Search found 13 matches

by ondrii
Fri Jan 10, 2020 7:42 am
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 405
Views: 133720

Re: Just bought the game; What were Your first impressions?

Few millions players are playing this game and almost none of them complains about place where inventory/crafting window is. So it's not that devs didn't test the game. It's because small part of the players want to have it somewhere else. Edit: alternatively it could remember where such window was ...
by ondrii
Sun Dec 22, 2019 10:23 am
Forum: General discussion
Topic: Have Some Questions Before I Buy.
Replies: 88
Views: 67090

Re: Dev earnings from direct purchase vs from Steam

I want to get this game and I've read that if you purchase from the website you also get a free steam key which must mean that regardless of where you purchase Steam gets a cut. Am I correct in assuming this? If so then what about Humble Bundle and GOG, are they more profitable for the developer? I...
by ondrii
Sun Jan 20, 2019 11:39 pm
Forum: Releases
Topic: Factorio Roadmap for 0.17 & 0.18
Replies: 795
Views: 733371

Re: Factorio Roadmap for 0.17 & 0.18

porcupine wrote:
Sun Jan 20, 2019 10:47 pm
ondrii wrote:
Sun Jan 20, 2019 2:09 pm
AlexAegis wrote:
Sun Jan 20, 2019 3:38 am
If I had to guess, it will be released Feb 12, +-1 day
Why Feb 12?
To be ready for Valentines day obviously :D
Hahaha, nice one :lol:
by ondrii
Sun Jan 20, 2019 2:09 pm
Forum: Releases
Topic: Factorio Roadmap for 0.17 & 0.18
Replies: 795
Views: 733371

Re: Factorio Roadmap for 0.17 & 0.18

AlexAegis wrote:
Sun Jan 20, 2019 3:38 am
If I had to guess, it will be released Feb 12, +-1 day
Why Feb 12?
by ondrii
Wed Sep 19, 2018 6:03 pm
Forum: Ideas and Suggestions
Topic: [FFF 260] Pipe junctions should merge, for reduced calculations
Replies: 7
Views: 777

Re: [FFF 260] Pipe junctions should merge, for reduced calculations

I see the trick users will use :D
All pipe long they will use single pipe junction without any pipes after them. So very long pipe will be a single one and tansfering fluids will be very fast.
by ondrii
Wed Sep 12, 2018 8:55 pm
Forum: Ideas and Suggestions
Topic: electric trains
Replies: 172
Views: 25097

Re: Electric Locomotives & Other Rail Cars

Electric Locomotives have performance issue because of moving train and checking it is still in range of electric poles? The solution is simpler than you think. Also it could be more CPU friendly than normal locomotives (more details at the end). Add new type of rails - electric rail (or even use ex...
by ondrii
Sat Mar 31, 2018 10:55 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Diagonal madness
Replies: 9
Views: 6010

Re: Diagonal madness

It makes me smiling :D
Really honest congratulations for the original way to play.
by ondrii
Mon Nov 20, 2017 5:53 pm
Forum: Ideas and Suggestions
Topic: Assign Trains to Schedules
Replies: 46
Views: 5115

Re: Assign Trains to Schedules

In my opinion it is a great idea!
by ondrii
Wed Nov 08, 2017 8:41 am
Forum: Ideas and Suggestions
Topic: railway placement
Replies: 19
Views: 2131

Re: Parallel train tracks with odd number of fields between them

Rather than use chests in the middle load into something 2 wide like a car or a truck tank. https://forums.factorio.com/download/file.php?id=30029 WOW, I didn't imagine that I will get answer to my issue so quick! Why I didn't come up with car/tank idea earlier? :( This solves my problem and my ini...
by ondrii
Tue Nov 07, 2017 10:01 pm
Forum: Ideas and Suggestions
Topic: railway placement
Replies: 19
Views: 2131

Re: Parallel train tracks with odd number of fields between them

@nijr, yeah, mod with larger containers is some kind of solution. I also used long inserters (pros is I can use two rows of inserters) in some cases but there is a problem when I have to filter what is exchanged - there is no long filter inserters and no stack long inserters :( There is also solutio...
by ondrii
Tue Nov 07, 2017 9:06 pm
Forum: Ideas and Suggestions
Topic: railway placement
Replies: 19
Views: 2131

Parallel train tracks with odd number of fields between them

TL;DR Rails dimension is 2x2 and we have to skip even number of fields to place next (parallel) tracks. Why it is not possible to place next track with odd number of fields between two parallel tracks? What ? For comparison Assembling Machine dimension is 3x3 but we can place next one with one fiel...
by ondrii
Sun Aug 27, 2017 8:07 am
Forum: News
Topic: Friday Facts #205 - Teaching the things that everybody knows
Replies: 110
Views: 21725

Re: Friday Facts #205 - Teaching the things that everybody knows

fregate84 wrote:for tutorial, you can explain :

- About train, that we can have 2 station with the same name. And train do load balancing
I've been playing Facorio almost year and a half and I did not know about that! :o
BIG THANKS!

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