The game I'm thinking about is related to WoW in a similar way as to how Factorio is related to Minecraft.
This reminded me of the "game" Progress Quest but here automation is taken to the extreme. You go through character creation but then after that everything is %100 automated :P and you can ...
Search found 28 matches
- Fri Nov 22, 2024 6:09 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 108
- Views: 36040
- Mon Nov 18, 2024 3:57 am
- Forum: Ideas and Suggestions
- Topic: Pause during Factoriopedia
- Replies: 7
- Views: 1152
Re: Pause during Factoriopedia
I just wanted to say that I would really love this change or option as well for Factoriopedia to pause the game. It actually seems a little inconsistent as it is right now since both the tips and tricks as well as the research screen currently pause the game when you open them. All of these things ...
- Fri Nov 15, 2024 6:24 pm
- Forum: Releases
- Topic: Version 2.0.19
- Replies: 31
- Views: 14978
Re: Version 2.0.19
I've noticed initially each experimental release was released on its own after a couple days as stable. Are several releases being combined together and tested longer to either make sure they are even more stable and/or to be able to combine a number of updates together to release it with stable ...
- Fri Nov 01, 2024 11:28 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion: Discover "empty barrel" and "fill barrel" later
- Replies: 6
- Views: 681
Re: Suggestion: Discover "empty barrel" and "fill barrel" later
I think this might actually be considered a bug, due to the inconsistency with other fluids found later in the game. I see the fluoroketone recipes as well way earlier than I should as you do. But I see at least four or five other fluids discoverable later in the tech tree that I don't have ...
- Wed Oct 30, 2024 7:19 pm
- Forum: Gameplay Help
- Topic: Space Platform 101 Discussion
- Replies: 92
- Views: 142608
Re: Space Platform 101 Discussion
Loving the game so far. Just one small bit of feedback so far regarding space platforms. I wasn't sure at first how to move my space platform and had to Google it. Was looking in the upper right icons/toolbar tools and didn't realize I could click on the platform hub to set the travel route there ...
- Fri Mar 29, 2024 1:09 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 115
- Views: 34352
Re: Friday Facts #404 - Frustration not found
Hitting Q the first time on an entity will give you a copy of the entity in hand, but what might be cool is hitting Q a second or third time on the same entity could give you different colored wires (if it supports being wired).
- Sun Aug 21, 2022 2:06 pm
- Forum: Releases
- Topic: Version 1.1.67
- Replies: 7
- Views: 15878
Re: Version 1.1.67
Sometimes I would play on a Factorio server half way across the world. Not the best idea as far as latency and network performance I know. Other than the un-avoidable 'ruber-banding', one thing that would happen is that a number of sounds would get stored up and then once the network would catch up ...
- Wed Aug 12, 2020 9:20 pm
- Forum: General discussion
- Topic: What happens after 1.0 release?
- Replies: 34
- Views: 17699
Re: What happens after 1.0 release?
For a long time I suspected that the devs were holding out implementing squeak through in the base game (intentionally keeping it a little difficult to navigate pipes and forests) due to a planned secret reveal of a 'Spidertron'. Or 'Scorpiotron' in the likeness of Neobuthus factorio. I would be ...
- Wed May 27, 2020 4:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.18] Extra sound playing when digging items
- Replies: 7
- Views: 3671
Re: [0.18.18] Extra sound playing when digging items
Verified faint 'whoosh' sound playing after player mines many items even in .18.27. Starting to second guess whether this sound is intentional or not. For example picking up a power pole gives an initial 'click' sound followed by the faint 'whoosh'. Is the whoosh representing the sound of putting ...
- Fri Apr 24, 2020 1:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.18] Extra sound playing when digging items
- Replies: 7
- Views: 3671
Re: [0.18.18] Extra sound playing when digging items
Just wanted to give an update in new observations after the release of 0.18.21. 0.18.21 has improved this bug a little, but has not resolved the issue. Now when mining items (any item I believe, some more noticeable than others) there is only one extra sound which is the 'fluid flow in pipe' sound ...
