Search found 6 matches
- Wed Apr 25, 2018 6:58 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 317040
Re: pY HighTech Discussion
Angel mod are difficult but we can get extra productivity and other infinite resource.
Bob mod also gives tiered machinery. So my mining machine will work faster.
I hope this mod provide something intresting like both of them.
If simply adding more production chain. I just go to expensive mode ...
- Tue Apr 24, 2018 12:09 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 317040
Re: pY HighTech Discussion
I think what some of you need to do is gift yourself a few dozen LTN Depot's. We're basically playing on SUPER hard mode here (assuming AAIngel Bob Clown pY or some variation of the like), so don't feel bad. You can use those to help sort the mess and cycle up to the massive back end production ...
- Sun Apr 22, 2018 2:04 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 317040
Re: pY HighTech Discussion
I am going through my first play through your mods, pyanodon. I've just automated (with a lot of manual moving items between chests) production and I've got two proposals:
- lowering time for handcrafting PCB1 (printed circuit substrate 1) would help tremendously as building Kicalk Plantation to ...
- lowering time for handcrafting PCB1 (printed circuit substrate 1) would help tremendously as building Kicalk Plantation to ...
- Sun Feb 25, 2018 3:50 pm
- Forum: Angels Mods
- Topic: [MOD 0.16] MadClown01's Processing
- Replies: 130
- Views: 105038
Re: [MOD 0.16] MadClown01's Processing
Your mods seems an awesome addition to angel+bob's mods.
I want to ask if you're going to implement productivity modules in the uranium procesing (and the thorium fuel cells) just like in vanilla, or going to remove them from vanilla processing, since with bob mods could make the easier ones more ...
I want to ask if you're going to implement productivity modules in the uranium procesing (and the thorium fuel cells) just like in vanilla, or going to remove them from vanilla processing, since with bob mods could make the easier ones more ...
- Fri Feb 16, 2018 3:58 pm
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 265
- Views: 130860
Re: [MOD 0.16] Bulk Rail Loaders
Edit: Seems like it just take some time to it to begin to work.
Bulk rail loaders and unloaders check for valid items when a train on Automatic stops. If there is nothing to load/unload, they check again every few seconds. In normal operation you'll have items waiting at the station for a train ...
- Thu Feb 15, 2018 6:26 pm
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 265
- Views: 130860
Re: [MOD 0.16] Bulk Rail Loaders
I'm having an issue while trying to use loaders. When I place them, they didn't transfer the load to the train. One time 3 of 4 where working but not the last one. This time the problem is with sulfur but happened with coke too, but was able to make it work.
I'm using most of angels and bob's mods ...
I'm using most of angels and bob's mods ...