Search found 14 matches
- Tue Nov 05, 2019 12:26 pm
- Forum: Modding help
- Topic: How can I go about manipulating the craft queue?
- Replies: 3
- Views: 2099
How can I go about manipulating the craft queue?
I want to change things in the crafting queue. When the player crafts, say, 5 inserters, first all gears for the 5 inserters are made, then all 5 circuits, then the 5 inserters. I want to break this up from batched production to piecemeal production, but since this is my first modding attempt, I'm a ...
- Fri Oct 04, 2019 1:16 pm
- Forum: News
- Topic: Friday Facts #315 - New test servers
- Replies: 69
- Views: 37524
Re: Friday Facts #315 - New test servers
Yeah, about modding, any good / recent tutorials out there? I recently wanted to dip my toes in, but I found it terribly hard to get into it. And I'm an IT professional...
Any tips on getting started, anything more descriptive than the default documentation (which, honestly, lack example code), etc?
Any tips on getting started, anything more descriptive than the default documentation (which, honestly, lack example code), etc?
- Fri Oct 04, 2019 1:13 pm
- Forum: Ideas and Suggestions
- Topic: Make Chroma Support opt-in instead of opt-out
- Replies: 10
- Views: 5496
Re: Make Chroma Support opt-in instead of opt-out
For me, Factorio has always run incredibly smoothly, but after the recent Chroma-addition I started experiencing drops in framerate. Turning off Chroma Support (which was set ON after its implementation) solved the framedrops. I don't have Chroma hardware by the way.
Can you provide system ...
- Fri Oct 26, 2018 10:56 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 253256
Re: Friday Facts #266 - Cleanup of mechanics
Nice post, guys! Great work on all the streamlining. Specifically the pickaxe - that was an axe I had to grind with Early Game.
However, I'm not sure I'm feeling the Assembler change. I really do feel that the number of ingredients an assembler can take is part of the technological progression ...
However, I'm not sure I'm feeling the Assembler change. I really do feel that the number of ingredients an assembler can take is part of the technological progression ...
- Sat Oct 06, 2018 2:06 pm
- Forum: Ideas and Suggestions
- Topic: Quicker building of ghosts/blueprints
- Replies: 2
- Views: 1555
Re: Quicker building of ghosts/blueprints
Of course the Q is up for debate, but Shift+Q+[WSAD]+aiming the mouse might be a bit much...
- Sat Oct 06, 2018 11:11 am
- Forum: Ideas and Suggestions
- Topic: Quicker building of ghosts/blueprints
- Replies: 2
- Views: 1555
Quicker building of ghosts/blueprints
TL;DR
Holding down the Q key while clicking on a ghost should auto-select and build that item.
What ?
After dropping down a blueprint, holding Q while dragging the mouse over the ghosts should auto-build that ghost instead of only selecting it.
Why ?
Plonking down a blueprint is incredibly ...
Holding down the Q key while clicking on a ghost should auto-select and build that item.
What ?
After dropping down a blueprint, holding Q while dragging the mouse over the ghosts should auto-build that ghost instead of only selecting it.
Why ?
Plonking down a blueprint is incredibly ...
- Fri Aug 03, 2018 1:15 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 97039
Re: Friday Facts #254 - No research queue for you
Aw, no research queue? It looked perfect! Yeah, I'd expect a pop-up saying
Research complete - Recipes now available:
- Thingy A
- Thingy B
And the ability to queue up several relevant items at obce seemed nice... After all, you are setting up research pack production and consumption just like ...
Research complete - Recipes now available:
- Thingy A
- Thingy B
And the ability to queue up several relevant items at obce seemed nice... After all, you are setting up research pack production and consumption just like ...
- Fri Jun 15, 2018 1:06 pm
- Forum: Releases
- Topic: Version 0.16.51
- Replies: 121
- Views: 103752
Re: Version 0.16.51
You forgot:
Misc: Removed Herobrine.
Misc: Removed Herobrine.
- Fri Jun 01, 2018 2:39 pm
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 71280
Re: Friday Facts #245 - Campaign concept
Wow, the changes to the science packs look really clean!
- Thu Feb 22, 2018 1:33 pm
- Forum: Releases
- Topic: Version 0.16.25
- Replies: 72
- Views: 43263
Re: Version 0.16.25
Any idea on when 0.16 becomes the main branch instead of Experimental?
- Mon Dec 18, 2017 12:11 pm
- Forum: Ideas and Suggestions
- Topic: Make Chroma Support opt-in instead of opt-out
- Replies: 10
- Views: 5496
Make Chroma Support opt-in instead of opt-out
Make Chroma Support opt-in instead of opt-out
What ?
In the options menu, under Other, there is a checkbox that toggles the recently added support for Razer Chroma hardware. I'd like to suggest that this checkbox is turned OFF by default, and that users with Chroma-hardware can manually ...
What ?
In the options menu, under Other, there is a checkbox that toggles the recently added support for Razer Chroma hardware. I'd like to suggest that this checkbox is turned OFF by default, and that users with Chroma-hardware can manually ...
- Mon Dec 18, 2017 12:06 pm
- Forum: News
- Topic: Friday Facts #221 - 0.16 is out
- Replies: 155
- Views: 68084
Re: Friday Facts #221 - 0.16 is out
About Belt Compression: Are you aware of this bad boy: https://gaming.stackexchange.com/questi ... rting-work
How much of that design is intentional?
How much of that design is intentional?
- Fri Nov 24, 2017 12:51 pm
- Forum: Releases
- Topic: Version 0.15.38
- Replies: 32
- Views: 24285
Re: Version 0.15.38
Thanks for adding a feature I didn't know I wanted for a very specific piece of hardware I didn't know I wanted either.
- Fri Oct 06, 2017 2:09 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Support for Color Blinds / Better Visibility ...
- Replies: 16
- Views: 15296
Re: Support for Color Blinds / Better Visibility ...
Visually (slightly) disabled person here! I mostly have trouble with ghost parts that are not (yet) constructed by the robots. They're very hard for me to pick out between all the 'real' parts... Could a ghostly shimmer or other visual cue be added to show Ghost parts?