW, but power grid maximum is 960 kW. This is not fixable by moving power line/generator and every new generator adds about 960 kW (2 generators gives maximum 1.9 MW, and 4 is 3.8 MW) to the...
by Merssedes
Sun Mar 29, 2020 6:58 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3709
Views: 768393

Re: Bugs & FAQ

Error while running setup for entity prototype "oil-refinery" (assembling-machine): fast_replaceable_group must be set when next_upgrade is set.
Mods to disable: angelspetrochem 0.9.5
Enabled mods:
* base 0.18.17
* angelsrefining 0.11.7
* angelspetrochem 0.9.5
by Merssedes
Tue Mar 17, 2020 6:32 pm
Forum: Releases
Topic: Version 0.18.13
Replies: 57
Views: 18046

Re: Version 0.18.13

FactorioBot wrote: ↑
Tue Mar 17, 2020 2:07 pm
  • Allowed to choose whether train fuel should be included in a blueprint.
So now robots can load fuel into trains while placing it on rails?
by Merssedes
Wed Feb 12, 2020 12:30 pm
Forum: Releases
Topic: Version 0.18.6
Replies: 4
Views: 9169

Re: Version 0.18.6

Congrats FactorioBot with 256 posts ^_^
by Merssedes
Sun Feb 09, 2020 9:24 am
Forum: Technical Help
Topic: [0.18.4] FPS drop
Replies: 5
Views: 895

Re: [0.18.4] FPS drop

Resetting graphics settings (except fullscreen) mostly worked, but I still get drop (45 FPS) with maximum zoom out in normal view. At least it's playable with most zooms now :)
Thanx for info.

I'm kind of afraid of driver update because last time it caused my system to non-bootable state.
by Merssedes
Sun Feb 09, 2020 8:56 am
Forum: Technical Help
Topic: [0.18.4] FPS drop
Replies: 5
Views: 895

Re: [0.18.4] FPS drop

Turning off all overlays didn't change results :(
Well... 41-43 FPS no at the same zoom as posted one.
Also, it's not map-view related: same FPS i get if i zoom out from normal view to the same scale.
Disabling ALT-view gives about 50 FPS.
by Merssedes
Sun Feb 09, 2020 8:52 am
Forum: Technical Help
Topic: [0.18.4] FPS drop
Replies: 5
Views: 895

[0.18.4] FPS drop

Started getting FPS drop. On normal zoom everything is OK. When zoom out, i get drops. 2 pairs of sscreenshots (all requested debug info doesn't fit into window): "good": default game zoom "low": zoomed to factory map view same zoom works OK if not rendering factory Also (can't p...

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