I would like the F4 show-entity-time-usage timings to be added to --benchmark-verbose.
This would make design optimization easier. Plus would add visibility to footguns one can make while benchmarking.
Search found 58 matches
- Wed Jul 23, 2025 11:57 pm
- Forum: Ideas and Suggestions
- Topic: Add per entity timings to --benchmark-verbose
- Replies: 0
- Views: 102
- Sat Jul 19, 2025 5:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.60] Cloning area that includes silo, rocket, and cargo pod results in cargo pod not properly associated to rocket
- Replies: 3
- Views: 643
Re: [2.0.60] Cloning rocket silo with cargo pod in rocket not properly associated to rocket
Don't agree that this is a dupe of 105073. Using the editor to select the area that includes the cargo pod should be doing whatever is necessary under the hood to associate the pod to the rocket. Like it already does for the rocket to the silo.
- Sat Jul 19, 2025 12:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.60] Cloning area that includes silo, rocket, and cargo pod results in cargo pod not properly associated to rocket
- Replies: 3
- Views: 643
[2.0.60] Cloning area that includes silo, rocket, and cargo pod results in cargo pod not properly associated to rocket
Clone a ready to launch rocket silo
Delete the silo, the non-minable cargo pod is left over
- Thu Dec 19, 2024 1:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.27] Asteroids/AsteroidChunks with upwards velocity component do not despawn when leaving platform radius
- Replies: 2
- Views: 470
[2.0.27] Asteroids/AsteroidChunks with upwards velocity component do not despawn when leaving platform radius
Leading to them colliding with edge of generated chunks causing extra chunk explosion particles.
Edit: Checking a few other platforms, it's not just upwards component that lives, though does seem majority do have upward component.
Edit: Checking a few other platforms, it's not just upwards component that lives, though does seem majority do have upward component.
- Tue Nov 19, 2019 3:40 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: UPS Wars 3 - Electronic Circuits
- Replies: 103
- Views: 53348
Re: UPS Wars 3 - Electronic Circuits
I got around to updating the 1M maps.
3 runs, 3k ticks per run.
3 runs, 3k ticks per run.
- Sat Nov 09, 2019 1:39 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: UPS Wars 3 - Electronic Circuits
- Replies: 103
- Views: 53348
Re: UPS Wars 3 - Electronic Circuits
I have added 1M variants of the two submissions since my initial posting. Testing TBA.
https://drive.google.com/drive/u/0/fold ... kXmbMQPZ4b
https://drive.google.com/drive/u/0/fold ... kXmbMQPZ4b
- Thu Nov 07, 2019 1:09 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: UPS Wars 3 - Electronic Circuits
- Replies: 103
- Views: 53348
Re: UPS Wars 3 - Electronic Circuits
I got around to running all the 1M scale maps, here's the results.
50 runs, 1k ticks per run (train maps beware)
50 runs, 1k ticks per run (train maps beware)
- Wed Nov 06, 2019 5:08 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: UPS Wars 3 - Electronic Circuits
- Replies: 103
- Views: 53348
Re: UPS Wars 3 - Electronic Circuits
I took the liberty of cloning each design up to 1M/m since performance scaling is often not linear.
I ran each map until it appeared to be stable, then took a save. For trains this meant long times, belt based designs not-so-much.
I cloned each map in a chunk aligned manner so it's unlikely that ...
I ran each map until it appeared to be stable, then took a save. For trains this meant long times, belt based designs not-so-much.
I cloned each map in a chunk aligned manner so it's unlikely that ...
- Mon Nov 04, 2019 12:55 am
- Forum: Minor issues
- Topic: [0.17.17] Cloning trains doesn't work as intended
- Replies: 2
- Views: 2092
[0.17.74] Cloned rolling stock position mismatch
Screenshot_20191103_174136.png
Cloning a rolling stock at a specific position on a curved rail ends up changing its relative position along the rail.
Simply take the attached map, run the command, and observe position changing, when we only translated across X.
This source locomotive has a ...
Cloning a rolling stock at a specific position on a curved rail ends up changing its relative position along the rail.
Simply take the attached map, run the command, and observe position changing, when we only translated across X.
This source locomotive has a ...
- Mon Nov 04, 2019 12:15 am
- Forum: Modding interface requests
- Topic: Ability to read/write satisfaction state of Train Schedule
- Replies: 1
- Views: 1142
Ability to read/write satisfaction state of Train Schedule
Essentially, some way to read/write how far along a train is in its time_passed/inactivity condition. The other wait conditions could mostly be hacked together with existing API, but it wouldn't really hurt to have them too I think.
- Wed Oct 30, 2019 4:06 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: UPS Wars 3 - Electronic Circuits
- Replies: 103
- Views: 53348
Re: UPS Wars 3 - Electronic Circuits
On patch smelting to feed GC's, clocking some of the thrashy inserters.
Haven't tested it clocking is harmful or helpful, It's only required on the furnaces.
Copper cable ends up with only 6 ticks of downtime due to the clocking so at some point I'll swap those out for normal stacks to see how it ...
Haven't tested it clocking is harmful or helpful, It's only required on the furnaces.
Copper cable ends up with only 6 ticks of downtime due to the clocking so at some point I'll swap those out for normal stacks to see how it ...
