Search found 91 matches
- Sat Apr 25, 2020 6:36 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Paradox Tech (Early Alpha)
- Replies: 4
- Views: 2847
Re: [MOD 0.18.X] Paradox Tech (Early Alpha)
Just released 0.2.1 which brings the recipe overwrite fix from 0.3.0 to the 1.17 version.
- Mon Apr 13, 2020 12:03 am
- Forum: Mods
- Topic: [MOD 0.18.X] Paradox Tech (Early Alpha)
- Replies: 4
- Views: 2847
Re: [MOD 0.18.X] Paradox Tech (Early Alpha)
So I want to talk a little bit about my plans and stuff for Paradox Tech
Metallurgy/Advanced Metal Processing:
Currently, advanced metal ore processing works by melting down Ores in an Arc Furnace, giving you impure versions of their respective molten metal. This metal is then purified in a chem ...
Metallurgy/Advanced Metal Processing:
Currently, advanced metal ore processing works by melting down Ores in an Arc Furnace, giving you impure versions of their respective molten metal. This metal is then purified in a chem ...
- Sat Apr 11, 2020 11:04 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Paradox Tech (Early Alpha)
- Replies: 4
- Views: 2847
Re: [MOD 0.18.X] Paradox Tech (Early Alpha)
Version 0.3.0 is out!
0.3.0:
Factorio Version:
- Updated to 0.18
Slag Slurry:
- Byproduct of refining molten metal.
- Can be reprocessed to produce more molten metal after unlocking the respective tech.
- Reprocessing slag slurry will have a byproduct in a future update.
Recipes:
- Smelting ...
0.3.0:
Factorio Version:
- Updated to 0.18
Slag Slurry:
- Byproduct of refining molten metal.
- Can be reprocessed to produce more molten metal after unlocking the respective tech.
- Reprocessing slag slurry will have a byproduct in a future update.
Recipes:
- Smelting ...
- Tue Apr 07, 2020 10:43 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Paradox Tech (Early Alpha)
- Replies: 4
- Views: 2847
Re: [MOD 0.17.79] Paradox Tech (Early Alpha)
Version 0.2.0 is out now with some minor changes:
Changelog:
Arc Furnace:
- Did graphics and sound pass.
Clean Coal:
- New technology allows you to unlock a recipe for cleaning coal.
- Clean coal gives double the energy of regular coal and emits less pollution.
- Cleaning coal also gives you ...
Changelog:
Arc Furnace:
- Did graphics and sound pass.
Clean Coal:
- New technology allows you to unlock a recipe for cleaning coal.
- Clean coal gives double the energy of regular coal and emits less pollution.
- Cleaning coal also gives you ...
- Mon Apr 06, 2020 2:51 am
- Forum: Mods
- Topic: [MOD 0.18.X] Paradox Tech (Early Alpha)
- Replies: 4
- Views: 2847
[MOD 0.18.X] Paradox Tech (Early Alpha)
Paradox Tech [/b]
Download : https://mods.factorio.com/mod/ParadoxTech
Description:
Paradox Tech is a mod that aims to add new technologies, production chains, etc. to Factorio without completely overhauling the vanilla experience. At the moment, it doesn't offer much, but much more is planned ...
Download : https://mods.factorio.com/mod/ParadoxTech
Description:
Paradox Tech is a mod that aims to add new technologies, production chains, etc. to Factorio without completely overhauling the vanilla experience. At the moment, it doesn't offer much, but much more is planned ...
- Mon Nov 12, 2018 8:48 pm
- Forum: PyMods
- Topic: PyBlock (alpha)
- Replies: 230
- Views: 94201
Re: PyBlock (alpha)
How do you make stone in PyBlock?
- Sat Nov 10, 2018 3:37 am
- Forum: General discussion
- Topic: The Problem With Pickaxes - Digging Out Factorio's Core
- Replies: 100
- Views: 46830
Re: The Problem With Pickaxes - Digging Out Factorio's Core
It took a while to read through everything but I am glad that this post got started. I feel similar to the OP with the direction of the game. Removal of system, mechanic, or idea for the sake of simplicity is not always a good thing. I think I might be in the middle of the road here though.
I ...
- Fri Nov 02, 2018 4:28 pm
- Forum: News
- Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
- Replies: 120
- Views: 57298
Re: Friday Facts #267 - Experiments, Explosives & Extended tags
For the entity tooltips, I think that info should be shown when you open the menu for the entity. I mean, in the second or two that we wait for the information to pop up, we could have opened the menu.
