Search found 86 matches

by FactorioParadox
Mon Nov 12, 2018 8:48 pm
Forum: PyMods
Topic: PyBlock (alpha)
Replies: 186
Views: 12317

Re: PyBlock (alpha)

How do you make stone in PyBlock?
by FactorioParadox
Sat Nov 10, 2018 3:37 am
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 9857

Re: The Problem With Pickaxes - Digging Out Factorio's Core

It took a while to read through everything but I am glad that this post got started. I feel similar to the OP with the direction of the game. Removal of system, mechanic, or idea for the sake of simplicity is not always a good thing. I think I might be in the middle of the road here though. I liked...
by FactorioParadox
Fri Nov 02, 2018 4:28 pm
Forum: News
Topic: Friday Facts #267 - Experiments, Explosives & Extended tags
Replies: 120
Views: 14470

Re: Friday Facts #267 - Experiments, Explosives & Extended tags

For the entity tooltips, I think that info should be shown when you open the menu for the entity. I mean, in the second or two that we wait for the information to pop up, we could have opened the menu.
by FactorioParadox
Fri Sep 21, 2018 10:50 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 11494

Re: Friday Facts #261 - Performance + New player interaction

If you're going to have inserters highlight the entities that they are "connected" to, then I would suggest only highlighting the far side of belts that inserters are placing items onto so that it's better understood how they work with belts without needing to consult any external documentation.
by FactorioParadox
Fri Jun 15, 2018 7:07 pm
Forum: General discussion
Topic: Whats your current game goal?
Replies: 43
Views: 6053

Re: Whats your current game goal?

I'm currently working towards military science so I can unlock tanks to more effectively deal with biters.
by FactorioParadox
Sun May 20, 2018 10:37 pm
Forum: General discussion
Topic: Bigger inventory
Replies: 7
Views: 1626

Re: Bigger inventory

zOldBulldog wrote:I would swear my inventory became bigger as I did research. I think more than once.
There is a research that adds a second layer to the hot bar, but that's about it.
by FactorioParadox
Mon May 14, 2018 9:18 pm
Forum: General discussion
Topic: Can I stay with 0.15 on Steam after full release?
Replies: 13
Views: 1572

Re: Can I stay with 0.15 on Steam after full release?

I learned to cope with 0.16 map generation, but it is annoying/unpleasant. In particular cliffs, how fragmented water is, but more than anything the poor resources no matter what you choose during map generation. I figure that if I choose the options for "a lot of resources" I must have a reason to...
by FactorioParadox
Wed Feb 21, 2018 8:20 pm
Forum: Ideas and Suggestions
Topic: Trains ignore stop if wait condition already met
Replies: 9
Views: 1259

Re: Trains ignore stop if wait condition already met

What about the "wait x seconds" condition?
by FactorioParadox
Wed Feb 21, 2018 2:49 am
Forum: General discussion
Topic: 2 screen questions
Replies: 6
Views: 1212

Re: 2 screen questions

Doesn't your computer have built-in screenshot capabilities? For example, Windows 10 computers can take a screenshot of the window itself (not the borders, just the contents) when you press [Win] + [PrtSc].
by FactorioParadox
Sat Feb 17, 2018 5:13 pm
Forum: General discussion
Topic: Why not Qt?
Replies: 5
Views: 1316

Re: Why not Qt?

