Search found 22 matches

by ondrii
Thu Apr 22, 2021 8:42 am
Forum: Gameplay Help
Topic: How to check full belt of items
Replies: 5
Views: 6275

Re: How to check full belt of items

Bauer wrote: ↑
Thu Apr 22, 2021 7:09 am
If you find fish on the seed side between the two slitters, your seed belt is not full.
fish loop.gif
This is so brilliant and beautiful solution. Thanks, I will use it for sure :D
by ondrii
Tue Dec 29, 2020 2:23 am
Forum: General discussion
Topic: Implement Super Ultrawide support?
Replies: 13
Views: 6642

Re: Implement Super Ultrawide support?

Yeah, buy SUW monitor and don't use best feature... comment logic 10/10. Oh man, do you know we are in 1-2% population that uses wider monitors than 16:9? The most of the world does not care about us :D I don't know why you bought 32:9 monitor but me for work. I prefer to keep as much as I need to ...
by ondrii
Mon Dec 28, 2020 2:42 am
Forum: General discussion
Topic: Implement Super Ultrawide support?
Replies: 13
Views: 6642

Re: Implement Super Ultrawide support?

I suspect the developers don't have super ultrawide monitors, so you would have better luck communicating with screenshots. It is easy to simulate ultra wide monitor - just change window size. On standard 4k 16:9 (3840x2160) monitor should be easy to simulate 32:9 with 3840x1080. Just use half of s...
by ondrii
Tue Nov 10, 2020 8:29 am
Forum: General discussion
Topic: Would it be wise to not play Factorio on Steam?
Replies: 3
Views: 1850

Re: Would it be wise to not play Factorio on Steam?

I will share my experience as I'm playing Factorio both on Linux (Ubuntu 18.04 and in the past 16.04) and on Windows 10. It works same on both systems. However I did not create "true" megabase that could drop my FPS under 60. Maybe then there will be any difference. Oh, there is only one t...
by ondrii
Sat Aug 15, 2020 10:03 pm
Forum: Gameplay Help
Topic: Halt all my trains?
Replies: 5
Views: 1810

Re: Re:

Qon wrote: ↑
Sat Aug 15, 2020 8:25 pm

Hope he reads it after he tries it xD
Pure evil xD
by ondrii
Sat Jun 20, 2020 12:17 pm
Forum: Energy Production
Topic: Optimized Steam Engine Setup
Replies: 316
Views: 254445

Re: Optimized Steam Engine Setup

That's what I love in Factorio - new briliant designs.
It looks beautyful.
by ondrii
Sun May 17, 2020 4:55 pm
Forum: General discussion
Topic: Is there a way to run this on a controller?
Replies: 4
Views: 1980

Re: Is there a way to run this on a controller?

Me too, Steam Controller is the best choice as playing Factorio with controller.
by ondrii
Sat May 16, 2020 1:40 am
Forum: General discussion
Topic: Is there a way to run this on a controller?
Replies: 4
Views: 1980

Re: Is there a way to run this on a controller?

I play Factorio using Steam Controller.
by ondrii
Fri Jan 10, 2020 7:42 am
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 460
Views: 297909

Re: Just bought the game; What were Your first impressions?

Few millions players are playing this game and almost none of them complains about place where inventory/crafting window is. So it's not that devs didn't test the game. It's because small part of the players want to have it somewhere else. Edit: alternatively it could remember where such window was ...
by ondrii
Sun Dec 22, 2019 10:23 am
Forum: General discussion
Topic: Have Some Questions Before I Buy.
Replies: 114
Views: 122321

Re: Dev earnings from direct purchase vs from Steam

I want to get this game and I've read that if you purchase from the website you also get a free steam key which must mean that regardless of where you purchase Steam gets a cut. Am I correct in assuming this? If so then what about Humble Bundle and GOG, are they more profitable for the developer? I...
by ondrii
Sun Jan 20, 2019 11:39 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1041592

Re: Factorio Roadmap for 0.17 & 0.18

porcupine wrote: ↑
Sun Jan 20, 2019 10:47 pm
ondrii wrote: ↑
Sun Jan 20, 2019 2:09 pm
AlexAegis wrote: ↑
Sun Jan 20, 2019 3:38 am
If I had to guess, it will be released Feb 12, +-1 day
Why Feb 12?
To be ready for Valentines day obviously :D
Hahaha, nice one :lol:
by ondrii
Sun Jan 20, 2019 2:09 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1041592

Re: Factorio Roadmap for 0.17 & 0.18

AlexAegis wrote: ↑
Sun Jan 20, 2019 3:38 am
If I had to guess, it will be released Feb 12, +-1 day
Why Feb 12?
by ondrii
Wed Sep 19, 2018 6:03 pm
Forum: Ideas and Suggestions
Topic: [FFF 260] Pipe junctions should merge, for reduced calculations
Replies: 7
Views: 3051

Re: [FFF 260] Pipe junctions should merge, for reduced calculations

I see the trick users will use :D
All pipe long they will use single pipe junction without any pipes after them. So very long pipe will be a single one and tansfering fluids will be very fast.
by ondrii
Wed Sep 12, 2018 8:55 pm
Forum: Ideas and Suggestions
Topic: electric trains
Replies: 176
Views: 73271

Re: Electric Locomotives & Other Rail Cars

Electric Locomotives have performance issue because of moving train and checking it is still in range of electric poles? The solution is simpler than you think. Also it could be more CPU friendly than normal locomotives (more details at the end). Add new type of rails - electric rail (or even use ex...
by ondrii
Sat Mar 31, 2018 10:55 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Diagonal madness
Replies: 9
Views: 51168

Re: Diagonal madness

It makes me smiling :D
Really honest congratulations for the original way to play.
by ondrii
Mon Nov 20, 2017 5:53 pm
Forum: Ideas and Suggestions
Topic: Assign Trains to Schedules (Train Routes)
Replies: 77
Views: 30973

Re: Assign Trains to Schedules

In my opinion it is a great idea!
by ondrii
Wed Nov 08, 2017 8:41 am
Forum: Ideas and Suggestions
Topic: railway placement
Replies: 19
Views: 8369

Re: Parallel train tracks with odd number of fields between them

Rather than use chests in the middle load into something 2 wide like a car or a truck tank. https://forums.factorio.com/download/file.php?id=30029 WOW, I didn't imagine that I will get answer to my issue so quick! Why I didn't come up with car/tank idea earlier? :( This solves my problem and my ini...
by ondrii
Tue Nov 07, 2017 10:01 pm
Forum: Ideas and Suggestions
Topic: railway placement
Replies: 19
Views: 8369

Re: Parallel train tracks with odd number of fields between them

@nijr, yeah, mod with larger containers is some kind of solution. I also used long inserters (pros is I can use two rows of inserters) in some cases but there is a problem when I have to filter what is exchanged - there is no long filter inserters and no stack long inserters :( There is also solutio...

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