Search found 10 matches
- Sat May 11, 2019 10:09 pm
- Forum: Pending
- Topic: [0.17.38]Screen flips each frame.
- Replies: 5
- Views: 2041
Re: [0.17.38]Screen flips each frame.
Oh, it makes sense. Sorry for bothering.
- Sat May 11, 2019 9:53 pm
- Forum: Pending
- Topic: [0.17.38]Screen flips each frame.
- Replies: 5
- Views: 2041
Re: [0.17.38]Screen flips each frame.
It is weird. 0.16.51 works fine for me. .-.
- Sat May 11, 2019 5:43 pm
- Forum: Pending
- Topic: [0.17.38]Screen flips each frame.
- Replies: 5
- Views: 2041
[0.17.38]Screen flips each frame.
Launched Factorio on Steam. During loading process screen either were in right state or flipped. After game loaded screen started flipping upside down each frame. Mouse coordinates worked fine and i still could press buttons that i wanted. I decided to reload the game and game crashed so i couldn't ...
- Wed Jan 31, 2018 8:13 am
- Forum: Ideas and Suggestions
- Topic: Could we get a blueprint string "docstring" or "comment"?
- Replies: 14
- Views: 4492
Re: Could we get a blueprint string "docstring" or "comment"?
It's not the compression that's the problem; JSON just doesn't allow for proper "comments". I'm assuming the devs didn't hand-roll their own JSON code, so it should be relatively easy to swap out for a different format. Inststead of JSON, use YAML or XML or some other format that isn't as limited ...
- Sat Jan 27, 2018 9:11 am
- Forum: Ideas and Suggestions
- Topic: Could we get a blueprint string "docstring" or "comment"?
- Replies: 14
- Views: 4492
Re: Could we get a blueprint string "docstring" or "comment"?
I think adding description for blueprint would be nice, and i guess it should be visible in the blueprint gui, not just a comment in BP string.
Just a little text on the bottom would be enough, i don't think it requires some fancy style or something. Just text to leave some info about blueprint's ...
Just a little text on the bottom would be enough, i don't think it requires some fancy style or something. Just text to leave some info about blueprint's ...
- Tue Dec 26, 2017 12:02 am
- Forum: Tools
- Topic: [0.16] Factorio Blueprint API for Java
- Replies: 0
- Views: 3647
[0.16] Factorio Blueprint API for Java
This API provides you easy way to create blueprint strings for Factorio game in Java.
It will automaticly generate blueprint string, so you won't need to care about building JSON file, compressing it or generate Base64 string.
This API offers you:
- All entities you can build in 0.16 game version ...
It will automaticly generate blueprint string, so you won't need to care about building JSON file, compressing it or generate Base64 string.
This API offers you:
- All entities you can build in 0.16 game version ...
- Mon Dec 25, 2017 3:41 pm
- Forum: Spread the Word
- Topic: The Steam Awards 2017 [Factorio is Nominated!]
- Replies: 33
- Views: 16146
Re: The Steam Awards 2017 [Factorio is Nominated!]
I really love Factorio as you all guys do, but let's be honest: Factorio is not the winner in that case. It stands along with the most popular games in steam: "DotA 2" and "CS:GO". Each games' community is at least 20 times larger than Factorio's one, so there will be many times more votes for those ...
- Thu Dec 21, 2017 4:55 pm
- Forum: Duplicates
- Topic: [0.16.4] Programmable speaker's issue
- Replies: 6
- Views: 2888
Re: [0.16.4] Programmable speaker's issue
But... but... I posted this 2 days before thread that you linked was created. ;-;Rseding91 wrote:This is a duplicate of viewtopic.php?f=30&t=55339 and fixed for the next version of 0.16.
- Sat Dec 16, 2017 5:51 pm
- Forum: Duplicates
- Topic: [0.16.4] Programmable speaker's issue
- Replies: 6
- Views: 2888
[0.16.4] Programmable speaker's issue
Second menu in which you should select note doesn't change it's options after changing instrument. (Sandbox mode)
- Fri Dec 15, 2017 12:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.2] Unexpected error while loading vanilla game in Multiplayer (El.SubNet.::getDemand) MR
- Replies: 29
- Views: 13598
Re: [16.2] Unexpected error while loading vanilla game in Multiplayer (ElectricSubNetwork::getDemand
I have the same problem. I created world on 0.15 version, then me and my friend decided to move on 0.16.x versions. They were working fine until now. Also, while we both were playing third player tried to connect, but it also failed with crash. I give his log as well because it may be related to ...