After diggin in...everytime i join a multiplayer game the DoS protection my router has blacklists my ip ... when i joined the game after catching up i could remove my ip from blacklist and it doesnt blacklist me again ... no idea what factorio does in special and no idea what changed within the last ...
So, if i start a multiplayer session, i could join it and play forever but at the same time, my browser doesnt find any page and even steam shows a error if i want to look into the store. If i quit the multiplayer session and want to browse public games i get: Download failed (status code 520 ...
If they shouldnt skip a station build another station of that kind (C) near the other stations or the stacker but seal it with a signal that is always red, so the train wait at the stacker for that signal to change but will repath if any of the other stations enable again.
I setup 2 coal miners (supply each) to mine coal and another one + the furnace, the 2 coal miners mine so that objective was finished, i took coal out of em and wanted to put em into the other drill supplyn the furnace (so second objectiv finished), dont know if it crashed at the moment i put it ...
After removing the splitter magic, that splitter update is a nice way :)
But it feels a bit strange, first removing some handy belt options and then going into a belt vs bot story. (After these compression removals and stuff i tend to go more for bots)
the bot deconnstruct sth at one side of X, fly to the storage box at the other side but then the X network run out of storage, it just wait at the area of Y but won't unload or recharge there?
As this is intended, it feels like a downgrade of logistic handling cause i always thought using the logistic network for limitation is the most advanced one. But another question, how are requests done now? If i have active and buffer (enabled for requests), what would be used first, if a request ...
Not sure if a bug or there's a other way to work this out or i just doing it wrong :D
Ok, we got buffer chests, so now it is possible to build a kind of outpost to shorten paths for bots. These chest behave like requesters, but could be used by construction drones or requests the player made (or if ...
I made a fix. Is it possible, that all of you that got the problem specified inventory size limit for the provider chest in the meantime? (After loading 0.16.8 ?) Because I fixed a bug that this action could corrupt potentially random amount of providers in that network.