I hope Human Resources recover from the outbreak of parasites! (HR Worms )
Good fixes here. I think it might be interesting it the worms created new tunnels, very occasionally though, perhaps moving slowly closer to your base creating a new kind of threat.
I like the changes . One possible use of the shallow water is a bridge between two lands that are separated by very thin water, ~3 blocks. As it is annoying to have to walk around the water body but I don't like filling in water especially if I am not in a green biome
I think the splitter control should be a late game research (near bots). Might be annoying to reconfigure the base after though.
Maybe bots can cause a large power drain when recharging, as well as taking long to recharge. That way bot only bases have massive power usage spikes as a disadvantage ...
Apologies for it being difficult to see. It was easy to see in game, I just noticed now.
Minor bug if at all.
This is the map view (m) when zoomed in and includes areas not included in radar coverage. The edges of the 'fog of war' are glowing as if lights line the edges. 20171217020815_1.jpg ...
That tank rescue was awesome :D. I hope Rseeding was humming the Indiana Jones or something.
A couple of things:
I am always using military packs before production but in the tech menu production is shown first making the military only tech hard to spot immediately. Could you change the ordering ...
Speaking of logistics I would like the robots to prioritise delivery over recharging. It's really annoying to see 200 robots turn around one meter from you to go recharge 4 at a time.