Search found 100 matches

by Cloner
Sun May 24, 2015 5:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.13] Inserter still stuck due to inserter size bonus :)
Replies: 10
Views: 3581

Re: [0.11.13] Inserter still stuck due to inserter size bonus :)

Actually I made a change for 0.12, that the slots in the assembler can hold even more than the usual stack limit when the recipe needs it. (It makes logical sense as the assembler is quite large building). This not only solves this problem, but enables us to create recipes with hundreds or thousand...
by Cloner
Mon Apr 13, 2015 3:26 pm
Forum: News
Topic: Friday Facts #81 - Chain signals
Replies: 43
Views: 36298

Re: Friday Facts #81 Chain signals

Since you cannot make bridges and avoid crossings rails in Factorio, this totally essential. Thank you very much. Oh and happy birthday :) I really hope that tunnels or bridges get implemented for trains - this would solve a lot of trains deadlocks. The chain signals lock cool but im unsure if they...
by Cloner
Wed Apr 08, 2015 10:45 am
Forum: Ideas and Requests For Mods
Topic: [Request] Train Tunnels
Replies: 7
Views: 11692

Re: [Request] Train Tunnels

The lack of tunnels is the only thing that keeps me from continuing playing the game. I had a huge map full of rail network that I enjoyed, but unfortunately with increased number of trains it all gets blocked, and the game turns from fun experience to basically fixing the clogging of trains and fin...
by Cloner
Thu Mar 12, 2015 1:08 pm
Forum: News
Topic: Friday Facts #76 - MP inside out
Replies: 52
Views: 43640

Re: Friday Facts #76 - MP inside out

while the game is purely p2p now, I feel it won't stay like that for long; underlying protocol may be unchanged, but security/administrative features and notions of hosts/servers will probably come to life sooner or later. What people want is not a server-client model, what they want is a coordinat...
by Cloner
Thu Mar 12, 2015 12:38 pm
Forum: News
Topic: Friday Facts #76 - MP inside out
Replies: 52
Views: 43640

Re: Friday Facts #76 - MP inside out

It would be great if the game checked the connection of each peer to each other peer BEFORE downloading the map. Also, if some of the peers cannot connect to each other directly (one is in LAN other in WAN) it would be good if the game could find out the best route to relay the information from inac...
by Cloner
Thu Feb 12, 2015 7:09 pm
Forum: Not a bug
Topic: [0.11.14] 10k of solar panels cause the game to lag
Replies: 11
Views: 4427

Re: [0.11.14] 10k of solar panels cause the game to lag

Tryed the mod, lag totally eliminated. I wish the game was more optimized, and if not, had a bigger solar panel so we dont need 10 000 of them.
by Cloner
Wed Feb 11, 2015 8:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.15] [kovarex] Corrupted rail segment
Replies: 9
Views: 2083

Re: [0.11.15] [kovarex] Corrupted rail segment

I have just killed a wagon on rail due to collision and produced another unkillable rail.
by Cloner
Mon Feb 09, 2015 8:16 pm
Forum: Show your Creations
Topic: Mass production with ZERO belts and robots :)
Replies: 20
Views: 36391

Re: Mass production with ZERO belts and robots :)

Alekthefirst wrote:That would also be a possibility, i just need to get trains going (am sort of stuck in a biter hell right now :D)
Start with loco + 2 wagons, then switch to loco+2wagons+loco+2wagons - this serves 4 blocks at once.
by Cloner
Mon Feb 09, 2015 7:45 pm
Forum: Show your Creations
Topic: Mass production with ZERO belts and robots :)
Replies: 20
Views: 36391

Re: Mass production with ZERO belts and robots :)

EDIT 2: ok so i just looked at the steel smelting time, to keep up those furnaces would need speed upgrades (as much speed as possible, preferrably. They give 3 steel/10 sec, so you need basically 3x speed in then to keep up, but the 2x achieveable should be good enough for ppl who aren't building ...
by Cloner
Mon Feb 09, 2015 7:34 pm
Forum: Show your Creations
Topic: Mass production with ZERO belts and robots :)
Replies: 20
Views: 36391

Re: Mass production with ZERO belts and robots :)