Personally, I'd rather they write everything themselves because it means they can tailor it exactly to their needs.
by FactorioParadox
Wed Feb 14, 2018 11:49 pm
Forum: Spread the Word
Topic: The Best Factorio Steam Review
Replies: 7
Views: 2493

Re: The Best Factorio Steam Review

Hi. Im a new player too. I intend to leave a v good review too. I downloaded Friday night, as I had a wet, cold weekend to look forward to. I wanted a strategy game to keep me entertained. Came across this. Come Sunday night, last night, it was time for bed before I knew it. What an addictive, yet ...
by FactorioParadox
Wed Feb 14, 2018 11:47 pm
Forum: Spread the Word
Topic: The Best Factorio Steam Review
Replies: 7
Views: 2493

Re: The Best Factorio Steam Review

olafthecat wrote:
FactorioParadox wrote:That was an amazing review. Now, if you'll excuse me, I'm going to curl up into the fetal position and rock back and forth while the rhythmic clanking of machines fuels my ascent into madness.
Surely you meant Descent?
No, because I was talking about Factorio Paradise.
by FactorioParadox
Wed Feb 14, 2018 11:44 pm
Forum: Ideas and Suggestions
Topic: Roads/streets as steering guide. Cars will try to stay on it
Replies: 10
Views: 2227

Re: Roads/streets as steering guide. Cars will try to stay on it

Maybe have it as a toggle as opposed to being always on but allowing you to break free because with your suggestion it would still be possible to accidentally drive off the road.
by FactorioParadox
Wed Feb 14, 2018 10:52 pm
Forum: Show your Creations
Topic: 16.16 Ore smelting to fully compressed blue belts
Replies: 6
Views: 4204

Re: 16.16 Ore smelting to fully compressed blue belts

That's part of my "belt compressor" setup in 16.23. 72 furnaces with speed3 modules, in one column, are working 100% of time, giving 2 fully compressed blue belts, as before, not using any more space. Just placed two underground belt lines, under the inserters, and add splitters with priority: inpu...
by FactorioParadox
Wed Feb 14, 2018 8:12 pm
Forum: Show your Creations
Topic: Not a bad foundry/smeltery for early game
Replies: 2
Views: 1268

Re: Not a bad foundry/smeltery for early game

Neat design - but if you flip the middle row around you can output copper plates on the same belt that services the first row, loading up both sides and eliminating the need for a balancer at the end. Leave some room at the end so you can extend it to 16 smelters per row once you get access to fast...
by FactorioParadox
Wed Feb 14, 2018 5:08 am
Forum: Show your Creations
Topic: Not a bad foundry/smeltery for early game
Replies: 2
Views: 1268

Not a bad foundry/smeltery for early game

It took me only 3-and-a-half hours to finally get around to building a proper, good-looking foundry/smeltery that performs great (compared to about 50 hours last time), so here it is: Factorio 0.16.23 2_13_2018 8_27_57 PM.png Production statistics (ignore everything but the copper plates and ore): F...
by FactorioParadox
Wed Feb 14, 2018 4:37 am
Forum: Show your Creations
Topic: Borealis Square - the lab setup of the future
Replies: 1
Views: 1051

Re: Borealis Square - the lab setup of the future

You should use filter inserters between the labs so that science packs all travel in the same direction as they did when pulled off of their respective belts because right now they can travel all over the place. (i.e, all your inserters moving packs west to east should only move blue and military sc...
by FactorioParadox
Wed Feb 14, 2018 4:34 am
Forum: Show your Creations
Topic: Main bus output priority
Replies: 10
Views: 3888

Re: Main bus output priority

Shaun_das_Schaf wrote:I'm pretty sure 90% of the >=0.16.17 players already use this design (including me), so... can't be too bad.
Also, similar designs existed prior to the splitter changes that used the circuit network, but they weren't as reliable.
by FactorioParadox
Tue Feb 06, 2018 3:31 pm
Forum: Releases
Topic: Version 0.16.21
Replies: 19
Views: 10018

Re: Version 0.16.21

Left/right switch in locomotives?
by FactorioParadox
Sat Feb 03, 2018 4:32 am
Forum: General discussion
Topic: Just Too Easy...
Replies: 12
Views: 2902

Re: Just Too Easy...

quyxkh wrote:
Plus I always think it's just cool and funny when I discover that, despite considerable efforts to be organized and meticulous, I've created a hellish dystopian mess in factorio
The factory grows :-)
That's gonna become a meme now, isn't it?

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