- Fri Sep 21, 2018 10:50 pm
- Forum: News
- Topic: Friday Facts #261 - Performance + New player interaction
- Replies: 94
- Views: 50430
Re: Friday Facts #261 - Performance + New player interaction
If you're going to have inserters highlight the entities that they are "connected" to, then I would suggest only highlighting the far side of belts that inserters are placing items onto so that it's better understood how they work with belts without needing to consult any external documentation.
- Fri Jun 15, 2018 7:07 pm
- Forum: General discussion
- Topic: Whats your current game goal?
- Replies: 43
- Views: 23250
Re: Whats your current game goal?
I'm currently working towards military science so I can unlock tanks to more effectively deal with biters.
- Sun May 20, 2018 10:37 pm
- Forum: General discussion
- Topic: Bigger inventory
- Replies: 7
- Views: 6677
Re: Bigger inventory
There is a research that adds a second layer to the hot bar, but that's about it.zOldBulldog wrote:I would swear my inventory became bigger as I did research. I think more than once.
- Mon May 14, 2018 9:18 pm
- Forum: General discussion
- Topic: Can I stay with 0.15 on Steam after full release?
- Replies: 13
- Views: 5486
Re: Can I stay with 0.15 on Steam after full release?
I learned to cope with 0.16 map generation, but it is annoying/unpleasant. In particular cliffs, how fragmented water is, but more than anything the poor resources no matter what you choose during map generation. I figure that if I choose the options for "a lot of resources" I must have a reason to ...
- Wed Feb 21, 2018 8:20 pm
- Forum: Ideas and Suggestions
- Topic: Trains ignore stop if wait condition already met
- Replies: 9
- Views: 6113
Re: Trains ignore stop if wait condition already met
What about the "wait x seconds" condition?
- Wed Feb 21, 2018 2:49 am
- Forum: General discussion
- Topic: 2 screen questions
- Replies: 6
- Views: 3681
Re: 2 screen questions
Doesn't your computer have built-in screenshot capabilities? For example, Windows 10 computers can take a screenshot of the window itself (not the borders, just the contents) when you press [Win] + [PrtSc].
- Sat Feb 17, 2018 5:13 pm
- Forum: General discussion
- Topic: Why not Qt?
- Replies: 5
- Views: 4049
Re: Why not Qt?
Personally, I'd rather they write everything themselves because it means they can tailor it exactly to their needs.
- Wed Feb 14, 2018 11:49 pm
- Forum: Spread the Word
- Topic: The Best Factorio Steam Review
- Replies: 7
- Views: 9622
Re: The Best Factorio Steam Review
Hi. Im a new player too. I intend to leave a v good review too. I downloaded Friday night, as I had a wet, cold weekend to look forward to. I wanted a strategy game to keep me entertained. Came across this. Come Sunday night, last night, it was time for bed before I knew it. What an addictive, yet ...
- Wed Feb 14, 2018 11:47 pm
- Forum: Spread the Word
- Topic: The Best Factorio Steam Review
- Replies: 7
- Views: 9622
Re: The Best Factorio Steam Review
No, because I was talking about Factorio Paradise.olafthecat wrote:Surely you meant Descent?FactorioParadox wrote:That was an amazing review. Now, if you'll excuse me, I'm going to curl up into the fetal position and rock back and forth while the rhythmic clanking of machines fuels my ascent into madness.
- Wed Feb 14, 2018 11:44 pm
- Forum: Ideas and Suggestions
- Topic: Roads/streets as steering guide. Cars will try to stay on it
- Replies: 10
- Views: 6565
Re: Roads/streets as steering guide. Cars will try to stay on it
Maybe have it as a toggle as opposed to being always on but allowing you to break free because with your suggestion it would still be possible to accidentally drive off the road.
- Wed Feb 14, 2018 10:52 pm
- Forum: Show your Creations
- Topic: 16.16 Ore smelting to fully compressed blue belts
- Replies: 6
- Views: 10013
Re: 16.16 Ore smelting to fully compressed blue belts
That's part of my "belt compressor" setup in 16.23.
72 furnaces with speed3 modules, in one column, are working 100% of time, giving 2 fully compressed blue belts, as before, not using any more space.
Just placed two underground belt lines, under the inserters, and add splitters with priority ...
72 furnaces with speed3 modules, in one column, are working 100% of time, giving 2 fully compressed blue belts, as before, not using any more space.
Just placed two underground belt lines, under the inserters, and add splitters with priority ...
- Wed Feb 14, 2018 8:12 pm
- Forum: Show your Creations
- Topic: Not a bad foundry/smeltery for early game
- Replies: 2
- Views: 3640
Re: Not a bad foundry/smeltery for early game
Neat design - but if you flip the middle row around you can output copper plates on the same belt that services the first row, loading up both sides and eliminating the need for a balancer at the end. Leave some room at the end so you can extend it to 16 smelters per row once you get access to ...