This should be able to craft solar panels just from iron and copper inputs. I did not consider any ratios or something, and didn't even bother with the inserters. http://i.gyazo.com/7e045f84b58a21d8e480355c40ae7251.png I see how you placed a wagon and have an advice for you - look how I placed them...
by Cloner
Mon Feb 09, 2015 10:57 am
Forum: Show your Creations
Topic: Mass production with ZERO belts and robots :)
Replies: 20
Views: 36391

Re: Mass production with ZERO belts and robots :)

I also found a way of doing this, but i used specialized Blue and red circuit "modules", where one blue module had two copper wire assemblers, two green circuit, one red and one blue... I have started with something similar, but then thought that since trains carry the raw materials anywa...
by Cloner
Sun Feb 08, 2015 9:44 pm
Forum: Show your Creations
Topic: Probably the biggest MP map ever :)
Replies: 8
Views: 11695

Re: Probably the biggest MP map ever :)

Here I have posted more info about this map. See how we produce the most used items withour belts NOR robots.
https://forums.factorio.com/forum/vie ... f=8&t=8551
by Cloner
Sun Feb 08, 2015 9:11 pm
Forum: Show your Creations
Topic: Mass production with ZERO belts and robots :)
Replies: 20
Views: 36391

Mass production with ZERO belts and robots :)

Some people are not satisfied with just building a rocket defence and want the game to go on and on. But in multiplayer massive factories start to lag and limit the ability to expand. Together with my friends Drbln and PsihiusI, I have developed a nice method of production of circuits without using ...
by Cloner
Sun Feb 08, 2015 2:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.15] [kovarex] Corrupted rail segment
Replies: 9
Views: 2083

[0.11.15] [kovarex] Corrupted rail segment

We have a rail segment that cannot be killed. If you build a train on it the train becomes corrupted and randomly crashes the game.

Image

http://www.filedropper.com/bug2
by Cloner
Sat Feb 07, 2015 9:48 pm
Forum: Ideas and Suggestions
Topic: Idea for larger solar station and larger accumulator
Replies: 2
Views: 2796

Re: Idea for larger solar station and larger accumulator

I would also like to have a larger solar, but only for the sake of late game having less lag in multiplayer. Having 20k solar panels hits the limit of playable game. Maybe is there was a bigger cluster, say 12x12 with same stats as 16 solars - i could build bigger factories with less lag. Here is ex...
by Cloner
Sat Feb 07, 2015 9:42 pm
Forum: Not a bug
Topic: [0.11.14] 10k of solar panels cause the game to lag
Replies: 11
Views: 4427

Re: [0.11.14] 10k of solar panels cause the game to lag

If you turn on the debug information (F5) and look at update times you can see the electric network is taking 1.1~ MS/tick out of 14-16~ MS/tick with the rest being entity updates But still thats a lot and really limits the factory size, as I would gladly add another 10k solars but cant. Perhaps ha...
by Cloner
Sun Feb 01, 2015 9:17 pm
Forum: Show your Creations
Topic: Probably the biggest MP map ever :)
Replies: 8
Views: 11695

Re: Probably the biggest MP map ever :)

Onthis map, we have NO belts in our production, and all smelting plus all red green and blue circuts are done in wagons :)
This allows us to produce massive amounts of stuff without hindering multiplayer fps.
by Cloner
Thu Jan 29, 2015 5:45 pm
Forum: Not a bug
Topic: [0.11.13] Connecting to MP game from same IP doesn't work
Replies: 21
Views: 6720

Re: [0.11.13] Connecting to MP game from same IP doesn't wor

The situation describes is exactly how it is yes. Unfortunately we have 0 control over the router and we have no idea what kind of router it is either. NAT loopback is disabled by default on most routers, and without it the Lan machines cannon connect to each other by public IP. By the way, I think...
by Cloner
Thu Jan 29, 2015 5:34 pm
Forum: Resolved Problems and Bugs
Topic: Multiplayer map download speed too slow
Replies: 20
Views: 20725

Re: Multiplayer map download speed too slow

Still not solved in 11.13, i have 100/100 internet and upload a 30mb map over 3 minutes to a 100/10 mbit peer.
by Cloner
Wed Jan 28, 2015 10:49 pm
Forum: Not a bug
Topic: [0.11.13] Train blocks itself unnecessarily
Replies: 8
Views: 3249

Re: [0.11.13] Train blocks itself unnecessarily

Untill pre-signals are implemented dont place signals inside of intersections.

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