I did not find this suggestion by searching, but I would imagine its been suggested. Sort station names as you are typing the station name into the train schedule or editing the name
Edit: ctrl + enter posts your topic
I like to give all my stations a corresponding name to what that station is ...
Search found 70 matches
- Fri Aug 30, 2019 5:47 pm
- Forum: Ideas and Suggestions
- Topic: Station Names
- Replies: 0
- Views: 774
- Fri Aug 02, 2019 9:25 pm
- Forum: Duplicates
- Topic: Game crashes on startup (while loading at 15%) [0.17.61]
- Replies: 8
- Views: 2842
Re: Game crashes on startup (while loading at 15%) [0.17.61]
I had this too but can't find the post that this is a duplicate of, there are 2 of these under duplicates and the search doesn't come up with a 3rd. I'm posting this in both hopefully to find the correct one.
- Fri Aug 02, 2019 9:24 pm
- Forum: Duplicates
- Topic: [0.17.61] Crash at startup (modded)
- Replies: 4
- Views: 1989
Re: [0.17.61] Crash at startup (modded)
I had this too but can't find the post that this is a duplicate of, there are 2 of these under duplicates and the search doesn't come up with a 3rd. I'm posting this in both hopefully to find the correct one.
- Thu Aug 01, 2019 2:49 pm
- Forum: Modding discussion
- Topic: [Request] Future of Modded Transportation in Factorio
- Replies: 0
- Views: 962
[Request] Future of Modded Transportation in Factorio
Request: Ways to mod in future transportation projects.
Attach "rolling stock" option to different categories ( Outdated mod)/url]) Different rail categories ([url=https://forums.factorio.com/viewtopic.php?f=14&t=9478]Probably not ) Allow something that my limited knowledge of modding cannot come ...
Attach "rolling stock" option to different categories ( Outdated mod)/url]) Different rail categories ([url=https://forums.factorio.com/viewtopic.php?f=14&t=9478]Probably not ) Allow something that my limited knowledge of modding cannot come ...
- Sat Jan 31, 2015 6:11 am
- Forum: Ideas and Suggestions
- Topic: Alphabetic letter production
- Replies: 5
- Views: 4912
Re: Alphabetic letter production
https://forums.factorio.com/forum/vie ... f=8&t=8346
I like the idea, and here's a show your creations post that's very similar
I like the idea, and here's a show your creations post that's very similar
- Fri Jan 30, 2015 4:42 pm
- Forum: Ideas and Suggestions
- Topic: List of Suggestions and their Priority
- Replies: 4
- Views: 2109
List of Suggestions and their Priority
I joined recently, by some standards, and have been here long enough to get a very basic grasp on what has been suggested and in what way. (nowhere near link master ssilk level) and have noticed the ever repeating re-suggestions and new suggestions on old ideas with new twist. New players can use ...
- Tue Jan 27, 2015 3:09 pm
- Forum: Ideas and Suggestions
- Topic: Picture-in-Picture for events
- Replies: 7
- Views: 3822
Re: Picture-in-Picture for events
I like the idea of a log, and would like to include a button click that shifts the map (pull up map *m key) to the alert and clears the alert (batches if its a grouping of turret attacking biter)
I sometimes spend more time looking for the alert than it last, and have lost an outpost that wasn't ...
I sometimes spend more time looking for the alert than it last, and have lost an outpost that wasn't ...
- Fri Jan 16, 2015 4:16 pm
- Forum: News
- Topic: Friday Facts #69 - Sympathy for the creeper
- Replies: 34
- Views: 36381
Re: Friday Facts #69 Sympathy for the creeper
So that's where Tree Farms trees come from! The more you know
Doing great on the graphics Devs!

