Search found 70 matches

by Night_Ange1
Fri Aug 30, 2019 5:47 pm
Forum: Ideas and Suggestions
Topic: Station Names
Replies: 0
Views: 604

Station Names

I did not find this suggestion by searching, but I would imagine its been suggested. Sort station names as you are typing the station name into the train schedule or editing the name Edit: ctrl + enter posts your topic I like to give all my stations a corresponding name to what that station is doing...
by Night_Ange1
Fri Aug 02, 2019 9:25 pm
Forum: Duplicates
Topic: Game crashes on startup (while loading at 15%) [0.17.61]
Replies: 8
Views: 2181

Re: Game crashes on startup (while loading at 15%) [0.17.61]

I had this too but can't find the post that this is a duplicate of, there are 2 of these under duplicates and the search doesn't come up with a 3rd. I'm posting this in both hopefully to find the correct one.
by Night_Ange1
Fri Aug 02, 2019 9:24 pm
Forum: Duplicates
Topic: [0.17.61] Crash at startup (modded)
Replies: 4
Views: 1516

Re: [0.17.61] Crash at startup (modded)

I had this too but can't find the post that this is a duplicate of, there are 2 of these under duplicates and the search doesn't come up with a 3rd. I'm posting this in both hopefully to find the correct one.
by Night_Ange1
Thu Aug 01, 2019 2:49 pm
Forum: Modding discussion
Topic: [Request] Future of Modded Transportation in Factorio
Replies: 0
Views: 774

[Request] Future of Modded Transportation in Factorio

Request: Ways to mod in future transportation projects. Attach "rolling stock" option to different categories ( Outdated mod)/url]) Different rail categories ([url=https://forums.factorio.com/viewtopic.php?f=14&t=9478]Probably not ) Allow something that my limited knowledge of modding ...
by Night_Ange1
Sat Jan 31, 2015 6:11 am
Forum: Ideas and Suggestions
Topic: Alphabetic letter production
Replies: 5
Views: 3981

Re: Alphabetic letter production

https://forums.factorio.com/forum/vie ... f=8&t=8346
I like the idea, and here's a show your creations post that's very similar
by Night_Ange1
Fri Jan 30, 2015 4:42 pm
Forum: Ideas and Suggestions
Topic: List of Suggestions and their Priority
Replies: 4
Views: 1710

List of Suggestions and their Priority

I joined recently, by some standards, and have been here long enough to get a very basic grasp on what has been suggested and in what way. (nowhere near link master ssilk level) and have noticed the ever repeating re-suggestions and new suggestions on old ideas with new twist. New players can use se...
by Night_Ange1
Tue Jan 27, 2015 3:09 pm
Forum: Ideas and Suggestions
Topic: Picture-in-Picture for events
Replies: 7
Views: 2833

Re: Picture-in-Picture for events

I like the idea of a log, and would like to include a button click that shifts the map (pull up map *m key) to the alert and clears the alert (batches if its a grouping of turret attacking biter) I sometimes spend more time looking for the alert than it last, and have lost an outpost that wasn't rob...
by Night_Ange1
Fri Jan 16, 2015 4:16 pm
Forum: News
Topic: Friday Facts #69 - Sympathy for the creeper
Replies: 34
Views: 33199

Re: Friday Facts #69 Sympathy for the creeper

So that's where Tree Farms trees come from! The more you know :geek:

Doing great on the graphics Devs!
by Night_Ange1
Tue Jan 13, 2015 3:42 pm
Forum: Won't implement
Topic: [Request] connections allowed other than rolling stock
Replies: 2
Views: 3891

[Request] connections allowed other than rolling stock

Looking to make an 18 wheeler mod and I can't unless it's rolling stock, which would require a new "track" which would be a road.
by Night_Ange1
Fri Jan 09, 2015 4:17 pm
Forum: Modding help
Topic: Assign ID
Replies: 11
Views: 6982

Re: Assign ID

thanks so much man... These double layers keep getting me :?
by Night_Ange1
Tue Jan 06, 2015 3:34 pm
Forum: Modding help
Topic: Assign ID
Replies: 11
Views: 6982

Re: Assign ID

Ok New problem and I figured I'd just append it to this thread. I'm having a problem with the Direction_Count on my animation set. Says it can't find it. Any help would be appreciated
by Night_Ange1
Sat Jan 03, 2015 12:36 am
Forum: Implemented Suggestions
Topic: Multiple occurrences in requester chests
Replies: 19
Views: 7071

Re: Multiple occurrences in requester chests

When I move the slide it moves up by 100 after the first 100 and processor units... maybe I'm mistaken on this but I do remember ordering a set of 100 and a set of 50
by Night_Ange1
Fri Jan 02, 2015 10:17 pm
Forum: Implemented Suggestions
Topic: Multiple occurrences in requester chests
Replies: 19
Views: 7071

Re: Multiple occurrences in requester chests

The only time I've used this was to save my items for my rocket defense. It needs 150 advance processors which cant be requested
by Night_Ange1
Fri Jan 02, 2015 9:49 pm
Forum: Frequently Suggested / Link Collections
Topic: Can the player be killed by train? (Train kills?!) ☸
Replies: 81
Views: 65677

Re: Can the player be killed by train? (Train kills?!)

No, I don't. But if a signal would go red an hour before a train crosses I might just look and decide for myself! Signals only go red with the train in the block, yellow if the train has claimed the block but not entered and green if no train is in or will be in the block. Red is only of the train ...
by Night_Ange1
Fri Jan 02, 2015 3:23 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Von-Neumann Factorio
Replies: 7
Views: 12088

Re: Von-Neumann Factorio

Epic build and the only thing discussed is how the naming was wrong. Great work here SilentSam keep it up. As for the jam problem the only sure fire way is to leave the circles with no lights in them. Have only signals at the entrance to each tile and not inside the circles. You have so many roundab...
by Night_Ange1
Fri Jan 02, 2015 3:20 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Binary Logic (UPDATE: 4-Bit CPU simulation, no combincators!)
Replies: 24
Views: 37007

Re: Binary Logic

And so the great computer builds begin! Great work here. Far beyond my knowledge (though probably simple concepts) Congrats and keep up the work :mrgreen:
by Night_Ange1
Thu Jan 01, 2015 4:07 pm
Forum: Modding help
Topic: Assign ID
Replies: 11
Views: 6982

Re: Assign ID

Yeah I tries to remove a lot of the layers so when I do get graphics I dont need 3 sets of drawings. Thanks for the help. And sorry forgot I didnt include the graphics. It was too big Edit: Uploaded Mod to GitHub so I can easily share and work on it. https://github.com/NightAnge1/Trucking_0.0.2 P.S....
by Night_Ange1
Tue Dec 30, 2014 11:34 pm
Forum: Gameplay Help
Topic: Stack spliting
Replies: 20
Views: 19813

Re: Stack spliting

You can use your hotbar to split stacks too
by Night_Ange1
Tue Dec 30, 2014 10:36 pm
Forum: Modding help
Topic: Assign ID
Replies: 11
Views: 6982

Re: Assign ID

Did you run the mod in your game? I believe thats where I narrowed down the culprit to which naming was having issues. My fault for not fixing it back before submitting :/
by Night_Ange1
Tue Dec 30, 2014 4:05 pm
Forum: Modding help
Topic: Assign ID
Replies: 11
Views: 6982

Re: Assign ID

Sorry for the delay here is the mod so far.

Very basic just trying to get an item in game that I understand all the code for.

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