Search found 14 matches

by bluerock
Fri Dec 06, 2019 9:27 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 95
Views: 10346

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

Regarding sound... Is there a way to make it so that if a certain sound plays in rapid succession (which often happens to me if my internet connection is not so good), that the volume of each individual sound doesn't add together creating an unusually loud sound ? Worst is the sound of building plac...
by bluerock
Fri Oct 04, 2019 2:12 pm
Forum: News
Topic: Friday Facts #315 - New test servers
Replies: 69
Views: 7787

Re: Friday Facts #315 - New test servers

I was watching some old Command and Conquer: Red Alert videos and noticed that even though the game is very old, there are some basic animations on the edges of the bodies of water that help to give the illusion of the passage of time in the game. Factorio has the nice cloud shadows that pass overhe...
by bluerock
Thu May 16, 2019 5:07 pm
Forum: Releases
Topic: Version 0.17.40
Replies: 20
Views: 6381

Re: Version 0.17.40

Improved efficiency of noise program compilation
For the layman person that just plays and enjoys the game, would this happen to mean that map generation is a little faster?
by bluerock
Mon May 06, 2019 1:46 pm
Forum: Resolved Problems and Bugs
Topic: [Bilka] [0.17.36] Factorio new campaign. What to do?
Replies: 5
Views: 243

Re: Factorio new campaign. What to do?

I noticed a couple people posted on the steam forums that compilitron is also not giving them instruction for the eastern section of the tutorial. So if not already aware, it appears it is a wider issue, perhaps caused by the last update.
by bluerock
Fri May 03, 2019 7:44 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 16302

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

I still think that if included and implemented well, a high resolution spidertron attack vehicle for end game could go a long way toward helping the game sell itself (even more than it does now). One of the best sales methods is players talking up the game by word of mouth. You need cool things to t...
by bluerock
Mon Mar 04, 2019 10:31 pm
Forum: General discussion
Topic: Some thoughts on 0.16 -> 0.17
Replies: 25
Views: 2712

Re: Some thoughts on 0.16 -> 0.17

But what about the easy way - killing all biters in pollution range. Heh. I used to do that, way back when. Eventually I was confident enough in my defenses that I only really needed to clear them out to avoid constant attacks from proximity aggro. I was especially worried that if my pollution got ...
by bluerock
Sat Mar 02, 2019 1:58 am
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 18225

Re: Friday Facts #284 - 0.17 experimental

I only mined as much resources and built as many smelters as I needed. I kept chests limited and slowly built up turrets, ammo supply and built double vertical walls on both sides. This is similar to what I did my first playthrough. How many turrets did you have? I made 12 to start, but upped it to...
by bluerock
Sat Mar 02, 2019 1:07 am
Forum: News
Topic: Friday Facts #284 - 0.17 experimental
Replies: 190
Views: 18225

Re: Friday Facts #284 - 0.17 experimental

Spoilers ahead: I have over 1000 hours in factorio and enjoyed the new player experience. I played the new player experience before reading the FFF to avoid spoilers. All I knew was that some experienced players were having a hard time with bit biter waves at the end. So I suspected that it scaled w...
by bluerock
Thu Feb 28, 2019 6:03 am
Forum: Wiki Talk
Topic: Updates to Wiki for 0.17
Replies: 15
Views: 1347

Re: Updates to Wiki for 0.17

Hello. It appears the furnace output smelting rates on the wiki need to be updated for 0.17. For instance in the testing I did 48 stone furnaces were able to exactly(?) consume a 15/s yellow belt of iron ore which would mean that the furnace output is now .3125 iron plate per second vs. 0.28/s in 0....
by bluerock
Sat Feb 23, 2019 8:09 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 73377

Re: Friday Facts #283 - Prepare to Launch

Since belts have little effect now on biters, I wonder if it would be possible to have it so that oil or tar could be spilled out on the ground to cause bitters to slip around or slow movement. Either eventually in base game or so that it could be added as a mod. Would also be fun to light on fire.
by bluerock
Tue Aug 07, 2018 4:56 pm
Forum: Ideas and Suggestions
Topic: Run and place inconsistency between poles and undergrounds
Replies: 1
Views: 202

Run and place inconsistency between poles and undergrounds

Hello, Tried a few searches to see if this had already been reported and I don't think it has that I can tell. Anyway, this may not be a bug, but it is at least an inconsistency that I noticed between placing power poles (all three types) vs. undergrounds (underground belts or underground pipes). To...
by bluerock
Mon Feb 26, 2018 5:33 pm
Forum: Releases
Topic: Version 0.16.26
Replies: 33
Views: 12265

Re: Version 0.16.26

In regards to the belt compression issues... Significant issues fixed in 16.25 and issues that mostly just those with OCD would notice in 16.26. I love the attention to detail by the devs and time taken to work it out. I think the Factorio players in general love attention to detail. A well oiled an...
by bluerock
Fri Dec 01, 2017 10:05 pm
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 33480

Re: Friday Facts #219 - Cliffs

Very exciting development! Maybe keep open the possibility for future building of train tunnels or bridges? Or make it possible for mods to be written to do it?
by bluerock
Fri Sep 08, 2017 7:41 pm
Forum: News
Topic: Friday Facts #207 - Lua noise specification
Replies: 45
Views: 11126

Re: Friday Facts #207 - Lua noise specification

Regarding solving the issue with starting on an island... I agree that starting on starting on an island can be fun, but that we just want to avoid starting on an island that is TOO small without sufficient resources. It seems to me that a relatively easy way to resolve would be to use something lik...

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