Search found 12 matches
- Sat Jun 06, 2020 11:59 am
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 52954
Re: Friday Facts #350 - Electric mining drill redesign
Please add much more dirt dust and smoke to the animation. Thats a earth breaking mining operation, not a small pickaxe.
- Thu Nov 21, 2019 10:38 pm
- Forum: Ideas and Suggestions
- Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
- Replies: 83
- Views: 22530
Please save the ingame window Position
Hello Factorioans, in factorio, a window (inventory, machine, entity etc.) position is not saved: its always placed in the center. Please let us remember this position and open the next window (of same type? inventory, entity type etc.)) on the same position, so i dont need to move it always. its go...
- Sat Mar 02, 2019 2:38 pm
- Forum: Mods
- Topic: [.13-1.1.81] Aircraft (1.8.6)
- Replies: 185
- Views: 124946
Re: [.13-.17.4] Aircraft (1.6.4)
Hallo, thank your for efforts :) You're doing a very good job in here. But i think very are 2 possible improvements which would make this mod much better: - A helicopter, like the one from "helicopters"-Mod (The creator is out of interest in factorio and his mod. So i think, we can/should ...
- Wed Jan 16, 2019 11:41 pm
- Forum: Ideas and Suggestions
- Topic: Gui: Press/Hold LeftMouse + Drag in inventories to move items / And Filters
- Replies: 1
- Views: 898
Gui: Press/Hold LeftMouse + Drag in inventories to move items / And Filters
Hi, So you're currently on improving th gui, keep this in mind: currently its not possible to to hold leftmouse and drag the cursor to move items on any inventory fields (fuel cells, player inventory, vehicle inventory, chests, trains etc.). Thats a standard feature nowadays. If you don like it, imp...
- Sat Dec 22, 2018 4:36 pm
- Forum: General discussion
- Topic: Factorio 2.0 in 3D Third Person Top Down View?
- Replies: 1
- Views: 1529
Factorio 2.0 in 3D Third Person Top Down View?
Hello! i think, a 3th angle / 3D perspective with MiddleMouse-Click View-Move (hold middle mouse button to move the perspective) and so on would be a great advantage. The graphic style and the rectangled map orientation should persist. Just in 3D. Like minecraft. I DONT think of Satisfactory, becaus...
- Sun Jun 24, 2018 4:14 pm
- Forum: Ideas and Suggestions
- Topic: Terrain Height Differencies + AirCraft + Higher-Belts
- Replies: 2
- Views: 1610
Terrain Height Differencies + AirCraft + Higher-Belts
Hello, TL;DR: Height differencies could make it possible to Build Bridge-Belts OVER Factories, Helicopters, WaterStorage-Pumping-EnergyStorage and Water-Energy-Plant. The Height Differencies would make the enironment more interesting and not as boring as currently is and Tactical advantages by highe...
- Sun Jun 24, 2018 3:51 pm
- Forum: Ideas and Suggestions
- Topic: Diagonal belts
- Replies: 9
- Views: 4073
Re: Diagonal belts
Hello,
i would like this idea!
These diagonal belts could be visually implemented just like the streets in sim city 3000: 3 tiled belt could be displayed as diagonal.
http://www.sc3000.com/knowledge/showart ... penItemID=
i would like this idea!
These diagonal belts could be visually implemented just like the streets in sim city 3000: 3 tiled belt could be displayed as diagonal.
http://www.sc3000.com/knowledge/showart ... penItemID=
- Fri Dec 29, 2017 10:41 pm
- Forum: News
- Topic: Friday Facts #223 - Reflections on 2017
- Replies: 116
- Views: 44715
Gource Video on Youtube?
Hello, would you like to present an Gource video according to your presented "factorio in numbers since 2012" ? http://gource.io/ Example: https://www.youtube.com/watch?v=zRjTyRly5WA i think, that would be fantastic for the community :) It feels more plastic like "something happens&qu...
- Sun Oct 22, 2017 2:37 pm
- Forum: Pending
- Topic: [Twinsen] [0.15.37] Circuit Network to Roboport:Item not existing as 0
- Replies: 1
- Views: 895
[Twinsen] [0.15.37] Circuit Network to Roboport:Item not existing as 0
Hallo, i'm using circuit network 1 with deciders to set the filters of my (input) train station in circuit network 2. The circuit network 1 receives the item counts from a roboport. If there's a item not existing in the logistic network of the roboport, the item count isn't evaluated! I've expected ...
- Sun Oct 15, 2017 4:39 pm
- Forum: Ideas and Requests For Mods
- Topic: Filter Stack Inserter with more filter slots?
- Replies: 6
- Views: 2619
Re: Filter Stack Inserter with more filter slots?
why doey your code say "fast inserter", but i mean the stack inserter with filter count 5 ?
i'll copy the stack filter code...
PS: i'm playing just irregulary...
edit; i found you mod in the mod library and download and try it out now, thank you.
i'll copy the stack filter code...
PS: i'm playing just irregulary...
edit; i found you mod in the mod library and download and try it out now, thank you.
- Sat Oct 07, 2017 12:20 pm
- Forum: Ideas and Requests For Mods
- Topic: Filter Stack Inserter with more filter slots?
- Replies: 6
- Views: 2619
Re: Filter Stack Inserter with more filter slots?
Hi,
thank you for your help.
I''l try this out.
Does this screenshot mean it does not work?
thank you for your help.
I''l try this out.
Does this screenshot mean it does not work?
- Tue Oct 03, 2017 2:26 pm
- Forum: Ideas and Requests For Mods
- Topic: Filter Stack Inserter with more filter slots?
- Replies: 6
- Views: 2619
Filter Stack Inserter with more filter slots?
Hello,
i would use the filter stack inserter with more fitler slots available for my train stops.
I Have no knowledge in factorio mod devoloping, could someone help please?
Please turn the Filter Stack Inserter to have more than just 1 Filter Slot.
Thanks
Pera
i would use the filter stack inserter with more fitler slots available for my train stops.
I Have no knowledge in factorio mod devoloping, could someone help please?
Please turn the Filter Stack Inserter to have more than just 1 Filter Slot.
Thanks
Pera