Search found 130 matches

by Merssedes
Sat Jul 27, 2024 12:34 pm
Forum: Mod portal Discussion
Topic: Limit the number of a direct dependencies per mod
Replies: 26
Views: 1810

Re: Limit the number of a direct dependencies per mod

curiosity wrote: ↑
Sat Jul 27, 2024 10:53 am
Merssedes wrote: ↑
Sat Jul 27, 2024 10:23 am
BTW, there is no automated way to upload mods
Then what's this? https://wiki.factorio.com/Mod_publish_API
Sorry, was wrong about this one.
by Merssedes
Sat Jul 27, 2024 10:23 am
Forum: Mod portal Discussion
Topic: Limit the number of a direct dependencies per mod
Replies: 26
Views: 1810

Re: Limit the number of a direct dependencies per mod

But IMHO, we gone offtopic. The point is, this suggestion will do nothing but add to the number of useless garbage mods, not to mention the additional garbage mods required by legitimate use cases. The increase in difficulty you point out is barely noticeable, and that's before any kind of automati...
by Merssedes
Thu Jul 11, 2024 5:00 pm
Forum: Mod portal Discussion
Topic: Limit the number of a direct dependencies per mod
Replies: 26
Views: 1810

Re: Limit the number of a direct dependencies per mod

But IMHO, we gone offtopic. The point is, this suggestion will do nothing but add to the number of useless garbage mods, not to mention the additional garbage mods required by legitimate use cases. The increase in difficulty you point out is barely noticeable, and that's before any kind of automati...
by Merssedes
Thu Jul 11, 2024 4:38 am
Forum: Mod portal Discussion
Topic: Limit the number of a direct dependencies per mod
Replies: 26
Views: 1810

Re: Limit the number of a direct dependencies per mod

curiosity wrote: ↑
Wed Jul 10, 2024 10:55 pm
Merssedes wrote: ↑
Wed Jul 10, 2024 6:36 pm
You can split entire list of 13k+ mods in 2 minutes?
Sure, with any editor that shows line number.
I'd like too see this in action... :(
But IMHO, we gone offtopic.
by Merssedes
Wed Jul 10, 2024 6:36 pm
Forum: Mod portal Discussion
Topic: Limit the number of a direct dependencies per mod
Replies: 26
Views: 1810

Re: Limit the number of a direct dependencies per mod

curiosity wrote: ↑
Tue Jul 09, 2024 8:54 pm
Merssedes wrote: ↑
Tue Jul 09, 2024 4:53 pm
List of just names (bash code):

Code: Select all

curl https://mods.factorio.com/api/mods?page_size=max|jq '.results[].name'
Case in point, coming up with that command is more work than splitting up the resulting list.
You can split entire list of 13k+ mods in 2 minutes?
by Merssedes
Tue Jul 09, 2024 4:53 pm
Forum: Mod portal Discussion
Topic: Limit the number of a direct dependencies per mod
Replies: 26
Views: 1810

Re: Limit the number of a direct dependencies per mod

curiosity wrote: ↑
Tue Jul 09, 2024 7:27 am
You still need to parse the result. And I didn't say it was a lot of work, I only said it was more work than dividing them up.
List of just names (bash code):

Code: Select all

curl https://mods.factorio.com/api/mods?page_size=max|jq '.results[].name'
by Merssedes
Tue Jul 09, 2024 5:44 am
Forum: Mod portal Discussion
Topic: Limit the number of a direct dependencies per mod
Replies: 26
Views: 1810

Re: Limit the number of a direct dependencies per mod

The point is that it will not be possible to make simply copying list of all mods on mod portal, it will require more work to make and even more to automate. So legitimate mods that actually require more dependencies will do it manually once. Mods that made just to add all mod portal as dependencie...
by Merssedes
Mon Jul 08, 2024 6:06 pm
Forum: Mod portal Discussion
Topic: Limit the number of a direct dependencies per mod
Replies: 26
Views: 1810

Re: Limit the number of a direct dependencies per mod

I suggest to add the limit for the number of a dependencies that mod can directly reference. Suggested limit: 100. For those who really need to have more dependencies, they can add intermediate mods to group them. Reasoning: I don't currently see valid use case for mods like this: <...> Then what i...
by Merssedes
Fri Jul 05, 2024 1:08 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 164
Views: 36521

Re: Friday Facts #418 - Space Age release date

Will account connection with Steam cover Space Age?

