Search found 31 matches

by bluerock
Sat Oct 25, 2025 3:03 pm
Forum: News
Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2β„’
Replies: 52
Views: 11048

Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2β„’

It took me a moment to process that "I don't promise that we won't" = "We might" (start writing Friday Facts).
by bluerock
Wed Oct 22, 2025 4:47 pm
Forum: Releases
Topic: Version 2.0.72
Replies: 24
Views: 10918

Re: Version 2.0.72

nova4x wrote: Wed Oct 22, 2025 4:37 pm im pretty sure theyre referring to keeping those things on a separate network from the factory
Yep, I just playfully brought up the idea of using hazard concrete more as a visual reminder to not to interconnect the two power networks as you can create a perimeter with it.
by bluerock
Wed Oct 22, 2025 4:24 pm
Forum: Releases
Topic: Version 2.0.72
Replies: 24
Views: 10918

Re: Version 2.0.72

"each time you put a power pole nearby" sounds like a great use for hazard concrete :P
by bluerock
Fri Nov 22, 2024 6:09 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 109
Views: 60988

Re: Friday Facts #438 - Space Age wrap up

The game I'm thinking about is related to WoW in a similar way as to how Factorio is related to Minecraft.
This reminded me of the "game" Progress Quest but here automation is taken to the extreme. You go through character creation but then after that everything is %100 automated :P and you can ...
by bluerock
Mon Nov 18, 2024 3:57 am
Forum: Ideas and Suggestions
Topic: Pause during Factoriopedia
Replies: 7
Views: 3514

Re: Pause during Factoriopedia

I just wanted to say that I would really love this change or option as well for Factoriopedia to pause the game. It actually seems a little inconsistent as it is right now since both the tips and tricks as well as the research screen currently pause the game when you open them. All of these things ...
by bluerock
Fri Nov 15, 2024 6:24 pm
Forum: Releases
Topic: Version 2.0.19
Replies: 31
Views: 19520

Re: Version 2.0.19

I've noticed initially each experimental release was released on its own after a couple days as stable. Are several releases being combined together and tested longer to either make sure they are even more stable and/or to be able to combine a number of updates together to release it with stable ...
by bluerock
Fri Nov 01, 2024 11:28 pm
Forum: Ideas and Suggestions
Topic: Suggestion: Discover "empty barrel" and "fill barrel" later
Replies: 6
Views: 1157

Re: Suggestion: Discover "empty barrel" and "fill barrel" later

I think this might actually be considered a bug, due to the inconsistency with other fluids found later in the game. I see the fluoroketone recipes as well way earlier than I should as you do. But I see at least four or five other fluids discoverable later in the tech tree that I don't have ...
by bluerock
Wed Oct 30, 2024 7:19 pm
Forum: Gameplay Help
Topic: Space Platform 101 Discussion
Replies: 112
Views: 177659

Re: Space Platform 101 Discussion

Loving the game so far. Just one small bit of feedback so far regarding space platforms. I wasn't sure at first how to move my space platform and had to Google it. Was looking in the upper right icons/toolbar tools and didn't realize I could click on the platform hub to set the travel route there ...
by bluerock
Fri Mar 29, 2024 1:09 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 115
Views: 48156

Re: Friday Facts #404 - Frustration not found

Hitting Q the first time on an entity will give you a copy of the entity in hand, but what might be cool is hitting Q a second or third time on the same entity could give you different colored wires (if it supports being wired).
by bluerock
Sun Aug 21, 2022 2:06 pm
Forum: Releases
Topic: Version 1.1.67
Replies: 7
Views: 16820

Re: Version 1.1.67

Sometimes I would play on a Factorio server half way across the world. Not the best idea as far as latency and network performance I know. Other than the un-avoidable 'ruber-banding', one thing that would happen is that a number of sounds would get stored up and then once the network would catch up ...
by bluerock
Wed Aug 12, 2020 9:20 pm
Forum: General discussion
Topic: What happens after 1.0 release?
Replies: 34
Views: 20566

Re: What happens after 1.0 release?

For a long time I suspected that the devs were holding out implementing squeak through in the base game (intentionally keeping it a little difficult to navigate pipes and forests) due to a planned secret reveal of a 'Spidertron'. Or 'Scorpiotron' in the likeness of Neobuthus factorio. I would be ...
by bluerock
Wed May 27, 2020 4:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.18] Extra sound playing when digging items
Replies: 7
Views: 4329

Re: [0.18.18] Extra sound playing when digging items

Verified faint 'whoosh' sound playing after player mines many items even in .18.27. Starting to second guess whether this sound is intentional or not. For example picking up a power pole gives an initial 'click' sound followed by the faint 'whoosh'. Is the whoosh representing the sound of putting ...
by bluerock
Fri Apr 24, 2020 1:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.18] Extra sound playing when digging items
Replies: 7
Views: 4329

Re: [0.18.18] Extra sound playing when digging items

Just wanted to give an update in new observations after the release of 0.18.21. 0.18.21 has improved this bug a little, but has not resolved the issue. Now when mining items (any item I believe, some more noticeable than others) there is only one extra sound which is the 'fluid flow in pipe' sound ...
by bluerock
Sun Apr 12, 2020 10:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.18] Extra sound playing when digging items
Replies: 7
Views: 4329

Re: [0.18.18] Extra sound playing when digging items

I've tested in 0.18.18 purely vanilla and when mining a large rock as soon as the rock disappears I get the same sound as one would get when mining an assembler which seems out of place. Immediately following that I also get a faint whoosh sound like fluid sloshing in a pipe. I would either expect ...
by bluerock
Tue Jan 28, 2020 5:14 pm
Forum: Releases
Topic: Version 0.18.2
Replies: 61
Views: 38895

Re: Version 0.18.2

I wonder if some are confusing the belt sound with the inserter sound? To me the belt sound is a very gentle white noise whereas the inserter sounds like knife being sharpened on a stone which I don't like. I like the new assembler sounds. Edit: At first I only listened to the yellow belts/ yellow ...
by bluerock
Tue Jan 21, 2020 3:04 pm
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 94058

Re: Version 0.18.0

I though 0.18 was coming soon(tm)? I am so confused.
by bluerock
Fri Jan 10, 2020 7:34 pm
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 49429

Re: Friday Facts #329 - Campaign reassessment

I know its just a dumb little thing for most, but the geek in me got a bit excited when noticing the design for the expanding campaign level areas is so close (but not quite) that of a fibonacci / golden spiral.
by bluerock
Fri Dec 06, 2019 9:27 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 64344

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

Regarding sound... Is there a way to make it so that if a certain sound plays in rapid succession (which often happens to me if my internet connection is not so good), that the volume of each individual sound doesn't add together creating an unusually loud sound ? Worst is the sound of building ...
by bluerock
Fri Oct 04, 2019 2:12 pm
Forum: News
Topic: Friday Facts #315 - New test servers
Replies: 69
Views: 45475

Re: Friday Facts #315 - New test servers

I was watching some old Command and Conquer: Red Alert videos and noticed that even though the game is very old, there are some basic animations on the edges of the bodies of water that help to give the illusion of the passage of time in the game. Factorio has the nice cloud shadows that pass ...
by bluerock
Thu May 16, 2019 5:07 pm
Forum: Releases
Topic: Version 0.17.40
Replies: 20
Views: 16745

Re: Version 0.17.40

Improved efficiency of noise program compilation
For the layman person that just plays and enjoys the game, would this happen to mean that map generation is a little faster?

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