Search found 4 matches
- Fri Dec 08, 2017 2:25 pm
- Forum: Ideas and Suggestions
- Topic: Zoom levels
- Replies: 4
- Views: 1880
Re: Zoom levels
I don't understand what you mean when you say that zoom change is no implemented in 0.15, when I can change it now, is it going to be a different kind of zoom on 0.16? If I understand it, FFF #204 is talking about changes coming for version 0.16--which hasn't been released yet. So right now you're ...
- Thu Dec 07, 2017 4:14 pm
- Forum: Ideas and Suggestions
- Topic: Zoom levels
- Replies: 4
- Views: 1880
Re: Zoom levels
Hi Bilka, I don't understand what you mean when you say that zoom change is no implemented in 0.15, when I can change it now, is it going to be a different kind of zoom on 0.16?. You are right regarding screenshots, i use the "/c game.take_screenshot{<parameter>=<value>,...}" command, i wa...
- Thu Dec 07, 2017 3:29 pm
- Forum: Ideas and Suggestions
- Topic: Zoom levels
- Replies: 4
- Views: 1880
Zoom levels
Hi! Congrats on such an awesome game. I would like to suggest some ideas about the zoom levels available ingame, previously mentioned in FFF-204 and talked about in the corresponding forum post. In FFF-204 it is mentioned that the zoom factor has been slighty changed in order to achieve a perfect 2:...
- Tue Aug 22, 2017 1:12 am
- Forum: News
- Topic: Friday Facts #204 - Another day, another optimisation
- Replies: 93
- Views: 43850
Re: Friday Facts #204 - Another day, another optimisation
When multiplying and dividing extremely specific floating point decimals there is a very good chance you'll accumulate a "drift" from tiny rounding errors (reason number 907.0000000000000156 to hate floats). Why not use a simple list of zoom values? Or at least snap the zoom level when it...