Search found 7 matches

by ---X-Ray---
Thu May 23, 2019 10:12 am
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 294
Views: 59899

Re: [0.17+] Space Exploration WIP

Sorry for bad english. First of all, the idea and the initial implementation of the mod is just a bomb, I’ve played for 400 hours. Reached two bugs, version 0.1.67 in production: - subatomic data - quark data resources are consumed, nothing is output. Russian localization does not turn on, or I do n...
by ---X-Ray---
Wed Feb 28, 2018 7:31 pm
Forum: Releases
Topic: Version 0.16.26
Replies: 33
Views: 12003

Re: Version 0.16.26

Here's the code to remove all limitations on module usage: CODE: SELECT ALL for _,m in pairs(data.raw.module) do m.limitation = nil end for _,b in pairs(data.raw.beacon) do b.allowed_effects = {"consumption", "speed", "pollution","productivity"} end You'll just have to figure out how to save that i...
by ---X-Ray---
Wed Feb 28, 2018 3:16 pm
Forum: Releases
Topic: Version 0.16.26
Replies: 33
Views: 12003

Re: Version 0.16.26

by eradicator » Wed Feb 28, 2018 1:46 pm bobingabout wrote: ---X-Ray--- wrote: Please tell me, is it possible to fix this fix from 0.16.23 => [*] Fixed that MODDED beacons would ignore the allowed effects on an entity. (57376). And then many interesting fashion, have not become playable, since thei...
by ---X-Ray---
Tue Feb 27, 2018 10:46 pm
Forum: Releases
Topic: Version 0.16.26
Replies: 33
Views: 12003

Re: Version 0.16.26

Please tell me, is it possible to fix this fix from 0.16.23 => [*] Fixed that MODDED beacons would ignore the allowed effects on an entity. (57376).
And then many interesting fashion, have not become playable, since their buildings do not operate beacons, and therefore have to sit on version 0.16.22
by ---X-Ray---
Wed Feb 21, 2018 11:53 pm
Forum: Mods
Topic: [0.16.x] Strange Matter 0.1.17
Replies: 13
Views: 3224

Re: [0.16.x] Strange Matter 0.1.11

Starting with version 0.16.23 and higher, the effects of the beacons do not work, respectively, the mod became not interesting, since everything comes down to energy-building, nothing to think about, just tune a bunch. Payback as such comparatively playing time increasingly tends to minus, about ura...
by ---X-Ray---
Sun Dec 17, 2017 2:52 pm
Forum: Duplicates
Topic: [0.16.4] Crash on connecting to server
Replies: 1
Views: 141

[0.16.4] Crash on connecting to server

attempt to join the Internet server: factorio1.i-craft.de:40096,
after downloading the map, at the beginning of the synchronization throws out the game
by ---X-Ray---
Fri Oct 27, 2017 5:55 am
Forum: Maps and Scenarios
Topic: Multiplayer Individual Starting Spawns Scenario (0.17 Update)
Replies: 31
Views: 14385

Re: Multiplayer Individual Starting Spawns Scenario

whether it is possible to make your scenario with the fashion https://mods.factorio.com/mods/Zillo7/T ... sion/15725, when disconnected RSO- ore appears, but the functions of growth and destruction do not show new ore

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