I mean back when I brought game, I did it on Steam, after which I connected account here with the Steam one. This allowed me to use non-Steam version (I personally dispise Steam as game launcher). So, will there be similar scheme for Space Age?
by Merssedes
Sun Jun 30, 2024 7:26 am
Forum: Mod portal Discussion
Topic: Limit the number of a direct dependencies per mod
Replies: 26
Views: 1810

Limit the number of a direct dependencies per mod

I suggest to add the limit for the number of a dependencies that mod can directly reference. Suggested limit: 100. For those who really need to have more dependencies, they can add intermediate mods to group them. Reasoning: I don't currently see valid use case for mods like this: * https://mods.fac...
by Merssedes
Mon Apr 29, 2024 5:03 pm
Forum: Modding help
Topic: Dropdown for int-setting with text description?
Replies: 2
Views: 280

Re: Dropdown for int-setting with text description?

As fix for comparision:

Code: Select all

-- in console
/c game.player.print (settings.startup ["setting-name"].value)
z
Therefore my question transforms into: is there a more efficient way than `if ... elseif ... elseif ... end` to extract the index of value?
by Merssedes
Mon Apr 29, 2024 4:22 pm
Forum: Modding help
Topic: Dropdown for int-setting with text description?
Replies: 2
Views: 280

Dropdown for int-setting with text description?

Given the following: -- settings.lua data:extend ({{ name = "setting-name", setting_type = "startup", type = "string-setting", allowed_values = { "x", "y", "z" }, default_value = "z" }}) -- in console: /c game.player.print (settin...
by Merssedes
Fri Mar 29, 2024 1:13 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 21113

Re: Friday Facts #404 - Frustration not found

I've usually have one problem with grid alignments: when I need to put blueprint on the edge of the grid (for example, rails), I end up having to put marker half-alignment away from actual blueprint center. Negative side effects of this are: 1) blueprint is visually bigger than it should be (38x30 o...
by Merssedes
Fri Feb 09, 2024 5:20 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 121
Views: 24480

Re: Friday Facts #397 - Factoriopedia

Don't worry you can just ALT + Left click practically anything Sooo... default keybinding for changing Alt mode from left alt to right alt when? :P I have already done that long time ago, it's annoying if Alt+Tab turns off Alt mode. Probably more so with new keybind like this for Factoriopedia. No ...
by Merssedes
Fri Feb 09, 2024 2:47 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 121
Views: 24480

Re: Friday Facts #397 - Factoriopedia

One problem: Alt+LMB will be unusable on Linux because it's binded to "reposition window". Not sure is it possible to override... Alt+RMB also have binding for window resizes. Sounds like this is something specific to your window manager, not Linux as a whole. :) In my case I have those s...
by Merssedes
Fri Feb 09, 2024 2:17 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 121
Views: 24480

Re: Friday Facts #397 - Factoriopedia

One problem: Alt+LMB will be unusable on Linux because it's binded to "reposition window". Not sure is it possible to override... Alt+RMB also have binding for window resizes.
by Merssedes
Fri Dec 08, 2023 8:09 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.99] Pumpjacks drain oil fields below expected yield
Replies: 6
Views: 3410

Re: [1.1.99] Pumpjacks drain oil fields below expected yield

Thanx for the fix. Followup question: is it possible to add in the next updates some save migration to fix yields that gone beyond their limits?
by Merssedes
Sat Dec 02, 2023 4:43 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.99] Pumpjacks drain oil fields below expected yield
Replies: 6
Views: 3410

Re: [1.1.99] Pumpjacks drain oil fields below expected yield

Just for completeness attaching game logs...
by Merssedes
Sat Dec 02, 2023 4:38 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.99] Pumpjacks drain oil fields below expected yield
Replies: 6
Views: 3410

Re: [1.1.99] Pumpjacks drain oil fields below expected yield

Maybe it's Linux specific?
My OS: Linux Mint 20.3.

Attaching:
pre-oil -- just before pumpjack placement (prepared defences and power)
post-oil -- after pumpjack placement and some time at 1000 speed
by Merssedes
Sat Dec 02, 2023 3:32 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.99] Pumpjacks drain oil fields below expected yield
Replies: 6
Views: 3410

[1.1.99] Pumpjacks drain oil fields below expected yield

Happens in unmodded game. Expected behaviour: pumpjacks should drain oil fields down to either 20% yield or 20% of original yield whichever is larger . Observer behaviour: pumpjacks drain oil fields down to either 20% yield or 20% of original yield whichever is smaller . Steps to reproduce: 1) gener...

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