- Sun Apr 12, 2020 10:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.18] Extra sound playing when digging items
- Replies: 7
- Views: 3671
Re: [0.18.18] Extra sound playing when digging items
I've tested in 0.18.18 purely vanilla and when mining a large rock as soon as the rock disappears I get the same sound as one would get when mining an assembler which seems out of place. Immediately following that I also get a faint whoosh sound like fluid sloshing in a pipe. I would either expect ...
- Tue Jan 28, 2020 5:14 pm
- Forum: Releases
- Topic: Version 0.18.2
- Replies: 61
- Views: 34317
Re: Version 0.18.2
I wonder if some are confusing the belt sound with the inserter sound? To me the belt sound is a very gentle white noise whereas the inserter sounds like knife being sharpened on a stone which I don't like. I like the new assembler sounds. Edit: At first I only listened to the yellow belts/ yellow ...
- Tue Jan 21, 2020 3:04 pm
- Forum: Releases
- Topic: Version 0.18.0
- Replies: 87
- Views: 86567
Re: Version 0.18.0
I though 0.18 was coming soon(tm)? I am so confused.
- Fri Jan 10, 2020 7:34 pm
- Forum: News
- Topic: Friday Facts #329 - Campaign reassessment
- Replies: 78
- Views: 42689
Re: Friday Facts #329 - Campaign reassessment
I know its just a dumb little thing for most, but the geek in me got a bit excited when noticing the design for the expanding campaign level areas is so close (but not quite) that of a fibonacci / golden spiral.
- Fri Dec 06, 2019 9:27 pm
- Forum: News
- Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
- Replies: 98
- Views: 55476
Re: Friday Facts #324 - Sound design, Animated trees, Optimizations
Regarding sound... Is there a way to make it so that if a certain sound plays in rapid succession (which often happens to me if my internet connection is not so good), that the volume of each individual sound doesn't add together creating an unusually loud sound ? Worst is the sound of building ...
- Fri Oct 04, 2019 2:12 pm
- Forum: News
- Topic: Friday Facts #315 - New test servers
- Replies: 69
- Views: 39389
Re: Friday Facts #315 - New test servers
I was watching some old Command and Conquer: Red Alert videos and noticed that even though the game is very old, there are some basic animations on the edges of the bodies of water that help to give the illusion of the passage of time in the game. Factorio has the nice cloud shadows that pass ...
- Thu May 16, 2019 5:07 pm
- Forum: Releases
- Topic: Version 0.17.40
- Replies: 20
- Views: 14985
Re: Version 0.17.40
For the layman person that just plays and enjoys the game, would this happen to mean that map generation is a little faster?Improved efficiency of noise program compilation
- Mon May 06, 2019 1:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [Bilka] [0.17.36] Factorio new campaign. What to do?
- Replies: 5
- Views: 2474
Re: Factorio new campaign. What to do?
I noticed a couple people posted on the steam forums that compilitron is also not giving them instruction for the eastern section of the tutorial. So if not already aware, it appears it is a wider issue, perhaps caused by the last update.
- Fri May 03, 2019 7:44 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 71461
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
I still think that if included and implemented well, a high resolution spidertron attack vehicle for end game could go a long way toward helping the game sell itself (even more than it does now). One of the best sales methods is players talking up the game by word of mouth. You need cool things to ...
- Mon Mar 04, 2019 10:31 pm
- Forum: General discussion
- Topic: Some thoughts on 0.16 -> 0.17
- Replies: 25
- Views: 11417
Re: Some thoughts on 0.16 -> 0.17
But what about the easy way - killing all biters in pollution range.
Heh. I used to do that, way back when. Eventually I was confident enough in my defenses that I only really needed to clear them out to avoid constant attacks from proximity aggro.
I was especially worried that if my ...