
Search found 18 matches
- Mon Apr 17, 2017 4:30 pm
- Forum: General discussion
- Topic: as 0.15.0 distributer, it is my duty (Download!)
- Replies: 4
- Views: 3684
- Sun Apr 16, 2017 1:52 pm
- Forum: News
- Topic: Friday Facts #186 - Marathon testing
- Replies: 112
- Views: 64508
Re: Friday Facts #186 - Marathon testing
We write tests in C++ code. We place some entities using code, set them up as we want and then check that they end up in the correct state.
Normally tests run without graphical mode. Entities are created but nothing is ever rendered. We sometimes use graphical mode to see how the test is running ...
- Sat Apr 15, 2017 1:47 pm
- Forum: News
- Topic: Friday Facts #186 - Marathon testing
- Replies: 112
- Views: 64508
- Wed Apr 12, 2017 5:45 am
- Forum: Ideas and Suggestions
- Topic: New Achievement Ideas
- Replies: 120
- Views: 42767
Re: Achievement "You are doing it right!"
That achievement isn't about crafting items at all, but rather using blueprints or ghosts to get construction robots to place more entities (not machines) than the player has placed manually.
"Produce more items using factories than manually" wouldn't be much point as mid game factories should ...
"Produce more items using factories than manually" wouldn't be much point as mid game factories should ...
- Tue Apr 11, 2017 8:01 pm
- Forum: General discussion
- Topic: Advertisements?
- Replies: 11
- Views: 5603
Re: Advertisements?
thats good to know atleast. i can miss-understand messages at times.
I also actually googled it the day i found it to be sure it wasnt porn or somthing far worse and the spiders of google told me it was a debt consolidation company. so who knows, id just rather not see the devs get sued by an ...
I also actually googled it the day i found it to be sure it wasnt porn or somthing far worse and the spiders of google told me it was a debt consolidation company. so who knows, id just rather not see the devs get sued by an ...
- Mon Apr 10, 2017 8:01 am
- Forum: General discussion
- Topic: Advertisements?
- Replies: 11
- Views: 5603
Re: Advertisements?
I dont think he was calling you a bot, but anyway it's a good idea to raise concerns like this if you think it's a problem but i dont think xnineteen was a porn site
Looks like a website designer when you look at internet archive
Looks like a website designer when you look at internet archive
- Sat Apr 08, 2017 2:51 pm
- Forum: News
- Topic: Friday Facts #185 - Progress report
- Replies: 93
- Views: 56435
Re: Friday Facts #185 - Progress report
I love the look of the new night vision, cant say I was too excited about the bright green transitions in FF#168 but this grey shader makes the lit areas stand out without making you feel like you overdosed on absinthe. I've got biter problems on my current map so I'm forcing myself to wear NV ...
- Sat Apr 08, 2017 2:33 pm
- Forum: Pending
- Topic: [14.22] Desync Local Headless - CRC fail - Very large save
- Replies: 4
- Views: 2546
Re: [14.22] Desync Local Headless - CRC fail - Very large save
I have not been able to reproduce the bugged ghosts consistently. If i create a new blueprint using a different area all subsequent ghosts seem to build normally (have tried solar + accumulators only, concrete + hazard only, solar+concrete). However if i use the existing blueprint that caused the ...
- Sat Apr 08, 2017 2:27 pm
- Forum: Not a bug
- Topic: [0.14.22] 'Closed' rail signal doesn't read its state
- Replies: 5
- Views: 2566
Re: [0.14.22] 'Closed' rail signal doesn't read its state
Possibly to prevent feedback and infinite loops between connected signals, not a bug but a design choice.
Workaround for you could be to change close condition to Red signal instead, or use a decider combinator to output red on close condition
Workaround for you could be to change close condition to Red signal instead, or use a decider combinator to output red on close condition
- Thu Apr 06, 2017 7:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.10] [rrrola] Right panel "jitter" on mouseover
- Replies: 5
- Views: 2473
Re: [0.13.10] [rrrola] Right panel "jitter" on mouseover
[14.22] Same issue but with a different entity, (hazard/normal) concrete blueprint ghosts


