Search found 47 matches

by Rylant
Thu Mar 07, 2019 2:46 am
Forum: Mods
Topic: [MOD 0.17.x] SunResources
Replies: 69
Views: 5553

Re: [MOD 0.17.x] SunResources

I am able to place resources. However, when I try to change one resource to another with the "check copper" tool, for instance, I get an error and the game crashes.

Rylant
by Rylant
Fri Mar 01, 2019 4:47 am
Forum: Gameplay Help
Topic: Research Queue Not Working?
Replies: 3
Views: 242

Re: Research Queue Not Working?

I have launched hundreds of satellites. I am not able to use the research queue. I also looked through the options and settings and didn’t see a way to enable it.
by Rylant
Sat Dec 08, 2018 4:41 am
Forum: Gameplay Help
Topic: Pulling from main bus in 0.16
Replies: 1
Views: 528

Pulling from main bus in 0.16

So I normally use the standard bus that you see with 4 lanes, 2 spaces, 4 lanes, 2 spaces, etc. I still pull from my main bus the way I did before 0.16 to keep the bus balanced. Now, I see on YouTube play throughs, that most people pull from the main bus and balance with 4 staggered splitters. I ass...
by Rylant
Sat Aug 04, 2018 11:08 pm
Forum: General discussion
Topic: My guide to "There is no spoon" (15.X version)
Replies: 48
Views: 44191

Re: My guide to "There is no spoon" (15.X version)

This is such good information. I have just got the 2 achievements left, There is no Spoon and No Time for Chit Chat. I will say, it amazes me, that by looking at both of the pics of seeds here, that you only need 2 yellow belts of iron and copper to complete this, is that right? I haven't done the m...
by Rylant
Mon Jul 23, 2018 2:25 pm
Forum: Mods
Topic: [MOD 0.16.x] Whistle Stop Factories
Replies: 105
Views: 10660

Re: [MOD 0.16.x] Whistle Stop Factories

It is definitely a brilliant idea. I love the idea of building your entire world around these small factories and smelters and refineries. However, when I tried it, I found that the amount of throughput just wasn't worth it. I ended up getting out about a yellow belt of iron plates when feeding iron...
by Rylant
Thu Jun 14, 2018 5:55 am
Forum: Gameplay Help
Topic: Transition to main base/bus area
Replies: 3
Views: 473

Transition to main base/bus area

So I generally use RSO to generate resources. My typical start is to create a small starter base/bus with my initial resources. I get red, yellow and military science up and running and get red belts and steel furnaces and power poles. The initial resources are never enough to get my main base and m...
by Rylant
Mon Mar 12, 2018 11:56 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 129803

Re: [0.16.x] Bob's Mods: General Discussion

Bob... Please stop changing your inserters. I have had a broken base like 3 times this week because of it! :-)

Thanks,
Rylant
by Rylant
Mon Mar 12, 2018 8:00 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 129803

Re: [0.16.x] Bob's Mods: General Discussion

I think that Red and Blue belts scale better. I do agree that the increased cost of Yellow belts seems a bit much. I did just start over again and it made the start significantly tougher and longer than normal. Possibly because I started in an area with few trees, which made pollution worse. It took...
by Rylant
Tue Mar 06, 2018 7:59 pm
Forum: Bob's mods
Topic: Starting new game, question
Replies: 4
Views: 723

Re: Starting new game, question

Bob's mods are fine and not that more complicated as vanilla. Oil setups are the same, you just have more options like sulfurisation. The most ores go into smelters like iron and copper, some plates are a mix of 2 other plates - so not that hard. The Bob's Enemies mod make the biters a bit more dan...
by Rylant
Tue Mar 06, 2018 5:59 pm
Forum: Bob's mods
Topic: Starting new game, question
Replies: 4
Views: 723

Starting new game, question

So, I have completed the game vanilla and adding a few mods, but nothing that adds complexity. I was thinking about trying a Bob's run. I know that a full on Bob's and Angel's game can be quite complex and overwhelming. I am not sure I am ready for that yet. I have heard that if I just start a Bob's...
by Rylant
Tue Feb 27, 2018 1:39 am
Forum: Gameplay Help
Topic: Coal Liquefaction vs Oil?
Replies: 7
Views: 1851

Re: Coal Liquefaction vs Oil?

