Search found 204 matches
- Mon Jul 01, 2024 1:54 pm
- Forum: Ideas and Requests For Mods
- Topic: [NEEDING IDEAS] Gauntlet for ore
- Replies: 2
- Views: 431
Re: [NEEDING IDEAS] Gauntlet for ore
The easiest way to nicely force "miners only" is to make ore very dense. So that logistically it needs to be moved to a central location before being processed.
- Sat Jun 29, 2024 11:11 pm
- Forum: Ideas and Suggestions
- Topic: Mods should have better control over versions
- Replies: 9
- Views: 727
Re: Mods should have better control over versions
This is what players get on a mod update right now. No changelog. I should've realized the high # of changed recipes and sought it out tho Mod changelogs exist where you actually update mods and even before you choose to update the mod image.png I'm not saying they don't exist. I'm saying you have ...
- Fri Jun 28, 2024 10:27 pm
- Forum: Ideas and Suggestions
- Topic: Mods should have better control over versions
- Replies: 9
- Views: 727
Re: Mods should have better control over versions
This is what players get on a mod update right now. No changelog. I should've realized the high # of changed recipes and sought it out tho
- Fri Jun 28, 2024 10:26 pm
- Forum: Ideas and Suggestions
- Topic: Mods should have better control over versions
- Replies: 9
- Views: 727
Re: Mods should have better control over versions
1. The version of a mod should be included in a save. When the game auto installs mods to load a save, it should install the correct versions. 2. Mod makers should be able to designate an update as breaking, which creates warnings for users before they upgrade the mod. 3. Mods should be downgradeab...
- Tue Jun 25, 2024 4:04 pm
- Forum: Ideas and Suggestions
- Topic: Mods should have better control over versions
- Replies: 9
- Views: 727
Mods should have better control over versions
1. When the game auto installs mods to load a save, it should install the correct versions. 2. Mod changelog should be shown when updating. 3. Mods should be downgradeable via the game itself. While the external process isn't that hard it shouldn't be necessary. 4. Players should be notified when a ...
- Thu Feb 02, 2023 6:58 pm
- Forum: Gameplay Help
- Topic: How is pollution vs energy consumption calculated?
- Replies: 2
- Views: 970
How is pollution vs energy consumption calculated?
Specifically when 'min consumption' or 'drain' is taken into account. For example, assembler 2 is 150kw base, 5kw drain, 3 pollution. In game UI shows this as 155kw active, 3 pollution. Factory planner shows this as 155kw for 3.1 pollution. These differences show up with the expected differences wit...
- Sun Jul 17, 2022 9:09 pm
- Forum: Balancing
- Topic: Move combat shotguns earlier in the tech tree
- Replies: 0
- Views: 1421
Move combat shotguns earlier in the tech tree
I had assumed this was already suggested, but searching can't find direct topics on this. I see suggestions for shotgun turrets. I see people complaining that shotguns are useless, bar niche cases. Apologies if I just missed some old thread. Proposed Changes Combat shotgun down to mil 2 (from 3) SMG...
- Wed Jan 20, 2021 11:36 pm
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 141743
Re: Attacking biters with turrets makes all weapons pointless
The efficient clear meta pre-power armor is using turrets as a firebase for cover and to fall back to, not as primary clear. or grenades, or car, or combat robots, ... I meant more in terms of turret's role in combat. Those are the things you would use as your direct attacks, vs the old days of tur...
- Wed Jan 20, 2021 7:17 pm
- Forum: Balancing
- Topic: Attacking biters with turrets makes all weapons pointless
- Replies: 233
- Views: 141743
Re: Attacking biters with turrets makes all weapons pointless
Every time someone posts the same thing it gets merged into this.
I think at this point it's pretty safe to say the original complaint has been solved. The efficient clear meta pre-power armor is using turrets as a firebase for cover and to fall back to, not as primary clear.
I think at this point it's pretty safe to say the original complaint has been solved. The efficient clear meta pre-power armor is using turrets as a firebase for cover and to fall back to, not as primary clear.
