Search found 151 matches

by Merssedes
Tue Apr 29, 2025 6:35 am
Forum: Releases
Topic: Version 2.0.45
Replies: 226
Views: 50218

Re: Version 2.0.45



Conversely, what I know of coding may surpass what you know of it. That which would be pointless for you is not, necessarily, for me.


That may very well be the case, but to me it doesn't make your previous speculations more relevant, the argument " i know more code therefore maybe i'm not ...
by Merssedes
Wed Apr 23, 2025 8:28 pm
Forum: Releases
Topic: Version 2.0.45
Replies: 226
Views: 50218

Re: Version 2.0.45


Lastly, thank you for making the mods. I won't be one of the users, yet I'm sure there will be a fair number of users. Like every other mod, they increase player choice and enhance the game for that choice. 100% appreciated.

With one caveat: any mod from portal switches achivements into modded ...
by Merssedes
Sun Apr 20, 2025 5:52 am
Forum: Releases
Topic: Version 2.0.45
Replies: 226
Views: 50218

Re: Version 2.0.45

Why have mod checks if any mods outside official ones switch achievements into modded state?
by Merssedes
Sat Apr 19, 2025 6:45 am
Forum: Releases
Topic: Version 2.0.45
Replies: 226
Views: 50218

Re: Version 2.0.45

2nd contvertial change since 2.0 release.

1st one (removed toggle to disable smart dragging) was reverted 2 weeks and 8 versions later.

Looks like I will not be buying SA in the near future. I don't like how some things started to progress with this game in 2.0...
by Merssedes
Fri Nov 22, 2024 7:00 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 108
Views: 36822

Re: Friday Facts #438 - Space Age wrap up

We don't know exactly what it will be, but some of the more risky changes related to mod interface, quality of life, graphical tweaks... basically changes too big for putting into 2.0 stable.
Including another attempt to force enable smart belts for everyone? >_>
by Merssedes
Tue Nov 05, 2024 6:20 pm
Forum: Releases
Topic: Version 2.0.15
Replies: 17
Views: 15735

Re: Version 2.0.15

Is option to disable smart belt placing back?

UPD: Looks like it ^_^
by Merssedes
Mon Nov 04, 2024 1:18 pm
Forum: Implemented Suggestions
Topic: Smart Belt Dragging Setting
Replies: 74
Views: 9810

Re: Smart Belt Dragging Setting



Yes please!

Please let us spam belts again!

I was trying to set up my belt bus and could not drag belts sideways. It's very anoying!

Why did the option get removed?

Never used in 2,4k hours of play and never missed it!

And not even mentioned in the Release note!!!

So, I've tried to ...
by Merssedes
Wed Oct 30, 2024 9:10 pm
Forum: Releases
Topic: Version 2.0.12
Replies: 21
Views: 14254

Re: Version 2.0.12




Is smart belt placement toggle back?


Ya this is killing the game for me, I need it back:(


We sometimes remove obsolete options for the sake of the sake of simplicity.
With smart belt building, it was first off by default, then we changed it to be on by default, as we started to be ...
by Merssedes
Wed Oct 30, 2024 5:40 am
Forum: Implemented Suggestions
Topic: Smart Belt Dragging Setting
Replies: 74
Views: 9810

Re: Smart Belt Dragging Setting

Biometrix wrote: Tue Oct 29, 2024 10:35 pm Why would you have to rebuild Undergrounds after this auto-places undergrounds? They're already built.
Because it builds them in the way I don't need.
by Merssedes
Tue Oct 29, 2024 12:18 pm
Forum: Implemented Suggestions
Topic: Smart Belt Dragging Setting
Replies: 74
Views: 9810

Re: Smart Belt Dragging Setting

Biometrix wrote: Tue Oct 29, 2024 8:41 am I've gotten used to this over the past few days.

https://steamcommunity.com/app/427520/d ... 654315359/
Good for you. I'm not getting used to constantly rebuild undergrounds after this feature placed them.
by Merssedes
Tue Oct 29, 2024 5:49 am
Forum: Implemented Suggestions
Topic: Smart Belt Dragging Setting
Replies: 74
Views: 9810

Re: Smart Belt Dragging Setting

CyberCider wrote: Mon Oct 28, 2024 10:13 pm You definitely won’t be able to build for 10 hours in a demolisher zone.
From what was showin in FFFs I assume it can be lured into the base out of it's zone (intentionally or not). There was screenshot of demolisher into someone's base.
by Merssedes
Mon Oct 28, 2024 5:59 pm
Forum: Releases
Topic: Version 2.0.12
Replies: 21
Views: 14254

Re: Version 2.0.12

Is smart belt placement toggle back?
by Merssedes
Wed Oct 23, 2024 8:31 pm
Forum: Ideas and Suggestions
Topic: 2.0 update warning for 1.1 players
Replies: 5
Views: 852

Re: 2.0 update warning for 1.1 players



After a recent update I have to make huge changes to my 1.1 base to keep playing, e.g. rebuild all curved rails with new ones (still cant believe this).

I suggest that there is a warning for 1.1 players which tells about irreversible incompatible changes they will face after an update: 1) that ...
by Merssedes
Wed Oct 23, 2024 7:17 pm
Forum: Ideas and Suggestions
Topic: 2.0 update warning for 1.1 players
Replies: 5
Views: 852

Re: 2.0 update warning for 1.1 players

The only part that requires immediate fixing is white science (because of RCU being replaced with blue chips & landing pad that can be placed anywhere, although only one per surface) and long pipelines (new fluid mechanics).

Rails can be postponed: old rails work just fine, but for expension ...
by Merssedes
Tue Oct 22, 2024 7:06 pm
Forum: Releases
Topic: Version 2.0.9
Replies: 15
Views: 13934

Re: Version 2.0.9

Is smart belt dragging toggle back?
by Merssedes
Tue Oct 22, 2024 5:31 am
Forum: Implemented Suggestions
Topic: Smart Belt Dragging Setting
Replies: 74
Views: 9810

Re: Smart Belt Dragging Setting

P.S. Downgrading to 1.1.110 and postponing SA purchase until there are at least workarounds.
by Merssedes
Mon Oct 21, 2024 10:03 pm
Forum: Implemented Suggestions
Topic: Smart Belt Dragging Setting
Replies: 74
Views: 9810

Re: Smart Belt Dragging Setting

+1 for the option
by Merssedes
Mon Oct 21, 2024 9:50 pm
Forum: Releases
Topic: Version 2.0.7
Replies: 28
Views: 58926

Re: Version 2.0.7

theotherone wrote: Mon Oct 21, 2024 9:47 pm 1) Radar recipe got lost - can't build on my own nor set it as a recipe for an automatic production
Research new early technologies.
by Merssedes
Mon Oct 21, 2024 7:43 pm
Forum: Releases
Topic: Version 2.0.7
Replies: 28
Views: 58926

Re: Version 2.0.7

How to disable smart dragging of belts/pipes? There was option in 1.1...
by Merssedes
Fri Oct 11, 2024 11:46 am
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 55435

Re: Friday Facts #432 - Aquilo

I'm interested in the list of not affected by cold entities. Because solar panel and some of power poles (or substations) should be some of them...

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