- Tue Jul 30, 2019 1:40 am
- Forum: Not a bug
- Topic: [0.17.59] clone_entities() and clone() can clone rails off the rail grid
- Replies: 1
- Views: 1137
[0.17.59] clone_entities() and clone() can clone rails off the rail grid
/c game.player.surface.clone_entities({entities={game.player.selected}, destination_offset={0,-1}})
If you run such a command hovering on a rail piece, the rail will be cloned to the midpoint of two rail grids. You cannot use create_entity() or teleport() in the same way.
Editor's clone doesn't ...
If you run such a command hovering on a rail piece, the rail will be cloned to the midpoint of two rail grids. You cannot use create_entity() or teleport() in the same way.
Editor's clone doesn't ...
- Sat May 11, 2019 1:47 am
- Forum: Not a bug
- Topic: [kovarex] [0.17.37] Train paths to blocked signal after specific sequence and never repaths to another viable path
- Replies: 1
- Views: 1364
[kovarex] [0.17.37] Train paths to blocked signal after specific sequence and never repaths to another viable path
Screenshot_20190510_193023.png
The northern train will never repath to another station.
Confirmed in 0.17.38 as well.
Steps to reproduce:
With the northern train in manual mode, rebuild the missing rail piece.
Turn the northern train to automatic mode.
???
Profit.
If the train is in automatic ...
The northern train will never repath to another station.
Confirmed in 0.17.38 as well.
Steps to reproduce:
With the northern train in manual mode, rebuild the missing rail piece.
Turn the northern train to automatic mode.
???
Profit.
If the train is in automatic ...
- Sat May 04, 2019 6:09 pm
- Forum: Duplicates
- Topic: [0.17.36] Inserter too late/slow when set to ignore Train ID (exclude certain train to load)
- Replies: 1
- Views: 1229
Re: [0.17.36] Inserter too late/slow when set to ignore Train ID (exclude certain train to load)
It takes 1 tick for the train ID to be read and sent to the circuit network.
- Sat Apr 20, 2019 7:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.32] Cloning a rocket silo doesn't preserve auto-launch when silo is ready/readying for launch.
- Replies: 2
- Views: 2743
[Rseding91] [0.17.32] Cloning a rocket silo doesn't preserve auto-launch when silo is ready/readying for launch.
When you clone a rocket silo which is readying or is ready for launch, the auto-launch with cargo setting is visually copied but providing cargo to launch doesn't launch the rocket.
If you clone the silo at a time where there is no rocket, or the rocket has already launched, it does auto-launch any ...
If you clone the silo at a time where there is no rocket, or the rocket has already launched, it does auto-launch any ...
- Sat Apr 20, 2019 1:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.32] Entity.clone() doesn't preserve circuit connection to itself
- Replies: 1
- Views: 2394
[Rseding91] [0.17.32] Entity.clone() doesn't preserve circuit connection to itself
If you wire a decider/arithmetic combinator to itself, and then clone it, it does not clone that circuit connection.
/c game.player.selected.clone{position={-10.5, 21}}
If you instead use clone_entities(), it does clone that connection.
/c game.player.surface.clone_entities{entities={game.player ...
/c game.player.selected.clone{position={-10.5, 21}}
If you instead use clone_entities(), it does clone that connection.
/c game.player.surface.clone_entities{entities={game.player ...
- Fri Apr 12, 2019 1:02 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.17.28] Possible to mix fluids using a miner
- Replies: 5
- Views: 4305
[Dominik] [0.17.28] Possible to mix fluids using a miner
Miners placed on uranium ore can cause fluids to mix.
Simply line up two/three pipes containing different fluids and then place the miner.
Simply line up two/three pipes containing different fluids and then place the miner.
- Sat Apr 06, 2019 3:58 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [0.17.25] Power grid overlay shows the overlay of nauvis while on another surface.
- Replies: 1
- Views: 2517
[Twinsen] [0.17.25] Power grid overlay shows the overlay of nauvis while on another surface.
Repro:
Place at least two poles on nauvis.
Turn the power grid overlay on.
Create/go to another surface.
Power grid overlay shows poles of nauvis.
Toggling overlay doesn't fix it.
Only power grid overlay is affected. Robo/turret work as expected.
Place at least two poles on nauvis.
Turn the power grid overlay on.
Create/go to another surface.
Power grid overlay shows poles of nauvis.
Toggling overlay doesn't fix it.
Only power grid overlay is affected. Robo/turret work as expected.
- Sat Mar 23, 2019 10:09 pm
- Forum: Minor issues
- Topic: [0.17.17] Cloning trains doesn't work as intended
- Replies: 2
- Views: 2092
[0.17.17] Cloning trains doesn't work as intended
Screenshot_20190323_155551.png
Left setup is the original, right is the clone.
Essentially there are a few inconsistencies here:
Trains on curved rails usually get rotated when cloned (appears to be anything not cardinal). Seems to be fixed.
The connections between rolling stock are not ...
Left setup is the original, right is the clone.
Essentially there are a few inconsistencies here:
Trains on curved rails usually get rotated when cloned (appears to be anything not cardinal). Seems to be fixed.
The connections between rolling stock are not ...
- Thu Mar 21, 2019 12:41 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.16] Undo doesn't preserve circuit connection
- Replies: 2
- Views: 3207
[kovarex] [0.17.16] Undo doesn't preserve circuit connection
Steps to reproduce:
import and build this blueprint:
0eNrNk91OwzAMhd/F1xlqWjYg4k0QqvpjhqU2qdx0opry7jjpLoo2YHADN5Hs ...
import and build this blueprint:
0eNrNk91OwzAMhd/F1xlqWjYg4k0QqvpjhqU2qdx0opry7jjpLoo2YHADN5Hs ...