There are a couple questions to ask, is water close enough to not be a pain? And also will the coal patch outlast the uranium (math time)? If not, then the oil patch gets bonus points. I use a waterfill mod (a little cheaty?), so water won't be an issue. And I think that both the coal and the oil w...
by Rylant
Tue Feb 27, 2018 1:09 am
Forum: Gameplay Help
Topic: Coal Liquefaction vs Oil?
Replies: 7
Views: 1851

Coal Liquefaction vs Oil?

So, I haven't crunched the math. I have just discovered a fairly large uranium deposit and will start my uranium process about 15 hours into my current base. It is quite far from my oil production, so piping in Sulfuric Acid isn't realistic. However, there is a large patch of coal, a small patch of ...
by Rylant
Mon Feb 26, 2018 8:31 pm
Forum: Gameplay Help
Topic: Question on landfill
Replies: 7
Views: 1077

Re: Question on landfill

I use a mod called Nicefill. It does a pretty good job of filling with the same type of texture of land around it. And I am notorious for literally using millions of landfill to fill my water spots.

Rylant
by Rylant
Thu Feb 22, 2018 3:54 pm
Forum: Ideas and Suggestions
Topic: Different Volume for Different Alerts?
Replies: 2
Views: 354

Different Volume for Different Alerts?

So, I want to be able to hear the alerts when a part of my base is being attacked, but I don't like having the alerts sounding off every time something is missing in my logistic network. As it is now, I have turned the volume of alerts down so I don't hear the logistic alerts, however, sometimes I m...
by Rylant
Fri Jan 12, 2018 1:16 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 100339

Re: Friday Facts #224 - Bots versus belts

Any change will potentially drive people away. That by itself is not a good argument in favor of not changing it. Any creative process that has this is a primary concern is going to become stagnant, and how many people the game attracts in the future is going to be based largely on how good the gam...
by Rylant
Thu Jan 11, 2018 8:13 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 100339

Re: Friday Facts #224 - Bots versus belts

Why is everyone trying to remove a part of the game that they do not use? I don't get that basic premise! All the people arguing to remove the bots are the same people that are not using them! Keep on not using them please and let the rest of the people that want bots continue to use them. Because ...
by Rylant
Wed Jan 10, 2018 8:02 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 100339

Re: Friday Facts #224 - Bots versus belts

For belts. Something else I think would help for consideration. Allow blue belt undergrounds to be able to weave with other blue belt undergrounds. You could have, in a line, B1 underground, B2 underground, B1 underground, and B2 underground. The B1 undergrounds are all connected to each other, but ...
by Rylant
Wed Jan 10, 2018 2:02 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 100339

Re: Friday Facts #224 - Bots versus belts

Personally I don't understand this "buff the belts" argument. What is the problem with current belts? You upgrade yellow to red, red to blue and then you put down multiple blue. Putting down multiple parallel belts is not a chore is actually a nice evolution of the puzzle in the mid-late game. It's...
by Rylant
Sat Jan 06, 2018 8:47 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 100339

Re: Friday Facts #224 - Bots versus belts

To everyone that is saying if you find bots op then jut don't use them. This is one of the most stupid arguments I ever heard. By this logic devs should never bother balancing their games since if something is op just don't use it. (do the daggers deal more damage per hit, have better range, knockb...
by Rylant
Sat Jan 06, 2018 1:30 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 100339

Re: Friday Facts #224 - Bots versus belts

think about the devs they have to read all the double post... Or they just ignore it. So far there is little discussion here. Mostly just people stating their opinion for or against and rehashing arguments made many times before. Data mining this is going to be a headache. I am not sure you are get...

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