- Thu Apr 06, 2017 4:58 pm
- Forum: Pending
- Topic: [14.22] Desync Local Headless - CRC fail - Very large save
- Replies: 4
- Views: 2546
Re: [14.22] Desync Local Headless - CRC fail - Very large save
I dont think so, no. If i recall I'd only just made the blueprint and was trying to replace some of the nearby solar arrays to have laser turrets.
From what i see when i continue playing there are still some construction bots that are stopping to recharge but freeze near the roboport and are not ...
From what i see when i continue playing there are still some construction bots that are stopping to recharge but freeze near the roboport and are not ...
- Wed Apr 05, 2017 4:56 pm
- Forum: Pending
- Topic: [14.22] Desync Local Headless - CRC fail - Very large save
- Replies: 4
- Views: 2546
[14.22] Desync Local Headless - CRC fail - Very large save
Version: 0.14.22
Type: Multiplayer Desync
Reproducibility: Unknown
OS: Windows 7 x64
Local headless server running from command line on port 34197. Has been running stably for a couple weeks
Normal save file is ~15mb, loaded normally and played for about 30 minutes. Did some research on laser ...
Type: Multiplayer Desync
Reproducibility: Unknown
OS: Windows 7 x64
Local headless server running from command line on port 34197. Has been running stably for a couple weeks
Normal save file is ~15mb, loaded normally and played for about 30 minutes. Did some research on laser ...
- Fri Mar 31, 2017 4:41 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 608
- Views: 365878
Re: Thank you (Make the dev-team happy today!)
Top compliments to the devs, I was showing my friend my game play and gushing about the upcoming version 15, he asked what version this was and i replied 0.14 and his instant response was.. "wait.. this is still alpha? Wow." 

- Fri Jul 01, 2016 11:09 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 333582
Re: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Cheers! I'd send you my self fix but i kinda butchered it to remove everything ore/MCI related leaving only water pumps and barrels
I also butchered your god modules to make them less "cheaty" and cause i liked the combine recipes that the merged modules had
I also butchered your god modules to make them less "cheaty" and cause i liked the combine recipes that the merged modules had

- Thu Jun 30, 2016 7:53 pm
- Forum: Mods
- Topic: [MOD 0.12.29+] Upgrade planner - v1.1.10 - Bug Fixes
- Replies: 4
- Views: 4303
Re: [MOD 0.12.29+] Upgrade planner - v1.1.10 - Bug Fixes
Nope.. I've been trying some self fixes but it's dying somewhere in the control.lua code and I'm not proficient enough in this code to progress any further
Error while running the event handler: __upgrade-planner__/control.lua:652: attempt to index local 'entity' (a nil value)
Required for mod ...
Error while running the event handler: __upgrade-planner__/control.lua:652: attempt to index local 'entity' (a nil value)
Required for mod ...
- Thu Jun 30, 2016 3:22 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 333582
Re: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Hey bob, I liked the barrelling and pumps from this mod but didnt really want to mess around with the multiple ores so I added this mod without the ores. Thought you might like to know that without bobores the migration scripts fail , i cant recall all of them but bobplates_0.12.0 failed at alloy ...
- Wed Jun 29, 2016 3:48 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 370414
Re: [0.12.x][v0.12.10] Bob's Logistics mod
Mod cannot load in 0.13.1 without adding reversing_power_modifier to the locomotive defines in train.lua
- Mon Dec 08, 2014 8:21 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1-3] Game freezes MacBook OS on loading.
- Replies: 15
- Views: 7544
Re: [0.11.1-3] Game freezes MacBook OS on loading.
My cousin had the same issue, and setting the max texture size and low graphics helped him clear the 10% hurdle but now he seems to be crashing at 90%
OSX Yosemite
it's an iMac
OSX Yosemite
it's an iMac