Doing great on the graphics Devs!
- Tue Jan 13, 2015 3:42 pm
- Forum: Won't implement
- Topic: [Request] connections allowed other than rolling stock
- Replies: 2
- Views: 4209
[Request] connections allowed other than rolling stock
Looking to make an 18 wheeler mod and I can't unless it's rolling stock, which would require a new "track" which would be a road.
- Fri Jan 09, 2015 4:17 pm
- Forum: Modding help
- Topic: Assign ID
- Replies: 11
- Views: 7846
Re: Assign ID
thanks so much man... These double layers keep getting me 

- Tue Jan 06, 2015 3:34 pm
- Forum: Modding help
- Topic: Assign ID
- Replies: 11
- Views: 7846
Re: Assign ID
Ok New problem and I figured I'd just append it to this thread. I'm having a problem with the Direction_Count on my animation set. Says it can't find it. Any help would be appreciated
- Sat Jan 03, 2015 12:36 am
- Forum: Implemented Suggestions
- Topic: Multiple occurrences in requester chests
- Replies: 19
- Views: 8993
Re: Multiple occurrences in requester chests
When I move the slide it moves up by 100 after the first 100 and processor units... maybe I'm mistaken on this but I do remember ordering a set of 100 and a set of 50
- Fri Jan 02, 2015 10:17 pm
- Forum: Implemented Suggestions
- Topic: Multiple occurrences in requester chests
- Replies: 19
- Views: 8993
Re: Multiple occurrences in requester chests
The only time I've used this was to save my items for my rocket defense. It needs 150 advance processors which cant be requested
- Fri Jan 02, 2015 9:49 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Can the player be killed by train? (Train kills?!) βΈ
- Replies: 82
- Views: 76423
Re: Can the player be killed by train? (Train kills?!)
No, I don't. But if a signal would go red an hour before a train crosses I might just look and decide for myself!
Signals only go red with the train in the block, yellow if the train has claimed the block but not entered and green if no train is in or will be in the block. Red is only of the ...
Signals only go red with the train in the block, yellow if the train has claimed the block but not entered and green if no train is in or will be in the block. Red is only of the ...
- Fri Jan 02, 2015 3:23 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Von-Neumann Factorio
- Replies: 7
- Views: 12922
Re: Von-Neumann Factorio
Epic build and the only thing discussed is how the naming was wrong. Great work here SilentSam keep it up.
As for the jam problem the only sure fire way is to leave the circles with no lights in them. Have only signals at the entrance to each tile and not inside the circles. You have so many ...
As for the jam problem the only sure fire way is to leave the circles with no lights in them. Have only signals at the entrance to each tile and not inside the circles. You have so many ...
- Fri Jan 02, 2015 3:20 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Binary Logic (UPDATE: 4-Bit CPU simulation, no combincators!)
- Replies: 24
- Views: 40857
Re: Binary Logic
And so the great computer builds begin! Great work here. Far beyond my knowledge (though probably simple concepts) Congrats and keep up the work 

- Thu Jan 01, 2015 4:07 pm
- Forum: Modding help
- Topic: Assign ID
- Replies: 11
- Views: 7846
Re: Assign ID
Yeah I tries to remove a lot of the layers so when I do get graphics I dont need 3 sets of drawings. Thanks for the help. And sorry forgot I didnt include the graphics. It was too big
Edit: Uploaded Mod to GitHub so I can easily share and work on it. https://github.com/NightAnge1/Trucking_0.0.2
P ...
Edit: Uploaded Mod to GitHub so I can easily share and work on it. https://github.com/NightAnge1/Trucking_0.0.2
P ...
- Tue Dec 30, 2014 11:34 pm
- Forum: Gameplay Help
- Topic: Stack spliting
- Replies: 20
- Views: 24578
Re: Stack spliting
You can use your hotbar to split stacks too
- Tue Dec 30, 2014 10:36 pm
- Forum: Modding help
- Topic: Assign ID
- Replies: 11
- Views: 7846
Re: Assign ID
Did you run the mod in your game? I believe thats where I narrowed down the culprit to which naming was having issues. My fault for not fixing it back before submitting :/
- Tue Dec 30, 2014 4:05 pm
- Forum: Modding help
- Topic: Assign ID
- Replies: 11
- Views: 7846
Re: Assign ID
Sorry for the delay here is the mod so far.
Very basic just trying to get an item in game that I understand all the code for.
Very basic just trying to get an item in game that I understand all the code for.