Search found 12 matches

by perahoky
Sat Jun 06, 2020 11:59 am
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 52954

Re: Friday Facts #350 - Electric mining drill redesign

Please add much more dirt dust and smoke to the animation. Thats a earth breaking mining operation, not a small pickaxe.
by perahoky
Thu Nov 21, 2019 10:38 pm
Forum: Ideas and Suggestions
Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
Replies: 83
Views: 22530

Please save the ingame window Position

Hello Factorioans, in factorio, a window (inventory, machine, entity etc.) position is not saved: its always placed in the center. Please let us remember this position and open the next window (of same type? inventory, entity type etc.)) on the same position, so i dont need to move it always. its go...
by perahoky
Sat Mar 02, 2019 2:38 pm
Forum: Mods
Topic: [.13-1.1.81] Aircraft (1.8.6)
Replies: 185
Views: 124946

Re: [.13-.17.4] Aircraft (1.6.4)

Hallo, thank your for efforts :) You're doing a very good job in here. But i think very are 2 possible improvements which would make this mod much better: - A helicopter, like the one from "helicopters"-Mod (The creator is out of interest in factorio and his mod. So i think, we can/should ...
by perahoky
Wed Jan 16, 2019 11:41 pm
Forum: Ideas and Suggestions
Topic: Gui: Press/Hold LeftMouse + Drag in inventories to move items / And Filters
Replies: 1
Views: 898

Gui: Press/Hold LeftMouse + Drag in inventories to move items / And Filters

Hi, So you're currently on improving th gui, keep this in mind: currently its not possible to to hold leftmouse and drag the cursor to move items on any inventory fields (fuel cells, player inventory, vehicle inventory, chests, trains etc.). Thats a standard feature nowadays. If you don like it, imp...
by perahoky
Sat Dec 22, 2018 4:36 pm
Forum: General discussion
Topic: Factorio 2.0 in 3D Third Person Top Down View?
Replies: 1
Views: 1529

Factorio 2.0 in 3D Third Person Top Down View?

Hello! i think, a 3th angle / 3D perspective with MiddleMouse-Click View-Move (hold middle mouse button to move the perspective) and so on would be a great advantage. The graphic style and the rectangled map orientation should persist. Just in 3D. Like minecraft. I DONT think of Satisfactory, becaus...
by perahoky
Sun Jun 24, 2018 4:14 pm
Forum: Ideas and Suggestions
Topic: Terrain Height Differencies + AirCraft + Higher-Belts
Replies: 2
Views: 1610

Terrain Height Differencies + AirCraft + Higher-Belts

Hello, TL;DR: Height differencies could make it possible to Build Bridge-Belts OVER Factories, Helicopters, WaterStorage-Pumping-EnergyStorage and Water-Energy-Plant. The Height Differencies would make the enironment more interesting and not as boring as currently is and Tactical advantages by highe...
by perahoky
Sun Jun 24, 2018 3:51 pm
Forum: Ideas and Suggestions
Topic: Diagonal belts
Replies: 9
Views: 4073

Re: Diagonal belts

Hello,

i would like this idea!
These diagonal belts could be visually implemented just like the streets in sim city 3000: 3 tiled belt could be displayed as diagonal.

http://www.sc3000.com/knowledge/showart ... penItemID=
sim city 3000 diagonal street example
sim city 3000 diagonal street example
2018-06-24 17_49_44-Factorio 0.16.51.png (400.62 KiB) Viewed 3576 times
by perahoky
Fri Dec 29, 2017 10:41 pm
Forum: News
Topic: Friday Facts #223 - Reflections on 2017
Replies: 116
Views: 44715

Gource Video on Youtube?

Hello, would you like to present an Gource video according to your presented "factorio in numbers since 2012" ? http://gource.io/ Example: https://www.youtube.com/watch?v=zRjTyRly5WA i think, that would be fantastic for the community :) It feels more plastic like "something happens&qu...
by perahoky
Sun Oct 22, 2017 2:37 pm
Forum: Pending
Topic: [Twinsen] [0.15.37] Circuit Network to Roboport:Item not existing as 0
Replies: 1
Views: 895

[Twinsen] [0.15.37] Circuit Network to Roboport:Item not existing as 0

Hallo, i'm using circuit network 1 with deciders to set the filters of my (input) train station in circuit network 2. The circuit network 1 receives the item counts from a roboport. If there's a item not existing in the logistic network of the roboport, the item count isn't evaluated! I've expected ...
by perahoky
Sun Oct 15, 2017 4:39 pm
Forum: Ideas and Requests For Mods
Topic: Filter Stack Inserter with more filter slots?
Replies: 6
Views: 2619

Re: Filter Stack Inserter with more filter slots?

why doey your code say "fast inserter", but i mean the stack inserter with filter count 5 ?

i'll copy the stack filter code...

PS: i'm playing just irregulary...


edit; i found you mod in the mod library and download and try it out now, thank you.
by perahoky
Sat Oct 07, 2017 12:20 pm
Forum: Ideas and Requests For Mods
Topic: Filter Stack Inserter with more filter slots?
Replies: 6
Views: 2619

Re: Filter Stack Inserter with more filter slots?

Hi,

thank you for your help.

I''l try this out.

Does this screenshot mean it does not work?
by perahoky
Tue Oct 03, 2017 2:26 pm
Forum: Ideas and Requests For Mods
Topic: Filter Stack Inserter with more filter slots?
Replies: 6
Views: 2619

Filter Stack Inserter with more filter slots?

Hello,

i would use the filter stack inserter with more fitler slots available for my train stops.
I Have no knowledge in factorio mod devoloping, could someone help please? :)

Please turn the Filter Stack Inserter to have more than just 1 Filter Slot.

Thanks :)

Pera

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