Search found 57 matches

by Filter62
Mon Nov 14, 2022 12:26 pm
Forum: Won't fix.
Topic: [Donion] [1.1.72] Conveyor sound not consistent
Replies: 1
Views: 152

[Donion] [1.1.72] Conveyor sound not consistent

I noticed that conveyor sound changes it's tone/volume over time, even when I stand in one place and no other sounds play, kinda annoying spikes in it's sound. It's underground conveyor and normal one somehow interfering with each other, and underground one by itself has little pause in sound loop. ...
by Filter62
Mon Sep 12, 2022 4:27 pm
Forum: Releases
Topic: Version 1.1.69
Replies: 25
Views: 16259

Re: Version 1.1.69

So it happened, infamous 69th version. :mrgreen:
by Filter62
Sun Mar 27, 2022 7:02 pm
Forum: News
Topic: We support Ukraine
Replies: 3229
Views: 183522

Re: We support Ukraine

Only thing I regret, that Russia didn't start this operation back in 2014, that would've been faster with less casualties, I support Russia, no to Ukranian nazis. Same old argument that’s been debunked in multiple ways over these 70 some odd pages. Do you actually have anything new and original to ...
by Filter62
Sun Mar 27, 2022 2:09 am
Forum: News
Topic: We support Ukraine
Replies: 3229
Views: 183522

Re: We support Ukraine

Only thing I regret, that Russia didn't start this operation back in 2014, that would've been faster with less casualties, I support Russia, no to Ukranian nazis.
by Filter62
Fri Feb 04, 2022 2:43 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 212
Views: 76946

Re: Friday Facts #367 - Expansion news

by Filter62
Tue Dec 21, 2021 5:25 pm
Forum: Releases
Topic: Version 1.1.50
Replies: 30
Views: 17813

Re: Version 1.1.50

And another pack of bugs I didn't knew existed. :mrgreen:
by Filter62
Wed Aug 18, 2021 6:32 pm
Forum: Releases
Topic: Version 1.1.38
Replies: 18
Views: 18433

Re: Version 1.1.38

I'm always amazed how you fix bugs I never knew existed) :mrgreen:
by Filter62
Sat Jul 31, 2021 2:58 pm
Forum: Duplicates
Topic: [1.1.36] Train wrong placement near wall gates
Replies: 2
Views: 889

Re: [1.1.36] Train wrong placement near wall gates

Loewchen wrote: ↑
Sat Jul 31, 2021 12:47 pm
viewtopic.php?f=23&t=46916
Oh, okay)
by Filter62
Sat Jul 31, 2021 12:04 pm
Forum: Duplicates
Topic: [1.1.36] Train wrong placement near wall gates
Replies: 2
Views: 889

[1.1.36] Train wrong placement near wall gates

1. I tried to place train on rails near gates. 2. It somehow was able to be placed at some point, mouse was somewhere uner rail, but was placed wrong inside other train. 3. I expected gate would open for train placement (or when it's placed), so when they didn't, I was expecting it won't let me plac...
by Filter62
Tue Jul 13, 2021 4:13 pm
Forum: Releases
Topic: Version 1.1.36
Replies: 6
Views: 18410

Re: Version 1.1.36

Well, I'm shocked everytime I look at fixed bugs I didn't even knew existed. XD
by Filter62
Tue May 11, 2021 8:19 pm
Forum: 1 / 0 magic
Topic: [1.1.33] Graphical glitch - Biter nests
Replies: 1
Views: 873

[1.1.33] Graphical glitch - Biter nests

1. I was on my base, then decided to go kill some annoying biters. 2. When I'm arrived to the nests, they were looking like that, blue glitch disco. 3. I expected nests to look normal. Happened to me out of nowhere, dunno why it happened or how to get it, restarting game seems to have fixed it, but ...
by Filter62
Fri Feb 05, 2021 1:16 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 289
Views: 115316

Re: Friday Facts #365 - Future plans

my credo always is "no pre-orders" . Always... well at least since i got some crap that i pre-ordered. Any way... where is the pre-order button? :D I will join these many comments. After having spent so many hours on factorio I need a pre order button of something to support u. Just buyin...
by Filter62
Fri Feb 05, 2021 1:15 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 289
Views: 115316

Re: Friday Facts #365 - Future plans

Factorio needs a good campaign, with a proper story. I like the theory that the planet isnt alien, its earth after a bioweapon apocalypse. Dunno about earth scenario you mentioned, but full blown campaign sounds nice, always wanted something like this, but to be worth it, it should be at least 15-2...
by Filter62
Fri Feb 05, 2021 11:41 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 289
Views: 115316

Re: Friday Facts #365 - Future plans

Frankly, a way to pull in some of the more.. ok I'll say it, the ladies --- that would be amazing. Something to itch that Stardew Valley type gameplay.. collecting, farming, caring for critters, dungeon diving... Factorio has always been laser focused on 'the factory must grow' and I feel like they...
by Filter62
Fri Oct 30, 2020 12:15 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 56953

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Oh god, so many little things I dreamed of, you're really best developers in my book. :mrgreen:
by Filter62
Fri Oct 09, 2020 12:29 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 57871

Re: Friday Facts #361 - Train stop limit, Tips and tricks

Well, you're right, I didn't knew I needed train limit, now I do need it)))
by Filter62
Tue Aug 18, 2020 1:31 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 82948

Re: Version 1.0.0

Zavian wrote: ↑
Tue Aug 18, 2020 1:04 pm
I also thought it would be cool to teach spidertron to mount and ride on top of a locomotive/cargo wagon, so i don't need to pick it up if I want to travel a long distance.
Yes please! :mrgreen:
by Filter62
Sat Aug 15, 2020 8:23 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 82948

Re: Version 1.0.0

would like to see remote way to replenish it's inventory, I like the idea of logistics network (request/trash), and thanks for all your hard work! :mrgreen: https://mods.factorio.com/mod/EquipmentGridLogisticModule Trashes non-filtered, requests filtered slots. If you insert the module in the grid....
by Filter62
Sat Aug 15, 2020 6:57 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 82948

Re: Version 1.0.0

Okay some suggestions: As said before Wube logo stand out too much on loading screen, and spidertron needs some tuning, four rocket launchers is cool and all, but would like to see ability to change weapons on it (Guns, flamethrower?) would like to see remote way to replenish it's inventory, I like ...
by Filter62
Fri Aug 14, 2020 11:25 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 209
Views: 72872

Re: Friday Facts #360 - 1.0 is here!

Thanks for all your hard work! I really aprecciate everything you did for us, you really created something special here! Thanks again, and good luck in your future beginnings! :D

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