Search found 18 matches

by tpreissler
Fri Jul 01, 2022 4:41 pm
Forum: Mods
Topic: [MOD 0.14] HUD Combinator
Replies: 10
Views: 3925

Minor issue in 1.3.0 - Hiding HUD Header disables settings access

Hi, not sure, but I had disabled the HUD header and I can't see a way to bring the HUD header back and so get back into its settings again. I managed to change in the code in gui/hud-gui.lua to add after local is_header_hidden = player_settings.get_hide_hud_header_setting(player_index) is_header_hid...
by tpreissler
Sun Dec 19, 2021 5:46 pm
Forum: Questions, reviews and ratings
Topic: Static Day Length 7779.6s?
Replies: 1
Views: 943

Static Day Length 7779.6s?

Hi, I am playing AB with Clockwork, Solar Calc and few other QoL mods... I noticed that Solar Calc is reporting my "Day length" as 7779.6s, though my Clockwork setting for "Daylength Multiplier" is set to 4.321. No matter what I change in CW, Solar Calc is always showing 7779.6s....
by tpreissler
Sun Dec 19, 2021 5:28 pm
Forum: Questions, reviews and ratings
Topic: Reporting bugs for Angels?
Replies: 1
Views: 846

Reporting bugs for Angels?

Hi,

does anybody know how to report a bug for Angels? The Discord links don't work, and forms etc are ... from 2016.. ?


Cheers

Tom
by tpreissler
Thu Jun 13, 2019 1:04 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 456
Views: 265516

Re: Just bought the game; What were Your first impressions?

Hi, I played it with my son (10 that time probably) the very first time. We did as part of tutorial what we had to do... and I said "you don't need to do that, you can let the game do that for you." and I got a weird look. I showed him and ... was amazed, but didn't want to admit to how si...
by tpreissler
Thu Jun 13, 2019 12:46 pm
Forum: Gameplay Help
Topic: "Expected resources" not what you expect it to - ? (self-answered)
Replies: 4
Views: 2717

"Expected resources" not what you expect it to - ? (self-answered)

Hi, with my still ongoing game (like 822 hours) my save it's just a matter of love. So I am going off now to mine even like 3000 iron ore. I have automated mostly everything with trains, so it's just a matter of calling the building train and building while waiting it comes back. I noticed I had an ...
by tpreissler
Thu Jun 13, 2019 12:23 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 202564

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

Hi, I had some email conversation back in July/August 2018. I did got an initial response and provided my setup (version and mods) where it "didn't work" and the last email I sent was on the 4th August 2018 and didn't get a reply ever since. To be fair my initial emails ended up in his spa...
by tpreissler
Wed Apr 18, 2018 9:17 pm
Forum: Mods
Topic: [MOD 0.12.12+] Advanced Logistics System 0.2.13
Replies: 242
Views: 202564

Re: [MOD 0.12.12+] Advanced Logistics System 0.2.13

Hi, it appears... that https://github.com/lingo/advanced-logistics-system was "working" with some earlier 0.16.x versions. Unfortunately I just tried this against 0.16.36 and - it doesn't work unfortunately. When pressing "N" something's happening, as the robotports stop spinning...
by tpreissler
Thu Apr 05, 2018 11:15 am
Forum: News
Topic: Factorio version 0.16 - Now stable
Replies: 7
Views: 13512

Re: Factorio version 0.16 - Now stable

Hey folks, especially Factorio-Devs, congratulations on a really great 0.16. I am very pleased with it. My previous save was grinding at about 40 UPS and now with 0.16 I am back up to 59 FPS/UPS again :-) I was reluctant to upgrade... but then when it asked me before the game start - why not? And al...
by tpreissler
Fri Sep 22, 2017 11:18 am
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 186150

Re: Chunk-aligned modular railway system with LTN Stations

Hi, This isn't working for me, and I can't figure out why. The depot and pickup seem to work fine, but the unloading station (Unloading-Rear-R) wont trigger any drop-offs. I have changed the x=1 on the constant combinator to copper ore=1, but nothing happens. If I setup a simple station with just a ...
by tpreissler
Mon Sep 18, 2017 8:50 am
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 186150

Re: Chunk-aligned modular railway system with LTN Stations

tpreissler wrote:Hi,
I am wondering has anyone converted these into LHD?
I have converted all my train tracks to RHD. It feels a bit strange... but hey.
by tpreissler
Mon Sep 18, 2017 8:44 am
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 186150

Re: Chunk-aligned modular railway system with LTN Stations

Hi, I was wondering, in the description of the Demo map it says "Trash-Provider" via the Depot - ? I also noticed - and I don't know whether this is related - there is a Requester Chest wired up to the CN at the Uranium Ore outpost. How does this work, how do I use this "Trash-Provide...
by tpreissler
Wed Sep 13, 2017 8:22 am
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 186150

Re: Chunk-aligned modular railway system with LTN Stations

Hi, I am wondering has anyone converted these into LHD? I started off my trains, more by accident than intention, with LHD and now ... I just want to stick with it. That I am living in England might have contributed to this choice in the first instance. Or maybe I just convert my base, RHD seems to ...
by tpreissler
Fri Sep 08, 2017 1:36 pm
Forum: Logistic Train Network
Topic: Only small deliveries of 1000..2000 every time
Replies: 3
Views: 3183

Re: Only small deliveries of 1000..2000 every time

Hi again, I think I found my problem now. I replaced me RoboPort with a Constant Combinator simulating the LN from a signal point of view - just to see the signals generated and make debugging easier. I was missing the "default" LTN combinator where you usually put requests and also the LT...
by tpreissler
Fri Sep 08, 2017 1:17 pm
Forum: Logistic Train Network
Topic: Only small deliveries of 1000..2000 every time
Replies: 3
Views: 3183

Re: Only small deliveries of 1000..2000 every time

Hi, it seems I have hit a problem with connecting LTN to LN to query stock. 1000... seems to be very much like some default value somewhere. There are too many signals on my network, so I tried the Virtual Signals mod and hooked it up to the power pole near my LTN station querying the roboport. It a...
by tpreissler
Fri Sep 08, 2017 9:25 am
Forum: Logistic Train Network
Topic: Only small deliveries of 1000..2000 every time
Replies: 3
Views: 3183

Only small deliveries of 1000..2000 every time

Hi, I have LTN all setup and running just fine. I noticed though now one thing: My main storage area as a requester (hooked up to the LN with your Logistic Network to LTN stop filter and is requesting -100k for each steel, plastics, iron and copper plates. This Requester Threshold is intentionally s...
by tpreissler
Thu Sep 07, 2017 12:58 pm
Forum: Logistic Train Network
Topic: What is "Locked Slots per Wagon" and "Train composition"?
Replies: 28
Views: 23389

Re: What is "Locked Slots per Wagon" and "Train composition"?

I found some answers in the parallel thread"Quick Question about merged transports". "Locked Slots per Wagon" is the same as you can do with the "X" on a chest to limit its size. "Train composition" is mentioned more or less in the same way, no use case. I gue...
by tpreissler
Thu Sep 07, 2017 10:07 am
Forum: Logistic Train Network
Topic: What is "Locked Slots per Wagon" and "Train composition"?
Replies: 28
Views: 23389

What is "Locked Slots per Wagon" and "Train composition"?

Hi, first of all, many, many, many (...) thanks for LTN. It's been great. Mine is now up and running and working flawlessly. I do have a couple of questions though.... :-) and I couldn't find this in the doc: * "Locked SLots per Wagon": What is this for? I find in on a couple of places in ...

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