Now I want to see someone create a base with a main bus of cars, with cars splitting off the main bus when they're needed. It would be insanely high throughput, although the car loading facility would have to be quite large.
You can modularize the loading depots so they're spread out more and can ...
So I've been trying to make car belts more efficient, and in order to do that I had to work out how to make cars change belts via signals.
This video is just a proof of concept. I'm not sure how efficient it could be, but it is fun to work with. It is entirely possible to use many stocking depots ...
When you say 200k internet, what do you mean? If it's 200kbit, it's really slow. If it's 200kbyte it's still slow, but it should work provided that's his upload speed, not his download speed.
It sounds like he just has a really slow internet connection. The best you can do is make sure he isn't ...
As others have said, pathfinding would be OP. But controlling the cart via signals would be interesting. This could be achieved by allowing cars to be accelerated/reversed/turned via signals, which would be a fun addition.
The closest you can get currently is using cars on belts, as others have ...