Search found 11 matches

by timsheff
Wed May 31, 2017 8:23 pm
Forum: Energy Production
Topic: [0.15] Uranium enrichment process
Replies: 17
Views: 30002

Re: [0.15] Uranium enrichment process

I guess I'll post my enrichment process as well.

Image

It's been running for hours now with no blockages. The U238 from the enrichment process gets preference. Any extra U235 goes off to storage.
by timsheff
Wed Feb 03, 2016 10:03 pm
Forum: Tools
Topic: A Guide for the Steam Controller and Bindings
Replies: 4
Views: 20024

Re: A Guide for the Steam Controller and Bindings

I just posted my steam controller config. Just in case anyone is still looking.
by timsheff
Sat Jan 30, 2016 11:14 pm
Forum: News
Topic: Friday Facts #123 - Better circuit network (Part 2)
Replies: 102
Views: 58267

Re: Friday Facts #123 - Better circuit network (Part 2)

[*]Make it one and the same item and name it Circuit Network Connector (CNC) and that's it (LNC = Logistics Network Connector respectively). There shouldn't even be 2 different items for reading from and writing to something with the circuit network anyways because it makes everything seem more com...
by timsheff
Mon Oct 26, 2015 11:34 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1194
Views: 384564

Re: Yuoki Industries - Informations, Suggestions, Questions

Fatmice wrote:Unzip the mods. It is a bug from the base game.
That fixed it. Thanks for the rapid response!
by timsheff
Mon Oct 26, 2015 10:00 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1194
Views: 384564

Re: Yuoki Industries - Informations, Suggestions, Questions

Hello, just downloaded your mod after admiring the graphics. All the added items have the 'unknown key'. I'm currently running 12.11 with the latest version of your mods.
by timsheff
Tue Apr 14, 2015 2:22 am
Forum: Duplicates
Topic: ['0.11.21] Error when saving
Replies: 1
Views: 1248

['0.11.21] Error when saving

So I've been puttering about with an old large save and am now unable to save. Autosave works fine, but when I try to save from the game menu, I get the following error: boost::filesystem::read_symlink: The process cannot access the file because it is being used by another process: "C:/users Sa...
by timsheff
Sun Mar 15, 2015 2:45 pm
Forum: Implemented Suggestions
Topic: Blueprints storing module configuration
Replies: 7
Views: 7041

Re: Blueprints storing module configuration

I also really want this to be a feature. The latest update allowed force-placing blueprints, so blueprints of miners are now feasible. The only thing missing is copying module settings in blueprints (I need my efficiency!). Automatic switching like ssilk suggested would be nice, but it seems like a ...
by timsheff
Fri Feb 27, 2015 9:23 pm
Forum: Ideas and Suggestions
Topic: Maintenance/ Construction Logistic Chest
Replies: 6
Views: 1908

Re: Maintenance/ Construction Logistic Chest

This has been discussed at great length in a number of threads. One I remember is here Short version: Your suggestion is in service of something that is beyond the scope of the current game. You can make smaller logistics areas and connect them together with rail. Well, the problem is well known, b...
by timsheff
Fri Feb 27, 2015 9:44 am
Forum: Ideas and Suggestions
Topic: Maintenance/ Construction Logistic Chest
Replies: 6
Views: 1908

Maintenance/ Construction Logistic Chest

So on my current map, I've been playing for 100+ hrs with an extremely bot-heavy end-game base. I use blueprints for almost everything including railroad expansion. I have everything connected to one massive logistics network and so far it works OK. The problem is that bots have to grab items from m...
by timsheff
Sat Dec 27, 2014 10:56 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 216391

Re: [0.11.x][v0.1.1] Bob's Logistics mod

OK here are my log and sav file. The crash is a few minutes in, before nightfall.

Log
http://pastebin.com/JYgnZj3F

Save
https://www.dropbox.com/s/8xqgyxfq2hqk4 ... 5.zip?dl=0
by timsheff
Sat Dec 27, 2014 8:09 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 216391

Re: [0.11.x][v0.1.1] Bob's Logistics mod

Hello, long-time lurker, first time poster. I've been using your logistics and assembly mods for a while now and have built up a pretty decent-sized base. A couple days ago I started getting a game-killing crash and after eliminating other mods have narrowed the issue to these two. If I disable both...

Go to advanced search