Search found 16 matches
- Tue Sep 29, 2020 12:18 am
- Forum: Not a bug
- Topic: [Modded: Crafting Combinator] Can't find the bug of my circuit contraption
- Replies: 3
- Views: 1166
Re: [Modded: Bobs, Crafting Combinator] Can't find the bug of my circuit contraption
FalsyContraption.png Activate constant combinator at position 1. Memory cells at position 3 will catch a different A-Signal, but should have the same because the decider combinators at position 2 should send their signal at the same time. That's not occuring while sending the signals step by step v...
- Thu Sep 24, 2020 5:32 pm
- Forum: Not a bug
- Topic: [Modded: Crafting Combinator] Can't find the bug of my circuit contraption
- Replies: 3
- Views: 1166
[Modded: Crafting Combinator] Can't find the bug of my circuit contraption
Just to make sure, is this a bug, maybe?
- Thu Sep 24, 2020 5:11 pm
- Forum: Gameplay Help
- Topic: [Modded: Bobs, Crafting Combinator] Can't find the bug of my circuit contraption
- Replies: 1
- Views: 1221
Re: [Modded: Bobs, Crafting Combinator] Can't find the bug of my circuit contraption
[...]So my first guess was the crafting combinators don't send their signals at the same time. To counter this, I added the two decider combinators after the crafting combinators which send the input signals to some pulse generators only if the S signal equals 0. Therefore the constant combinator s...
- Thu Sep 24, 2020 10:30 am
- Forum: Gameplay Help
- Topic: [1.0.0] I can't find what is wrong... minor fluid issue or something? ( must be chunk border issue )
- Replies: 12
- Views: 4403
Re: [1.0.0] I can't find what is wrong... minor fluid issue or something? ( must be chunk border issue )
So, if the cause is assemblers in another chunk than others, maybe game mechanics are processed chunkwise? Ive never heard about that, but it might be a possible cause. This would mean your faulty chunk is triggering his inserters/pumps/assemblers/whatever earlier/later than the others? Maybe ask so...
- Wed Sep 23, 2020 8:27 pm
- Forum: Gameplay Help
- Topic: [Modded: Bobs, Crafting Combinator] Can't find the bug of my circuit contraption
- Replies: 1
- Views: 1221
[Modded: Bobs, Crafting Combinator] Can't find the bug of my circuit contraption
(EDIT2: Found a "bug", that might cause this behaviour. But I don't know why, read my second post if you're not interested in the details.) I'm currently experiencing a strange behaviour in my circuit contraption. But before describing my problem, let me show you: buggy.jpg 0eNrtXVtPI0uS/i...
- Sun Apr 26, 2020 2:20 pm
- Forum: Gameplay Help
- Topic: Calculating coordinates in a spiral shape
- Replies: 5
- Views: 2084
Re: Calculating coordinates in a spiral shape
Here is my BP, feel free to use and modify it. BTW, this is not a perfect generator, several tiles in the very center are not generated, because there are bad transitional processes during generator start. But this is not important for my goals. Funny, you face the some problems I do. And you inven...
- Sun Apr 26, 2020 1:05 pm
- Forum: Gameplay Help
- Topic: Calculating coordinates in a spiral shape
- Replies: 5
- Views: 2084
Re: Calculating coordinates in a spiral shape
May I see a blueprint of your solution? I'm curios about how much space you needed.
Would it be okay, if I would use your solution? I'm sure it's better than my spaghetti.
- Sat Apr 25, 2020 11:48 pm
- Forum: Gameplay Help
- Topic: Calculating coordinates in a spiral shape
- Replies: 5
- Views: 2084
Calculating coordinates in a spiral shape
I recently finished my first circuit contraption and it is a total mess. I'm glad it works the way it is intended to, but now I'm curios about your theoretical thoughts how to calculate coordinates in a spiral shape. So the desired output should be: (TickA is the first tick that holds coordinates, x...
- Sat Mar 28, 2020 10:44 am
- Forum: Gameplay Help
- Topic: Issues understanding combinators output
- Replies: 7
- Views: 2437
Re: Issues understanding combinators output
Okay, I found my mistake, torne you were right.
I have another related question, if I feed a combinator with an input it will be procceded the next tick and evaluate it's output, won't it?
What about wires, how long do they need to deliver a signal, is there also a delay?
I have another related question, if I feed a combinator with an input it will be procceded the next tick and evaluate it's output, won't it?
What about wires, how long do they need to deliver a signal, is there also a delay?
- Wed Mar 25, 2020 12:20 pm
- Forum: Gameplay Help
- Topic: Issues understanding combinators output
- Replies: 7
- Views: 2437
Issues understanding combinators output
I designed a contraption and I dont get a combinators behavior. Those are the four relevant ticks (if further information is needed, be free to ask): Tick 0 The combinator gets the two inputs X and M equal -4. Desired and expected behavior. 2020-03-25 12_54_09-Factorio 0.17.79.png Tick 1 The combina...
- Fri Jan 31, 2020 12:59 pm
- Forum: Gameplay Help
- Topic: Ghost Construction Shenanigans
- Replies: 0
- Views: 697
Ghost Construction Shenanigans
1. Is there a way or mod to force construction of blueprints, deleting any entity under it?
2. Is there a way or mod for stopping deconstruction, if a ghost of the same entity is placed at the location of the deconstructed entity?
2. Is there a way or mod for stopping deconstruction, if a ghost of the same entity is placed at the location of the deconstructed entity?
- Mon Jun 03, 2019 10:13 am
- Forum: Multiplayer
- Topic: Mitspieler gesucht/ Looking for Player
- Replies: 4
- Views: 2616
Re: Mitspieler gesucht/ Looking for Player
Ja, hast du Discord?
- Tue Jun 26, 2018 3:44 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint books in a blueprint book
- Replies: 5
- Views: 2728
Re: Blueprint books in a blueprint book
That would be really nice.
- Wed Oct 18, 2017 8:02 am
- Forum: General discussion
- Topic: Trains are even more lethal than you thought!
- Replies: 19
- Views: 8933
Re: Trains are even more lethal than you thought!
Centrifugal force is nonexistent.SeigneurAo wrote:I'm ready to bet that you would die in a massive train crash before having to worry about organs tearing apart : the trains should definitely derail at the speed they go in the curves. Centrifugal force is a bitch.
- Thu Sep 28, 2017 3:39 pm
- Forum: Gameplay Help
- Topic: Splitting up robotic networks
- Replies: 8
- Views: 6464
Splitting up robotic networks
I like being idle and leaving the work to my logisitic and construction robots - but sometimes, i have items far away in a passive provider chest and a requester chest needs those. So my robots will pass a long, long distance with many charging breaks to deliver those items. I would prefer having be...
- Tue Sep 26, 2017 6:01 pm
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 202920
Re: Chunk-aligned modular railway system with LTN Stations
I have some issues in understanding what your stations do. What is a LTN-Bulk-Load-Rear-R? LTN-Bulk-Load means, it is a LTN Mod using loading station for bulk goods, what does Rear-R mean? What does Rear-B mean? Front-R, Front-B? Why do you have balancers in your blueprint book? Does every station n...