Thanks for the reply.
Is there no other way than building an custom GUI?
I only need the normal dialog like inserters have to set a X > Y condition for activation / deactivation....
I hoped that it wouldn't dive me that deep inside the code...
Search found 3 matches
- Wed Dec 15, 2021 2:53 pm
- Forum: Modding help
- Topic: Explaination on how to interface with circuit network
- Replies: 3
- Views: 970
- Wed Dec 15, 2021 2:16 pm
- Forum: Modding help
- Topic: Explaination on how to interface with circuit network
- Replies: 3
- Views: 970
Explaination on how to interface with circuit network
Hey guys, I'm quite new to factorio modding and just writing my first mod. At the moment I have a working entity with corresponding item which loads fine. Now I'm at the control stage, and struggeling.... I can't find any tutorial or documentation on how to add the dialog to set the circuit network ...
- Thu Oct 19, 2017 2:56 pm
- Forum: Ideas and Suggestions
- Topic: Inverted output for Combinators
- Replies: 3
- Views: 1523
Inverted output for Combinators
TL;DR I think it would be a good idea to have inverted outputs as option for combinators What ? My idea is to implement a new research step for circuit networks which provides the option to select inverted output for combinators. For example if you provide A > B as input condition you have the opti...