Search found 7 matches

by NightHawk
Tue Mar 24, 2015 12:39 pm
Forum: Won't implement
Topic: automated testing api for mods
Replies: 3
Views: 5283

Re: automated testing api for mods

The dev mentioned, they're doing automated tests. How I understand it, they have some scenarios defined for each particular function they want to test. These scenarios are then run and you get feedback on which scenarios passed and which falied. The feedback needs to be presented in such a way, you ...
by NightHawk
Mon Mar 23, 2015 5:16 pm
Forum: Won't implement
Topic: automated testing api for mods
Replies: 3
Views: 5283

automated testing api for mods

I believe mod creators would greatly benefit from capability to test the mods (and their interactions).
Since you guys (devs) mentioned, you're already running automated tests for Factorio, I hope to see it soon.
by NightHawk
Tue Feb 17, 2015 6:12 pm
Forum: News
Topic: Friday Facts #73 - Minds versus bytes.
Replies: 63
Views: 49074

Re: Friday Facts #73 Minds versus bytes.

I fully agree with vampiricdust. Factorio would be kinda ruined for me, if the final goal of my epic factory would be... to become a taxi driver. Not even that! I don't even get to drive the ship after all the hard work!

Factorio is a sandbox game. I feel that what you devs are tring to do here is ...
by NightHawk
Sat Dec 13, 2014 1:22 pm
Forum: Modding help
Topic: Light source
Replies: 8
Views: 3473

Re: Light source

L0771 wrote:in energy_required in recipe.
I think 1 energy_required is 60 ticks = 1 second

... 416 energy is a day defends of crafting speed of assembler
This will help a ton. Thanks.
by NightHawk
Wed Dec 10, 2014 11:09 am
Forum: Modding help
Topic: Light source
Replies: 8
Views: 3473

Re: Light source

Thanks. Much better, but it's still not perfect - the assembling machine stops for a moment between after it finishes crafting and start another. How do I set recipe crafting time?
by NightHawk
Mon Dec 08, 2014 3:00 pm
Forum: Modding help
Topic: Light source
Replies: 8
Views: 3473

Re: Light source

Yes, I'd like to use it as an effect regardless of the daytime.

Plus I wanted to try to use it as an signal light - e.g. to connect it to some circuit network and have it light green if some condition is met, red otherwise. Now I realize would require swapping entities around for different type ...
by NightHawk
Mon Dec 08, 2014 10:13 am
Forum: Modding help
Topic: Light source
Replies: 8
Views: 3473

Light source

Hey, guys,
has anybody discovered a way to get lamps to stay on during day, or how to get a stable light source?

I've seen some prototypes using definiton:

...
light = {
minimum_darkness = 0.3,
intensity = 0.4,
size = 25,
},
...


I've tried to use minimum_darkness = 0 with lamp type entity ...

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