Search found 7 matches
- Tue Mar 24, 2015 12:39 pm
- Forum: Won't implement
- Topic: automated testing api for mods
- Replies: 3
- Views: 5283
Re: automated testing api for mods
The dev mentioned, they're doing automated tests. How I understand it, they have some scenarios defined for each particular function they want to test. These scenarios are then run and you get feedback on which scenarios passed and which falied. The feedback needs to be presented in such a way, you ...
- Mon Mar 23, 2015 5:16 pm
- Forum: Won't implement
- Topic: automated testing api for mods
- Replies: 3
- Views: 5283
automated testing api for mods
I believe mod creators would greatly benefit from capability to test the mods (and their interactions).
Since you guys (devs) mentioned, you're already running automated tests for Factorio, I hope to see it soon.
Since you guys (devs) mentioned, you're already running automated tests for Factorio, I hope to see it soon.
- Tue Feb 17, 2015 6:12 pm
- Forum: News
- Topic: Friday Facts #73 - Minds versus bytes.
- Replies: 63
- Views: 49074
Re: Friday Facts #73 Minds versus bytes.
I fully agree with vampiricdust. Factorio would be kinda ruined for me, if the final goal of my epic factory would be... to become a taxi driver. Not even that! I don't even get to drive the ship after all the hard work!
Factorio is a sandbox game. I feel that what you devs are tring to do here is ...
Factorio is a sandbox game. I feel that what you devs are tring to do here is ...
- Sat Dec 13, 2014 1:22 pm
- Forum: Modding help
- Topic: Light source
- Replies: 8
- Views: 3473
Re: Light source
This will help a ton. Thanks.L0771 wrote:in energy_required in recipe.
I think 1 energy_required is 60 ticks = 1 second
... 416 energy is a day defends of crafting speed of assembler
- Wed Dec 10, 2014 11:09 am
- Forum: Modding help
- Topic: Light source
- Replies: 8
- Views: 3473
Re: Light source
Thanks. Much better, but it's still not perfect - the assembling machine stops for a moment between after it finishes crafting and start another. How do I set recipe crafting time?
- Mon Dec 08, 2014 3:00 pm
- Forum: Modding help
- Topic: Light source
- Replies: 8
- Views: 3473
Re: Light source
Yes, I'd like to use it as an effect regardless of the daytime.
Plus I wanted to try to use it as an signal light - e.g. to connect it to some circuit network and have it light green if some condition is met, red otherwise. Now I realize would require swapping entities around for different type ...
Plus I wanted to try to use it as an signal light - e.g. to connect it to some circuit network and have it light green if some condition is met, red otherwise. Now I realize would require swapping entities around for different type ...
- Mon Dec 08, 2014 10:13 am
- Forum: Modding help
- Topic: Light source
- Replies: 8
- Views: 3473
Light source
Hey, guys,
has anybody discovered a way to get lamps to stay on during day, or how to get a stable light source?
I've seen some prototypes using definiton:
...
light = {
minimum_darkness = 0.3,
intensity = 0.4,
size = 25,
},
...
I've tried to use minimum_darkness = 0 with lamp type entity ...
has anybody discovered a way to get lamps to stay on during day, or how to get a stable light source?
I've seen some prototypes using definiton:
...
light = {
minimum_darkness = 0.3,
intensity = 0.4,
size = 25,
},
...
I've tried to use minimum_darkness = 0 with lamp type entity ...