Search found 33 matches

by Yijare
Fri Aug 23, 2019 5:20 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 21916

Re: Friday Facts #309 - Controversial opinions

to quote: 'oh boy, where do I start' ;-) Inserters should not chase items [...] So we decided this wont be done. And it is good it won't be done. Seriously. Blueprint import/export should be a modded feature The blueprint library has always been a controversial topic. [...] [it] could easily make a ...
by Yijare
Wed Aug 14, 2019 8:02 am
Forum: News
Topic: Friday Facts #307 - 0.17 stable candidate
Replies: 83
Views: 11609

Re: Friday Facts #307 - 0.17 stable candidate

I'd like to believe that even the trigger-happy FCE guy is not so stupid as to think he has a right on "spider shaped robots". Those things are basically in every second sci-fi work. oh, he would. but thats not the point of this thread Btw, i stopped playing ONI exactly because of the frustrating (...
by Yijare
Tue Aug 13, 2019 6:50 pm
Forum: News
Topic: Friday Facts #307 - 0.17 stable candidate
Replies: 83
Views: 11609

Re: Friday Facts #307 - 0.17 stable candidate

"sneaking"?! How could it be less sneaky than that two FFF with their associated Forum threads? because as it stands, oil is an abnormination and this is a case of: we do it and peps will forget we did it. ergo 'sneaky' has nothing to do with 'stealth'. Remember the first belt vs bot wars? no? good...
by Yijare
Fri Aug 09, 2019 2:30 pm
Forum: News
Topic: Friday Facts #307 - 0.17 stable candidate
Replies: 83
Views: 11609

Re: Friday Facts #307 - 0.17 stable candidate

Declaring 0.17 stable after sneaking the oil changes in. ... A questionable move, but outstanding.

Image
by Yijare
Thu Aug 01, 2019 3:57 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 29955

Re: Version 0.17.60

The removal of picks meant mods couldn't take advantage of them being a thing anymore iirc. And? Mods only expanded where teh steelpick ended. And yes, i rather have some omnious Diamond-Pick than no pick at all. Removing the Pick was a bad decision. These new changes just got more exciting for me....
by Yijare
Wed Jul 31, 2019 7:04 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 29955

Re: Version 0.17.60

I mean, it's opinion that those things are meaningful simplification of the game. I love the new UI, mining picks removal is only really an issue for mods, it didn't add any logistical challenges to the core game. Oil change moves things around. I honestly find all the disdain towards people that m...
by Yijare
Wed Jul 31, 2019 6:01 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 29955

Re: Version 0.17.60

But yeah, tbh I'm expecting Nefrums to improve on this split. And if he manage to improve it by, like 10 minutes, we'd have to recognize that bots aren't delayed that much by the recent changes. Not in real time (10 minutes) but in overall proportions (1h20 vs 1h10). Translate those 10 Minutes into...
by Yijare
Wed Jul 31, 2019 4:49 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 29955

Re: Version 0.17.60

Before 17.60, he managed to get them at 1h10m, so there's a consequent difference. But he could probably manage to get them sooner in future runs... we'll see. Speedrunning the game is a whoole different matter than the normal player. Anti, Nefrums, rain and all the other speedsters have played the...
by Yijare
Tue Jul 30, 2019 6:59 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 29955

Re: Version 0.17.60

and there goes the complexity of the game. you are stuck on 0.16 if you dont like the new GUI and now you are stuck pre 0.17.60 because somehow there is the need to simplify something that didn't need it. way better solotions proposed in the FFF#304 If players are BDU's then dont make it simpler bec...
by Yijare
Thu Jul 25, 2019 1:42 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 43970

Re: Friday Facts #304 - Small bugs; Big changes

kbk wrote:
Thu Jul 25, 2019 10:42 am
Hahaha, I just started to submerge myself in mod creation
programming in lua isn't that hard but it's nice when more people do it, because that makes the community stronger and longer lasting.
by Yijare
Wed Jul 24, 2019 1:42 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 43970

