to be honest i think you should make a 3D factorio. this 2D factorio is just too old now.
yes i know you denied that but its the most reasonable way because it gives you so much more possibilities.
Factorio 3D:
- height differencies and mountains
- rivers and lakes
- boats and ships
- oceans with ...
Search found 13 matches
- Fri Nov 22, 2024 9:04 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 107
- Views: 26205
- Sat Jun 06, 2020 11:59 am
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 61191
Re: Friday Facts #350 - Electric mining drill redesign
Please add much more dirt dust and smoke to the animation. Thats a earth breaking mining operation, not a small pickaxe.
- Thu Nov 21, 2019 10:38 pm
- Forum: Ideas and Suggestions
- Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
- Replies: 85
- Views: 29313
Please save the ingame window Position
Hello Factorioans,
in factorio, a window (inventory, machine, entity etc.) position is not saved: its always placed in the center.
Please let us remember this position and open the next window (of same type? inventory, entity type etc.)) on the same position, so i dont need to move it always.
its ...
in factorio, a window (inventory, machine, entity etc.) position is not saved: its always placed in the center.
Please let us remember this position and open the next window (of same type? inventory, entity type etc.)) on the same position, so i dont need to move it always.
its ...
- Sat Mar 02, 2019 2:38 pm
- Forum: Mods
- Topic: [.13-1.1.109] Aircraft (1.8.9)
- Replies: 192
- Views: 142875
Re: [.13-.17.4] Aircraft (1.6.4)
Hallo,
thank your for efforts :)
You're doing a very good job in here.
But i think very are 2 possible improvements which would make this mod much better:
- A helicopter, like the one from "helicopters"-Mod (The creator is out of interest in factorio and his mod. So i think, we can/should merge ...
thank your for efforts :)
You're doing a very good job in here.
But i think very are 2 possible improvements which would make this mod much better:
- A helicopter, like the one from "helicopters"-Mod (The creator is out of interest in factorio and his mod. So i think, we can/should merge ...
- Wed Jan 16, 2019 11:41 pm
- Forum: Implemented Suggestions
- Topic: Gui: Press/Hold LeftMouse + Drag in inventories to move items / And Filters
- Replies: 1
- Views: 1133
Gui: Press/Hold LeftMouse + Drag in inventories to move items / And Filters
Hi,
So you're currently on improving th gui, keep this in mind:
currently its not possible to to hold leftmouse and drag the cursor to move items on any inventory fields (fuel cells, player inventory, vehicle inventory, chests, trains etc.).
Thats a standard feature nowadays.
If you don like it ...
So you're currently on improving th gui, keep this in mind:
currently its not possible to to hold leftmouse and drag the cursor to move items on any inventory fields (fuel cells, player inventory, vehicle inventory, chests, trains etc.).
Thats a standard feature nowadays.
If you don like it ...
- Sat Dec 22, 2018 4:36 pm
- Forum: General discussion
- Topic: Factorio 2.0 in 3D Third Person Top Down View?
- Replies: 1
- Views: 1899
Factorio 2.0 in 3D Third Person Top Down View?
Hello!
i think, a 3th angle / 3D perspective with MiddleMouse-Click View-Move (hold middle mouse button to move the perspective) and so on would be a great advantage. The graphic style and the rectangled map orientation should persist. Just in 3D. Like minecraft.
I DONT think of Satisfactory ...
i think, a 3th angle / 3D perspective with MiddleMouse-Click View-Move (hold middle mouse button to move the perspective) and so on would be a great advantage. The graphic style and the rectangled map orientation should persist. Just in 3D. Like minecraft.
I DONT think of Satisfactory ...
- Sun Jun 24, 2018 4:14 pm
- Forum: Ideas and Suggestions
- Topic: Terrain Height Differencies + AirCraft + Higher-Belts
- Replies: 2
- Views: 1995
Terrain Height Differencies + AirCraft + Higher-Belts
Hello,
TL;DR:
Height differencies could make it possible to Build Bridge-Belts OVER Factories, Helicopters, WaterStorage-Pumping-EnergyStorage and Water-Energy-Plant.
The Height Differencies would make the enironment more interesting and not as boring as currently is and Tactical advantages by ...
