This is so brilliant and beautiful solution. Thanks, I will use it for sure
Search found 22 matches
- Thu Apr 22, 2021 8:42 am
- Forum: Gameplay Help
- Topic: How to check full belt of items
- Replies: 5
- Views: 6275
- Tue Dec 29, 2020 2:23 am
- Forum: General discussion
- Topic: Implement Super Ultrawide support?
- Replies: 13
- Views: 6642
Re: Implement Super Ultrawide support?
Yeah, buy SUW monitor and don't use best feature... comment logic 10/10. Oh man, do you know we are in 1-2% population that uses wider monitors than 16:9? The most of the world does not care about us :D I don't know why you bought 32:9 monitor but me for work. I prefer to keep as much as I need to ...
- Mon Dec 28, 2020 2:42 am
- Forum: General discussion
- Topic: Implement Super Ultrawide support?
- Replies: 13
- Views: 6642
Re: Implement Super Ultrawide support?
I suspect the developers don't have super ultrawide monitors, so you would have better luck communicating with screenshots. It is easy to simulate ultra wide monitor - just change window size. On standard 4k 16:9 (3840x2160) monitor should be easy to simulate 32:9 with 3840x1080. Just use half of s...
- Tue Nov 10, 2020 8:29 am
- Forum: General discussion
- Topic: Would it be wise to not play Factorio on Steam?
- Replies: 3
- Views: 1850
Re: Would it be wise to not play Factorio on Steam?
I will share my experience as I'm playing Factorio both on Linux (Ubuntu 18.04 and in the past 16.04) and on Windows 10. It works same on both systems. However I did not create "true" megabase that could drop my FPS under 60. Maybe then there will be any difference. Oh, there is only one t...
- Sat Aug 15, 2020 10:03 pm
- Forum: Gameplay Help
- Topic: Halt all my trains?
- Replies: 5
- Views: 1810
- Sat Jun 20, 2020 12:17 pm
- Forum: Energy Production
- Topic: Optimized Steam Engine Setup
- Replies: 316
- Views: 254445
Re: Optimized Steam Engine Setup
That's what I love in Factorio - new briliant designs.
It looks beautyful.
It looks beautyful.
- Sun May 17, 2020 4:55 pm
- Forum: General discussion
- Topic: Is there a way to run this on a controller?
- Replies: 4
- Views: 1980
Re: Is there a way to run this on a controller?
Me too, Steam Controller is the best choice as playing Factorio with controller.
- Sat May 16, 2020 1:40 am
- Forum: General discussion
- Topic: Is there a way to run this on a controller?
- Replies: 4
- Views: 1980
Re: Is there a way to run this on a controller?
I play Factorio using Steam Controller.
- Wed Apr 22, 2020 3:15 pm
- Forum: General discussion
- Topic: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
- Replies: 59
- Views: 21423
Re: Quarantaine Challenge! The Highest Output 7 tile high Nuclear Reactor design wins FAME, HONOR and $10!
I was proud that I made 1.2 GW builds and then I realised it's 8 tile high
- Fri Jan 10, 2020 7:42 am
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 460
- Views: 297909
Re: Just bought the game; What were Your first impressions?
Few millions players are playing this game and almost none of them complains about place where inventory/crafting window is. So it's not that devs didn't test the game. It's because small part of the players want to have it somewhere else. Edit: alternatively it could remember where such window was ...
- Sun Dec 22, 2019 10:23 am
- Forum: General discussion
- Topic: Have Some Questions Before I Buy.
- Replies: 114
- Views: 122321
Re: Dev earnings from direct purchase vs from Steam
I want to get this game and I've read that if you purchase from the website you also get a free steam key which must mean that regardless of where you purchase Steam gets a cut. Am I correct in assuming this? If so then what about Humble Bundle and GOG, are they more profitable for the developer? I...
- Sun Jan 20, 2019 11:39 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1041592
- Sun Jan 20, 2019 2:09 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1041592
- Sat Sep 22, 2018 3:35 pm
- Forum: Ideas and Suggestions
- Topic: [FFF 260] Pipe junctions should merge, for reduced calculations
- Replies: 7
- Views: 3051
Re: [FFF 260] Pipe junctions should merge, for reduced calculations
Oh, sorry. You are right. I overlooked it.
- Wed Sep 19, 2018 6:03 pm
- Forum: Ideas and Suggestions
- Topic: [FFF 260] Pipe junctions should merge, for reduced calculations
- Replies: 7
- Views: 3051
Re: [FFF 260] Pipe junctions should merge, for reduced calculations
I see the trick users will use
All pipe long they will use single pipe junction without any pipes after them. So very long pipe will be a single one and tansfering fluids will be very fast.
All pipe long they will use single pipe junction without any pipes after them. So very long pipe will be a single one and tansfering fluids will be very fast.
- Wed Sep 12, 2018 8:55 pm
- Forum: Ideas and Suggestions
- Topic: electric trains
- Replies: 176
- Views: 73271
Re: Electric Locomotives & Other Rail Cars
Electric Locomotives have performance issue because of moving train and checking it is still in range of electric poles? The solution is simpler than you think. Also it could be more CPU friendly than normal locomotives (more details at the end). Add new type of rails - electric rail (or even use ex...
- Sat Mar 31, 2018 10:55 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Diagonal madness
- Replies: 9
- Views: 51168
Re: Diagonal madness
It makes me smiling
Really honest congratulations for the original way to play.
Really honest congratulations for the original way to play.
- Mon Nov 20, 2017 5:53 pm
- Forum: Ideas and Suggestions
- Topic: Assign Trains to Schedules (Train Routes)
- Replies: 77
- Views: 30973
Re: Assign Trains to Schedules
In my opinion it is a great idea!
- Wed Nov 08, 2017 8:41 am
- Forum: Ideas and Suggestions
- Topic: railway placement
- Replies: 19
- Views: 8369
Re: Parallel train tracks with odd number of fields between them
Rather than use chests in the middle load into something 2 wide like a car or a truck tank. https://forums.factorio.com/download/file.php?id=30029 WOW, I didn't imagine that I will get answer to my issue so quick! Why I didn't come up with car/tank idea earlier? :( This solves my problem and my ini...
- Tue Nov 07, 2017 10:01 pm
- Forum: Ideas and Suggestions
- Topic: railway placement
- Replies: 19
- Views: 8369
Re: Parallel train tracks with odd number of fields between them
@nijr, yeah, mod with larger containers is some kind of solution. I also used long inserters (pros is I can use two rows of inserters) in some cases but there is a problem when I have to filter what is exchanged - there is no long filter inserters and no stack long inserters :( There is also solutio...