Search found 16 matches

by Kratos Aurion
Tue Sep 29, 2020 12:18 am
Forum: Not a bug
Topic: [Modded: Crafting Combinator] Can't find the bug of my circuit contraption
Replies: 3
Views: 1166

Re: [Modded: Bobs, Crafting Combinator] Can't find the bug of my circuit contraption

FalsyContraption.png Activate constant combinator at position 1. Memory cells at position 3 will catch a different A-Signal, but should have the same because the decider combinators at position 2 should send their signal at the same time. That's not occuring while sending the signals step by step v...
by Kratos Aurion
Thu Sep 24, 2020 5:11 pm
Forum: Gameplay Help
Topic: [Modded: Bobs, Crafting Combinator] Can't find the bug of my circuit contraption
Replies: 1
Views: 1221

Re: [Modded: Bobs, Crafting Combinator] Can't find the bug of my circuit contraption

[...]So my first guess was the crafting combinators don't send their signals at the same time. To counter this, I added the two decider combinators after the crafting combinators which send the input signals to some pulse generators only if the S signal equals 0. Therefore the constant combinator s...
by Kratos Aurion
Thu Sep 24, 2020 10:30 am
Forum: Gameplay Help
Topic: [1.0.0] I can't find what is wrong... minor fluid issue or something? ( must be chunk border issue )
Replies: 12
Views: 4403

Re: [1.0.0] I can't find what is wrong... minor fluid issue or something? ( must be chunk border issue )

So, if the cause is assemblers in another chunk than others, maybe game mechanics are processed chunkwise? Ive never heard about that, but it might be a possible cause. This would mean your faulty chunk is triggering his inserters/pumps/assemblers/whatever earlier/later than the others? Maybe ask so...
by Kratos Aurion
Wed Sep 23, 2020 8:27 pm
Forum: Gameplay Help
Topic: [Modded: Bobs, Crafting Combinator] Can't find the bug of my circuit contraption
Replies: 1
Views: 1221

[Modded: Bobs, Crafting Combinator] Can't find the bug of my circuit contraption

(EDIT2: Found a "bug", that might cause this behaviour. But I don't know why, read my second post if you're not interested in the details.) I'm currently experiencing a strange behaviour in my circuit contraption. But before describing my problem, let me show you: buggy.jpg 0eNrtXVtPI0uS/i...
by Kratos Aurion
Sun Apr 26, 2020 2:20 pm
Forum: Gameplay Help
Topic: Calculating coordinates in a spiral shape
Replies: 5
Views: 2084

Re: Calculating coordinates in a spiral shape

Here is my BP, feel free to use and modify it. BTW, this is not a perfect generator, several tiles in the very center are not generated, because there are bad transitional processes during generator start. But this is not important for my goals. Funny, you face the some problems I do. And you inven...
by Kratos Aurion
Sun Apr 26, 2020 1:05 pm
Forum: Gameplay Help
Topic: Calculating coordinates in a spiral shape
Replies: 5
Views: 2084

Re: Calculating coordinates in a spiral shape

coppercoil wrote: ↑Sun Apr 26, 2020 12:41 pm I have made a spiral coordinate generator. [...]
May I see a blueprint of your solution? I'm curios about how much space you needed.

Would it be okay, if I would use your solution? I'm sure it's better than my spaghetti.
by Kratos Aurion
Sat Apr 25, 2020 11:48 pm
Forum: Gameplay Help
Topic: Calculating coordinates in a spiral shape
Replies: 5
Views: 2084

Calculating coordinates in a spiral shape

I recently finished my first circuit contraption and it is a total mess. I'm glad it works the way it is intended to, but now I'm curios about your theoretical thoughts how to calculate coordinates in a spiral shape. So the desired output should be: (TickA is the first tick that holds coordinates, x...
by Kratos Aurion
Sat Mar 28, 2020 10:44 am
Forum: Gameplay Help
Topic: Issues understanding combinators output
Replies: 7
Views: 2437

Re: Issues understanding combinators output

Okay, I found my mistake, torne you were right.

I have another related question, if I feed a combinator with an input it will be procceded the next tick and evaluate it's output, won't it?
What about wires, how long do they need to deliver a signal, is there also a delay?
by Kratos Aurion
Wed Mar 25, 2020 12:20 pm
Forum: Gameplay Help
Topic: Issues understanding combinators output
Replies: 7
Views: 2437

Issues understanding combinators output

I designed a contraption and I dont get a combinators behavior. Those are the four relevant ticks (if further information is needed, be free to ask): Tick 0 The combinator gets the two inputs X and M equal -4. Desired and expected behavior. 2020-03-25 12_54_09-Factorio 0.17.79.png Tick 1 The combina...
by Kratos Aurion
Fri Jan 31, 2020 12:59 pm
Forum: Gameplay Help
Topic: Ghost Construction Shenanigans
Replies: 0
Views: 697

Ghost Construction Shenanigans

1. Is there a way or mod to force construction of blueprints, deleting any entity under it?

2. Is there a way or mod for stopping deconstruction, if a ghost of the same entity is placed at the location of the deconstructed entity?
by Kratos Aurion
Mon Jun 03, 2019 10:13 am
Forum: Multiplayer
Topic: Mitspieler gesucht/ Looking for Player
Replies: 4
Views: 2616

Re: Mitspieler gesucht/ Looking for Player

Ja, hast du Discord?
by Kratos Aurion
Tue Jun 26, 2018 3:44 pm
Forum: Ideas and Suggestions
Topic: Blueprint books in a blueprint book
Replies: 5
Views: 2728

Re: Blueprint books in a blueprint book

That would be really nice.
by Kratos Aurion
Wed Oct 18, 2017 8:02 am
Forum: General discussion
Topic: Trains are even more lethal than you thought!
Replies: 19
Views: 8933

Re: Trains are even more lethal than you thought!

SeigneurAo wrote:I'm ready to bet that you would die in a massive train crash before having to worry about organs tearing apart : the trains should definitely derail at the speed they go in the curves. Centrifugal force is a bitch.
Centrifugal force is nonexistent.
by Kratos Aurion
Thu Sep 28, 2017 3:39 pm
Forum: Gameplay Help
Topic: Splitting up robotic networks
Replies: 8
Views: 6464

Splitting up robotic networks

I like being idle and leaving the work to my logisitic and construction robots - but sometimes, i have items far away in a passive provider chest and a requester chest needs those. So my robots will pass a long, long distance with many charging breaks to deliver those items. I would prefer having be...
by Kratos Aurion
Tue Sep 26, 2017 6:01 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 202920

Re: Chunk-aligned modular railway system with LTN Stations

I have some issues in understanding what your stations do. What is a LTN-Bulk-Load-Rear-R? LTN-Bulk-Load means, it is a LTN Mod using loading station for bulk goods, what does Rear-R mean? What does Rear-B mean? Front-R, Front-B? Why do you have balancers in your blueprint book? Does every station n...

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