TL;DR:
Height differencies could make it possible to Build Bridge-Belts OVER Factories, Helicopters, WaterStorage-Pumping-EnergyStorage and Water-Energy-Plant.
The Height Differencies would make the enironment more interesting and not as boring as currently is and Tactical advantages by ...
- Sun Jun 24, 2018 3:51 pm
- Forum: Ideas and Suggestions
- Topic: Diagonal belts
- Replies: 9
- Views: 5048
Re: Diagonal belts
Hello,
i would like this idea!
These diagonal belts could be visually implemented just like the streets in sim city 3000: 3 tiled belt could be displayed as diagonal.
http://www.sc3000.com/knowledge/showart ... penItemID=
i would like this idea!
These diagonal belts could be visually implemented just like the streets in sim city 3000: 3 tiled belt could be displayed as diagonal.
http://www.sc3000.com/knowledge/showart ... penItemID=
- Fri Dec 29, 2017 10:41 pm
- Forum: News
- Topic: Friday Facts #223 - Reflections on 2017
- Replies: 116
- Views: 52539
Gource Video on Youtube?
Hello,
would you like to present an Gource video according to your presented "factorio in numbers since 2012" ?
http://gource.io/
Example:
https://www.youtube.com/watch?v=zRjTyRly5WA
i think, that would be fantastic for the community :)
It feels more plastic like "something happens" and so on ...
would you like to present an Gource video according to your presented "factorio in numbers since 2012" ?
http://gource.io/
Example:
https://www.youtube.com/watch?v=zRjTyRly5WA
i think, that would be fantastic for the community :)
It feels more plastic like "something happens" and so on ...
- Sun Oct 22, 2017 2:37 pm
- Forum: Pending
- Topic: [Twinsen] [0.15.37] Circuit Network to Roboport:Item not existing as 0
- Replies: 1
- Views: 1070
[Twinsen] [0.15.37] Circuit Network to Roboport:Item not existing as 0
Hallo,
i'm using circuit network 1 with deciders to set the filters of my (input) train station in circuit network 2.
The circuit network 1 receives the item counts from a roboport.
If there's a item not existing in the logistic network of the roboport, the item count isn't evaluated!
I've expected ...
i'm using circuit network 1 with deciders to set the filters of my (input) train station in circuit network 2.
The circuit network 1 receives the item counts from a roboport.
If there's a item not existing in the logistic network of the roboport, the item count isn't evaluated!
I've expected ...
- Sun Oct 15, 2017 4:39 pm
- Forum: Ideas and Requests For Mods
- Topic: Filter Stack Inserter with more filter slots?
- Replies: 6
- Views: 3025
Re: Filter Stack Inserter with more filter slots?
why doey your code say "fast inserter", but i mean the stack inserter with filter count 5 ?
i'll copy the stack filter code...
PS: i'm playing just irregulary...
edit; i found you mod in the mod library and download and try it out now, thank you.
i'll copy the stack filter code...
PS: i'm playing just irregulary...
edit; i found you mod in the mod library and download and try it out now, thank you.
- Sat Oct 07, 2017 12:20 pm
- Forum: Ideas and Requests For Mods
- Topic: Filter Stack Inserter with more filter slots?
- Replies: 6
- Views: 3025
Re: Filter Stack Inserter with more filter slots?
Hi,
thank you for your help.
I''l try this out.
Does this screenshot mean it does not work?
thank you for your help.
I''l try this out.
Does this screenshot mean it does not work?
- Tue Oct 03, 2017 2:26 pm
- Forum: Ideas and Requests For Mods
- Topic: Filter Stack Inserter with more filter slots?
- Replies: 6
- Views: 3025
Filter Stack Inserter with more filter slots?
Hello,
i would use the filter stack inserter with more fitler slots available for my train stops.
I Have no knowledge in factorio mod devoloping, could someone help please?
Please turn the Filter Stack Inserter to have more than just 1 Filter Slot.
Thanks
Pera
i would use the filter stack inserter with more fitler slots available for my train stops.
I Have no knowledge in factorio mod devoloping, could someone help please?
![Smile :)](./images/smilies/icon_e_smile.gif)
Please turn the Filter Stack Inserter to have more than just 1 Filter Slot.
Thanks
![Smile :)](./images/smilies/icon_e_smile.gif)
Pera