I guess I'll post my enrichment process as well.
It's been running for hours now with no blockages. The U238 from the enrichment process gets preference. Any extra U235 goes off to storage.
Search found 11 matches
- Wed May 31, 2017 8:23 pm
- Forum: Energy Production
- Topic: [0.15] Uranium enrichment process
- Replies: 17
- Views: 36326
- Wed Feb 03, 2016 10:03 pm
- Forum: Tools
- Topic: A Guide for the Steam Controller and Bindings
- Replies: 4
- Views: 23201
Re: A Guide for the Steam Controller and Bindings
I just posted my steam controller config. Just in case anyone is still looking.
- Sat Jan 30, 2016 11:14 pm
- Forum: News
- Topic: Friday Facts #123 - Better circuit network (Part 2)
- Replies: 102
- Views: 74170
Re: Friday Facts #123 - Better circuit network (Part 2)
[*]Make it one and the same item and name it Circuit Network Connector (CNC) and that's it (LNC = Logistics Network Connector respectively). There shouldn't even be 2 different items for reading from and writing to something with the circuit network anyways because it makes everything seem more com...
- Mon Oct 26, 2015 11:34 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 560417
Re: Yuoki Industries - Informations, Suggestions, Questions
That fixed it. Thanks for the rapid response!Fatmice wrote:Unzip the mods. It is a bug from the base game.
- Mon Oct 26, 2015 10:00 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 560417
Re: Yuoki Industries - Informations, Suggestions, Questions
Hello, just downloaded your mod after admiring the graphics. All the added items have the 'unknown key'. I'm currently running 12.11 with the latest version of your mods.
- Tue Apr 14, 2015 2:22 am
- Forum: Duplicates
- Topic: ['0.11.21] Error when saving
- Replies: 1
- Views: 1779
['0.11.21] Error when saving
So I've been puttering about with an old large save and am now unable to save. Autosave works fine, but when I try to save from the game menu, I get the following error: boost::filesystem::read_symlink: The process cannot access the file because it is being used by another process: "C:/users Sa...
- Sun Mar 15, 2015 2:45 pm
- Forum: Implemented Suggestions
- Topic: Blueprints storing module configuration
- Replies: 7
- Views: 8594
Re: Blueprints storing module configuration
I also really want this to be a feature. The latest update allowed force-placing blueprints, so blueprints of miners are now feasible. The only thing missing is copying module settings in blueprints (I need my efficiency!). Automatic switching like ssilk suggested would be nice, but it seems like a ...
- Fri Feb 27, 2015 9:23 pm
- Forum: Implemented Suggestions
- Topic: Maintenance/ Construction Logistic Chest
- Replies: 6
- Views: 3343
Re: Maintenance/ Construction Logistic Chest
This has been discussed at great length in a number of threads. One I remember is here Short version: Your suggestion is in service of something that is beyond the scope of the current game. You can make smaller logistics areas and connect them together with rail. Well, the problem is well known, b...
- Fri Feb 27, 2015 9:44 am
- Forum: Implemented Suggestions
- Topic: Maintenance/ Construction Logistic Chest
- Replies: 6
- Views: 3343
Maintenance/ Construction Logistic Chest
So on my current map, I've been playing for 100+ hrs with an extremely bot-heavy end-game base. I use blueprints for almost everything including railroad expansion. I have everything connected to one massive logistics network and so far it works OK. The problem is that bots have to grab items from m...
- Sat Dec 27, 2014 10:56 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 310425
Re: [0.11.x][v0.1.1] Bob's Logistics mod
OK here are my log and sav file. The crash is a few minutes in, before nightfall.
Log
http://pastebin.com/JYgnZj3F
Save
https://www.dropbox.com/s/8xqgyxfq2hqk4 ... 5.zip?dl=0
Log
http://pastebin.com/JYgnZj3F
Save
https://www.dropbox.com/s/8xqgyxfq2hqk4 ... 5.zip?dl=0
- Sat Dec 27, 2014 8:09 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 310425
Re: [0.11.x][v0.1.1] Bob's Logistics mod
Hello, long-time lurker, first time poster. I've been using your logistics and assembly mods for a while now and have built up a pretty decent-sized base. A couple days ago I started getting a game-killing crash and after eliminating other mods have narrowed the issue to these two. If I disable both...