Search found 50 matches

by Filter62
Sat Jul 31, 2021 2:58 pm
Forum: Duplicates
Topic: [1.1.36] Train wrong placement near wall gates
Replies: 2
Views: 73

Re: [1.1.36] Train wrong placement near wall gates

Loewchen wrote: ↑
Sat Jul 31, 2021 12:47 pm
viewtopic.php?f=23&t=46916
Oh, okay)
by Filter62
Sat Jul 31, 2021 12:04 pm
Forum: Duplicates
Topic: [1.1.36] Train wrong placement near wall gates
Replies: 2
Views: 73

[1.1.36] Train wrong placement near wall gates

1. I tried to place train on rails near gates. 2. It somehow was able to be placed at some point, mouse was somewhere uner rail, but was placed wrong inside other train. 3. I expected gate would open for train placement (or when it's placed), so when they didn't, I was expecting it won't let me plac...
by Filter62
Tue Jul 13, 2021 4:13 pm
Forum: Releases
Topic: Version 1.1.36
Replies: 6
Views: 12508

Re: Version 1.1.36

Well, I'm shocked everytime I look at fixed bugs I didn't even knew existed. XD
by Filter62
Tue May 11, 2021 8:19 pm
Forum: 1 / 0 magic
Topic: [1.1.33] Graphical glitch - Biter nests
Replies: 1
Views: 273

[1.1.33] Graphical glitch - Biter nests

1. I was on my base, then decided to go kill some annoying biters. 2. When I'm arrived to the nests, they were looking like that, blue glitch disco. 3. I expected nests to look normal. Happened to me out of nowhere, dunno why it happened or how to get it, restarting game seems to have fixed it, but ...
by Filter62
Fri Feb 05, 2021 1:16 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 230
Views: 60725

Re: Friday Facts #365 - Future plans

my credo always is "no pre-orders" . Always... well at least since i got some crap that i pre-ordered. Any way... where is the pre-order button? :D I will join these many comments. After having spent so many hours on factorio I need a pre order button of something to support u. Just buyin...
by Filter62
Fri Feb 05, 2021 1:15 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 230
Views: 60725

Re: Friday Facts #365 - Future plans

Factorio needs a good campaign, with a proper story. I like the theory that the planet isnt alien, its earth after a bioweapon apocalypse. Dunno about earth scenario you mentioned, but full blown campaign sounds nice, always wanted something like this, but to be worth it, it should be at least 15-2...
by Filter62
Fri Feb 05, 2021 11:41 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 230
Views: 60725

Re: Friday Facts #365 - Future plans

Frankly, a way to pull in some of the more.. ok I'll say it, the ladies --- that would be amazing. Something to itch that Stardew Valley type gameplay.. collecting, farming, caring for critters, dungeon diving... Factorio has always been laser focused on 'the factory must grow' and I feel like they...
by Filter62
Fri Oct 30, 2020 12:15 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 35134

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Oh god, so many little things I dreamed of, you're really best developers in my book. :mrgreen:
by Filter62
Fri Oct 09, 2020 12:29 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 34999

Re: Friday Facts #361 - Train stop limit, Tips and tricks

Well, you're right, I didn't knew I needed train limit, now I do need it)))
by Filter62
Tue Aug 18, 2020 1:31 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 67315

Re: Version 1.0.0

Zavian wrote: ↑
Tue Aug 18, 2020 1:04 pm
I also thought it would be cool to teach spidertron to mount and ride on top of a locomotive/cargo wagon, so i don't need to pick it up if I want to travel a long distance.
Yes please! :mrgreen:
by Filter62
Sat Aug 15, 2020 8:23 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 67315

Re: Version 1.0.0

would like to see remote way to replenish it's inventory, I like the idea of logistics network (request/trash), and thanks for all your hard work! :mrgreen: https://mods.factorio.com/mod/EquipmentGridLogisticModule Trashes non-filtered, requests filtered slots. If you insert the module in the grid....
by Filter62
Sat Aug 15, 2020 6:57 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 67315

Re: Version 1.0.0

Okay some suggestions: As said before Wube logo stand out too much on loading screen, and spidertron needs some tuning, four rocket launchers is cool and all, but would like to see ability to change weapons on it (Guns, flamethrower?) would like to see remote way to replenish it's inventory, I like ...
by Filter62
Fri Aug 14, 2020 11:25 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 207
Views: 40951

Re: Friday Facts #360 - 1.0 is here!

Thanks for all your hard work! I really aprecciate everything you did for us, you really created something special here! Thanks again, and good luck in your future beginnings! :D
by Filter62
Wed Aug 12, 2020 8:25 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 76506

Re: Friday Facts #359 - Crash site: The beginning

Dima77 wrote: ↑
Wed Aug 12, 2020 5:00 am
The drill looks better... But compared to the previous version, it is worse to see whether it works or not.
Don't know why you thinks so, but it's practically the same, colored indicator is still there.
by Filter62
Mon Aug 10, 2020 8:46 pm
Forum: Won't fix.
Topic: [0.18.46] Upper part of electric mining drill drawn above character
Replies: 1
Views: 320

[0.18.46] Upper part of electric mining drill drawn above character

Running into upper part of drill drawn over character. And I think that gap between drills still can be misleading.
by Filter62
Fri Jul 31, 2020 1:07 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 12351

Re: Friday Facts #358 - Alien decoratives & Polluted water

I think brown water would be better, green is kinda ugly too much)
by Filter62
Sat Jun 13, 2020 12:20 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 27245

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Wonderful ideas and I look forward to both. May the devs forgive me, but I have to ask: 1. Can the pipe flushing be automatic when pipes are disconnected from all fluid sources (such as Offshore Pumps, Refineries, Chemical Plants, and Fluid Tanks)? 2. Can pipe flushing be conditionally circuited? 3...
by Filter62
Sat Jun 13, 2020 6:34 am
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 27245

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Well, that's better design. One but though, I prefer to have alt-mode (Modules not always visible without it), and I never want to use mods (It's personal, I prefer to play games as they were intended to be played) :mrgreen:
by Filter62
Fri Feb 14, 2020 8:17 pm
Forum: News
Topic: Friday Facts #334 - New poison cloud animation, flying robot dying effect
Replies: 57
Views: 13255

Re: Friday Facts #334 - New poison cloud animation, flying robot dying effect

raidho36 wrote: ↑
Fri Feb 14, 2020 6:58 pm
Should add explosions when dead drones crash land, to mask the abrupt transition from live graphics to dead graphics.
I agree here! :D
by Filter62
Fri Feb 07, 2020 5:23 pm
Forum: News
Topic: Friday Facts #333 - Terrain scrolling
Replies: 40
Views: 9890

Re: Friday Facts #333 - Terrain scrolling

That's why I respect you guys and believe you will do everything right! Keep up the good work. :mrgreen:

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