I have been wondering, what is the main use of the smelting mod? It says to give increased yields from ore but what I see a lot of it is 5 ore goes in, goes through several different stages and 5 plates come out.
EDIT: Just ran through it with copper, looks like I was not doing the maths properly ...
Search found 15 matches
- Tue Dec 06, 2016 2:21 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1828906
- Sun Mar 20, 2016 12:12 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] AmmoBox 0.3.0 - Fun with Turrets & Logistics
- Replies: 58
- Views: 51574
Re: [MOD 0.12.11+] AmmoBox 0.3.0 - Fun with Turrets & Logistics
One thing I have noticed is that the Gun Turret Mk2 does not remember its logistic requested items in blueprints, in 0.12.27 anyway, not tested in previous versions. Also do you have any plans for other types of x100 ammo, or just bullets and flamethrowers?
- Sun Nov 22, 2015 4:16 pm
- Forum: Modding help
- Topic: Is it possible to access the players score?
- Replies: 3
- Views: 4693
Is it possible to access the players score?
I know you can use on_rocket_launched, but is there any way to get the players current score for if the mod is added after a player launches some rockets.
- Sun Nov 22, 2015 1:54 pm
- Forum: Mods
- Topic: [MOD 0.15.2+]Useful Space Industry[0.2.8]
- Replies: 63
- Views: 65245
Re: [MOD 0.12.11+]Useful Space Industry[0.2.2](16th October)
How much power is a single satellite supposed to produce?
- Sat Aug 01, 2015 10:56 am
- Forum: Mods
- Topic: [mod 0.12.4]AdvancedEquipment v0.4.0
- Replies: 53
- Views: 56528
Re: [0.12.0]AdvancedEquipment v0.4.0
This should work better with new power values in 0.12.
- Wed Jul 29, 2015 2:33 pm
- Forum: Mods
- Topic: [MOD 0.12.1] UpgradedElectric
- Replies: 7
- Views: 17253
Re: [0.12.0] UpgradedElectric
Ok, just fixed it in 1.0.2dopemanis wrote:The upgraded roboport when you mine it or even when you deconstruct it with robots it becomes again a normal roboport!! bug?
- Sat Jul 25, 2015 10:03 am
- Forum: Mods
- Topic: [0.12.1] Mining Drill & Better ore storage
- Replies: 0
- Views: 5118
[0.12.1] Mining Drill & Better ore storage
Original post: https://forums.factorio.com/forum/viewtopic.php?f=87&t=7700
TiTaN_1.1.1.zip
I have tweaked the 1.0.2 version of this mod, keeping the higher tiers of drill but also increasing their costs. The original mod does still work on 0.12 but is not listed under any 0.12 forum sections ...
TiTaN_1.1.1.zip
I have tweaked the 1.0.2 version of this mod, keeping the higher tiers of drill but also increasing their costs. The original mod does still work on 0.12 but is not listed under any 0.12 forum sections ...
- Sat Jul 25, 2015 12:53 am
- Forum: Mods
- Topic: [mod 0.12.4]AdvancedEquipment v0.4.0
- Replies: 53
- Views: 56528
Re: [0.12.0]AdvancedEquipment v0.4.0
Thanks! I was about to make this myself, just finished making from scratch Mk3-Mk8 batteries when I thought wait, has someone already done this?
EDIT: Need to check numbers for batteries, Mk2 gives 500KJ, then Mk3 gives 10KJ, Mk7 giving 30KJ.
EDIT: Need to check numbers for batteries, Mk2 gives 500KJ, then Mk3 gives 10KJ, Mk7 giving 30KJ.
- Sun Jul 19, 2015 11:43 pm
- Forum: Mods
- Topic: [MOD 0.12.1] UpgradedElectric
- Replies: 7
- Views: 17253
[MOD 0.12.1] UpgradedElectric
UpgradedElectric_1.0.2.zip
Features:
Adds 3 new tiers of accumulator
Adds 3 new tiers of solar panel
An improved Roboport - Drones recharge faster
http://i.imgur.com/poDGOwc.jpg
1.0.2 - Fixed mining Upgraded Roboport giving the basic Roboport
1.0.1 - Fixed upgraded Roboport recipe
1.0.0 ...
Features:
Adds 3 new tiers of accumulator
Adds 3 new tiers of solar panel
An improved Roboport - Drones recharge faster
http://i.imgur.com/poDGOwc.jpg
1.0.2 - Fixed mining Upgraded Roboport giving the basic Roboport
1.0.1 - Fixed upgraded Roboport recipe
1.0.0 ...
- Tue Mar 31, 2015 11:38 am
- Forum: Mods
- Topic: [MOD 0.11.21] Upgraded Accumulators/Stuff
- Replies: 6
- Views: 14123
Re: [MOD 0.11.16] Upgraded Accumulators
Anyone is free to use and redistribute anything from this mod.
The mod is released as WTFPL http://www.wtfpl.net/about/
(Typing this on my phone, might add it to first post and tidy it up when i get on my PC)
The mod is released as WTFPL http://www.wtfpl.net/about/
(Typing this on my phone, might add it to first post and tidy it up when i get on my PC)
- Tue Mar 17, 2015 10:36 pm
- Forum: Mods
- Topic: [0.11.X] Expanded Robot Technologies
- Replies: 13
- Views: 22345
Re: [0.11.X] Logistic Robot Capacity Mod
It is possible to do more than +1 for each research if you want to. I did something like this over xmas. Not sure what a good research cost would be..
- Thu Mar 05, 2015 9:03 pm
- Forum: Mods
- Topic: [MOD 0.11.21] Upgraded Accumulators/Stuff
- Replies: 6
- Views: 14123
[MOD 0.11.21] Upgraded Accumulators/Stuff
Upgraded Accumulators
Download Link:
https://dl.dropbox.com/s/met8m8rhiqmffmv/UpgradedAccumulators_1.0.6.zip?dl=0
This mod simply adds 2 new accumulators, an upgraded accumulator that stores 10 times as much as the basic one, and an elite that stores 100 times as much.
Pictures:
http://i.imgur ...
Download Link:
https://dl.dropbox.com/s/met8m8rhiqmffmv/UpgradedAccumulators_1.0.6.zip?dl=0
This mod simply adds 2 new accumulators, an upgraded accumulator that stores 10 times as much as the basic one, and an elite that stores 100 times as much.
Pictures:
http://i.imgur ...
- Tue Dec 09, 2014 6:06 pm
- Forum: General discussion
- Topic: Walls and base defense.
- Replies: 1
- Views: 1548
Walls and base defense.
I was wondering how the AI works with biters, if I was to completely surround my base with walls except for a small entrance surrounded with turrets, would they all go for that entrance, or would they try and eat through sections of the wall.
- Mon Dec 08, 2014 4:26 pm
- Forum: Modding discussion
- Topic: More than one recipe for an item?
- Replies: 2
- Views: 4632
Re: More than one recipe for an item?
Ok, I think I have found all the relevant parts I will need.
- Mon Dec 08, 2014 11:50 am
- Forum: Modding discussion
- Topic: More than one recipe for an item?
- Replies: 2
- Views: 4632
More than one recipe for an item?
Is there a way to make one item craftable in lots of recipes? eg. Turn both copper and iron into 'metal weight' as one recipe for copper and one for iron. I am thinking of making a mod but it would need about 20 - 50 recipes making one item.