Search found 168 matches
- Wed Aug 05, 2026 9:51 pm
- Forum: Duplicates
- Topic: [2.1.13] Modded game crash with SIGSEGV.
- Replies: 1
- Views: 119
[2.1.13] Modded game crash with SIGSEGV.
While upgrading my mod for 2.1, managed to get this crash (log attached).
- Wed Aug 05, 2026 9:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.1.13] Inability to scroll in mod search
- Replies: 4
- Views: 599
Re: [2.1.13] Inability to scroll in mod search
X11 also affected. 1920x1080. Linux Mint 21.3.
- Thu Jul 30, 2026 9:09 pm
- Forum: Technical Help
- Topic: [2.1.7] Game not launching on Linux, no rewrite of log file
- Replies: 28
- Views: 3862
Re: [2.1.7] Game not launching on Linux, no rewrite of log file
Thank you very muchSanqui wrote: Thu Jul 30, 2026 12:48 pm I was able to rebase the release build environment atop Ubuntu 22.04, so the next release should require glibc 2.35 instead of 2.36.
- Wed Jul 22, 2026 5:14 pm
- Forum: Releases
- Topic: Version 2.1.12
- Replies: 10
- Views: 11754
Re: Version 2.1.12
Any news about glibc issue?
- Sun Jul 12, 2026 6:36 am
- Forum: Technical Help
- Topic: [2.1.7] Game not launching on Linux, no rewrite of log file
- Replies: 28
- Views: 3862
Re: [2.1.7] Game not launching on Linux, no rewrite of log file
Still looking into lowering the glibc requirement for the standalone version!
Is it fair to assume that this was not successful?
Also I want to point out that we have at least 7 people having this problem on the experimental branch: berggen, Prommah, Omnifarious, TRekt, GregoriusT, lmh and me ...
- Thu Jun 25, 2026 6:33 am
- Forum: Technical Help
- Topic: [2.1.7] Game not launching on Linux, no rewrite of log file
- Replies: 28
- Views: 3862
Re: [2.1.7] Game not launching on Linux, no rewrite of log file
Hey all, don't despair, there is a way to run Factorio on older Debian/Ubuntu systems without Proton+Win.
The solution is to run Factorio via Steam Linunx Runtime 4.0, which has correct version of glibc. There is a high chance you got it installed already, if that's the case, all you need to do ...
- Thu Jun 25, 2026 6:10 am
- Forum: Technical Help
- Topic: [2.1.7] Game not launching on Linux, no rewrite of log file
- Replies: 28
- Views: 3862
Re: [2.1.7] Game not launching on Linux, no rewrite of log file
Can Ubuntu 22.04 (which ships 2.35) be redirected to Debian bookworm it based on (has 2.36 in repository)?
In fact, with the exception of headless, we are currently building on Debian 12, and as such linking against glibc 2.36. Headless turned out possible to backport against Debian 11, same as ...
In fact, with the exception of headless, we are currently building on Debian 12, and as such linking against glibc 2.36. Headless turned out possible to backport against Debian 11, same as ...
- Wed Jun 24, 2026 7:51 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 304
- Views: 198872
Re: Version 2.1.7
Yeah this makes me think of why exactly factorio is even interacting with wayland, since wayland can handle factorio just fine without any issues. Like there should be no reason to interact with wayland from a game perspective, since wayland exists purely to make sure random programs such as ...
- Wed Jun 24, 2026 7:30 pm
- Forum: Technical Help
- Topic: [2.1.7] Game not launching on Linux, no rewrite of log file
- Replies: 28
- Views: 3862
Re: [2.1.7] Game not launching on Linux, no rewrite of log file
Aw poo :cry:
Well, thanks for explaining. My distro version still has a year of support and I can't upgrade right now. But the Windows build with Proton Experimental seems to work fine (minus a few workaround-able quirks that I don't think are Factorio's fault), so it's all good for me at least ...
- Wed Jun 24, 2026 7:14 pm
- Forum: Pending
- Topic: [2.1.7] Game does not start in steam on linux
- Replies: 9
- Views: 1017
Re: [2.1.7] Game does not start in steam on linux
No mention of this in changelog?raiguard wrote: Tue Jun 23, 2026 2:36 pm Please ensure you are on the latest version of your linux distribution. We upgraded the glibc requirement in 2.1.