- Wed Mar 11, 2020 2:36 am
- Forum: Mods
- Topic: [MOD 0.18] KRASTORIO^2
- Replies: 198
- Views: 153872
Re: [MOD 0.18] KRASTORIO^2
Will there be any way to port Krastorio saves to this, or will it be start from scratch only?
- Wed Feb 26, 2020 11:28 pm
- Forum: Ideas and Suggestions
- Topic: Super Radar and Nuclear ICBMs or why uranium needs balancing
- Replies: 6
- Views: 2615
Re: Super Radar and Nuclear ICBMs or why uranium needs balancing
Radar distance research sounds neat. If there isn't a mod for that already I can look into making that. Definitely also been disappointed with late game map FOW clearing. I usually end up just setting up rail to go really far and using whatever patches I find out there, rather than continuing to eve...
- Wed Dec 04, 2019 7:51 pm
- Forum: Not a bug
- Topic: damage isn't rounded well?
- Replies: 14
- Views: 4272
Re: damage isn't rounded well?
Floating point numbers just kind of do this. It's their thing.
- Thu Nov 28, 2019 7:52 am
- Forum: Modding discussion
- Topic: Removing fluid temperature - thoughts?
- Replies: 94
- Views: 33181
Re: Removing fluid temperature - thoughts?
It wasn't on the first three pages :( And now i have to post it again because no one reads the thread responses that happen to be at the bottom of the previous page (literally 2 posts prior to yours proving you didn't read the latest responses)? EDIT: Your post doesn't even answer the question, and...
- Thu Nov 28, 2019 7:32 am
- Forum: Modding discussion
- Topic: Removing fluid temperature - thoughts?
- Replies: 94
- Views: 33181
Re: Removing fluid temperature - thoughts?
What even happens right now in game if you mix two different temperature steams? What even happened to reading the thread before posting? It wasn't on the first three pages :( EDIT: Your post doesn't even answer the question, and I have now read the entire thread and no one answers the question?
- Thu Nov 28, 2019 4:43 am
- Forum: Modding discussion
- Topic: Removing fluid temperature - thoughts?
- Replies: 94
- Views: 33181
Re: Removing fluid temperature - thoughts?
What even happens right now in game if you mix two different temperature steams?
- Mon Nov 25, 2019 3:56 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 396467
Re: [MOD 0.17] Industrial Revolution
- Rocket and tank cannon firing rate technologies were removed and not replaced. - The cost of rockets, tank cannon shells, artillery shells increased. Ouch! That's going to make uprooting nests at evolution 50-90 much more troublesome. My tactic has been to get close enough to knock over 2-4 spawn...
- Sun Nov 24, 2019 5:59 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 396467
Re: [MOD 0.17] Industrial Revolution
[*] Reverses how the watchtower works, now it reveals the nearby area and doesn't scan chunks. I actually like that it's a scanner and not a nearby reveal. I don't think your base should or needs to be massive before you reach electricity. However, finding first iron/rubber in early game can be a p...
- Fri Nov 22, 2019 1:02 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 396467
Re: [MOD 0.17] Industrial Revolution
I love this mod, but I'm having a bit of trouble balancing my copper ore washing line. It appears that the clean water/dirty water throughput adds up to the point where I can't get more than a handful of ore washing machines connected to the same output (dirty water) manifold before the water backs...
- Fri Nov 22, 2019 1:00 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 396467
Re: [MOD 0.17] Industrial Revolution
I love this mod, but I'm having a bit of trouble balancing my copper ore washing line. It appears that the clean water/dirty water throughput adds up to the point where I can't get more than a handful of ore washing machines connected to the same output (dirty water) manifold before the water backs...
- Wed Nov 20, 2019 10:20 pm
- Forum: Ideas and Suggestions
- Topic: Idea from They are Billions
- Replies: 3
- Views: 1813
Re: Idea from They are Billions
Sounds like a good mod idea.