Search found 36 matches
- Sat Feb 06, 2021 12:21 am
- Forum: Releases
- Topic: Version 1.1.21
- Replies: 10
- Views: 16808
- Wed Jun 10, 2020 7:34 pm
- Forum: News
- Topic: Friday Facts #350 - Electric mining drill redesign
- Replies: 104
- Views: 51631
Re: Friday Facts #350 - Electric mining drill redesign
So, yet again another Graphic update we didn't need. While HD Graphics are nice, this example here just looks awful. Not looking forward to 'em when i finally update my game.
- Fri Feb 28, 2020 4:56 pm
- Forum: News
- Topic: Friday Facts #336 - Offshore pump redesign
- Replies: 51
- Views: 21372
Re: Friday Facts #336 - Offshore pump redesign
While I can understand the motivation to redesign it - was it a necessity? I doubt it.
- Fri Aug 23, 2019 5:20 pm
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 108617
Re: Friday Facts #309 - Controversial opinions
to quote: 'oh boy, where do I start' ;-) Inserters should not chase items [...] So we decided this wont be done. And it is good it won't be done. Seriously. Blueprint import/export should be a modded feature The blueprint library has always been a controversial topic. [...] [it] could easily make a ...
- Wed Aug 14, 2019 8:02 am
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 36235
Re: Friday Facts #307 - 0.17 stable candidate
I'd like to believe that even the trigger-happy FCE guy is not so stupid as to think he has a right on "spider shaped robots". Those things are basically in every second sci-fi work. oh, he would. but thats not the point of this thread Btw, i stopped playing ONI exactly because of the fru...
- Tue Aug 13, 2019 6:50 pm
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 36235
Re: Friday Facts #307 - 0.17 stable candidate
"sneaking"?! How could it be less sneaky than that two FFF with their associated Forum threads? because as it stands, oil is an abnormination and this is a case of: we do it and peps will forget we did it. ergo 'sneaky' has nothing to do with 'stealth'. Remember the first belt vs bot wars...
- Fri Aug 09, 2019 2:30 pm
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 36235
Re: Friday Facts #307 - 0.17 stable candidate
Declaring 0.17 stable after sneaking the oil changes in. ... A questionable move, but outstanding.
- Thu Aug 01, 2019 3:57 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 133572
Re: Version 0.17.60
The removal of picks meant mods couldn't take advantage of them being a thing anymore iirc. And? Mods only expanded where teh steelpick ended. And yes, i rather have some omnious Diamond-Pick than no pick at all. Removing the Pick was a bad decision. These new changes just got more exciting for me....
- Wed Jul 31, 2019 7:04 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 133572
Re: Version 0.17.60
I mean, it's opinion that those things are meaningful simplification of the game. I love the new UI, mining picks removal is only really an issue for mods, it didn't add any logistical challenges to the core game. Oil change moves things around. I honestly find all the disdain towards people that m...
- Wed Jul 31, 2019 6:01 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 133572
Re: Version 0.17.60
But yeah, tbh I'm expecting Nefrums to improve on this split. And if he manage to improve it by, like 10 minutes, we'd have to recognize that bots aren't delayed that much by the recent changes. Not in real time (10 minutes) but in overall proportions (1h20 vs 1h10). Translate those 10 Minutes into...
- Wed Jul 31, 2019 4:49 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 133572
Re: Version 0.17.60
Before 17.60, he managed to get them at 1h10m, so there's a consequent difference. But he could probably manage to get them sooner in future runs... we'll see. Speedrunning the game is a whoole different matter than the normal player. Anti, Nefrums, rain and all the other speedsters have played the...
- Tue Jul 30, 2019 6:59 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 133572
Re: Version 0.17.60
and there goes the complexity of the game. you are stuck on 0.16 if you dont like the new GUI and now you are stuck pre 0.17.60 because somehow there is the need to simplify something that didn't need it. way better solotions proposed in the FFF#304 If players are BDU's then dont make it simpler bec...
- Thu Jul 25, 2019 1:42 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 202198
- Wed Jul 24, 2019 1:42 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 202198
Re: Friday Facts #304 - Small bugs; Big changes
For the roboport and the personal roboport, yes. But you can still make construction bots! :) and they need a roboport to work. This is ad adsurdum. Anyways. Sleeping another night on this, just got me this: Oil is not easy and should not be. The cooking of crude is an advanced chemic process and i...
- Tue Jul 23, 2019 2:44 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 202198
Re: Friday Facts #304 - Small bugs; Big changes
In this very same FFF we see a change reversed as the result of past feedback. They reverted nothing. they just added pause ticks again. You didn't read hard enough. They returned obstacle avoidance for rail building. A feature I sorely miss, as well as many other people. As they figured out before...
- Mon Jul 22, 2019 9:55 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 202198
Re: Friday Facts #304 - Small bugs; Big changes
In this very same FFF we see a change reversed as the result of past feedback. They reverted nothing. they just added pause ticks again. We can give our feedback on proposed changes, but ultimately the devs have to make a choice, one that attempts to take into account every user, of every experienc...
- Sat Jul 20, 2019 4:37 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 202198
Re: Friday Facts #304 - Small bugs; Big changes
I'm latching onto bobing here... I like the idea of being able to specify what input and output an ingredient/result uses. however, I am not keen on the change to oil processing. Part of what you've said in the past for not changing things is that they're a puzzle to be solved. By making this change...
- Sat Jul 20, 2019 11:15 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 202198
Re: Friday Facts #304 - Small bugs; Big changes
[...] The issue is new players dealing with the fact that buildings stop when any one output is blocked. In my opinion delaying this lesson is a bad idea as the lesson will still have to be taught eventually and the simpler the factory is at the point the lesson is taught the better. The bad Idea i...
- Fri Jul 19, 2019 6:00 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 202198
Re: Friday Facts #304 - Small bugs; Big changes
Basic oil processing needed a change but I am not sure this one was best. I am sure that adding a flare stack with a proper description would be much better. Flare stack besides burning excess heavy and light oil would also add extra pollution which would actually help players drive towards advance...
- Sat Jul 13, 2019 1:49 am
- Forum: News
- Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
- Replies: 144
- Views: 56424
Re: Friday Facts #303 - Under 100 bugs (but still not stable)
global train crash if you try to drive manually?