- Sat Jun 20, 2026 9:16 am
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 176
- Views: 36810
Re: Friday Facts #443 - More Planet Deliveries
I just realized something, what happens if multiple Labs try to control the selected Science?
For example, in the earlygame for a Speedrun or so, you have a cluster of blueprinted Labs, each has one specific Science selected. Will it select a random science of the possible ones available if there ...
- Sat Jun 20, 2026 7:05 am
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 176
- Views: 36810
Re: Friday Facts #443 - More Planet Deliveries
If I setup multiple labs with different set of conditions or different input values that sill result in different research selected, what research will be considered current?
Setup example (for the case of same/global set of conditions):
Conditions:
if (military SP > 100) do (bullet_damage ...
- Fri Jun 19, 2026 11:47 am
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 176
- Views: 36810
Re: Friday Facts #443 - More Planet Deliveries
If I setup multiple labs with different set of conditions or different input values that sill result in different research selected, what research will be considered current?
Setup example (for the case of same/global set of conditions):
Conditions:
if (military SP > 100) do (bullet_damage ...
Setup example (for the case of same/global set of conditions):
Conditions:
if (military SP > 100) do (bullet_damage ...
- Sat Jan 03, 2026 10:41 am
- Forum: Questions, reviews and ratings
- Topic: [base 2.0.72 + SE 0.7.39 + K2 2.0.14] Script error during surface generation.
- Replies: 0
- Views: 531
[base 2.0.72 + SE 0.7.39 + K2 2.0.14] Script error during surface generation.
Happens when I try to view some planets for the 1st time.
305.604 Error MainLoop.cpp:1468: Exception at tick 13245364: Мод Исследование космоса (0.7.39) вызвал неустранимую ошибку.
Пожалуйста, сообщите об этой ошибке автору мода.
Error while running event space-exploration::on_gui_click (ID 1 ...
305.604 Error MainLoop.cpp:1468: Exception at tick 13245364: Мод Исследование космоса (0.7.39) вызвал неустранимую ошибку.
Пожалуйста, сообщите об этой ошибке автору мода.
Error while running event space-exploration::on_gui_click (ID 1 ...
- Tue Sep 23, 2025 4:28 pm
- Forum: Releases
- Topic: Version 2.0.68
- Replies: 7
- Views: 14009
Re: Version 2.0.68
IMHO, such settings should stay (at least as hidden) for debugging purpouses.
- Thu Jul 31, 2025 5:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.61] Belt building broken with smart belt building disabled.
- Replies: 4
- Views: 2131
[2.0.61] Belt building broken with smart belt building disabled.
With new behaviour introduced in 2.0.61, specifically:
When dragging belts, going forward and back will remove the extra belts built.
Belt building is now broken when smart building is disabled.
For example:
1) drag the line forward
Screenshot from 2025-07-31 20-01-42.png
2) move to ...
When dragging belts, going forward and back will remove the extra belts built.
Belt building is now broken when smart building is disabled.
For example:
1) drag the line forward
Screenshot from 2025-07-31 20-01-42.png
2) move to ...
- Thu Jul 31, 2025 5:32 am
- Forum: Releases
- Topic: Version 2.0.61
- Replies: 11
- Views: 31179
Re: Version 2.0.61
I don't care if it's present during smart belt building. How to turn it off otherwise?FactorioBot wrote: Wed Jul 30, 2025 4:50 pm
- When dragging belts, going forward and back will remove the extra belts built.
- Tue Apr 29, 2025 6:35 am
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 247
- Views: 179689
Re: Version 2.0.45
Conversely, what I know of coding may surpass what you know of it. That which would be pointless for you is not, necessarily, for me.
That may very well be the case, but to me it doesn't make your previous speculations more relevant, the argument " i know more code therefore maybe i'm not ...
- Wed Apr 23, 2025 8:28 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 247
- Views: 179689
Re: Version 2.0.45
Lastly, thank you for making the mods. I won't be one of the users, yet I'm sure there will be a fair number of users. Like every other mod, they increase player choice and enhance the game for that choice. 100% appreciated.
With one caveat: any mod from portal switches achivements into modded ...
- Sun Apr 20, 2025 5:52 am
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 247
- Views: 179689
Re: Version 2.0.45
Why have mod checks if any mods outside official ones switch achievements into modded state?