Re: Friday Facts #304 - Small bugs; Big changes

For the roboport and the personal roboport, yes. But you can still make construction bots! :) and they need a roboport to work. This is ad adsurdum. Anyways. Sleeping another night on this, just got me this: Oil is not easy and should not be. The cooking of crude is an advanced chemic process and i...
by Yijare
Tue Jul 23, 2019 2:44 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 43970

Re: Friday Facts #304 - Small bugs; Big changes

In this very same FFF we see a change reversed as the result of past feedback. They reverted nothing. they just added pause ticks again. You didn't read hard enough. They returned obstacle avoidance for rail building. A feature I sorely miss, as well as many other people. As they figured out before...
by Yijare
Mon Jul 22, 2019 9:55 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 43970

Re: Friday Facts #304 - Small bugs; Big changes

In this very same FFF we see a change reversed as the result of past feedback. They reverted nothing. they just added pause ticks again. We can give our feedback on proposed changes, but ultimately the devs have to make a choice, one that attempts to take into account every user, of every experienc...
by Yijare
Sat Jul 20, 2019 4:37 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 43970

Re: Friday Facts #304 - Small bugs; Big changes

I'm latching onto bobing here... I like the idea of being able to specify what input and output an ingredient/result uses. however, I am not keen on the change to oil processing. Part of what you've said in the past for not changing things is that they're a puzzle to be solved. By making this change...
by Yijare
Sat Jul 20, 2019 11:15 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 43970

Re: Friday Facts #304 - Small bugs; Big changes

[...] The issue is new players dealing with the fact that buildings stop when any one output is blocked. In my opinion delaying this lesson is a bad idea as the lesson will still have to be taught eventually and the simpler the factory is at the point the lesson is taught the better. The bad Idea i...
by Yijare
Fri Jul 19, 2019 6:00 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 43970

Re: Friday Facts #304 - Small bugs; Big changes

Basic oil processing needed a change but I am not sure this one was best. I am sure that adding a flare stack with a proper description would be much better. Flare stack besides burning excess heavy and light oil would also add extra pollution which would actually help players drive towards advance...
by Yijare
Sat Jul 13, 2019 1:49 am
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 13752

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

Mango wrote:
Fri Jul 12, 2019 4:21 pm

Well... I expect that stable releases will not contain game breaking bugs. If you state that a release Is stable, I do not expect biters getting 10x stronger or global train crashing.

So from my point of view it does matter. ;)
global train crash if you try to drive manually? ;)
by Yijare
Sat Jul 13, 2019 1:47 am
Forum: News
Topic: Friday Facts #302 - The multiplayer megapacket
Replies: 39
Views: 5870

Re: Friday Facts #302 - The multiplayer megapacket

Twinsen wrote:
Thu Jul 11, 2019 12:00 pm
That sounds really strange. If you think it's an issue with Factorio you can gather as much info as possible(minimal test with wireshark captures, etc) and we will look into it.
I think it's more likely an freak occourence with that particular computer.
by Yijare
Thu Jul 11, 2019 11:12 am
Forum: News
Topic: Friday Facts #302 - The multiplayer megapacket
Replies: 39
Views: 5870

Re: Friday Facts #302 - The multiplayer megapacket

slippycheeze wrote:
Wed Jul 10, 2019 3:48 pm

Yijare, I got the impression that y'all were talking over the Internet, yes?
No.

We're talking Intraweb.
by Yijare
Wed Jul 10, 2019 11:58 am
Forum: News
Topic: Friday Facts #302 - The multiplayer megapacket
Replies: 39
Views: 5870

Re: Friday Facts #302 - The multiplayer megapacket

It does apply to the small scale since the big packet can still be generated, but the bug it's self is very rare, hence it only realistically shows with 200 players. Also with less players it's easy for the server and the clients to 'absorb' the bandwidth spike. So it's possible your problem got fi...

Go to advanced search