Search found 23 matches

by Filter62
Sun Dec 29, 2019 9:32 am
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 127
Views: 11893

Re: Friday Facts #327 - 2020 Vision

Oh, getting rid of bad ideas sometimes painful, especially if conciderable amount of work put in it, but it's still better than trying to fix it. And it's not like all this time was for nothing, some ideas and sprites could be used in old tutorials. :mrgreen: P.S. I'm not a fan of new tutorial, it w...
by Filter62
Sat Nov 23, 2019 12:47 pm
Forum: News
Topic: Friday Facts #322 - New Particle system
Replies: 55
Views: 8711

Re: Friday Facts #322 - New Particle system

This guys... They never ceases to amaze me.
by Filter62
Sat Nov 16, 2019 2:58 am
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 70
Views: 10049

Re: Friday Facts #321 - Countdown

When game is ready for release even more than any AAA title years after release, and they still take another year to polish it... Dayumn maaaaaaaan... Best Developers ever. XD

https://www.youtube.com/watch?v=TAGokcw1ajk
by Filter62
Fri Nov 15, 2019 4:46 pm
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 93
Views: 83247

Re: [photos] Factorio in real life

That's oil refinery in our city! :mrgreen:
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994864231_0_303_3075_2045_600x0_80_0_0_a71ebb409101c20b8b07bc386521b408.jpg (56.68 KiB) Viewed 1967 times
by Filter62
Fri Nov 15, 2019 4:36 pm
Forum: Campaign / Scenario suggestions
Topic: Campaign is too hard
Replies: 2
Views: 299

Re: Campaign is too hard

I played the new Campaign - Arrival - a few times; I realised that it is way to hard, I failed with 1800hrs ingame and in my eyes a newbie would not be able to complete it. On youtube the most people survive while their base is currently destroyed, so pure luck; Every time I finished it it was the ...
by Filter62
Fri Nov 15, 2019 4:23 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 70
Views: 10049

Re: Friday Facts #321 - Countdown

Wow, Good luck with release date! Btw, your game is in perfect shape) Never seen that level of polish and optimisation before))) Only on 8-bit games, when there was not enough space and specs, so you had to optimize if you wanted good game) :mrgreen: :mrgreen: :mrgreen: 25th September 2020... So jus...
by Filter62
Fri Nov 15, 2019 4:34 am
Forum: Off topic
Topic: Games Like Factorio
Replies: 177
Views: 208002

Re: Games Like Factorio

Try Mindustry, It's more of a tower defence, but still some factorio vibes from it. XD
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20191114115255_1.jpg (432.5 KiB) Viewed 2387 times
by Filter62
Fri Nov 15, 2019 4:24 am
Forum: Releases
Topic: Version 0.17.77
Replies: 7
Views: 5231

Re: Version 0.17.77

Thanks for your hard work! Keep it up. :mrgreen:
JaJe wrote:
Thu Nov 14, 2019 8:26 pm
This game is going to be legendary even after 10 years. Keep up the great work devs.
Factorio is my life-time favorite I'm sure about it. Until Factorio 2 comes I guess. XD
by Filter62
Thu Nov 14, 2019 11:16 am
Forum: News
Topic: Friday Facts #317 - New pathfinding algorithm
Replies: 69
Views: 7925

Re: Friday Facts #317 - New pathfinding algorithm

Biters now scary. :shock:
by Filter62
Wed Nov 13, 2019 3:53 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 198
Views: 17161

Re: Friday Facts #320 - Color correction

It's interesting, that's quite a lot of people with 1 post only accounts in this friday facts thread. Not sure it's only this time, or it's always happen with FF. It's frequent. Not for all FFFs, but it's almost systematic on significant changes. Funny that simple color change became significant to...
by Filter62
Sun Nov 10, 2019 8:31 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 198
Views: 17161

Re: Friday Facts #320 - Color correction

aka13 wrote:
Sun Nov 10, 2019 8:02 pm
I myself like the old look more. A config would be sweet.
Yeah, option for color correction modes would be cool) Like old one, new one, potentially more? XD
by Filter62
Sun Nov 10, 2019 7:15 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 198
Views: 17161

Re: Friday Facts #320 - Color correction

I like new night. But I'm just curious, won't this new colors be too colorful and hard on eyes? :roll:
by Filter62
Sat Nov 09, 2019 10:59 am
Forum: Resolved Problems and Bugs
Topic: [wheybags] [0.17.76] Stuck in the campaign, not advancing when escaping from first spot
Replies: 2
Views: 392

[wheybags] [0.17.76] Stuck in the campaign, not advancing when escaping from first spot

1.jpg I was playing campaign just as usual, tried to complete it again))) And it went wrong when I had to escape from biters for the first time. 2.jpg And this is where I got stuck, completion flashed single time and gone, and then nothing happens. I don't know what I did diferently, only thing is ...
by Filter62
Tue Nov 05, 2019 6:48 am
Forum: Releases
Topic: Version 0.17.75
Replies: 23
Views: 7824

Re: Version 0.17.75

m44v wrote:
Tue Nov 05, 2019 1:03 am
Construction bots don't batch when deconstructing tiles...

unplayable.
Don't know about unplayable, but yeah, I was expecting that. I would appreciate if this feature gonna be added, deconstructing tiles sometimes same pain as building tiles. XD
by Filter62
Thu Aug 01, 2019 8:53 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 56310

Re: Friday Facts #305 - The Oil Changes

I'm fine with new changes, I like it. Setting up blue science was somehow easier and not so annoying for some reason) :D

P.S. I'm kinda noob though, I like to do all blue science research and only then rebuild into something that could actually work. :mrgreen:
by Filter62
Sun Jul 28, 2019 10:08 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 56310

Re: Friday Facts #305 - The Oil Changes

I'll echo the sentiment that while this is better than the previously proposed changes, it still addresses the "problem" in the wrong way. Namely, if the concern is complexity, this just delays the inevitable, and will encourage new players (who will likely not set up their piping correctly for Adv...
by Filter62
Fri Jul 26, 2019 9:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.76] No cap for materials inside crafting machines using manual right click insertion
Replies: 5
Views: 612

[0.17.76] No cap for materials inside crafting machines using manual right click insertion

You can put much more materials than intended into crafting machines (assemblers, chemical plants, anything with recipe that has items) 20190727003609_1.jpg To reproduce: Put materials manually with right click, holding same items, and suddenly there is no cap to how much you can put inside. As in s...
by Filter62
Mon Apr 01, 2019 10:19 am
Forum: Minor issues
Topic: [0.17.23] Visual bug - Turret range.
Replies: 2
Views: 182

[0.17.23] Visual bug - Turret range.

Turret range indicator on map and radar view blinking sometimes when moving camera.

Here is a video describing this bug:

https://www.youtube.com/watch?v=0rEtNM4 ... e=youtu.be

Here is my specs (Dxdiag) and save if needed.

https://yadi.sk/d/6fuaUV013DFGiQ
by Filter62
Sat Jan 06, 2018 7:08 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 109993

Re: Friday Facts #224 - Bots versus belts

Oh, I use bots here and there, yeah they are easy to setup, but hard to research and maintain. So I use belts where it is easier, bots go just when there's to hard or no place to build belts. Belts maybe really are superior to bots, they don't need electricity, belts have much more good control of m...

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